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New Observer Mode Features (Patch 1.3.0) - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 11 12 13 Next All
BeefAvenger
Profile Joined July 2010
Canada54 Posts
February 26 2011 06:24 GMT
#61
Not portrayed in these screenshots is how cool the animation for bringing up the tabs is. It's pretty dang slick

And yeah they take up a lot of space, but I think they're designed to be brought up briefly to show info to spectators then taken down. Hence why good animations for turning them on/off is a good thing
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 26 2011 06:29 GMT
#62
That UI hiding thing would be SICK if it did not take away the minimap
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Amui
Profile Blog Joined August 2010
Canada10567 Posts
February 26 2011 06:42 GMT
#63
I'll admit that this is probably the most awesome thing this patch. If they could keep the minimap alive in a little box while hiding the UI, it would be pretty much perfect. Sure you want the UI for 10-20 seconds out of every minute to check unit status's and such, but hiding it you see soooo much =).
Porouscloud - NA LoL
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
February 26 2011 06:48 GMT
#64
looks pretty nice
Terr
Profile Joined October 2010
237 Posts
February 26 2011 07:22 GMT
#65
This and the custom game change make me unbelievably excited! Can't wait to see all of this in action!
"How peaceful it must be for you, to have a mind unburdened by thought." - Protoss Zealot
iLLusive
Profile Joined March 2010
United States274 Posts
February 26 2011 07:54 GMT
#66
Looks very amazing but just curious can you turn on the Player Overlay and not the Top Right Menu? I mean both showing the Supply (2) times seems really redundant and waste of space. Now if these two are completely seperate menus and can be turned on one at a time I totally understand the need.
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.
stevarius
Profile Joined August 2010
United States1394 Posts
February 26 2011 08:06 GMT
#67
Considering they're adding in these features, I'm appalled that they still have not yet incorporated sharing of replays/synching.

:|
¯\_(ツ)_/¯
Turgid
Profile Blog Joined September 2010
United States1623 Posts
February 26 2011 08:21 GMT
#68
On February 26 2011 17:06 stevarius wrote:
Considering they're adding in these features, I'm appalled that they still have not yet incorporated sharing of replays/synching.

:|


You can't even FF in replays. There's something about the way they work that makes this kind fo thing hard I'm guessing.
(╬ ಠ益ಠ)
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
February 26 2011 08:25 GMT
#69
On February 26 2011 15:29 iCCup.Diamond wrote:
That UI hiding thing would be SICK if it did not take away the minimap


Agreed! I might post on the BNet forums about this, haha.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Noev
Profile Blog Joined January 2010
United States1105 Posts
February 26 2011 08:27 GMT
#70
Wow was not expecting these to look this good when i was reading about them in the patch notes. Really nice work by blizzard the apm and units lost thing are a little overbearing and cover a lot of the screen but ill wait to judge until after i see it in person.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 26 2011 08:34 GMT
#71
Nice to see these features implemented in the game. IMO, the old observer interface seemed relatively archaic from a broadcasting standpoint, especially since it only showed mineral/gas/food counts from one player and also didn't obviously show who was playing, so casters had to have an extra overlay for that.

I do remember Dustin Browder saying that these new tools are mainly aimed at broadcasters, and that the large size and "flashiness" of the new overlays are mainly to compensate for poor stream and video quality that some casters are forced to work with.

I also remember a post a while back on TL suggesting the advantages of removing the bottom bar, and it's cool to see Blizzard do that. The old tools were great for casters, but not broadcasters, and it is great to see Blizzard adding these nice new features.

I think they should tweak the UI with additional settings to display the minimap and possibly unit health/kills when the bottom bar is removed. This is already a great addition, but added customization would make the UI simply perfect.
ㅇㅅㅌㅅ
Terr
Profile Joined October 2010
237 Posts
Last Edited: 2011-02-26 08:37:42
February 26 2011 08:35 GMT
#72
To everyone saying the bars are too big:

That's deliberate. The main purpose of the big UI is to be clearly visible in low-res streams and youtube videos. They are supposed to be shown only temporary.

I remember reading this in several Dustin Browder interviews.

Edit: I was beaten to it, sorry!
"How peaceful it must be for you, to have a mind unburdened by thought." - Protoss Zealot
Morta
Profile Joined February 2011
Germany557 Posts
February 26 2011 08:36 GMT
#73
Pretty Cool.

But give the observers the option to hotkey things Blizzard.That would be even more awesome.
if i'am sad i stop being sad and play starcraft 2 instead.True Story.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
February 26 2011 08:41 GMT
#74
On February 26 2011 17:35 Terr wrote:
To everyone saying the bars are too big:

That's deliberate. The main purpose of the big UI is to be clearly visible in low-res streams and youtube videos. They are supposed to be shown only temporary.

I remember reading this in several Dustin Browder interviews.

Edit: I was beaten to it, sorry!


For lower resolutions they are so big that they overlap with supply and observer tabs.
http://grooveshark.com/#/deltrus/music
Cha1R
Profile Joined November 2010
United States221 Posts
February 26 2011 08:46 GMT
#75
Man that looks so cheesey. Makes this game look like some goofy dumb eSport.
Cintiq
Profile Joined November 2010
Australia28 Posts
February 26 2011 08:52 GMT
#76
On February 26 2011 15:18 Serpico wrote:
Show nested quote +
On February 26 2011 15:12 Crushgroove wrote:
This stuff is mostly aesthetic... not functional. Which explains why people seem to be thrilled..... OOOOOO pretty!!!!!!


Shared reps.

Ability to click an icon in the production/unit tab to go to that thing on the map (so observers aren't looking for where jimbob is hiding his spire)

Ability to see total resources mined/spent in the game so far.

Please and Thankyou.

Whoa...at least appreciate them implementing things that improve the game.

You're an idiot.
Please tell me how this actually improves the game.

They've just made everything bigger and doubled up on a lot of things.
What he suggested would be far more useful, though I'm not saying all of what Blizz added was shit (having both min / gas / supplys and the names is good, everything else, esp. the tug of was bs can go).
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
February 26 2011 08:55 GMT
#77
That's the best overlay I've seen for Starcraft so far!
clayn
Profile Joined November 2010
Germany444 Posts
February 26 2011 08:57 GMT
#78
Looks really amazing but it makes me kinda sad that Blizz looks more for the style of the game than the balance >.>
magha
Profile Joined March 2010
Netherlands427 Posts
February 26 2011 08:57 GMT
#79
On February 26 2011 11:40 GenesisX wrote:
AWESOME!!

+ Show Spoiler +
Luls @ FPS

How do you show fps like that?
Masq
Profile Blog Joined March 2009
Canada1792 Posts
February 26 2011 08:58 GMT
#80
extremely cool new addons
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