[G] Comprehensive SC2 League and Ladder Guide - Page 27
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The-EliTe
Canada10 Posts
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Officedrone
Canada70 Posts
Now I know MMR doesn't always correlate to league, but there's no way it should be that random since I've played well over 200 games this season and my win/loss is pretty much dead on 50/50. | ||
enderwiggnz
United States87 Posts
Blizz stats indicate 40% in Bronze, not 20%. I believe this group is not included in a standardized curve that makes up the rest of the ladder, as the skew would be too great. and there seems to be something very "off" about the ladder right now. why they can't use an established system and not screw with it is beyond me. | ||
Mip
United States63 Posts
The MMR is based off of a Bayesian hierarchical model that is extremely volitile (you wouldn't want to see how much it varies based off of the performance of other players you play against) but the idea that your points "drifts" toward your MMR is at best a simplification. I would recommend instead thinking of your relative adjusted points as a crude approximation of your relative MMR. MMR by it's nature (Bayesian) isn't something you take a moving average of, and it's not a single value. The MMR is defined fully by it's mean and variance (uncertainty) and it represents the whole of systems current knowledge of your skill (sort of, the fact that they boil it down to mean/variance is a simplification of the available information, but it saves them on computation time). The idea is that they want to measure your "skill", but that can't be measured directly. So the system gathers information from your wins and losses and gets a better and better idea about your skill, but it also retroactively adjusts and learns from performance of the people you win and lose against. It then assigns everyone an "MMR" based on the most probable combinations of mean/variances that would produce the ladder results that are observed. Basically, points are pretty meaningless, and only very roughly resemble what the system thinks about your skill. The background system is very sophisticated, but it doesn't lend itself well to public reporting. The point system is a feel good shell over the smarter more volatile seeming internal system. | ||
turdburgler
England6749 Posts
On June 15 2011 15:18 enderwiggnz wrote: If I could make a suggestion to the OP: Blizz stats indicate 40% in Bronze, not 20%. I believe this group is not included in a standardized curve that makes up the rest of the ladder, as the skew would be too great. and there seems to be something very "off" about the ladder right now. why they can't use an established system and not screw with it is beyond me. the ladder is 20% of active players. if people who are bad because they dont play as much, ofcourse more total accounts will be in bronze | ||
aksfjh
United States4853 Posts
On June 15 2011 16:18 Mip wrote: The OP seems to be a lot based on guesswork and is grossly oversimplified, doesn't really seem to match my understanding of how it works based on my conversations with Blizzard. The MMR is based off of a Bayesian hierarchical model that is extremely volitile (you wouldn't want to see how much it varies based off of the performance of other players you play against) but the idea that your points "drifts" toward your MMR is at best a simplification. I would recommend instead thinking of your relative adjusted points as a crude approximation of your relative MMR. MMR by it's nature (Bayesian) isn't something you take a moving average of, and it's not a single value. The MMR is defined fully by it's mean and variance (uncertainty) and it represents the whole of systems current knowledge of your skill (sort of, the fact that they boil it down to mean/variance is a simplification of the available information, but it saves them on computation time). The idea is that they want to measure your "skill", but that can't be measured directly. So the system gathers information from your wins and losses and gets a better and better idea about your skill, but it also retroactively adjusts and learns from performance of the people you win and lose against. It then assigns everyone an "MMR" based on the most probable combinations of mean/variances that would produce the ladder results that are observed. Basically, points are pretty meaningless, and only very roughly resemble what the system thinks about your skill. The background system is very sophisticated, but it doesn't lend itself well to public reporting. The point system is a feel good shell over the smarter more volatile seeming internal system. I've had a discussion with TC about this general idea, and there is an agreement. However, for the sake of this topic, it's ok to simplify it into the form that has been done. It helps people to understand the way something they can see to the invisible system behind it without throwing a bunch of college level vocabulary and math at them. As for points "drifting" towards MMR, to our knowledge, that IS how it works. When we see modifications to MMR or a ladder reset, points don't get shifted right away and the system corrects this with the mutually "favored" thing. Since points eventually do hit around your MMR rating, after 10-20 games, you're likely to see your points as a "crude approximation." | ||
L3g3nd_
New Zealand10461 Posts
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sixfour
England11061 Posts
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Welmu
Finland3295 Posts
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shadowboxer
United States224 Posts
My question pertains to the fact that I've heard you say streaky play leads to the system never having confidence in promoting you. How much of an extreme is this? Every time I reach high master MMR and then lose a bit of it, is it putting me even further away from being promoted? I've literally been high master MMR before I'll start losing consistently and get no promotion. The matches are considered even or I'm slightly favored(against lower rated masters). Is this a result of streaky play? Is the system setting my promotion back even further every time my MMR goes extremely high and then really low, and then back high again? I have a feeling if I bought a new account I'd have no problem getting to masters currently, but I don't really want to have to spend the $60. It wouldn't matter so much if a lot of tournaments didn't start requiring you be masters. I understand why they do it but it puts people who're getting screwed over by the ladder in a horrible position. | ||
aksfjh
United States4853 Posts
On June 16 2011 01:09 shadowboxer wrote: I'm curious about something Excalibur said earlier on streaky play. I've been placed diamond at roughly mid-high masters MMR for about 6 months now, but I'm extremely streaky. Sometimes it's an off day, but I refuse to sit that day out and continue to play through the badness. As a result, there's been two times where I was winning 80% one day and about 25% the next. It's not nearly as on and off as it sounds, it's more like I was doing really well 3 days and then tanked 1 day and went back to doing well the next 3 days. My question pertains to the fact that I've heard you say streaky play leads to the system never having confidence in promoting you. How much of an extreme is this? Every time I reach high master MMR and then lose a bit of it, is it putting me even further away from being promoted? I've literally been high master MMR before I'll start losing consistently and get no promotion. The matches are considered even or I'm slightly favored(against lower rated masters). Is this a result of streaky play? Is the system setting my promotion back even further every time my MMR goes extremely high and then really low, and then back high again? I have a feeling if I bought a new account I'd have no problem getting to masters currently, but I don't really want to have to spend the $60. It wouldn't matter so much if a lot of tournaments didn't start requiring you be masters. I understand why they do it but it puts people who're getting screwed over by the ladder in a horrible position. How recent have you been facing high masters? Battle.net has been acting really finicky in regards to promotions in the past month due to various bugs and various attempts to fix the same bugs. However, essentially, even if it doesn't have enough "confidence," you should eventually hit a point which your MMR is just too high for it NOT to promote you. | ||
shadowboxer
United States224 Posts
On June 16 2011 02:01 aksfjh wrote: How recent have you been facing high masters? Battle.net has been acting really finicky in regards to promotions in the past month due to various bugs and various attempts to fix the same bugs. However, essentially, even if it doesn't have enough "confidence," you should eventually hit a point which your MMR is just too high for it NOT to promote you. I had been playing mid-high masters for several months before I quit for about 2 weeks. When I came back I played low-mid master until I had everything down again and then it was pure mid-high masters which has been about a week and a half. I feel like my MMR is ridiculously confused as when I go on losing streaks I still don't go back to playing diamond players. I go from mid-high to low-mid rated masters but rarely do I get a diamond player anymore and generally if I do they get absolutely smashed. I realize that points are irrelevant in considering myself mid-high masters and its MMR that matters, but these people are consistently in the 900-1200 range and I've beaten a few 1500ers after going on long win streaks so there's no way their MMR could be high diamond level. I tend to check their match history and they're not losing a ridiculous amount of games either. This system is so incredibly headache inducing. -.- | ||
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Excalibur_Z
United States12224 Posts
On June 15 2011 16:18 Mip wrote: The OP seems to be a lot based on guesswork and is grossly oversimplified, doesn't really seem to match my understanding of how it works based on my conversations with Blizzard. The MMR is based off of a Bayesian hierarchical model that is extremely volitile (you wouldn't want to see how much it varies based off of the performance of other players you play against) but the idea that your points "drifts" toward your MMR is at best a simplification. I would recommend instead thinking of your relative adjusted points as a crude approximation of your relative MMR. MMR by it's nature (Bayesian) isn't something you take a moving average of, and it's not a single value. The MMR is defined fully by it's mean and variance (uncertainty) and it represents the whole of systems current knowledge of your skill (sort of, the fact that they boil it down to mean/variance is a simplification of the available information, but it saves them on computation time). The idea is that they want to measure your "skill", but that can't be measured directly. So the system gathers information from your wins and losses and gets a better and better idea about your skill, but it also retroactively adjusts and learns from performance of the people you win and lose against. It then assigns everyone an "MMR" based on the most probable combinations of mean/variances that would produce the ladder results that are observed. Basically, points are pretty meaningless, and only very roughly resemble what the system thinks about your skill. The background system is very sophisticated, but it doesn't lend itself well to public reporting. The point system is a feel good shell over the smarter more volatile seeming internal system. It is simplified, yes, both because there are a lot of unknowns that remain and for the audience. We've had it explained to us directly by the ladder designer that they used a moving average of the MMR for promotions, and there wasn't any indication that it acted retroactively. It's possible that it uses a moving average of the mean and variance, (and if you've spoken with the ladder designer or anyone else at Blizzard equally as familiar with the intricacies of the system, please share the details) but that wasn't how it was explained to us. | ||
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Excalibur_Z
United States12224 Posts
On June 16 2011 01:09 shadowboxer wrote: I'm curious about something Excalibur said earlier on streaky play. I've been placed diamond at roughly mid-high masters MMR for about 6 months now, but I'm extremely streaky. Sometimes it's an off day, but I refuse to sit that day out and continue to play through the badness. As a result, there's been two times where I was winning 80% one day and about 25% the next. It's not nearly as on and off as it sounds, it's more like I was doing really well 3 days and then tanked 1 day and went back to doing well the next 3 days. My question pertains to the fact that I've heard you say streaky play leads to the system never having confidence in promoting you. How much of an extreme is this? Every time I reach high master MMR and then lose a bit of it, is it putting me even further away from being promoted? I've literally been high master MMR before I'll start losing consistently and get no promotion. The matches are considered even or I'm slightly favored(against lower rated masters). Is this a result of streaky play? Is the system setting my promotion back even further every time my MMR goes extremely high and then really low, and then back high again? I have a feeling if I bought a new account I'd have no problem getting to masters currently, but I don't really want to have to spend the $60. It wouldn't matter so much if a lot of tournaments didn't start requiring you be masters. I understand why they do it but it puts people who're getting screwed over by the ladder in a horrible position. In the first version of the ladder, it was possible to literally be "too good" for a promotion because it would wait and see where you stabilized before you got moved into a new league. Somewhere along the line (around January) they changed it to more aggressively promote people by simply promoting you into the highest tier of a league if you outperformed that league. In this way, you'd at least be able to see some progress via a temporary promotion rather than getting frustrated then suddenly jumping 3 leagues. | ||
shadowboxer
United States224 Posts
On June 16 2011 03:22 Excalibur_Z wrote: In the first version of the ladder, it was possible to literally be "too good" for a promotion because it would wait and see where you stabilized before you got moved into a new league. Somewhere along the line (around January) they changed it to more aggressively promote people by simply promoting you into the highest tier of a league if you outperformed that league. In this way, you'd at least be able to see some progress via a temporary promotion rather than getting frustrated then suddenly jumping 3 leagues. Thanks for responding. | ||
chadissilent
Canada1187 Posts
On June 16 2011 03:22 Excalibur_Z wrote: In the first version of the ladder, it was possible to literally be "too good" for a promotion because it would wait and see where you stabilized before you got moved into a new league. Somewhere along the line (around January) they changed it to more aggressively promote people by simply promoting you into the highest tier of a league if you outperformed that league. In this way, you'd at least be able to see some progress via a temporary promotion rather than getting frustrated then suddenly jumping 3 leagues. It can't be overly aggressive right now or the ladder must be locked on EU. I have over 100 games played, playing nothing but 1200-1600 Masters players, 0 bonus poo, and am still in diamond. I'm actually the 6th highest Diamond on EU (with the least amount of wins) and 20th in the world according to SC2ranks. It's ridiculous, I'm a 1500+ Masters player on NA but can't seem to get the promotion on EU. | ||
Haneul
United States17 Posts
Lately though, the ladder seems really weird. I get matched up with people from all leagues. Also I've kind of been on hiatus from SC from a while so my bonus pool is pretty big, how small do I have to get it so that I can change leagues? | ||
aksfjh
United States4853 Posts
On June 16 2011 11:41 Haneul wrote: Thanks for this post Excalibur_Z, it's super well-written and informative. Lately though, the ladder seems really weird. I get matched up with people from all leagues. Also I've kind of been on hiatus from SC from a while so my bonus pool is pretty big, how small do I have to get it so that I can change leagues? There's another topic floating around about this. Basically, there's a bug that's either preventing some (or all) people from being promoted, or there's a bug and Blizz decide to lock promotions. This means that a lot of people that should be promoted or demoted aren't, which also means that leagues are becoming much poorer indicators of actual skill. There will probably be a fix by the end of the week. As for the 2nd part, bonus pool doesn't matter for any promotion, except grand masters (iirc). You can have a bonus pool of 500 and still be promoted to the next league. | ||
Thizzmonkey
United States9 Posts
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Rarak
Australia631 Posts
I dont lose to diamonds very often although I suppose some days I can tilt and have a bad streak which may upset rhe systems confidence in me... Ohwell soldier on. | ||
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