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SC2 Custom Games System fails - Simple Solution - Page 2

Forum Index > SC2 General
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Prev 1 2 All
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
February 14 2011 15:43 GMT
#21
I never ever had a problem to find 1on1 partners for practice. Especially after the introduction of chat channels!

- visit community channels
- ask ppl after interesting ladder matches
- build up a usefull friends-list and chat-list
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
tnkted
Profile Blog Joined September 2010
United States1359 Posts
February 14 2011 15:47 GMT
#22
On February 15 2011 00:36 Rawr wrote:
Show nested quote +
On February 14 2011 22:59 SpiZe wrote:
Agree with everything said in this post but this :

So I just wanna obs a few games, need to get into a Chat Channel, but which one? Teamliquid? Custom Games? TlObs? Oh right I can only join 2 at a time.


You can join as many chat channels as you want , can't you?


Only two. If you try to join more, it tells you to leave one channel first.


What are you talking about? I joined like, 6 chat channels last night trying to find the z33k tournement chat channel and it never said anything like this.

in fact, my regular chat channels are tlObs, the cow level, and teamliquid. Thats three, and it never says anything like this.
'I think "tnkted" may have justified this entire thread.' - Mjolnir
PepperoniPiZZa
Profile Blog Joined October 2010
Sierra Leone1660 Posts
February 14 2011 15:51 GMT
#23
You can only join one official channel but you can join as many unofficial channels as you want. I miss the named CG system aswell, I don't find the new system as innovative as you'd expect.
Quote?
Playguuu
Profile Joined April 2010
United States926 Posts
February 14 2011 15:53 GMT
#24
It's a good idea, but once you introduce this, the horrible aspects of the bnet community start showing up. The spammer, scammer, elitists etc. It's fine right now for my purposes, but for serious practice why not consider making friends with people you play on ladder?
I used to be just like you, then I took a sweetroll to the knee.
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
February 14 2011 15:57 GMT
#25
It's unbelievable that Blizzard would decide to sort games my popularity. WTF were they thinking?

New system = easy to find popular games, start relatively soon.
IMPOSSIBLE TO PLAY UNPOPULAR GAMES(unless you have a large group of friends)

Old system = easy to find popular games, can play any game you want, just have to host it. Much greater variety in UMS

WTF, we had the technology 12 years ago but somewhere in between we lost it.
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
Ex_Matt
Profile Joined January 2011
Canada84 Posts
February 14 2011 22:33 GMT
#26
I cant count how many times I get countdown quit in custom games.

Definitely a BS system. Sometimes they countdown quit leaving u with a second to react before u can logout and have to wait for a loading screen.
Fear the reaper man
jeebuzzx
Profile Joined January 2010
Canada365 Posts
February 14 2011 22:36 GMT
#27
its dumb that you cant even quit a custom game during countdown other then logging out
Artisan
Profile Joined February 2010
United States336 Posts
Last Edited: 2011-02-14 22:38:48
February 14 2011 22:38 GMT
#28
How about both systems options to use old / new ways. People who want to play the same maps for years and years can use blizzards new way and people who want to have a varied gameplay experience can use the old war3 way. No port forwarding? you will still be able to create games just no one will ever join them since their system sucks.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 14 2011 22:47 GMT
#29
I think Blizzard was catering to casuals with their new custom games system. I bet a huge, silent majority of the current player base consists of casuals who are completely fine with the current system, especially since it is quite easy to find the most popular UMS games to jump into and play for a couple matches. Players may lack control in creating a game, though it really doesn't matter to casuals who probably are fine playing the flavor-of-the-month UMS every few weeks.

Unfortunately, what can be seen as convenient for casuals is also highly inconvenient for the rest of us. I think if Blizzard had a classic lobby system in addition to their custom games list, then the entire player base would be pleased. Unfortunately, they seemed to have missed the idea that us gamers like to have stuff added to our games, not removed or replaced.
ㅇㅅㅌㅅ
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
February 14 2011 22:48 GMT
#30
On February 15 2011 07:47 eviltomahawk wrote:
I think Blizzard was catering to casuals with their new custom games system. I bet a huge, silent majority of the current player base consists of casuals who are completely fine with the current system, especially since it is quite easy to find the most popular UMS games to jump into and play for a couple matches. Players may lack control in creating a game, though it really doesn't matter to casuals who probably are fine playing the flavor-of-the-month UMS every few weeks.

Unfortunately, what can be seen as convenient for casuals is also highly inconvenient for the rest of us. I think if Blizzard had a classic lobby system in addition to their custom games list, then the entire player base would be pleased. Unfortunately, they seemed to have missed the idea that us gamers like to have stuff added to our games, not removed or replaced.


How is it hard to join a popular game in the old system? If it is popular, there would be several people hosting it.
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
February 14 2011 22:54 GMT
#31
Your "solution" is just old bnet. What you essentially end up with are thousands of games with ridiculous/misleading titles that end up wasting your time anyways.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 14 2011 23:01 GMT
#32
On February 15 2011 07:48 zerglingsfolife wrote:
Show nested quote +
On February 15 2011 07:47 eviltomahawk wrote:
I think Blizzard was catering to casuals with their new custom games system. I bet a huge, silent majority of the current player base consists of casuals who are completely fine with the current system, especially since it is quite easy to find the most popular UMS games to jump into and play for a couple matches. Players may lack control in creating a game, though it really doesn't matter to casuals who probably are fine playing the flavor-of-the-month UMS every few weeks.

Unfortunately, what can be seen as convenient for casuals is also highly inconvenient for the rest of us. I think if Blizzard had a classic lobby system in addition to their custom games list, then the entire player base would be pleased. Unfortunately, they seemed to have missed the idea that us gamers like to have stuff added to our games, not removed or replaced.


How is it hard to join a popular game in the old system? If it is popular, there would be several people hosting it.

The old system was good, though the new system also is acceptable in the eyes of a casual. I think the majority of casual SC2 players couldn't care less whether or not the old or new system is used, especially since I assume that they only want to play popular UMS games, which the new system does decently at a basic level.

I mean, if you want to spend most of your time playing Starbattle or Starjeweled, the B.net 2.0 system lets you jump into a game quite quickly and efficiently. Unfortunately, formerly popular games, such as poor old Nexus Word Wars, are quickly forgotten and buried in the new system.
ㅇㅅㅌㅅ
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2011-02-14 23:03:58
February 14 2011 23:03 GMT
#33
I don't quite get the whole 'custom games' debate.

Wasn't the point of custom games to provide the ability to play with friends & practice partners? (a.k.a people on your friend list)

Why would you play customs with strangers / random players?
o choro é livre
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
February 14 2011 23:13 GMT
#34
Well the thing is... this thread is nothing new. Everyone has stated since beta that they need to revert back to some kind of naming system for custom games. All we can really do is wait and see what Blizzard wants to do.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-02-14 23:36:48
February 14 2011 23:24 GMT
#35
On February 15 2011 07:54 JoeSchmoe wrote:
Your "solution" is just old bnet. What you essentially end up with are thousands of games with ridiculous/misleading titles that end up wasting your time anyways.


i barely ever "wasted" time in bw or wc3. i picked a game which was easy cause of the title , joined and was happy.

now i join a game,opponent leaves,game loads, i leave. repeat times 4, im in the game with a guy whos profile i coulnt watch intime, he tells me hes gold and i leave . i just wasted 10 minutes without playing at all,am frustrated and rage at kotick,canessa and all the others.


your statement from my and apparently tons of others expirience simply isnt true.






and even IF there would be some problems with it, why not split em up? keep the current system as "public games" and do another one named "custom games" where people can host(or create on a blizz server) a real named custom game. best of both worlds. esp when the new real custom list is also split up into melee/ums and maybe even with subcategories for the most popular maps . it could be so easy and great.




either way the current custom system is terrible. its one of the worst aspects of bnet which is plain TERRIBLE for the UMS makes and players and in addition hurts evryone who wants to play the game he wants with a stranger.




On February 15 2011 00:43 clickrush wrote:

- build up a usefull friends-list and chat-list



well since i cant /f m yo someone up for a chill game? anymore i barely use the flist for games.

also no matter how great your channel list is the exposure by just creating a named game is WAY bigger. esp since most channels are atleast 80% afk/ingame.

and what about joe randomsilver that has 2 RL friends in his list and knows not a single channel? the guys that try to play a fungame without the ladder pressure and then leave 10 games in a row during countdown cause they dont wanna get stomped by way better players?
life of lively to live to life of full life thx to shield battery
Leviance
Profile Joined November 2009
Germany4079 Posts
February 14 2011 23:37 GMT
#36
On February 15 2011 07:54 JoeSchmoe wrote:
Your "solution" is just old bnet. What you essentially end up with are thousands of games with ridiculous/misleading titles that end up wasting your time anyways.


No, in the old bnet you saw only the titles. I imagine that you see the titles, the host (with link to profile), map preview + description when you click on the title, basically u could get any information before you actually join the game by just clicking on the title.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
February 15 2011 08:26 GMT
#37
On February 15 2011 08:24 BeMannerDuPenner wrote:
and what about joe randomsilver that has 2 RL friends in his list and knows not a single channel? the guys that try to play a fungame without the ladder pressure and then leave 10 games in a row during countdown cause they dont wanna get stomped by way better players?


Well, there are official channels...


I'm not a fan of the old system, especially for UMS it happened too often (at least to me) that there were 5 games of the same map open, each of them half full and whichever game you joined, you had to wait 5 minutes for the last spot to fill. Oh, and all of them were labelled "no noobs", meaning if you were new you either joined anyways or had no chance to ever find a game if you couldn't host yourself.

For practice there are tons of channels and you can always ask in one of the official channels, should definatly work for anyone below diamond. Diamond and above should all know a community (like TL) or a forum (b.net forums) where they can find practice partners...

The new system works nice for me... when i think "hey, i haven't played Star Battle in a while and i'm bored", i simply click on "Star Battle" and the game immedatly starts. No going through an unsorted list of a hundred games trying to find the one i'm looking for and having to join 3 games to find the one where there isn't only a single person waiting...
Eluadyl
Profile Joined May 2010
Turkey364 Posts
February 15 2011 10:26 GMT
#38
I think the new system is nice and clean but a bit too clean. I think an intermediate solution would be adding a search function and sorting options. If you could sort by game type, popularity etc. it would be quite alright.
Not enough energy
xsevR
Profile Joined January 2011
United States324 Posts
February 15 2011 16:42 GMT
#39
The fact that there's not even a search function should inform just how shitty the custom games system is... who's gonna click 'Show More Results" and scroll endlessly? (Some people obviously but WTF technology?)

I can't see why Blizzard thought they needed to change how custom games work... remember DotA? That wildly crazy popular custom spin-off game? I can't see anyone playing/developing a custom game of that level/polish with the new system, because as soon as a map is knocked off the top of the popularity charts, you may never see it again.

Blizzard could still host/own the maps on their servers in the same way they do now... they're just dumb?
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