• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:03
CET 13:03
KST 21:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
herO wins SC2 All-Star Invitational Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Soulkey's decision to leave C9
Tourneys
[ASL21] Ro24 Group B [Megathread] Daily Proleagues [ASL21] Ro24 Group A [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Darkest Dungeon Nintendo Switch Thread General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2862 users

Is the Blizzard Ladder Hurting SC2?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 13 14 15 Next All
Arisen
Profile Blog Joined October 2010
United States2382 Posts
February 12 2011 10:26 GMT
#1
So, I've been talking to some friends on bnet and some buddys from college, and I'm hearing about more and more people going either back or to BW for the first time in lieu of SC2. While BW was/is a fantastic game, I couldn't help but wondering "why?" So I asked a buddy after a lecture one day.

"Well," he says, "It's just getting real old real fast. We've had the same maps, mostly, since beta, and Blizzard doesn't seem to be interested in letting maps they didn't make in the ladder, and the new maps leaked look to be more of the same. If I want to be competitive in star2 without being on a professional team and going out to these big tournaments with custom map pools, I have to play on the Blizzard ladder, and right now that seem's so unnatractive to me. At least I know with iCCup I have some control over stagnation."

The conversation lasted all of 5 or so minutes, but it has really go me to thinking as to the longevity of sc2. My friend, I feel, raised an interesting view-point; Blizzard's inflexibility when it comes to the SC2 ladder is alienating a lot of people. Allot of people (me included) feel that the unwillingness to allow custom maps into the map pool for the ladder is making the laddering experience allot less fun. We've been hitting the same few maps on ladder for close to a year now, and we have community sites like iCCup shoving maps at blizzard and the company remaining resolute with their mapmakers, either for the sake of making their map makers feel better, or because of some financial reason (unlikely, but I'd hate to think Blizzard's doing this to spare their ego).

"Maps," my friend continued on "aren't even the only problem. Why can't I choose to play on metalopolis, instead of getting a random map? Why Can't I choose to play vs. Terran instead of vs a random race? In Brood War, I'd spend entire practice sessions on specific maps on a specific matchup I was having trouble with, and it lead to interesting play. You couldn't do the exact same thing ZvT on python as you could ZvT on Fighting Spirit. The way the ladder itself was structured led to more interesting plays based on maps. Do you know how hard it is to develop a specific style on a specific map in star2 without a lot of very good practice partners? You have to pray that map/match up comes up on the random ladder to get some practice."

Once again interesting. I tend to agree with this sentiment. Why do I have to play vs a random opp race on a random map. I think you'd see allot more interesting strategies pumped out of your average player if there was a better system, like the iCCup ladder in place.

"Why," he exclaimed "can I only have one account per game? If I'm a competitive player vying for top 200 and I want to play around with protoss on the ladder, I'm risking allot of points. Why can't I just have a separate account? What if I'm having allot of problems with a specific map, and I'm really struggling with zvp on one of these new maps that blizz puts out, what am I going to do? Suck it up and get my ass handed to me a bunch? In BW I'd reset my account, play against some D players and really find some timings that I could abuse at those higher levels without being worried all the time about all the stuff those better players could do to me."

Another good set of points, I thought. Allot of people would disagree with the last point, as the whole "smurfing problem" could get out of hand, but to be honest, I think that resetting your account to find these holes and timings you could abuse was such a good way to improve in BW (listen to Day9's old podcast named "Why You should play against worse players") for an overview of the concept.

"It seems," he concluded, "they're just trying to create a situation where they can ream the game for as much money as it's worth. People will clamor for LAN latency for months, then they'll come along and say 'good news, we'll be releasing a patch that implements LAN latency...for a fee'. They'll start selling map packs, or whatever they can get away with. I hope I'm wrong, but that just seems the direction things are going, and if that's the case, I'm fine with going back to BW."

The whole conversation was pretty eye opening to me. I of course, wanted allot of the same things he wanted, but I never stopped to think that Blizzard being so inflexible about providing these sorts of things might lead people to stop playing because they're getting bored with it, or just are frustrated with Blizzard that much. It seems to me like, if these new maps are just more of the same and blizzard continues refusing community maps, how long before casual competitive players (read non-pros) just drop away?

So I thought I'd share and see what everyone thought about the Blizzard Ladder effecting the longevity of the game. Thanks, Peace.
"If you're not angry, you're not paying attention"
blith
Profile Joined June 2009
Canada69 Posts
February 12 2011 10:36 GMT
#2
Wow, I agree with so many things in this post.

I mean battle 2.0 seems like more of a downgrade then an upgrade.

no cross realm play,
no lan,
no clan system,
even chat took a while to implement.

Clan war function woulda be great,
change of map pool- as u mentioned

I just don't see how they are "supporting E-sports"...
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
February 12 2011 10:39 GMT
#3
I think this post lacks a conclusion or a tl:dr that just explains your point in as few words as possible.

User was temp banned for this post.
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
Last Edited: 2011-02-12 10:40:19
February 12 2011 10:40 GMT
#4
There could be many resons that people go back to SC:BW but from what I gather, the problem is mostly to do with the maps rather than the actual ladder. These maps are exactly the same as the ones in better apart from Shakuras and maybe Xel'naga (cant remember if this was in beta or not). However, the ladder does seem to be a little easy to climb to be honest. I lost 6 games yesterday and I won 4 and I still gained points even though most of the wins were vs lower ranked players than me.

Even I dont try to claim that this applies to me because im nowhere near this standard, I heard some of the great players think that the game is too easy especially the macro side of things, to these people, this game isnt muc of a challenge so that is why they go back on BW. I personally think that tis could be fixed with an additional macro mechanic for each army (something as simple as people cant rally workers to minerals or cant hotkey buildings).

In my opinion, SC2 is still a new game, so there are bound to be flaws, but they will sort it out in the end.
Eviltoast
Profile Joined January 2011
Australia166 Posts
February 12 2011 10:40 GMT
#5
At least it looks nice.
it's copacetic... ¯\_(ツ)_/¯
Arisen
Profile Blog Joined October 2010
United States2382 Posts
February 12 2011 10:41 GMT
#6
On February 12 2011 19:39 Patriot.dlk wrote:
I think this post lacks a conclusion or a tl:dr that just explains your point in as few words as possible.

see last paragraph?
"If you're not angry, you're not paying attention"
Lunat!c
Profile Joined March 2010
122 Posts
February 12 2011 10:43 GMT
#7
I agree with everything but 1 thing is missing the game it selfs doenst feel as good as BW did. A lot of the MUs feel very borin like PvP. I never had this feeling during my 9 year long period of playing BW but I really dont want to play this game anymore it is getting so boring. I just cant force myself to play it so sad...
smileyyy
Profile Joined March 2010
Germany1816 Posts
Last Edited: 2011-02-12 10:44:55
February 12 2011 10:43 GMT
#8
On February 12 2011 19:39 Patriot.dlk wrote:
I think this post lacks a conclusion or a tl:dr that just explains your point in as few words as possible.

Well Bnet 0.2 sucks the only thing it really offers is the "play button".

Ive been thinking about the same issue a lot too. Since the beta Ive been saying as soon as theres a way to implant a private sc2 server nobody would really want to play on the official Bnet. It sucks and lacks many basic features. The shouldve copied iccup 1:1. :D. Iirc Bnet was designed by some guy who did the xbox live sytem... .-> stupid console player dont know anything about competitive play.
Just provide enough achievements and people will play it.
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
Rabbitmaster
Profile Joined August 2010
1357 Posts
February 12 2011 10:44 GMT
#9
man ppl have no patience today... the game is still sooooo young. Give it 2-3 years and an expansion, then you can start comparing it to broodwar imo.

altho, gief fucking lan support, atleast for tournaments.
God is dead.
FrostyTreats
Profile Joined January 2011
United States355 Posts
Last Edited: 2011-02-12 10:47:02
February 12 2011 10:44 GMT
#10
i was under the impression that the ladder was the biggest BNET improvement for SC2 in comparison to BW..
also getting practice partners is probably easier then ever...
The MMR matches you against people around even skill level... just be mannered and ask them if they would like to play some practice games later.
Tedde93
Profile Joined October 2010
Sweden169 Posts
February 12 2011 10:45 GMT
#11
Last i checked BW didn't have ladder, so you played customs games, OH wait i just remembered something you can still do that. . . If you wanna practice against a certain race on a certain map play custom games with a friend. . .
Patiance is the element of succes"
Kira761
Profile Joined December 2010
United States62 Posts
February 12 2011 10:49 GMT
#12
On February 12 2011 19:26 Arisen wrote:


"Maps," my friend continued on "aren't even the only problem. Why can't I choose to play on metalopolis, instead of getting a random map? Why Can't I choose to play vs. Terran instead of vs a random race? In Brood War, I'd spend entire practice sessions on specific maps on a specific matchup I was having trouble with, and it lead to interesting play. You couldn't do the exact same thing ZvT on python as you could ZvT on Fighting Spirit. The way the ladder itself was structured led to more interesting plays based on maps. Do you know how hard it is to develop a specific style on a specific map in star2 without a lot of very good practice partners? You have to pray that map/match up comes up on the random ladder to get some practice."



This is what I would really like, personally. Something that was mentioned in one of the more recent State of the Game podcasts that I would love, was the idea allowing players to instead of thumb-down maps in a tournament to thumb-up the maps they would like to play on. I think it would be awesome if the Blizzard ladder had something like this.
ye
Rabbitmaster
Profile Joined August 2010
1357 Posts
February 12 2011 10:49 GMT
#13
On February 12 2011 19:44 FrostyTreats wrote:
i was under the impression that the ladder was the biggest BNET improvement for SC2 in comparison to BW..


This.

On February 12 2011 19:45 Tedde93 wrote:
Last i checked BW didn't have ladder, so you played customs games, OH wait i just remembered something you can still do that. . . If you wanna practice against a certain race on a certain map play custom games with a friend. . .


And this.

Besides, making balance changes/map changes without giving the meta game some time to unfold would be very irresponsible imo.
God is dead.
Resolve
Profile Joined August 2010
Singapore679 Posts
February 12 2011 10:51 GMT
#14
I think the ladder is fine (except maybe the map-pool), it would be lame for it to be called a "ladder" if you can choose your match-up and map... people would just choose the match-up they're best at and the maps most advantageous to their race if they wanted to gain points in the ladder

If you want to practice a specific matchup on a specific map, there is the custom game... BUT blizzard should allow you to name your game instead of this crap we have now...
ranjutan
Profile Joined November 2010
United States636 Posts
February 12 2011 10:51 GMT
#15
I pretty much agree with all of your points. It especially irks me that you can only downvote a few maps instead of picking specific map(s) you want to play on. I suppose Blizzard wants to make it so that you can't become top of the ladder by, say, only playing TvZ on DQ, and they want the matchmaking system to work as quickly as possible, but I really wouldn't mind having to wait more and having ladder rank mean less...it's more important to me that laddering be as useful as possible in improving my skill, which really involves playing certain matchups or situations repeatedly...
Nice post!


On February 12 2011 19:39 Patriot.dlk wrote:
I think this post lacks a conclusion or a tl:dr that just explains your point in as few words as possible.


I don't think the post really needs a tl;dr, it isn't that long and I don't think we need to design OPs specifically for the lazy among us.
http://i53.tinypic.com/1r3j0p.gif
Zionner
Profile Joined April 2010
Scotland112 Posts
February 12 2011 10:52 GMT
#16
On February 12 2011 19:45 Tedde93 wrote:
Last i checked BW didn't have ladder, so you played customs games, OH wait i just remembered something you can still do that. . . If you wanna practice against a certain race on a certain map play custom games with a friend. . .



Right... and if you are a player in the masters league, and all your friends are in the gold league...how in any sense, would playing custom games with them be helpful?
For the Swarm!
Arisen
Profile Blog Joined October 2010
United States2382 Posts
February 12 2011 10:52 GMT
#17
On February 12 2011 19:45 Tedde93 wrote:
Last i checked BW didn't have ladder, so you played customs games, OH wait i just remembered something you can still do that. . . If you wanna practice against a certain race on a certain map play custom games with a friend. . .


PGTour? iCCup? Pretty sure there were ladders, just not from blizzard.

As for playing against a friend, sure you can do this, until you realize that you were abusing a weakness in your friends play, and when you face someone much better this build you refined so much is worthless. There's no substitue for the cut-throat environment of ladders to test out new play styles unless you're a member of a pro team where you're sure you're playing against one of the best players possible.
"If you're not angry, you're not paying attention"
Phanekim
Profile Joined April 2003
United States777 Posts
February 12 2011 10:53 GMT
#18
ladder system is something i actually like with new bnet. my issues are with game design. :-/.
i like cheese
NExt
Profile Blog Joined September 2010
Australia1651 Posts
February 12 2011 10:54 GMT
#19
On February 12 2011 19:40 Cain0 wrote:
In my opinion, SC2 is still a new game, so there are bound to be flaws, but they will sort it out in the end.


I have to agree with this. SC2 is insanely new compared to their predecessors. BW / TFT been out for years compared to SC2 months..

Give it time. SC2 has done amazingly well considering its youth.
Waiting for Protoss Jesus
dim2thesum
Profile Joined May 2010
United States65 Posts
February 12 2011 10:55 GMT
#20
im pretty sure they will not charge a fee for map packs or whatever. I think it'll just take time for them to implement new changes as they did with the last patch.
win some, lose some, dim sum
1 2 3 4 5 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group A + B
musti20045 13
WardiTV0
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko261
mouzHeroMarine 182
SortOf 172
ProTech96
MindelVK 14
StarCraft: Brood War
Britney 33695
Sea 6092
Bisu 2110
Jaedong 1284
EffOrt 989
Hyuk 569
ggaemo 540
Stork 532
BeSt 527
firebathero 374
[ Show more ]
Rush 352
Mini 319
Soma 261
ZerO 175
Light 165
Soulkey 148
Snow 137
Mind 106
Leta 102
Pusan 97
hero 70
ToSsGirL 69
Shine 45
Aegong 45
Sea.KH 38
Shinee 30
sorry 29
yabsab 25
Nal_rA 20
Rock 11
Icarus 9
ajuk12(nOOB) 5
[sc1f]eonzerg 1
eros_byul 1
Dota 2
XcaliburYe346
canceldota336
Gorgc1
Counter-Strike
byalli3356
olofmeister1631
edward105
Other Games
FrodaN2554
singsing2056
B2W.Neo941
XaKoH 257
crisheroes239
Fuzer 213
Sick168
ZerO(Twitch)7
KnowMe2
Organizations
Other Games
BasetradeTV81
StarCraft 2
WardiTV49
StarCraft: Brood War
CasterMuse 26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 65
• LUISG 49
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1859
Upcoming Events
Big Brain Bouts
4h 57m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
21h 57m
Cure vs Zoun
herO vs Rogue
WardiTV Team League
23h 57m
Platinum Heroes Events
1d 2h
BSL
1d 7h
RSL Revival
1d 21h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 23h
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
2 days
Monday Night Weeklies
3 days
OSC
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.