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Auto leaver? - Page 3

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Neo.NEt
Profile Joined August 2010
United States785 Posts
January 20 2011 22:07 GMT
#41
In Halo Reach if you quit too many games you can't play another game for like half an hour or something. How about if you leave in the first... 5 minutes 3 times in one day you can't play for... any amount of time (an hour?). Putting ANY restriction on this would REALLY slow down your 3000 wins... or whatever it is. If you can just mass quit you can probably "play" 60 games in an hour but with that restriction you can only quit 12 and you have to sit there for 5 minutes each time... not even worth it for a cheater.
Apologize.
god_forbids
Profile Joined October 2010
United States111 Posts
January 20 2011 23:36 GMT
#42
@DrSeRRoD

I actually got this from testing and digging around in the forums where the "portrait farmers" lurk. And I see now that 240s was for 1v1, so I may be wrong :$ A couple patches ago it was 240s for Co-op as well and 270s for Team League but I think most timers are now 5:00 game time, ~215s real time.

As to the second point, the toast awareness part was in the public patch notes but some farmers believe this has the effect described above.

@beetlelisk

Sorry if I seem "condescending and ridiculing." I will try to watch my tone :D But also, someone "called me out" as being an auto-leaver and in general I found the whininess of this thread irksome. I do see the downsides you mention. But Activision has already proven trigger happy with banning accounts - which, we must not forget, costs $60 and countless hours to replace - and I think this would be a pretty frivolous reason to advocate insta-bans. Warnings, sure, but ...

@others

It seems that some are just not paying attention in this thread. Timers are already in place and people auto-leaving in 1s are just unaware that this does not work anymore. Credit is not given towards achievements, though points are awarded for the win. Leave = loss is silly because there are many cases where you can contribute a lot to the victory and not be in the game until the very end. I just don't see where this is a huge issue, maybe?
Junkka: "I prepared this" Protoss hwaiting!!!
lifessavers
Profile Joined January 2011
17 Posts
January 21 2011 00:22 GMT
#43
On January 21 2011 08:36 god_forbids wrote:


Sorry if I seem "condescending and ridiculing." I will try to watch my tone :D But also, someone "called me out" as being an auto-leaver and in general I found the whininess of this thread irksome. ?


So you were one of these people that left for achievements or did you just leave for fun? I do not see how someone can "call you out" as an auto leaver without evidence or reason.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
January 21 2011 00:40 GMT
#44
On January 21 2011 09:22 lifessavers wrote:
Show nested quote +
On January 21 2011 08:36 god_forbids wrote:


Sorry if I seem "condescending and ridiculing." I will try to watch my tone :D But also, someone "called me out" as being an auto-leaver and in general I found the whininess of this thread irksome. ?


So you were one of these people that left for achievements or did you just leave for fun? I do not see how someone can "call you out" as an auto leaver without evidence or reason.

It's very easy to call someone out without having evidence, your call out could be completely false, but it becomes your word against theirs.

I see no problem with Leave=Loss. As long as it's when you still have a command center. I hate people who leave, especially when they leave because they think the game is over. People in team games seriously lack and understanding of this game, if they think it's EVER over until it's over. the GSL with marinekingprime and nada proves that. But in team games it's even more apparent.

I was recently playing with a guy I had met just through b.net and we were in a 4v4, and he went for some stupid hatch near their base rush, ended up leaving after his 2nd proxy hatch was just starting to get attacked. Me and one other random guy stayed in the game and ended up winning. It frustrates me when people just leave before it's over, I havent' run into people quitting at the start of a game very often at all
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
January 21 2011 00:41 GMT
#45
Why didn't they make it so the leaver couldn't join a game until the team he ditched finished their game? It's so god damn fucking simple.
RaiZ
Profile Blog Joined April 2003
2813 Posts
January 21 2011 01:13 GMT
#46
On January 21 2011 09:41 LoLAdriankat wrote:
Why didn't they make it so the leaver couldn't join a game until the team he ditched finished their game? It's so god damn fucking simple.

If that was the case they'd have done it already. Did you ever think about being disconnected and not being able to play for like 2 hours cauz your team haven't finished their game ?
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
god_forbids
Profile Joined October 2010
United States111 Posts
January 21 2011 02:09 GMT
#47
On January 21 2011 09:22 lifessavers wrote:
Show nested quote +
On January 21 2011 08:36 god_forbids wrote:


Sorry if I seem "condescending and ridiculing." I will try to watch my tone :D But also, someone "called me out" as being an auto-leaver and in general I found the whininess of this thread irksome.


So you were one of these people that left for achievements or did you just leave for fun? I do not see how someone can "call you out" as an auto leaver without evidence or reason.

I put it in quotes because it is false (see post by Mahavishnu). I do not leave games early, as a matter of fact I agree completely with thurst0n (loved/hated MKP v. NaDa, ofc!) that it isn't over till it's completely over. In team games you are still in even if you lose 100% of your units and buildings; then you can be another pair of eyes as well as an assistant for micro if your allies let you have unit control. I actually love playing 3v4 or 2v4 because that extra income is so OP if you know what to do with it (and I'm a proud silver-gold player so it isn't hard).

But thurst0n's and RaiZ's posts also highlight the fact that "leaving early" has many causes, from not understanding the game i.e. 'Bronzie Syndrome' to disconns, etc. So it would be foolish to flat-out say Leave = Loss. And as we can see from Blizz's response so far, you can't force people not to leave the game. They leave even when there is nothing to be gained from it. What boggles my mind is that - to some here - it's not enough to take away any potential rewards from auto-leavers, we need to punish them with the perma-banhammer as well.

That just makes my head spin, hence my original post on this thread.
Junkka: "I prepared this" Protoss hwaiting!!!
DrSeRRoD
Profile Joined October 2010
United States490 Posts
January 21 2011 11:21 GMT
#48
On January 21 2011 08:36 god_forbids wrote:
@DrSeRRoD


Thanks for the reply.
NehR
Profile Joined May 2010
Sweden87 Posts
January 21 2011 12:13 GMT
#49
I actually prefer when one player leaves in random 4v4, since that means that I can macro his units to give the rest of the team a small advantage (I rather play with a small income advantage with 2 bad people than just plainly play with 3 bad people). And I'm certain he's worthless anyway.. why would he leave if he was any good at the game?
'If you keep standing upside down, we'll never get into town.'
CooDu
Profile Blog Joined September 2010
Australia899 Posts
January 21 2011 12:16 GMT
#50
This sort of thing has been happening since launch OP, I just play custom team games at LAN's and with my friends now 1v1 is where it's at for me.
Just a simple guy, going wherever this journey takes me.
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