let there be no doubt that there are many on this site who post simply to be contradictory as a means of entertainment.
Auto leaver? - Page 2
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red_b
United States1267 Posts
let there be no doubt that there are many on this site who post simply to be contradictory as a means of entertainment. | ||
Zocat
Germany2229 Posts
On January 20 2011 09:36 Keitzer wrote: that's like saying "ya 1v1 is fun, but the 4gates man, they ruin it... for their own personal gain" i see no difference in the threat level. and thus blizzard will not act on this. http://us.battle.net/sc2/en/forum/topic/777597897?page=2#32 They said they wanted to hotfix it. So either the hotfix is still not in place (though mentioned months ago), or the leaver doesnt realize this / just wants to annoy people. | ||
sushiman
Sweden2691 Posts
![]() It's really quite lame though - maybe they should limit the number of ladder games you can join within a specific time limit? | ||
Deja Thoris
South Africa646 Posts
On January 20 2011 09:12 god_forbids wrote: Wow. Hate, nerd rage, jealousy. That's all I see here. "Oh poo, dey dun pley da game da way poopsie sez to play it, QQ i'ma ban dat bad man! ban ban!" Who cares how other people play? This is not a bannable offense any more than 6pool/4gate/etc. and results in the same amount of high-pitched whining. Anyone "serious" about 4v4s (ha!) would play with a team anyway so why do you care if someone leaves the game? Because they get worthless pictures that make them look "better than they are"? Point the finger at Blizzard for putting the incentive there rather than cry about abusive players and try to ban them. Theres no nerd rage or hate, its a discussion on how it impacts others games. I care how other people play if they are part of my team. It's implicit in the type of game that all people should work together as a "team" - you know, hence the team game. People like this are ruining the experience of others and thats why Blizzard intend to fix it. **Edited out the bit about trolling. | ||
Existor
Russian Federation4295 Posts
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Mahavishnu
Canada396 Posts
On January 20 2011 09:12 god_forbids wrote: Wow. Hate, nerd rage, jealousy. That's all I see here. "Oh poo, dey dun pley da game da way poopsie sez to play it, QQ i'ma ban dat bad man! ban ban!" Who cares how other people play? This is not a bannable offense any more than 6pool/4gate/etc. and results in the same amount of high-pitched whining. Anyone "serious" about 4v4s (ha!) would play with a team anyway so why do you care if someone leaves the game? Because they get worthless pictures that make them look "better than they are"? Point the finger at Blizzard for putting the incentive there rather than cry about abusive players and try to ban them. Oh you just got called out son, at least don't let him know it's you? | ||
imyzhang
Canada809 Posts
On January 20 2011 11:31 Mahavishnu wrote: Oh you just got called out son, at least don't let him know it's you? if you think about it who the fuck wouldnt be pissed to have to play with a huge disadvantage due to some asshole leaving the game? it's like you're walking down the street one day, but magically one of your legs disappear, or something as equally as disappointing. I'm sure blizzard realizes how much this irritates their customers, and probably has/will do something about it eventually. | ||
god_forbids
United States111 Posts
On January 20 2011 11:31 Mahavishnu wrote: Oh you just got called out son, at least don't let him know it's you? What does that even mean? On January 20 2011 09:34 god_forbids wrote:I understand what you are saying but beyond the fixes already implemented, Blizzard is not interested in this "problem". Allow me to expound on "fixes already implemented." Credit towards achievements/portraits will not be granted if the player leaves a team game before 240 game seconds (5:00). That is a fact. Also, players' status is set to "Busy" in the background after leaving a team game (until that game finishes) and since patch 1.1.2 this means they will not get achievement toasts - so no time is saved by leaving early because the game will not be credited if they join another game. So people who leave early are not gaining anything from this. On the other hand, since their resources will not be wasted on their own structures before units can be produced, the 3v4 is actually lopsided in favor of the 3 team. You can macro up a more powerful army quicker. How is this less fun, or "broken"? | ||
ThunderBum
Australia192 Posts
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Torpedo.Vegas
United States1890 Posts
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TheGiftedApe
United States1243 Posts
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idonthinksobro
3138 Posts
But if you are really high in diamond 2v2 sometimes people leave in order to get a ridicilous rush done that can hit before you are able to have viable defense out. | ||
Kenpachi
United States9908 Posts
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Hellwitch
Canada272 Posts
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DrSeRRoD
United States490 Posts
On January 20 2011 09:52 Zocat wrote: http://us.battle.net/sc2/en/forum/topic/777597897?page=2#32 They said they wanted to hotfix it. So either the hotfix is still not in place (though mentioned months ago), or the leaver doesnt realize this / just wants to annoy people. Just read the rest of the thread ![]() http://us.battle.net/sc2/en/forum/topic/777597897?page=15 Bashiok "This fix was applied with 1.1.2" They cannot farm achievements without spending a certain amount of time in game and they probably don't realize it. | ||
DrSeRRoD
United States490 Posts
On January 20 2011 12:21 god_forbids wrote: Allow me to expound on "fixes already implemented." Credit towards achievements/portraits will not be granted if the player leaves a team game before 240 game seconds (5:00). That is a fact. Also, players' status is set to "Busy" in the background after leaving a team game (until that game finishes) and since patch 1.1.2 this means they will not get achievement toasts - so no time is saved by leaving early because the game will not be credited if they join another game. So people who leave early are not gaining anything from this. On the other hand, since their resources will not be wasted on their own structures before units can be produced, the 3v4 is actually lopsided in favor of the 3 team. You can macro up a more powerful army quicker. How is this less fun, or "broken"? I know a system is in place but where did you get these details of 240 seconds (gametime vs real time) and also them not being able to requeue? I have heard of the first but not the second. Do you have a Blizz post, post on testing this with data, or speculation? | ||
beetlelisk
Poland2276 Posts
On January 20 2011 12:21 god_forbids wrote: What does that even mean? Allow me to expound on "fixes already implemented." Credit towards achievements/portraits will not be granted if the player leaves a team game before 240 game seconds (5:00). That is a fact. Also, players' status is set to "Busy" in the background after leaving a team game (until that game finishes) and since patch 1.1.2 this means they will not get achievement toasts - so no time is saved by leaving early because the game will not be credited if they join another game. So people who leave early are not gaining anything from this. On the other hand, since their resources will not be wasted on their own structures before units can be produced, the 3v4 is actually lopsided in favor of the 3 team. You can macro up a more powerful army quicker. How is this less fun, or "broken"? I'm trying to think of a reason why are you so condescending and ridiculing. Maybe you had to deal with too many rushes that involved players leaving the game to bypass the time limit and share resources faster? Obviously 4 player team is going to have easier time controlling units and can also share resources not that much later. What's more, the more inexperienced the (now) 3 player team is, the harder for them will be to use the additional resources they did not expect to have. They also have to spare their attention to defend the 4th base. The more they neglect it the more exposed it will be and the harder to defend because of that. You seriously can't see those downsides? | ||
Aikin
Austria532 Posts
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CurLy[]
United States759 Posts
2) Make more unit producing structures than normal 3)????? 4)Profit | ||
Aerakin
185 Posts
"If I can't leave for 300 seconds, then I leave after 301 seconds" Better just do: leave = loss (and something if you actually played and got eliminated) | ||
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