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Consequences of a Larger Map Size - Page 10

Forum Index > SC2 General
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Blyadischa
Profile Joined April 2010
419 Posts
Last Edited: 2011-01-21 17:35:31
January 21 2011 17:33 GMT
#181
Larger maps without gimmicky back doors or any destructible rocks would make me happy. And maps without stupid expanding (close positions on LT or Metal, where your 3rd is either not taken, or is not defendable).

I don't see what the problem with simply rebalancing zerg with the larger maps is. It would make for a much better game.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 21 2011 22:52 GMT
#182
Ok, now that I'm unbanned, I'll explain some more for people who don't get it.

If you're not in master's league, I honestly don't think you can say anything about maps or even strategy. That's just how it is. Kind of how like no one below C- in Brood War was worth listening to.

WHY, do Zergs like Scrap station or cross positions on Lost Temple and Metalopolis? WHY do they hate close positions on those maps or Delta OR Steppes. It's because they're BIG. If you don't think this benifits Zerg and you're NOT better than me, then nothing you say will convince me.

Now, for the solution provided where the maps become bigger and Blizzard patches to fix the balance afterwards, I'd be perfectly fine with that. It's the best solution there is. However, that's IF Blizzard switches over to big maps. The period of time where everyone's using big maps and when/(if) Blizzard balances will be so terrible that unless Blizzard changes the maps and makes the balance change at once, it won't be good for the scene.

resilve
Profile Blog Joined August 2010
United Kingdom678 Posts
January 21 2011 23:26 GMT
#183
Maps which force players to not just timing attack off 2-base and win - so you have 1 confrontation in the whole match that wins or looses it - will be a blessed relief.

Socke Fighting!!!!
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