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Hey TL, I found a way to have SC 2 run at 640 x 480 if you have a crap computer like I do. In your variables.txt file, change the resolution to windowwidth and windowheight to 800and 600 respectively. Also change width and height to 800 and 600. Then run SC II in compatibility mode at 640 x 480. You can then change your screen resolution via control panel or Nvidia(I only have an nvidia card) to 800 x 600 or whatever.
Note: If you try and put the resolution in resolutions to 640x480, it won't work. At least for me.
Hope this is helpful to everyone barely running SCII
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Whoa, going to try this.
Edit: Any idea how to modify those files on a Mac ?
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Nope sorry, should be in my documents or equivalent
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What about widescreen (16 ) resolutions lower than 1280x720?
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Strange - running an app in Compatibility Mode makes Windows load a whole lot of extra junk into the app's environment, which technically slows down the execution... I'm very surprised you've got a video card bad enough that the diff between 800x600 and 640x480 is enough to compensate for that!
p.s. screenshot? Would love to see how mangled it looks
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I don't know if I'd enjoy playing the game when it looks like a lot of blocky crap. A screenshot would be great.
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this would be great for those SC2>BW conversion custom maps , really give that feeling of nostalgia ROFL
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Running SC2 on 800/600 or 640/480 will make mice like the LMO usable, like in BW. Assuming tournaments allow you to play around with the settings like this the trick might be of use to some progamers.
Can you force low resolutions that have 16:10 or 16 aspect ratios?
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Ahhhh it drives me nuts that ": 9" makes that face.
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On January 14 2011 19:34 rift wrote:What about widescreen (16  ) resolutions lower than 1280x720? Probably try putting your own values into your variables.txt Or deal with the black bars
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I actually tried 640 480 and 800x600 using windowed mode. Since the mouse cursor is a sprite and not 3D, the "tip" of the pointer will remain within the cursor and not at the end of the sprite (the sprite will be larger). This makes it very hard to click on things at these resolutions.
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what happens if you simply turn down your windows resolution to 640x480 and then run in "Windowed (Fullscreen)"? does that not work? Because that would be the easiest solution to achieve that resolution when you can't select it directly from the options.
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that's unfortunate rift, Id love to play sc2 on a crt.
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On January 14 2011 21:30 MisterD wrote: what happens if you simply turn down your windows resolution to 640x480 and then run in "Windowed (Fullscreen)"? does that not work? Because that would be the easiest solution to achieve that resolution when you can't select it directly from the options. I don't have that setting
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On January 14 2011 21:11 rift wrote: I actually tried 640 480 and 800x600 using windowed mode. Since the mouse cursor is a sprite and not 3D, the "tip" of the pointer will remain within the cursor and not at the end of the sprite (the sprite will be larger). This makes it very hard to click on things at these resolutions.
Ahhhh it drives me nuts that ": 9" makes that face. You probably click fast enough to not even pay attention to the cursor
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Wow this is awesome. The difference in performance is so significant, I can now play 2v2! Thank you so much. For those who have problems with the mouse cursor and using window mode: make sure you don't resize the window after starting the game. Even though the graphics change when resizing, the "aiming" does not and that's just garbage. (At least my old computer behaves this way.)
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You explain this so poorly, please tell me how to run in compatibility mode?
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On January 14 2011 21:10 frozenclaw wrote:![[image loading]](http://i51.tinypic.com/2h3q8u0.jpg)
doesnt look too bad good option for people with bad computers
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Does it actually run any better like this though?
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