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[R] Adding new units to hotkey group as Zerg

Forum Index > SC2 General
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BeeWarloc
Profile Joined January 2011
Norway6 Posts
January 10 2011 14:48 GMT
#1
When creating new units as Zerg I usually do this:

1. Select all larvae
2. Holds down/spams key for wanted unit
3. Hits Shift-1 (or other Control group).

This works excellent as long as all available larvae is used. But the problem is when there is larvae left, then I often make the mistake of adding unused larvaes to the group. Which means that I get overlords and drones in the control group at a later point..

So my question is, is there any better techniques to use for adding New units to Control group, or do people usually manage this in a more manual way?

Now this is my first post to TL forums after lurking here for some time, so please point out if I did anything wrong.. I have tried to search for similar questions, but didn't find much.

Thanks..
7pool
Profile Joined October 2010
Sweden103 Posts
Last Edited: 2011-01-10 14:51:35
January 10 2011 14:50 GMT
#2
I do that too, except as you said when i have unused larva, drones or overlords. I just let them rally to my rallypoint and add them later if that's the case.

If you have unused larva you can always shift remove them and regroup the group. But that is too much extra work imo. ^^
"The reason there's no zergs on the server is cuz fags like you do builds like this." - IdrA
Alsn
Profile Joined February 2008
Sweden995 Posts
January 10 2011 14:51 GMT
#3
Down in the unit selection frame. Ctrl-shift-click on the larva, or ctrl-click on the eggs. This will deselect all larva, or select all eggs respectively.

Insert that as step 3. between your current 2. and 3.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
Kambing
Profile Joined May 2010
United States1176 Posts
January 10 2011 14:51 GMT
#4
You can add this intermediate step:

2a. ctrl-click the wireframe boxes of the eggs you made.

which will select all the eggs you produced, de-selecting the idle larva in the process.
BeeWarloc
Profile Joined January 2011
Norway6 Posts
January 10 2011 14:54 GMT
#5
I didn't know you could ctrl-click the wireframe boxes.
That sounds like a very good solution, I will try that out!

Really impressive how fast you can get helpful replies on this forum, thanks a lot
Faze.
Profile Joined November 2010
Canada285 Posts
Last Edited: 2011-01-10 15:07:37
January 10 2011 15:05 GMT
#6
I do it kind of more manually, first of all I dont put all my hatcheries in 1 control group, so it's easier to macro by just holding down the button without making more units than I wanted. Lets say I want to make more roaches and drones, I'd go 5sr(hold) making them out of 1 hatcheries worth of larvae, and then shift+1 (or whatever group). Then 6sd(hold) making a bunch of drones, etc.

If you have all hatcheries in 1 group, here's the way, lets say you are on 3 based, all of them in group 5 with a bunch of larvae and you want to make 3 overlords, 10 mutas, 5 drones and rest zerglings.
5st(hold till you burn all your gas or press it 10 times) double click eggs and shift+2, 5svvv, 5sddddd, 5sz(hold) shift+1.
You now have 10 mutas morphing, already in their control group with nothing you dont want, 3 overlords making and 5 drones, not in any groups, and a bunch of zerglings already in their group.
That takes extra APM and you need to watch at least the hatcheries where mutas are being made to double click their eggs before making more units, it's not a big deal cuz you can inject larva at the same time, but having all hatcheries in different control group makes this a bit easier IMO, less control group confusion and less button mashing more button holding.

And when I just start making a shitton of different stuff at once, I usualy just wait for them to pop out before adding them to groups.

EDIT: completely forgot about that ctrl+click thing, do that for the mutas step in the above example it's better than double clicking eggs I believe.
D:
TehForce
Profile Joined July 2010
1072 Posts
January 10 2011 15:05 GMT
#7
does this technique really help? it takes more time to build units, so it is harder to multitask AND when you are harrassing in some form (mutas, zergling runby) new units uncontrollably fly/run into enemy units... on the other hand you can rally units into battle anyway, so can someone tell me the pros of this technique? (perhaps i'm overlooking sth )
NesTea <3
Arn
Profile Joined November 2010
Sweden118 Posts
January 10 2011 15:08 GMT
#8
Sweet, that explains some odd unitgroups I've been getting lately. I also started doing this, and I'll use the technique advised.

I can also advice you of the (pretty obvious, everyone knows this I bet?) imo best way to send out scouting lings. Send your whole bunch of zerglings to a place, shiftclick away one from the group, return the group (or stop them) and do ctrl+#, where # was the unit group number.
Property fightiiing! (Swe SC2 clan) | http://property-clan.com | FOR THE SWARM!
Faze.
Profile Joined November 2010
Canada285 Posts
January 10 2011 15:09 GMT
#9
On January 11 2011 00:05 TehForce wrote:
does this technique really help? it takes more time to build units, so it is harder to multitask AND when you are harrassing in some form (mutas, zergling runby) new units uncontrollably fly/run into enemy units... on the other hand you can rally units into battle anyway, so can someone tell me the pros of this technique? (perhaps i'm overlooking sth )


For when you're in heavy macro mode, I also dont do it while harassing I'd rather just build units without adding anything and just do that at a more appropriate moment. It's also good while you're just scouting.
D:
sunnybear
Profile Joined August 2010
Australia25 Posts
January 10 2011 15:15 GMT
#10
On January 10 2011 23:51 Kambing wrote:
You can add this intermediate step:

2a. ctrl-click the wireframe boxes of the eggs you made.

which will select all the eggs you produced, de-selecting the idle larva in the process.

this is exactly what i have been doing, and works very well. but you need certain apm to do this while your other units are in the battle. just keep practising. good luck
BeeWarloc
Profile Joined January 2011
Norway6 Posts
January 10 2011 16:23 GMT
#11
On January 11 2011 00:09 Faze. wrote:
Show nested quote +
On January 11 2011 00:05 TehForce wrote:
does this technique really help? it takes more time to build units, so it is harder to multitask AND when you are harrassing in some form (mutas, zergling runby) new units uncontrollably fly/run into enemy units... on the other hand you can rally units into battle anyway, so can someone tell me the pros of this technique? (perhaps i'm overlooking sth )


For when you're in heavy macro mode, I also dont do it while harassing I'd rather just build units without adding anything and just do that at a more appropriate moment. It's also good while you're just scouting.


For someone with bad attention span (attention deficit disorder), but good keyboard/mouse control (professional programmer) it's actually quite an improvement. I constantly used to forget units that I just recently built, until I started using this technique.
elladan
Profile Joined November 2010
13 Posts
Last Edited: 2011-01-10 16:49:58
January 10 2011 16:47 GMT
#12
On January 11 2011 00:05 TehForce wrote:
does this technique really help? it takes more time to build units, so it is harder to multitask AND when you are harrassing in some form (mutas, zergling runby) new units uncontrollably fly/run into enemy units... on the other hand you can rally units into battle anyway, so can someone tell me the pros of this technique? (perhaps i'm overlooking sth )



Well, if you want at one point to add the units to a control group without using this method, you will have to go back to the checkpoint and add them "manually". Whereas this method allows you to do everything while watching something else (a battle for exemple).
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