• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:11
CET 09:11
KST 17:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT9Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker15
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Weekly Cups (Feb 9-15): herO doubles up SpeCial on The Tasteless Podcast Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Gypsy to Korea Ladder maps - how we can make blizz update them? TvZ is the most complete match up Brood War inspired Terran vs Zerg cinematic – feed Which units you wish saw more use in the game?
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Nintendo Switch Thread Corso Formazione Insegnanti Yoga What Game makes you happy and stress free?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1949 users

Lack of attacking ability for zerg - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 Next All
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
December 27 2010 11:01 GMT
#181
On December 27 2010 19:45 Zacsafus wrote:
Show nested quote +
On December 27 2010 18:52 IdrA wrote:
On December 27 2010 17:47 Saracen wrote:
Zerg has plenty of "attacking" ability. Who cares if lings aren't able to bust a wall? If you have enough lings left over after an engagement from destroying a Protoss or Terran early/midgame attack, you've probably already won. If you're Protoss or Terran and you move out and happen to have too few units against Zerg, you can't retreat. You just lose all your units and then lose the game because Zerg can make 20-30 drones as you're replenishing your army to match his.

if you have enough lings left over after an engagement early it means you lost cuz you have less drones than you could and the lings are now useless anyway.


Having lings left over doesnt mean that you have lost, i just means u are at perfect macro mode, but for people who arent aiming for complete perfection a few lings left over is better than not enough lings in the first place.

Also having units left over gives zerg a unique timing window in which they can swarm and apply pressure to the slow reinforcing protoss and terrans. If zerg wins a big fight is almost garaunteed that they can cause some damage to the opponent, its not as if terrans only attack with half their army and then leave some siege tanks at home just in case.

Yes, these attacks are far more game winning in the late game but the potential is there in the early game too, because your production isnt quite up to scratch but neither is the terrans or protoss', it is definately crushing to lose a game from a zerg who gets some lings in your base and picks off reinforcing marines and tanks one by one as they prop from the buildings. Its not like zerg who instantly surround your units if you happen to be near a hatch when all the units pop.

Also having lings left over means u dont need to make quite so many to defend the next attack, meaning that you can make more drones! So its not quite as bad as you make out having some units on the field before they are sent to fight.


You missed his point completely. He's basically saying if you have lings left over you produced too many lings too early and thus hurt your economy so you might not be able to produce enough fighting units for the next attack because you produced too many too early.

As a Zerg early game you want to try survive everything with as little commitment as possible. Having an over-commitment is terrible for you and hurts.
Askesis
Profile Joined September 2010
216 Posts
Last Edited: 2010-12-27 11:42:19
December 27 2010 11:38 GMT
#182
It's not that Zerg can't early pressure, it's that Zerg elect to take their almost-guaranteed super-early expansion.

No, Zerg can't early pressure AND take their almost-guaranteed super-early expansion. Sorry about that.
Zacsafus
Profile Joined May 2010
England255 Posts
December 27 2010 12:10 GMT
#183
On December 27 2010 20:01 Numy wrote:
Show nested quote +
On December 27 2010 19:45 Zacsafus wrote:
On December 27 2010 18:52 IdrA wrote:
On December 27 2010 17:47 Saracen wrote:
Zerg has plenty of "attacking" ability. Who cares if lings aren't able to bust a wall? If you have enough lings left over after an engagement from destroying a Protoss or Terran early/midgame attack, you've probably already won. If you're Protoss or Terran and you move out and happen to have too few units against Zerg, you can't retreat. You just lose all your units and then lose the game because Zerg can make 20-30 drones as you're replenishing your army to match his.

if you have enough lings left over after an engagement early it means you lost cuz you have less drones than you could and the lings are now useless anyway.


Having lings left over doesnt mean that you have lost, i just means u are at perfect macro mode, but for people who arent aiming for complete perfection a few lings left over is better than not enough lings in the first place.

Also having units left over gives zerg a unique timing window in which they can swarm and apply pressure to the slow reinforcing protoss and terrans. If zerg wins a big fight is almost garaunteed that they can cause some damage to the opponent, its not as if terrans only attack with half their army and then leave some siege tanks at home just in case.

Yes, these attacks are far more game winning in the late game but the potential is there in the early game too, because your production isnt quite up to scratch but neither is the terrans or protoss', it is definately crushing to lose a game from a zerg who gets some lings in your base and picks off reinforcing marines and tanks one by one as they prop from the buildings. Its not like zerg who instantly surround your units if you happen to be near a hatch when all the units pop.

Also having lings left over means u dont need to make quite so many to defend the next attack, meaning that you can make more drones! So its not quite as bad as you make out having some units on the field before they are sent to fight.


You missed his point completely. He's basically saying if you have lings left over you produced too many lings too early and thus hurt your economy so you might not be able to produce enough fighting units for the next attack because you produced too many too early.

As a Zerg early game you want to try survive everything with as little commitment as possible. Having an over-commitment is terrible for you and hurts.


I didnt miss his point, sorry if it came over that way, what i am saying is that he is exaggerating a ton, its not gg if you have some lings left over. Don't forget the terran had to spend money to make his units too, and if you crush him with units left over and he didnt do much damage, then you have essentially gained a timing window in which to attack him, this is on top of the economic damage it cost him to make the units and have his push fail.

Yes it is true that zerg cant just put on pressure by busting a ramp, much like protoss or terran can, (well bling busts work on occassion and its usually gg if they arent prepared, just like zerg is sometimes underprepared) but they have a unique timing in which they can punish the way in which terran more so than protoss reinforce, if you dont have enough units to hold off a wave of zerg units, you will never be able to cope with the pressure a zerg can put on with consecutive waves.

Essentially wall-ins are the only way protoss and terran arent dominated by zergs reinforcement mechanics, they dont wall in because it gives them an advantage, you wall in because its neccessary, but even wall ins arent infallable. You dont see terran and protoss walling against T or P because it isnt neccessary and its more of an advantage to have your ramp free for traversing when you know there isnt a chance of dying from an attack right away.

If terran and protoss couldnt wall off zerg would be able to win easily by just sending wave after wave at them in the early game, wall ins help mitigate this pressure, but trust me terrans and protoss feel super uneasy at expanding to an open natural like xel'naga's. Its not just zerg who feels hot under the collar about attacks you cant see coming.
Barca
Profile Blog Joined October 2010
United States418 Posts
December 27 2010 13:14 GMT
#184
I think the reason Zergs aren't applying pressure early on is because they can't make fighting units and drones at the same time. Larvae is a resource, and a scarce one in the early game.

You see the 5 roach rush? You cut drones at like 15 because at some point you have to stop making drones in order to make something else.
- I hate threads that end with "Thoughts?" -
DarkRise
Profile Joined November 2010
1644 Posts
December 27 2010 13:21 GMT
#185
not true
watch a few korean zergs replay or pro games casted by someone
Rflcrx
Profile Joined October 2010
503 Posts
December 27 2010 13:49 GMT
#186
I agree with the OP, but I think the problem could be best solved with better balanced maps with bigger ramps. If it is harder/take longer to wall-in the enemy cannot apply pressure without danger. Attacking should always bring some risks. So you either walloff good and fast, or you don't, but if your attack fails you are vulnerable. But thats just something blizzard can do, in the meantime Z have to refine defensive play and to develop metagame to become more resistant against any kind of cheese/pressure. While there is a principal end to this learning (for instance the FE is the best build vs. foxer style aggression and macrowise cannot be improved), I don't think the zerg have already arrived at that point.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2010-12-27 13:54:44
December 27 2010 13:54 GMT
#187
I'm not sure why I'm posting this, 100 people have already but I just want to reinforce the idea that...

If a Terran or Protoss decide to go on the offensive in the early/early mid-game, and manage to trade army for army(resource costs included), they can come out of it pretty damn even. If a Zerg goes on the offensive and trades army for army, it puts him behind since he could have droned up and defended at a later point and come out of that exchange with a bigger economy.

I would go so far as to equate it to pullling scv's to use in your attack, and if you don't do any economic damage then you're just going to be farther behind in the worker count. There is a greater necessity to do economic damage to your opponent when playing offensively, and thus a greater risk compared to the other races.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
December 27 2010 14:07 GMT
#188
On December 27 2010 22:54 Tachion wrote:
I'm not sure why I'm posting this, 100 people have already but I just want to reinforce the idea that...

If a Terran or Protoss decide to go on the offensive in the early/early mid-game, and manage to trade army for army(resource costs included), they can come out of it pretty damn even. If a Zerg goes on the offensive and trades army for army, it puts him behind since he could have droned up and defended at a later point and come out of that exchange with a bigger economy.

I would go so far as to equate it to pullling scv's to use in your attack, and if you don't do any economic damage then you're just going to be farther behind in the worker count. There is a greater necessity to do economic damage to your opponent when playing offensively, and thus a greater risk compared to the other races.


That's actually a pretty flawed comparison

If you can trade your army for his army containing sentries/tanks by all means go for it, providing you have an economy behind it. If it was always possible for Zerg to trade army for army Zerg would win about 95% of games. If you could only kill those sentries before they come at you with 200/200 ;_;
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
December 27 2010 14:17 GMT
#189
Having a kill move is definitely easier (and more noob friendly) than having to use your advantage the take more expansions and win later. Assuming it is the right time to make a kill move, you win the game and don't leave any room to mess up later, I think the style that's hard for a lot of zerg players is that when they get what should be a winning advantage, the game still has to go on for 10-15 more minutes pretty often, that's a lot of room for mistakes. For other races vs Z it's quite often that when they get a winning advantage they can execute a kill move in 5 minutes because zerg has a relatively weak defenders advantage (basically only re-enforcements).
I always try to shield slam face, just to make sure it doesnt work
salazar001
Profile Joined December 2010
United States38 Posts
December 27 2010 14:22 GMT
#190
On December 24 2010 10:57 Red. wrote:

as for protoss yeah, no clue. Plus the overlord scouting its completely stupid, gets destroyed by 2 marines. meanwhile protoss have observers and terran has scans (but terran wants mules blah blah blah terran needs the mules blah, they still use it so many times).

I think something has to change soon.


Its been like that since BW. I don't see the problem in scouting abilities.
GreEny K
Profile Joined February 2008
Germany7312 Posts
December 27 2010 14:23 GMT
#191
On December 27 2010 22:21 DarkRise wrote:
not true
watch a few korean zergs replay or pro games casted by someone


What's not true? Care to elaborate on this post a bit?
Why would you ever choose failure, when success is an option.
Barca
Profile Blog Joined October 2010
United States418 Posts
December 27 2010 14:50 GMT
#192
On December 27 2010 23:22 salazar001 wrote:
Show nested quote +
On December 24 2010 10:57 Red. wrote:

as for protoss yeah, no clue. Plus the overlord scouting its completely stupid, gets destroyed by 2 marines. meanwhile protoss have observers and terran has scans (but terran wants mules blah blah blah terran needs the mules blah, they still use it so many times).

I think something has to change soon.


Its been like that since BW. I don't see the problem in scouting abilities.


Agreed. With overlord speed you basically have the opportunity to scout whenever the hell you want to. Plus speedlings to poke front... I really feel any Zerg saying they lack scouting ability is not playing Zerg correctly.

For instance, if you see your overlord scout dying to 2 marines (and you only see those 2 marines), then expect tech or an expansion. Might want to prepare for banshees but scout his natural, and so you are prepared for both. Wow I just revolutionized your ZvT, you can thank me later.

Keep in mind that observers come out late, and even later if you didn't open robo. But because of the sure lack of scouting and the possibility of cloaked units, I guess Protoss has to mostly open robo...
- I hate threads that end with "Thoughts?" -
Rflcrx
Profile Joined October 2010
503 Posts
December 27 2010 14:54 GMT
#193
On December 27 2010 23:50 Barca wrote:
For instance, if you see your overlord scout dying to 2 marines (and you only see those 2 marines), then expect tech or an expansion. Might want to prepare for banshees but scout his natural, and so you are prepared for both. Wow I just revolutionized your ZvT, you can thank me later.


This might work in bronce league, but anybody above bronce league won't use more than 2 marines, as there is no need to. So seeing an overlord dying to 2 marines means absolutely nothing, it could be tech, it could be an expansion, it could also mean he has a huge marineforce in his base, waiting for stim to finish. Basically the overlord scouted 2 marines, which is..not that helpful at all. I see no reason to thank you, as you haven't really revolutionized anything beyond the bronce league.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
December 27 2010 14:54 GMT
#194
On December 27 2010 23:07 ChickenLips wrote:
Show nested quote +
On December 27 2010 22:54 Tachion wrote:
I'm not sure why I'm posting this, 100 people have already but I just want to reinforce the idea that...

If a Terran or Protoss decide to go on the offensive in the early/early mid-game, and manage to trade army for army(resource costs included), they can come out of it pretty damn even. If a Zerg goes on the offensive and trades army for army, it puts him behind since he could have droned up and defended at a later point and come out of that exchange with a bigger economy.

I would go so far as to equate it to pullling scv's to use in your attack, and if you don't do any economic damage then you're just going to be farther behind in the worker count. There is a greater necessity to do economic damage to your opponent when playing offensively, and thus a greater risk compared to the other races.


That's actually a pretty flawed comparison

If you can trade your army for his army containing sentries/tanks by all means go for it, providing you have an economy behind it. If it was always possible for Zerg to trade army for army Zerg would win about 95% of games. If you could only kill those sentries before they come at you with 200/200 ;_;

That's just the thing though, until you get into the mid-game, you are playing catchup with your econ the entire time. If you hinder that even more then your opponent will have a superior econ and just roll you later on in the game, sentries or not.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
osten
Profile Joined March 2008
Sweden316 Posts
December 27 2010 15:09 GMT
#195
Ok fair, I won't discuss balance but you sure did. Your ending statement stating it has oh absolutely nothing to do with balance was cute.

Yes zerg has no way of killing someone who knows what they are doing before tier 2.

End.
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-12-27 15:31:45
December 27 2010 15:19 GMT
#196
On December 27 2010 23:54 Rflcrx wrote:
Show nested quote +
On December 27 2010 23:50 Barca wrote:
For instance, if you see your overlord scout dying to 2 marines (and you only see those 2 marines), then expect tech or an expansion. Might want to prepare for banshees but scout his natural, and so you are prepared for both. Wow I just revolutionized your ZvT, you can thank me later.


This might work in bronce league, but anybody above bronce league won't use more than 2 marines, as there is no need to. So seeing an overlord dying to 2 marines means absolutely nothing, it could be tech, it could be an expansion, it could also mean he has a huge marineforce in his base, waiting for stim to finish. Basically the overlord scouted 2 marines, which is..not that helpful at all. I see no reason to thank you, as you haven't really revolutionized anything beyond the bronce league.


Assuming the overlord is being attacked by only 2 marines your overlord will make it to about midway through the base. If one doesn't work for you that's fine then use 2. The only scout cheaper than that (at the moment) assuming every 1 gas counting as 2 minerals would be the scouting rax as a scan sacrifices a mule.
Sure terrans might opt to scan you without hesitation but this does prevent them from building as many units. And even if the toss/terran hide their force you will at least see their production facilities. Also there is usually very little a scouting scv or later scouting scv won't notice if they are not on lair tech yet. Until lair tech is achieved the zerg have very limited places of building buildings efficiently.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Rflcrx
Profile Joined October 2010
503 Posts
December 27 2010 15:32 GMT
#197
On December 28 2010 00:19 terranghost wrote:
Assuming the overlord is being attacked by only 2 marines your overlord will make it to about midway through the base.


No.

On December 28 2010 00:19 terranghost wrote:
If one doesn't work for you that's fine then use 2.


200 minerals and 2 larvae to know he has 4 marines? Not worth it.

On December 28 2010 00:19 terranghost wrote:
The only scout cheaper than that


Again: For anybody above bronce league that is no scouting at all.
Oleksandr
Profile Joined July 2010
United States227 Posts
December 27 2010 18:58 GMT
#198
On December 27 2010 19:45 Zacsafus wrote:
Show nested quote +
On December 27 2010 18:52 IdrA wrote:
On December 27 2010 17:47 Saracen wrote:
Zerg has plenty of "attacking" ability. Who cares if lings aren't able to bust a wall? If you have enough lings left over after an engagement from destroying a Protoss or Terran early/midgame attack, you've probably already won. If you're Protoss or Terran and you move out and happen to have too few units against Zerg, you can't retreat. You just lose all your units and then lose the game because Zerg can make 20-30 drones as you're replenishing your army to match his.

if you have enough lings left over after an engagement early it means you lost cuz you have less drones than you could and the lings are now useless anyway.


Having lings left over doesnt mean that you have lost, i just means u are at perfect macro mode, but for people who arent aiming for complete perfection a few lings left over is better than not enough lings in the first place.


Tell that to Blizz balancing team who created SC2 Zerg. Against most all-in builds you do need to be perfect. GG
Idra: good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers.
Oleksandr
Profile Joined July 2010
United States227 Posts
December 27 2010 19:05 GMT
#199
On December 28 2010 00:32 Rflcrx wrote:
Show nested quote +
On December 28 2010 00:19 terranghost wrote:
Assuming the overlord is being attacked by only 2 marines your overlord will make it to about midway through the base.


No.

Show nested quote +
On December 28 2010 00:19 terranghost wrote:
If one doesn't work for you that's fine then use 2.


200 minerals and 2 larvae to know he has 4 marines? Not worth it.

Show nested quote +
On December 28 2010 00:19 terranghost wrote:
The only scout cheaper than that


Again: For anybody above bronce league that is no scouting at all.


+1


User was warned for this post
Idra: good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
December 27 2010 19:32 GMT
#200
On December 27 2010 22:54 Tachion wrote:
I'm not sure why I'm posting this, 100 people have already but I just want to reinforce the idea that...

If a Terran or Protoss decide to go on the offensive in the early/early mid-game, and manage to trade army for army(resource costs included), they can come out of it pretty damn even. If a Zerg goes on the offensive and trades army for army, it puts him behind since he could have droned up and defended at a later point and come out of that exchange with a bigger economy.

I would go so far as to equate it to pullling scv's to use in your attack, and if you don't do any economic damage then you're just going to be farther behind in the worker count. There is a greater necessity to do economic damage to your opponent when playing offensively, and thus a greater risk compared to the other races.

Wrong. At the beginning of the game, you drone your ass off. Why? Because your opponent has no units - he can't do any damage. Then, he starts getting his ball. You're forced to make units.
Let's say he's on 1 base. You cut drones at a particular point in time to stop his attack. You trade armies. You have 2 base to his 1. Can he expand? No, because even though he has plenty of workers, he's on 1 base. Your income is still higher, and you can reinforce faster. Even if he does manage to expand, you can build 2 rounds of drones, and you've won the game because he can't apply pressure.
Let's say you're both on 2 base. You trade armies. Now what? He can't pressure you because he has no army. You can make a round or two of drones. Now you're far ahead in economy, and you're soon to be ahead in army as well.
The problem is either you're regurgitating common beliefs, or you just don't know when to drone. It's not to say that you're wrong that you'll get more economy by making drones instead of units. It's just flawed to think that trading armies as Zerg is a bad thing. Also, sometimes you can't always "defend at a later point" because Zerg is a very positional race. For example, on Shakuras Plateau, if you wait for a Protoss to get all the way up to your natural before you start defending with roach/ling/crawler, you've pretty much lost.
Prev 1 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft551
SortOf 90
StarCraft: Brood War
Larva 317
GuemChi 317
ajuk12(nOOB) 102
scan(afreeca) 71
Sacsri 38
Shinee 29
JulyZerg 20
GoRush 18
Purpose 16
SilentControl 12
[ Show more ]
ZergMaN 12
Bale 12
Dota 2
XaKoH 551
Counter-Strike
m0e_tv491
Stewie2K488
kRYSTAL_9
Other Games
summit1g8911
C9.Mang0400
Tasteless300
Liquid`RaSZi272
Mew2King114
Trikslyr23
Organizations
Other Games
gamesdonequick872
StarCraft: Brood War
UltimateBattle 75
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH215
• StrangeGG 53
• Gemini_19 21
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• iopq 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1740
• Stunt586
• HappyZerGling134
Upcoming Events
Replay Cast
50m
WardiTV Winter Champion…
3h 50m
Replay Cast
15h 50m
PiG Sty Festival
1d
Maru vs Bunny
Classic vs SHIN
The PondCast
1d 1h
KCM Race Survival
1d 1h
WardiTV Winter Champion…
1d 3h
OSC
1d 3h
Replay Cast
1d 15h
PiG Sty Festival
2 days
Clem vs Percival
Zoun vs Solar
[ Show More ]
Epic.LAN
2 days
Replay Cast
2 days
PiG Sty Festival
3 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
3 days
Epic.LAN
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

C-League Week 31
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PiG Sty Festival 7.0
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.