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Infusing Cash into Starcraft 2 - Page 7

Forum Index > SC2 General
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SadSatyr
Profile Joined April 2010
United States77 Posts
Last Edited: 2010-12-14 13:51:01
December 14 2010 13:47 GMT
#121
I would be very interested in something like this. You could also limit it in other ways as well. Such as only allowing people to of a certain league to play in certain tournaments.

ie: This is a $5 buy-in bronze tournament or this is a $100 buy-in Diamond tournament.

Edit: Just thought I should throw out I'm a mid level silver player, and despite not having a chance to win I would probably still compete as it would give me a tangible goal to strive for. "Maybe I can make it to the quarter finals next week." It would also be a nice change of pace from the ladder.
NoobSkills
Profile Joined August 2009
United States1598 Posts
December 14 2010 13:50 GMT
#122
There isn't anything stopping players from entering all 3 tournaments at once. Many people play many poker games at once. If a player wanted to a very good one they would delay games to attempt to make it far in both tournaments. If one was really good at controlling the timings of the games they could do a very good cheese in one then start the next and drag it on to keep themselves in both tournaments and avoid causing having the games clash.

Now that, that is out of the way this wouldn't be a terrible idea, but there are PLENTY of pros and there is bound to be 2 in every tournament online regardless of the prize pool. Sure an average Joe will win one every once in a while, but most likely it will wind up like poker if you hit up the high stakes cash tables online you will get mopped up.

I do hope that there are more tournaments played and streamed than there currently are because it will help the development of the game since strategies will be seen more often and watched much more closely.
bRuTaL!!
Profile Joined August 2010
Finland588 Posts
December 14 2010 13:50 GMT
#123
What people seem to fail to understand is that with a poker like system would not fix the "problem" of lower skill level players not winning. Having poker like buyin tournaments would only widen the gap. Instead of NOT losing or winning, 80%+ would be losing money. This cant be avoided with any payout structure (that makes any sense) or buyin amount. Pros arent going to play against each other. They are going to spread as evenly as possible and meanwhile ensuring that noobs dont win anything. At least now Sc2 doesnt cost you money.
Tasteless: "What was it Hans Solo was frozen in? Kryptonite?" Artosis: "Lol, no. Thats the stuff that hurts Batman."
Baarn
Profile Joined April 2010
United States2702 Posts
Last Edited: 2010-12-14 13:59:16
December 14 2010 13:57 GMT
#124
The best players won't be able to qualify for a gold level tournament seeing the position they hold on the ladder is high diamond. You just setup tournaments with a threshold on ladder level and points cutoffs. It's not rocket surgery.

You'll still need sponsors to help cover license fees from Blizzard and they will want a cut of moneys earned from the company to allow you to use their IP even if not for a profit. Just take a look at the problems KESPA, OGN and MBC Game are facing having to shell out 85k for each tournament running as a not for profit. Maybe the person in charge is a mutli billionaire and loves gaming. You'll still need sponsors to help with other costs for this model to work.

There are people in this thread with dollar signs in their eyes that I don't think understand how risky this could be even with a solid model of getting something like this up and running without major backing.
There's no S in KT. :P
muzzy
Profile Joined March 2010
United States640 Posts
December 14 2010 14:03 GMT
#125
I'm sure this has already been stated, haven't read whole thread... LAN tournaments fix this problem and we need more of them.

We've got a pretty good SC2 LAN scene so far in New England and we've already had several tournaments with $300+ prize pools, with more to come.
In a LAN setting, the best players in the world can't participate (unless they happen to live nearby), so you get some more local talent sharing the limelight.
morimacil
Profile Joined March 2010
France921 Posts
December 14 2010 14:17 GMT
#126
Or you just make a lot of tournaments
If instead of making a 128 player tournament, you make 16 8 player tournaments, you increase everyone's chance of winning. And it would be really unlikely for 16 different pros to join, and for all 16 to end up in a different tournament.
And then, instead of having 128 players take part in a 10$ buy-in tournament where the winner gets 1000$ and the second place gets 300$, you now have 16 tournaments where the winner gets 50$ and second place 30$, with a much higher chance of winning.

Or you can also widen out the prize pool a lot.
If in a 128 player tournament, winner gets 1k, and runner up gets 280$, then there is almost 0 chance for the average player to get any money out of it, and its likely everyone who enters is just paying a pro.
But if its a 128 player tourney where the winner gets 200$, second place 125$, 3rd and 4th get 75$, 5-8 get 35$, 9-16 get 25$, 17-32 get 15$, and then 33-64 get 5$, for example, that kind of tournament is a lot more interesting for the average guy, because you dont need to be better than everyone else to make some money back, you just need to be better than a lot of the players.
Onioncookie
Profile Joined May 2010
Germany624 Posts
December 14 2010 14:30 GMT
#127
Thats an awesome idea ,that will sadly never be realized , cuz of gambling laws and the game would have to change into a 18 (21) rating

But u should lower your examples , "full" dollars or euros are way to much for some avrg dude sometimes cents sound better make tournaments bigger and there u have nice tournament where pros dont get in cuz it maybe gonna take to long for a small amount of money , and there should be restrictions for tournaments

Post it in Blizz forums maybe they will say somethin , still its an awesome idea

PS: love your stream xD
ultramafia
Profile Joined August 2010
221 Posts
Last Edited: 2010-12-14 14:32:44
December 14 2010 14:31 GMT
#128
If a professional player had the option of playing a $100 buy in tournament or a $10 buy in tournament he would naturally choose the $100 one. This alone is not enough because many are saying "they would just play both." That certainly is the case now, however; its the case now because progamers are desperate to make cash whenever they can because of the low income from professional gaming. For anyone who has knowledge of poker history; this is how it used to be. WSOP winners were playing every tournament they could. Why isn't it happening today? I believe its a natural transition (Please read i don't know if this is possible in SC/esports, but its definitely the case in poker) because of the constant availability of higher payout tournaments. Poker's savior was mainstream media, i actually don't believe sc2 has the player base to achieve anywhere near the success of poker in terms of amount of players entering buy in tournaments.

It would also force tournaments to increase prize pools in order to draw big name players. Its only a thought but i can say if it was possible it definitely would be good for the scene i think.

毒爆虫 | CJ Entus fight
bonifaceviii
Profile Joined May 2010
Canada2890 Posts
December 14 2010 14:33 GMT
#129
I wouldn't, but only because I'm bronze.
Stay a while and listen || http://www.teamliquid.net/forum/viewmessage.php?topic_id=354018
out4blood
Profile Joined July 2010
United States313 Posts
Last Edited: 2010-12-14 14:35:17
December 14 2010 14:34 GMT
#130
Online tournaments risk abuse by cheaters. I would only play in LAN tournies. Cheating happens even when there is no money involved. Imagine if there were tons of tournies with money. You'd never be able to police it all.
http://sc2sig.com/s/us/1228872-1.png?1290726543
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2010-12-14 14:42:38
December 14 2010 14:38 GMT
#131
On December 14 2010 14:12 Steven.Bonnell.II wrote:
Imagine, for a moment, that you are a young, aspiring poker player. You've played several home games and find yourself consistently beating your friends. Feeling on top of the world, you decide to venture into the world of online poker. Not wanting to get in too deep, too fast, you start with small $5 sit-n-gos on Pokerstars or Fulltilt.

STOP!

In the world of poker, a good player here might begin to gradually earn money and build bankroll. They may never sit across Phil Ivey, or out-read Negreanu, or put a play on Dwan, but this person could legitimately earn a small amount of cash over time by playing poker, even if he is never good enough to move up to high stakes games.

However, if the world of poker were anything like the world of Starcraft 2, this good player would never win a single tournament in his entire life. Why? All of the $5 and $10 sit and go tournies would be won by the world's best poker players. The average (or even well-above-average) poker player would likely never cash in any tournament because all of the world champions of poker would be dominating the lower stakes.

This happens every single week with the Starcraft 2 tournaments. The amount of skill chasing such few dollars is absolutely ridiculous. I've taken a small sample from just 4 small-cash tournaments that happen on a regular basis around here:

Undeniable Tournament
+ Show Spoiler +
1 - Murder - $50
2 - Murder - $75
3 - Fenix - $100
4 - Fenix - $75
5 - Select - $75
6 - dignitasSjow - $75
7 - Taurent - $100
8 - Fenix - $100
7 - dignitasSjow - $100
8 - ROOTDrewbie - $100
9 - dignitasSjow - $100
10 - ROOTDrewbie - $100
11 - kawaiirice - $100
12 - dignitasSjow - $100

Wolf Cup
+ Show Spoiler +
2 - MorroW - $50
3 - KawaiiRice - $50
4 - HuK - $50
5 - KawaiiRice - $50
6 - MorroW - $50
7 - Fenix - $50
8 - MorroW - $50
9 - MorroW - $50
10 - Fenix - $100
11 - Zelniq - $200
12 - TTOne - $50
13 - Fenix - $50
14 - Levin - $50

Craft Cup
+ Show Spoiler +
1 - mouzStrelok - $50
2 - mouzStrelok - $50
3 - aTnSocke - $50
4 - NightEnD - $50
5 - NightEnD - $50
6 - SjoW - $100
7 - merz - $50
8 - aTnSocke - $120
9 - SjoW - $150
10 - SjoW - $150
11 - SjoW - $100
12 - tarson - $100
13 - Naugrim - $100
14 - sLDeathAngel - $150

Go4Sc2
+ Show Spoiler +
1- Cloud - 200 EUR
2- Tarson - 200 EUR
3 - SjoW - 200 EUR
4 - Naama - 200 EUR
5 - Brat_OK - 200 EUR
6 - GoOdy - 200 EUR
7 - SjoW - 200 EUR
9 - MaNa - 200 EUR
10 - MaNa - 200 EUR
11 - Tarson - 200 EUR
12 - Socke - 200 EUR


These tournaments are all being won by some of the best players in the world. When I talk about "the best", I'm not talking about top-tier people like Idra, Ret, or Jinro, I'm talking about anyone who would make the top 200 (or even 300 or 400) list of any region. Compared to the number of people who play Starcraft 2 (3 million copies sold in the first month), these people represent a very small percentage (<0.05%) of the overall Starcraft 2 community.

This brings me to the "meat" of my problem with the current Starcraft 2 tournament scene....there's too much talent chasing too few dollars. There's just no money in it.

Now, I understand that there are plenty of people out there who say that the game should be played simply for the love of the game and that there's no reason that money should be a part of it, but if it could be, why not? When so many people are clamoring for Starcraft 2 to be taken seriously as an "E-Sport", and with so many eyes on the game (between Teamliquid web hits, stream viewers, professional match series observers, etc...etc...), why couldn't there be more money involved?

I think the single most detrimental problem afflicting the Starcraft 2 tournament scene is that there's simply no money going into it. The best players in the world are winning $50 tournaments. Much the same as my earlier example, it would be like a decent poker player enrolling in small-stakes online tournaments, simply to discover that the best poker players in the world are constantly sweeping every single event.

I believe the solution to this problem would be weekly buy-in tournaments. The Starcraft 2 community needs to stop relying on companies like Razer or individuals to donate money to prize pools in order for there to be any decent money for a prize pool. There would be a tremendous infusion of excitement and possibility for all Diamond players if small buy-in tournaments were to be popularized.

Imagine a 64 player, $10 buy-in tournament. With only 64 players involved, you have over $600 in the prize pool. You could go 400/200 for 1st/2nd, or even pay out some decent sized prizes to the top 4. With just 64 players (at $10 a player) you have a tournament with a larger prize pool than 99% of the tournaments currently posted on TL.

Poll: Would you pay $10 USD to play in a Starcraft 2 Tournament?

Yes (819)
 
68%

No (382)
 
32%

1201 total votes

Your vote: Would you pay $10 USD to play in a Starcraft 2 Tournament?

(Vote): Yes
(Vote): No



If you include a rake in the tournament, all of a sudden there are millions of possibilities. Imagine that it's set-up similarly to poker rake, where the tournament hosts would keep a small percentage of the buy-in. $10 tournaments would be $9 into the prize pool and $1 into the rake. There are an almost limitless amount of possibilities that could spawn from that rake, including, but not limited to:

- People paying casters to cast their tournaments
- Websites being supported by more than constantly plugging products or begging for donations
- Teamliquid taking a small percentage of tourney rakes that they advertise, giving them money to pay coders/webdesigners
- More incentives for sponsors or advertisers to get involved
- People being more interested in taking lessons from top-tier gamers

I understand there are some boundaries to initially setting this up. Paying $10 for tournies where you have almost no chance of winning is discouraging. But if these tournies continue for a while, ideally the best players would be playing in better tournaments. It's the same way with poker today. Negranu and Ivey and Hellmuth don't play in small stakes because it's a waste of time for them. They'd much rather play in the larger stake games. If there were a lot of money in Starcraft 2 games from people paying to enter tournaments, the $5 and $10 tournaments would receive no interest from top players. They would be playing in the $25, $50 and $75 tournaments.

I know there are a lot of potential hurdles to this (local gambling laws, Blizzard's tournament registration policies, how money would be transferred), but I would really like to see the communities response to this idea. I know, from personal experience, that there ARE people out there willing to put SOME money into this game. I've seen it in the form of donations and I've seen it in people paying for lessons. As always, keep trolling/flaming to a minimum, constructive thoughts only, blah blah blah, love you.

~Destiny

EDIT: Popular responses...

Show nested quote +
The best players are playing in small prize tournaments all the time, as is the point of the whole thread. If a player is ranked 100 in the top 200 and there's a 32 man or 64 man tournament with a $25 or $50 buy in, do you think that player is going to play in a 5 or 10 dollar tourney with a higher chance of winning or pay a lot more with a lot worse odds?
I know this is going to come up a lot, so let me explain how free market principles dictate who plays in which tournaments.

If there were three different tournies at the same time every Friday, one at $5, one at $25, and one at $100, you would only be able to play in each one. At first glance, you might think, "Wow, Idra or Huk are just going to register and roll one of the smaller tournies, this sucks!" But think about it from Idra or Huk's perspective. How would you feel if you were one of the top gamers in the world and you saw that you were taking $200 prizes easily in smaller tournaments only to find that 2000 rated Diamond players were winning $4000 for 1st place finishes in larger ones? I think this would only need to happen ONCE before pro gamers quickly moved to the higher buy-in tournaments.

It would be foolish for top tier players to waste their talents in lower buy-in tournaments if other players of much lesser skill began to win large sums of money in the higher tournaments.

Show nested quote +
Blizzard won't allow it legal gambling herpes blah blah blah
I understand there may be legal boundaries to this, but I'm not interested in those right now. I'm just interested in gauging the community interest/response. If tens of thousands of people are in favor of an idea, they will find a way to make it happen. And if there's an opportunity for blizzard to generate more interested for a game, and some income from it, too, such as taking a small percentage of the rake of all the tournaments, I couldn't see them saying no. But that's an entirely different discussion altogether.



You know you aren't the first person to bring up this topic in fact there have been several topics with regard to this. I can only find one at the moment. :/

EDIT: Found it, at least I remember FA started it.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=131558

Either way, like other people said its against the EULA Blizzard set forth anyway no matter how good you think the idea is.
dvide
Profile Joined March 2010
United Kingdom287 Posts
Last Edited: 2010-12-14 15:04:24
December 14 2010 14:46 GMT
#132
I thought of the same situation in Quake and Unreal Tournament years ago when playing on clanbase ladders and such. That's exactly why if I ever make an independent competitive game like SC or such, I'll add an API or some sort of plug-in service for 3rd party matchmaking opportunities. That way people can set up buy-in tournaments like this and plug the game directly into their website or software, because I think the idea has a lot of potential.

Even like smaller, more frequent tournaments where for example you just join a room with 8 guys of similar ELO and $5 in credits is removed from your account. The software matches you all up into a bracket and launches the game into lobbies, etc. The game reports the winners back to the software and the bracket winner takes the pot with a $5 cut for the site. Why couldn't that sort of thing work?

Also Steven Bonnell's stream needs featuring already
ltortoise
Profile Joined August 2010
633 Posts
December 14 2010 14:52 GMT
#133
I like the idea of a buy-in tournament. Could do a simple structure like...

10% goes to TL (<3 TL)
10% goes to Child's Play
80% is winnings for 1st - 3rd or some such
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
December 14 2010 14:53 GMT
#134
Just finished reading through the thread. A few thoughts:

TLDR Version:
- buy in tournaments for SC don't violate general gambling laws - in USA at least.
- exclude pros on teams from most smaller buy-in tournaments so different ppl win.
- use APM comparison to old ladder games or tournament-specific placement games as easy smurf detection.

------------
Full version:


1. At least in America, I think the "it's gambling that's illegal" argument is wrong. The law distinguishes between "games of chance" and "games of skill," and paying an entry fee (or equivalently, betting on yourself) is legal for "games of skill." There was a famous court case about whether betting in poker is legal or not; the pro-poker side presented a bunch of statistical evidence that the more experienced or "better" player (evaluated in some objective way) would beat the "worse" player consistently over the long term, and the court found that poker is a game of skill, so betting on it doesn't violate general gambling laws. Starcraft is a game of skill much more clearly than poker. (Some states have specific laws against betting on poker or against online poker, but AFAIK none do against starcraft.)

2. One way to make tournaments more viable for mid to high diamond players is to exclude salaried pros on teams from most of the lower-money buy-in tournaments. These guys have reputations and jobs on the line, so they have an incentive not to smurf. As for lower tiers, you could have tournament "placement matches" instead of just using BNet tiers to determine what section of the tournament someone gets placed into. (Higher tiers could get a higher percentage of the prize pool so ppl won't throw placement matches.). Then you can compare someone's APM in their placement and tournament games with SC2Gears as a simple form of smurf detection. Or you could ask them to submit a replay of an old ladder game in their BNet league and compare APM to that.

3. From actually reading the whole thread, it's painful how many times the same things get repeated. If anyone else says "oh no blizz TOS" or "oh no but top players will win everything" without adding anything new I will sigh and cast longing glances over to the mods.
"It's the torso" "only more so!"
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
December 14 2010 14:54 GMT
#135
buy in tourneys are technically not allowed by blizzard, but MLG has a buy in for SC2 so there must be some room for movement. You would just have to negoiate with blizzard.

As for buy-ins being gambling, maybe in your country but not everywhere. I have been to plenty of sporting events where I had to pay to play, most notably the UK Snowboarding scene usually have some small enrance fee, and I was competing in them at 13.

As i understand it, buying into a poker tourney is gambling because thats what poker is. You risk your money against someone else's money. But thats not what SC2 is, they have a buy in for the WoW Arena tourney every year and only certain countries have an issue with that.

In SC2 the entrance fee isn't gambling because you aren't putting the money up to bet with (i know in poker you put in $100 and get $100,000 or whatever in chips but its different). You are putting up the money as an investment in the tourney itself.

I doubt we will ever see large scale buy in tourneys online, as they tend to only work at LANS but it might be a good step
When there is nothing left to lose but your dignity, it is already gone.
stenole
Profile Blog Joined April 2004
Norway868 Posts
Last Edited: 2010-12-14 15:19:49
December 14 2010 14:56 GMT
#136
Making online tournaments like this magnifies every aspect of cheating. Unlike online poker where the game is played out server side, on a client side system you are creating a heavy incentive to develop advanced cheating software. And you are also motivating people to use it. This is also a problem with current online prize tournaments, but it still does not become a community wide issue to the same degree.

Also, the OP suggests that this would actually increase sponsor interest, but would it really? At lower levels sponsors won't have any interest regardless. The sponsors will end up having their brand linked not only to the winners but also the losers of the tournament. Some will surely end up gambling more than they can afford. And sponsors may be asked why they would support this.

The OP also claims it to be detrimental to the tournament scene, the most detrimental problem, that that no money is going into it. Is taking money from the players themselves the way to go? I think it would actually discourage a lot of players from entering tournaments.

And also, if you have more money going through the tournament system, it naturally follows that casters and admins will want more money and are less likely to do work for free. So in the end it's the players themselves who would end up suffering for tournaments to switch over to this format.

There have also been tournament organizers in the past who have not paid the winners of tournaments. This is bad enough without having to risk them running away with the buy-in money as well.

I will admit that I am biased against money flowing through the gaming circuit in the first place and I don't think professional gamers are necessarily a good thing for a gaming community. If you really want to play for money, play bet games with friends. Or is it only right to take money from strangers?
Steel
Profile Blog Joined April 2010
Japan2283 Posts
December 14 2010 14:58 GMT
#137
I think its a good idea, cause it sucks when you play in a random, 25$ Z33k tournament and you face a 3200 ROOT guy...
Try another route paperboy.
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
Last Edited: 2010-12-14 15:00:35
December 14 2010 14:59 GMT
#138
It's a product of how small SC is in the west. There's no way in hell a professional and top player in any sport or other significant competitive activity would compete in a large tournament for a potential $50. That's chump change and working minimum wage would earn more than all the practice that goes in.

But a buy-in tournament is a terrible idea because it discourages newer faces from playing. It would have the same effect as a tournament where non-establish top tier players have to travel distances to go so they just don't attend.
GambleVII
Profile Joined August 2010
126 Posts
December 14 2010 15:01 GMT
#139
On December 14 2010 14:24 avidday04 wrote:
I'd like to add that although in his example he used a 64 person tournament, it doesn't have to be that exactly. It could be an 8 man tourney with $10 buy in. It could be a 128 person tournament with $50 buy in, it's only limited to the imagination. Personally I'd probably only enter $1 tourneys till I got more skilled/made more money.

Edit: One more thought to all the people saying that newbs wont ever enter these tournaments because they know they have a zero chance of winning, that's flatly not true at all. A lot of what makes tournaments appealing is the fun of it! I'll use my own poker example for this one:

At the place I used to work at my manager decided to start having poker nights at his house with $20 buy in. There were usually 4-6 tables with 6 people each. Some of these people were avid poker players and I almost never played poker at all. In fact it was my first time learning Texas hold 'em to be honest. Even though I knew my chances of even getting to the last table were slim I still went several times because of the fun of it!


But in poker you allways have the chance of going all in and pulling a good card on the river. In sc you cant attack with your army and hope that last second in the battle a nuke drops on his guys from nowhere and you win as a result.

I would never enter those tournies as I would just lose. Why waste 10 bucks on a loss. The envoriment and the experiance is great... but i dont like justifying throwing cash away.
Smart may have the brains but Stupid has the balls
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
December 14 2010 15:04 GMT
#140
I like the thought put into the thread and the idea, but I don't think too little money for too many pros is the most important issue.

I see the main difficulty in the game itself. It doesn't promote esports, it doesn't promote tournament play. A recurring tournament doesn't only need a motivated manager, but also people interested in playing tournaments in the first place, which then can be easily organized in-game. The chat (which has come too late) would have been an essential part of that, had it been there from the start.

Also, B.Net could have provided the infrastructure for tournaments. WC3 had automated tournaments, why didn't SC2 expand that concept? Instead, it was dropped completely AND tournaments now have to be manually approved by Blizzard, further making things complex for those wishing to organise something.

Had there been a solid support and the infrastructure for tournaments at the launch, SC2 could easily have made tournaments accessible and manageable for everyone, even random average players. We'd have much more tournaments, and much more people participating.
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