• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:07
CEST 10:07
KST 17:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey's 5-Peat Challenge [ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1371 users

[Q] Mineral Stacking

Forum Index > SC2 General
Post a Reply
NearPerfection
Profile Joined October 2010
232 Posts
December 12 2010 14:00 GMT
#1
As any competitive player already knows, a worker mining from a close mineral will mine faster than a worker mining from a far mineral. Thus players will naturally rally point their worker to the closest minerals possible.

However, there appears to be a technique where its possible to stack 2 probes on a near mineral regardless of whether or not there is an unmined mineral

http://sc2rep.com/replays/(Z)TeriuSfOu_vs_(P)LiquidHuK_metalopolis_sc2rep_com_20101208/3538

When I personally attempt to do this the games Worker AI forces my worker off the mineral i wish it to mine onto an unmined mineral patch.

Does anyone know the technique used to prevent this from happening?, or if its not a "technique" but merely map/mineral location specific.
ltortoise
Profile Joined August 2010
633 Posts
December 12 2010 14:03 GMT
#2
It's just a matter of good timing with your workers.

Grab a worker right after it's returned it's minerals, and put it on the close patch you want. Try to time it so the worker you grabbed goes to the patch just before the worker mining the close patch is about to finish. Spam the mine command until it starts mining (will start right when the worker currently mining finishes).

If you don't spam mine, it will just try to go to another patch, as you describe.

It takes some decent timing to pull it off smoothly.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
December 12 2010 14:03 GMT
#3
--- Nuked ---
Denis Lachance
Profile Joined June 2010
Canada162 Posts
December 12 2010 14:13 GMT
#4
It's something that can happen at random too, if your drone pops and arrives at the mineral patch precisely at the time where the other drone finishes mining, it will keep mining from there in sync.

off topic: I love your sig Inori
Eppur si muove
arthur
Profile Joined April 2009
United Kingdom488 Posts
December 12 2010 14:19 GMT
#5
On December 12 2010 23:03 Inori wrote:
Huk spams rclick on mineral patch with each worker until it starts mining, afaik


This is how psy does it too, you can see on some of his videos...

What I do is just rally my SCV to any mineral patch, where I know it will stack for sure, without running around the place, and if it happens to be a near patch even better.
youtube.com/f1337
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-12-12 14:26:40
December 12 2010 14:25 GMT
#6
everyone in the tl house use afaik.i thought about this in early beta but didnt start use it until recently my 15hatch can start about 3-5 seconds quicker with this from personal feel xd
Progamerpls no copy pasterino
vega12
Profile Joined April 2010
Japan73 Posts
December 12 2010 14:26 GMT
#7
Watching Jinro's games in the GSL you could see this in action very well. He would have the 4 closest mineral patches supporting exactly 8 workers at maximum efficiency every game I saw in the semi's. When I play, I just do my normal 3/3 split, and then the workers that end up going to slightly further patches soon desync from the other workers enough to through them on one of the closer patches without interrupting mining. Just make sure, like others have said, that you spam mine until the currently mining worker finishes.
Hydrogen is a light odorless gas, which, given enough time, turns into people.
stanik
Profile Blog Joined June 2010
Canada213 Posts
December 12 2010 14:32 GMT
#8
Below is some work I did earlier and think it relates to this thread.

[image loading]
+ Show Spoiler +
These tests were preformed with Terran on Lost Temple in YABOT at the 6 o'clock natural. The 'minutes' referred to are Game Minutes as observed through watching a replay.

This spot was selected by the seemingly large discrepancy between patches 3 4 5.

[image loading]

What does this tell us?

The Minerals per minute from from the first workers can vary from at least 38-45.
The maximum minerals per minute from each patch is ~105.
Worker 2 is equally efficient as worker 1, while worker 3 can vary between 30% and 75% efficiency.

What can I do with this?

Be diligent at the start of the game to ensure that you have 2 workers on each patch before any patches get saturated with 3 workers. The auto mine is smart but occasionally it will hit a harmonic in which patches will get 3 workers while others still only have 1.

In an ideal situation (from this example) you would want 2 workers on patch 4 before having any workers on patch 6. Although the auto mine will usually kick in and say "I see an empty patch! Let me go there instead".
Herculix
Profile Joined May 2010
United States946 Posts
Last Edited: 2010-12-12 14:38:57
December 12 2010 14:37 GMT
#9
doesn't even really take good timing, just spam click the mineral line until the first miner is done. why would you do this though? you'll get to a point where you're only mining from half a base and it doesn't really increase your mine rate while it's in effect. and as far as i've observed from the games in which people do it, there is no increase in mining efficiency whether you have 8 workers on 8 patches or 4 or 6 or anything. obviously you don't want 3 to a patch if you can have 2 because the 3rd worker gets delayed, but this is something different. i'd argue that unless there's proof of increased mining efficiency that you just lose minerals any time you try to line up the workers and miss perfect timing. in other words you're hurting yourself by trying to be unnecessarily fancy
ltortoise
Profile Joined August 2010
633 Posts
December 12 2010 14:41 GMT
#10
On December 12 2010 23:37 Herculix wrote:
doesn't even really take good timing, just spam click the mineral line until the first miner is done.


I disagree. If you do it sloppily, you might lose a trip or two worth of minerals, making it take quite a bit of time for it to pay off. The whole point is to accelerate your build. If you try to do tricks like this and you waste mining time, you are defeating the purpose.

On December 12 2010 23:37 Herculix wrote:

why would you do this though? you'll get to a point where you're only mining from half a base and it doesn't really increase your mine rate while it's in effect.


It does increase your mining rate. Emphasizing the close mineral patches is more efficient and definitely gets you more minerals, faster.
Please log in or register to reply.
Live Events Refresh
Next event in 2h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech69
OGKoka 52
StarCraft: Brood War
firebathero 1283
actioN 1069
PianO 206
Leta 156
soO 61
Dewaltoss 59
Sharp 51
Noble 42
NaDa 13
Sacsri 11
[ Show more ]
sorry 10
Dota 2
XcaliburYe346
NeuroSwarm139
BananaSlamJamma132
Counter-Strike
Stewie2K700
olofmeister218
allub218
shoxiejesuss131
Super Smash Bros
Mew2King41
Other Games
ceh9446
C9.Mang0294
XaKoH 168
SortOf98
Pyrionflax96
Trikslyr23
Organizations
Other Games
gamesdonequick461
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• OhrlRock 29
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1575
• Jankos349
• HappyZerGling122
Upcoming Events
LiuLi Cup
2h 53m
OSC
10h 53m
RSL Revival
1d 1h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d 4h
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
3 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
4 days
[ Show More ]
Online Event
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.