• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:26
CEST 21:26
KST 04:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors4Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament $1,400 SEL Season 3 Ladder Invitational RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
ASL21 General Discussion Why there arent any 256x256 pro maps? BW General Discussion [ASL21] Ro8 Preview Pt2: Progenitors BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2 Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Dawn of War IV Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1187 users

[Q] Mineral Stacking

Forum Index > SC2 General
Post a Reply
NearPerfection
Profile Joined October 2010
232 Posts
December 12 2010 14:00 GMT
#1
As any competitive player already knows, a worker mining from a close mineral will mine faster than a worker mining from a far mineral. Thus players will naturally rally point their worker to the closest minerals possible.

However, there appears to be a technique where its possible to stack 2 probes on a near mineral regardless of whether or not there is an unmined mineral

http://sc2rep.com/replays/(Z)TeriuSfOu_vs_(P)LiquidHuK_metalopolis_sc2rep_com_20101208/3538

When I personally attempt to do this the games Worker AI forces my worker off the mineral i wish it to mine onto an unmined mineral patch.

Does anyone know the technique used to prevent this from happening?, or if its not a "technique" but merely map/mineral location specific.
ltortoise
Profile Joined August 2010
633 Posts
December 12 2010 14:03 GMT
#2
It's just a matter of good timing with your workers.

Grab a worker right after it's returned it's minerals, and put it on the close patch you want. Try to time it so the worker you grabbed goes to the patch just before the worker mining the close patch is about to finish. Spam the mine command until it starts mining (will start right when the worker currently mining finishes).

If you don't spam mine, it will just try to go to another patch, as you describe.

It takes some decent timing to pull it off smoothly.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
December 12 2010 14:03 GMT
#3
--- Nuked ---
Denis Lachance
Profile Joined June 2010
Canada162 Posts
December 12 2010 14:13 GMT
#4
It's something that can happen at random too, if your drone pops and arrives at the mineral patch precisely at the time where the other drone finishes mining, it will keep mining from there in sync.

off topic: I love your sig Inori
Eppur si muove
arthur
Profile Joined April 2009
United Kingdom488 Posts
December 12 2010 14:19 GMT
#5
On December 12 2010 23:03 Inori wrote:
Huk spams rclick on mineral patch with each worker until it starts mining, afaik


This is how psy does it too, you can see on some of his videos...

What I do is just rally my SCV to any mineral patch, where I know it will stack for sure, without running around the place, and if it happens to be a near patch even better.
youtube.com/f1337
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-12-12 14:26:40
December 12 2010 14:25 GMT
#6
everyone in the tl house use afaik.i thought about this in early beta but didnt start use it until recently my 15hatch can start about 3-5 seconds quicker with this from personal feel xd
Progamerpls no copy pasterino
vega12
Profile Joined April 2010
Japan73 Posts
December 12 2010 14:26 GMT
#7
Watching Jinro's games in the GSL you could see this in action very well. He would have the 4 closest mineral patches supporting exactly 8 workers at maximum efficiency every game I saw in the semi's. When I play, I just do my normal 3/3 split, and then the workers that end up going to slightly further patches soon desync from the other workers enough to through them on one of the closer patches without interrupting mining. Just make sure, like others have said, that you spam mine until the currently mining worker finishes.
Hydrogen is a light odorless gas, which, given enough time, turns into people.
stanik
Profile Blog Joined June 2010
Canada213 Posts
December 12 2010 14:32 GMT
#8
Below is some work I did earlier and think it relates to this thread.

[image loading]
+ Show Spoiler +
These tests were preformed with Terran on Lost Temple in YABOT at the 6 o'clock natural. The 'minutes' referred to are Game Minutes as observed through watching a replay.

This spot was selected by the seemingly large discrepancy between patches 3 4 5.

[image loading]

What does this tell us?

The Minerals per minute from from the first workers can vary from at least 38-45.
The maximum minerals per minute from each patch is ~105.
Worker 2 is equally efficient as worker 1, while worker 3 can vary between 30% and 75% efficiency.

What can I do with this?

Be diligent at the start of the game to ensure that you have 2 workers on each patch before any patches get saturated with 3 workers. The auto mine is smart but occasionally it will hit a harmonic in which patches will get 3 workers while others still only have 1.

In an ideal situation (from this example) you would want 2 workers on patch 4 before having any workers on patch 6. Although the auto mine will usually kick in and say "I see an empty patch! Let me go there instead".
Herculix
Profile Joined May 2010
United States946 Posts
Last Edited: 2010-12-12 14:38:57
December 12 2010 14:37 GMT
#9
doesn't even really take good timing, just spam click the mineral line until the first miner is done. why would you do this though? you'll get to a point where you're only mining from half a base and it doesn't really increase your mine rate while it's in effect. and as far as i've observed from the games in which people do it, there is no increase in mining efficiency whether you have 8 workers on 8 patches or 4 or 6 or anything. obviously you don't want 3 to a patch if you can have 2 because the 3rd worker gets delayed, but this is something different. i'd argue that unless there's proof of increased mining efficiency that you just lose minerals any time you try to line up the workers and miss perfect timing. in other words you're hurting yourself by trying to be unnecessarily fancy
ltortoise
Profile Joined August 2010
633 Posts
December 12 2010 14:41 GMT
#10
On December 12 2010 23:37 Herculix wrote:
doesn't even really take good timing, just spam click the mineral line until the first miner is done.


I disagree. If you do it sloppily, you might lose a trip or two worth of minerals, making it take quite a bit of time for it to pay off. The whole point is to accelerate your build. If you try to do tricks like this and you waste mining time, you are defeating the purpose.

On December 12 2010 23:37 Herculix wrote:

why would you do this though? you'll get to a point where you're only mining from half a base and it doesn't really increase your mine rate while it's in effect.


It does increase your mining rate. Emphasizing the close mineral patches is more efficient and definitely gets you more minerals, faster.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#50
RotterdaM903
TKL 403
IndyStarCraft 216
SteadfastSC181
BRAT_OK 163
ZombieGrub83
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 903
TKL 403
IndyStarCraft 216
SteadfastSC 181
BRAT_OK 163
UpATreeSC 132
ZombieGrub83
StarCraft: Brood War
Calm 3727
Britney 2043
Mini 533
ggaemo 275
Dewaltoss 124
Hm[arnc] 24
IntoTheRainbow 14
Dota 2
Gorgc5802
monkeys_forever412
Counter-Strike
pashabiceps1311
Super Smash Bros
Mew2King83
Heroes of the Storm
Liquid`Hasu289
Other Games
Grubby3375
Liquid`RaSZi1287
FrodaN1188
Beastyqt1064
B2W.Neo1055
qojqva759
ceh9682
C9.Mang0260
shahzam200
KnowMe136
ArmadaUGS135
Hui .79
Trikslyr64
MindelVK12
Organizations
Other Games
BasetradeTV385
Dota 2
PGL Dota 2 - Main Stream47
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 81
• Adnapsc2 7
• Reevou 6
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 32
• 80smullet 22
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• imaqtpie1796
• Jankos1619
• TFBlade1065
Other Games
• Shiphtur304
Upcoming Events
Replay Cast
4h 34m
Sparkling Tuna Cup
14h 34m
Afreeca Starleague
14h 34m
Snow vs Flash
WardiTV Invitational
15h 34m
SHIN vs Nicoract
Solar vs Nice
GSL
1d 14h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
2 days
Replay Cast
3 days
Escore
3 days
[ Show More ]
The PondCast
3 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
4 days
Replay Cast
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.