• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:33
CET 08:33
KST 16:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Zerg is losing its identity in StarCraft 2 Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2195 users

[Q] Mineral Stacking

Forum Index > SC2 General
Post a Reply
NearPerfection
Profile Joined October 2010
232 Posts
December 12 2010 14:00 GMT
#1
As any competitive player already knows, a worker mining from a close mineral will mine faster than a worker mining from a far mineral. Thus players will naturally rally point their worker to the closest minerals possible.

However, there appears to be a technique where its possible to stack 2 probes on a near mineral regardless of whether or not there is an unmined mineral

http://sc2rep.com/replays/(Z)TeriuSfOu_vs_(P)LiquidHuK_metalopolis_sc2rep_com_20101208/3538

When I personally attempt to do this the games Worker AI forces my worker off the mineral i wish it to mine onto an unmined mineral patch.

Does anyone know the technique used to prevent this from happening?, or if its not a "technique" but merely map/mineral location specific.
ltortoise
Profile Joined August 2010
633 Posts
December 12 2010 14:03 GMT
#2
It's just a matter of good timing with your workers.

Grab a worker right after it's returned it's minerals, and put it on the close patch you want. Try to time it so the worker you grabbed goes to the patch just before the worker mining the close patch is about to finish. Spam the mine command until it starts mining (will start right when the worker currently mining finishes).

If you don't spam mine, it will just try to go to another patch, as you describe.

It takes some decent timing to pull it off smoothly.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
December 12 2010 14:03 GMT
#3
--- Nuked ---
Denis Lachance
Profile Joined June 2010
Canada162 Posts
December 12 2010 14:13 GMT
#4
It's something that can happen at random too, if your drone pops and arrives at the mineral patch precisely at the time where the other drone finishes mining, it will keep mining from there in sync.

off topic: I love your sig Inori
Eppur si muove
arthur
Profile Joined April 2009
United Kingdom488 Posts
December 12 2010 14:19 GMT
#5
On December 12 2010 23:03 Inori wrote:
Huk spams rclick on mineral patch with each worker until it starts mining, afaik


This is how psy does it too, you can see on some of his videos...

What I do is just rally my SCV to any mineral patch, where I know it will stack for sure, without running around the place, and if it happens to be a near patch even better.
youtube.com/f1337
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-12-12 14:26:40
December 12 2010 14:25 GMT
#6
everyone in the tl house use afaik.i thought about this in early beta but didnt start use it until recently my 15hatch can start about 3-5 seconds quicker with this from personal feel xd
Progamerpls no copy pasterino
vega12
Profile Joined April 2010
Japan73 Posts
December 12 2010 14:26 GMT
#7
Watching Jinro's games in the GSL you could see this in action very well. He would have the 4 closest mineral patches supporting exactly 8 workers at maximum efficiency every game I saw in the semi's. When I play, I just do my normal 3/3 split, and then the workers that end up going to slightly further patches soon desync from the other workers enough to through them on one of the closer patches without interrupting mining. Just make sure, like others have said, that you spam mine until the currently mining worker finishes.
Hydrogen is a light odorless gas, which, given enough time, turns into people.
stanik
Profile Blog Joined June 2010
Canada213 Posts
December 12 2010 14:32 GMT
#8
Below is some work I did earlier and think it relates to this thread.

[image loading]
+ Show Spoiler +
These tests were preformed with Terran on Lost Temple in YABOT at the 6 o'clock natural. The 'minutes' referred to are Game Minutes as observed through watching a replay.

This spot was selected by the seemingly large discrepancy between patches 3 4 5.

[image loading]

What does this tell us?

The Minerals per minute from from the first workers can vary from at least 38-45.
The maximum minerals per minute from each patch is ~105.
Worker 2 is equally efficient as worker 1, while worker 3 can vary between 30% and 75% efficiency.

What can I do with this?

Be diligent at the start of the game to ensure that you have 2 workers on each patch before any patches get saturated with 3 workers. The auto mine is smart but occasionally it will hit a harmonic in which patches will get 3 workers while others still only have 1.

In an ideal situation (from this example) you would want 2 workers on patch 4 before having any workers on patch 6. Although the auto mine will usually kick in and say "I see an empty patch! Let me go there instead".
Herculix
Profile Joined May 2010
United States946 Posts
Last Edited: 2010-12-12 14:38:57
December 12 2010 14:37 GMT
#9
doesn't even really take good timing, just spam click the mineral line until the first miner is done. why would you do this though? you'll get to a point where you're only mining from half a base and it doesn't really increase your mine rate while it's in effect. and as far as i've observed from the games in which people do it, there is no increase in mining efficiency whether you have 8 workers on 8 patches or 4 or 6 or anything. obviously you don't want 3 to a patch if you can have 2 because the 3rd worker gets delayed, but this is something different. i'd argue that unless there's proof of increased mining efficiency that you just lose minerals any time you try to line up the workers and miss perfect timing. in other words you're hurting yourself by trying to be unnecessarily fancy
ltortoise
Profile Joined August 2010
633 Posts
December 12 2010 14:41 GMT
#10
On December 12 2010 23:37 Herculix wrote:
doesn't even really take good timing, just spam click the mineral line until the first miner is done.


I disagree. If you do it sloppily, you might lose a trip or two worth of minerals, making it take quite a bit of time for it to pay off. The whole point is to accelerate your build. If you try to do tricks like this and you waste mining time, you are defeating the purpose.

On December 12 2010 23:37 Herculix wrote:

why would you do this though? you'll get to a point where you're only mining from half a base and it doesn't really increase your mine rate while it's in effect.


It does increase your mining rate. Emphasizing the close mineral patches is more efficient and definitely gets you more minerals, faster.
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:30
Best Games of SC
Serral vs Clem
Solar vs Cure
Serral vs Clem
Reynor vs GuMiho
herO vs Cure
LiquipediaDiscussion
OSC
19:00
Masters Cup #150: Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2192
Killer 641
Larva 503
Leta 304
EffOrt 132
Sharp 47
yabsab 46
Shinee 34
Bale 11
Dota 2
monkeys_forever545
XaKoH 489
NeuroSwarm175
League of Legends
JimRising 621
Reynor23
Other Games
summit1g14628
fl0m822
WinterStarcraft446
Fuzer 237
Dewaltoss11
Organizations
Dota 2
PGL Dota 2 - Main Stream609
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH168
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt543
Other Games
• Scarra1133
Upcoming Events
Sparkling Tuna Cup
2h 27m
RSL Revival
2h 27m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4h 27m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
4h 27m
BSL 21
12h 27m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
12h 27m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
15h 27m
Wardi Open
1d 4h
Monday Night Weeklies
1d 9h
WardiTV Korean Royale
2 days
[ Show More ]
BSL: GosuLeague
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
BSL: GosuLeague
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.