• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:00
CEST 01:00
KST 08:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Syncronization issues and can't find games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Why Protoss Struggles on ASL (Ft. Shuttle, Tulbo) ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5681 users

[MLG Dallas] American vs. Korean eSports Events - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 Next All
Logo
Profile Blog Joined April 2010
United States7542 Posts
November 11 2010 06:24 GMT
#21
Great post; I hope the adjust the stage around for 2011. I wonder if it's like it is at all because of Halo. Is the Halo stage setup the same way? If so do you think it's intentionally done differently due to being primarily a team and console game?
Logo
mOnion
Profile Blog Joined August 2009
United States5660 Posts
November 11 2010 06:26 GMT
#22
i'm sure their budget will go way up after seeing the static vs actual revenues, hopefully we'll see a lot bigger of a setup when I'm on the big stage ^_^
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
November 11 2010 06:34 GMT
#23
Excellent post, and clear, concise explanation of not just what the problem is but why it's a problem.

Hopefully MLG will be able to reorganize for the 2011 season!
. . . nevermore
aksfjh
Profile Joined November 2010
United States4853 Posts
November 11 2010 06:42 GMT
#24
On some level, I agree with you 100%. SC2 has some excellent commentary and casting makes some boring matches worth watching. The Korean/Blizzcon setup is very professional and brings focus to the match.

On the other hand, I believe the MLG setup is excellent in letting the players and spectators feel like they're both part of the event equally. At the end of the match, the competitors and casters don't walk off the side of the stage, as if they're avoiding the fans. The setup feels much more personal.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
November 11 2010 06:51 GMT
#25
On November 11 2010 15:42 aksfjh wrote:
On some level, I agree with you 100%. SC2 has some excellent commentary and casting makes some boring matches worth watching. The Korean/Blizzcon setup is very professional and brings focus to the match.

On the other hand, I believe the MLG setup is excellent in letting the players and spectators feel like they're both part of the event equally. At the end of the match, the competitors and casters don't walk off the side of the stage, as if they're avoiding the fans. The setup feels much more personal.


I feel the same way as you. Also, I know some of the players liked that the way the player area was settup they didn't have to look into an audience while playing. Makes it easier to concentrate on the game which I think is good.
#1 Kwanro Fan
PH
Profile Blog Joined June 2008
United States6173 Posts
November 11 2010 06:51 GMT
#26
I actually like the way the players were set up at MLG. It's kind of bad when players can be tipped off to audience cheering and whatnot.
Hello
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
Last Edited: 2010-11-11 07:28:09
November 11 2010 07:24 GMT
#27
Great post, could be very valuable input to any competition organizer!

Apart from that, I have to say that there are definite pros and cons to both setups.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
pinke
Profile Blog Joined October 2010
United States56 Posts
November 11 2010 07:32 GMT
#28
Was anyone at IEM at ComicCon? I really liked the set up they had going there. It was the screen, a space in the middle and competitors on either side with extra monitors in front of their computers showing what they saw on their screen and the big screen showed the caster's screen. The caster's were off to the side, you couldn't really see them. It would've been cooler if the casters were in the space in the middle maybe. I really like being able to see the competitors and the casters though. Especially with someone as animated as Day9, it's fun to watch him.
but then I think that rain is wet, so who am I to judge?
Peanutsc
Profile Blog Joined August 2008
United States308 Posts
November 11 2010 07:37 GMT
#29
On November 11 2010 15:24 Logo wrote:
Great post; I hope the adjust the stage around for 2011. I wonder if it's like it is at all because of Halo. Is the Halo stage setup the same way? If so do you think it's intentionally done differently due to being primarily a team and console game?


I didn't actually check out the Halo tournament at all. Did anybody else see it?

About the pros for players in the MLG tournament - I agree that the MLG setup brings players and spectators closer together, but there is a definite cost in terms of spectator-commentary engagement. I'd personally rather hang out with the players between games or before/after the day's events, but different strokes for different folks.

I personally don't think the player booths add all that much to the experience. It's nice to see who's actually playing, but it's not as if you get any extra game insight from watching them look at a monitor through a glass pane.

There's definitely room for innovation in SC venue layout - these two examples are only two of many possible setups. Perhaps sometime we'll find a happy medium where players and spectators can feel closer together without sacrificing salience of commentary.
"You only get one life on this earth, Tasteless, and if you're not spending the majority of it playing StarCraft, I would argue that it might be wasted." "I couldn't agree more, Artosis."
SpartanFrog
Profile Joined September 2010
United States22 Posts
November 11 2010 07:48 GMT
#30
Note: I really like the Blizzcon/Korean way better

I think though that Korean way really hinges off having the sound proof booths though as we have seen with in korea that is it possible to cheat or accidently hear the crowd while mlg works somewhat the other way. Yea the crowd is respectfully but stupid things happen that can't be controlled.

We don't know what MLG has prepared for '11. Can they afford booths? Do they want booths? We have heard that they will kinda be a main stage in '11 but what also does that entail? Will we see their whole mlg.tv expanded for us?

The result is that audience members are less likely to give the commentary their full attention and instead dissolve into personal commentary and theorycrafting with their neighbors, which can interfere with the experience of the people who want to just listen to the professional commentary. At BlizzCon, the audience tended to be silent along the lines of an audience at a theatrical play as opposed to a professional sporting event, and it seems to me that this was a direct effect of the commentators' proximity to the audience.
This quote really interests me. I don't think it distracts at all. When your at a baseball game you don't really have a commentator unless you bring a small radio along or maybe have a luxury seat w/ a TV. Why can't people talk amongst themselves and listen I know I can. Also maybe you were at Blizzcon but it seems more to me and to some extend during GSL(during non-finals/season1 opener) that the mics aren't picking up the crowd as good? MLG wasn't much better or better at all but from everyone is saying that MLG was having huge crowds watching being so far away may have to do with that.

Conclusion: Lets let MLG show what they kinda want to do first and then hopefully they let us somewhat tweak it so new can join in and old will have a great time.
Peanutsc
Profile Blog Joined August 2008
United States308 Posts
November 11 2010 17:59 GMT
#31
On November 11 2010 16:48 Grevious wrote:
Note: I really like the Blizzcon/Korean way better

I think though that Korean way really hinges off having the sound proof booths though as we have seen with in korea that is it possible to cheat or accidently hear the crowd while mlg works somewhat the other way. Yea the crowd is respectfully but stupid things happen that can't be controlled.

We don't know what MLG has prepared for '11. Can they afford booths? Do they want booths? We have heard that they will kinda be a main stage in '11 but what also does that entail? Will we see their whole mlg.tv expanded for us?

Show nested quote +
The result is that audience members are less likely to give the commentary their full attention and instead dissolve into personal commentary and theorycrafting with their neighbors, which can interfere with the experience of the people who want to just listen to the professional commentary. At BlizzCon, the audience tended to be silent along the lines of an audience at a theatrical play as opposed to a professional sporting event, and it seems to me that this was a direct effect of the commentators' proximity to the audience.
This quote really interests me. I don't think it distracts at all. When your at a baseball game you don't really have a commentator unless you bring a small radio along or maybe have a luxury seat w/ a TV. Why can't people talk amongst themselves and listen I know I can. Also maybe you were at Blizzcon but it seems more to me and to some extend during GSL(during non-finals/season1 opener) that the mics aren't picking up the crowd as good? MLG wasn't much better or better at all but from everyone is saying that MLG was having huge crowds watching being so far away may have to do with that.

Conclusion: Lets let MLG show what they kinda want to do first and then hopefully they let us somewhat tweak it so new can join in and old will have a great time.


You're lucky to be able to talk and listen at the same time! Basically, the theory is that many people (myself included) can't talk and listen to the SC commentators at the same time because they often speak very quickly (due to SC's fast pace, color commentary, etc.). I personally get a lot more out of the audience experience when I can hear the commentary clearly, which was not always the case at MLG - there were several times when the audience yelled to the staff to turn up the speakers since we couldn't hear them well.

I'm not sure about the mics at MLG picking up the audience, but it would make sense to me that if the commentators were closer to the audience, it might be easier to have an integrated mic system that picks up their reactions more efficiently than if they're far away.
"You only get one life on this earth, Tasteless, and if you're not spending the majority of it playing StarCraft, I would argue that it might be wasted." "I couldn't agree more, Artosis."
Slasher
Profile Joined September 2007
United States1095 Posts
November 11 2010 18:10 GMT
#32
In general, GSL, WCG and BlizzCon's setups are nearly identical, with ESL following suit except they dont have soundproof booths. Out of all of these leagues/events, MLG is the only one to have an open entry/bracket tournament that isn't invites or qualifiers. GSL is too, but the broadcasting is stretched out over a month, not 3 days.

MLG's setup will be way different in 2011 than it was in 2010, more likely closer to the Halo stage, which is very similar to the previously mentioned leagues' setups for Starcraft.
trancey
Profile Blog Joined February 2010
United States430 Posts
Last Edited: 2010-11-11 18:43:46
November 11 2010 18:42 GMT
#33
On November 11 2010 15:24 Logo wrote:
Great post; I hope the adjust the stage around for 2011. I wonder if it's like it is at all because of Halo. Is the Halo stage setup the same way? If so do you think it's intentionally done differently due to being primarily a team and console game?


MLG has been doing Halo events for almost a decade now (52 halo events total thus far), it's been their cash cow and they always manage to fill a 256 team bracket~ (most of the time even more teams) which includes 4 players per team minimum, the pro player line-ups, coaches, alternates, sponsors and console related booths, etc... More to the point, the Halo Franchise is to MLG as StarCraft 1 is to Korean eSports if I were to make it an easy analogy. (In actuality, Halo as an competitive video game probably has the 2nd biggest competitive market to StarCraft).

So basically expect SC2 to be given similar respect as Halo event has received at future events.
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
November 11 2010 18:54 GMT
#34
I hope to be pleasantly surprised by a Korean style Presentation in MLG 2011 =)
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
November 11 2010 19:14 GMT
#35
GSL is a bit different to the other korean setups because there are 4 booths so the next players can warmup before their games and the operation runs a bit smoother. I think that a 4 booth setup would be the best for an event like MLG where many games have to be played at the same time and there is a demand for constant streaming of games.

The bad part about mlg are those pathetic curtains they have for the booth. They are not gonna stop any sound.
Peanutsc
Profile Blog Joined August 2008
United States308 Posts
November 11 2010 19:51 GMT
#36
On November 12 2010 03:10 Slasher wrote:
In general, GSL, WCG and BlizzCon's setups are nearly identical, with ESL following suit except they dont have soundproof booths. Out of all of these leagues/events, MLG is the only one to have an open entry/bracket tournament that isn't invites or qualifiers. GSL is too, but the broadcasting is stretched out over a month, not 3 days.

MLG's setup will be way different in 2011 than it was in 2010, more likely closer to the Halo stage, which is very similar to the previously mentioned leagues' setups for Starcraft.


Thanks for the update, Slasher. I'm looking forward to seeing what MLG has in store for us next year.

I've been to several WCG events, but they've all been in the US, so I figured I didn't have a representative enough experience to include them in my article (actually, TorcH told me this).
"You only get one life on this earth, Tasteless, and if you're not spending the majority of it playing StarCraft, I would argue that it might be wasted." "I couldn't agree more, Artosis."
PackofHighly
Profile Blog Joined August 2010
United States153 Posts
November 11 2010 21:38 GMT
#37
Next year THIS should be SC2

[image loading]
THIS was your PLAN?
okuraku
Profile Blog Joined July 2010
United States210 Posts
November 11 2010 22:09 GMT
#38
The MLG Halo setup still had the commentators behind/above the audience though right? I hope they don't use that setup, as I agree with what I believe is Peanut's main point here: The commentators should be directly in front of the audience.
http://twitch.tv/okuraku | Member of Team Legacy: http://www.teamliquid.net/forum/viewmessage.php?topic_id=148872
Morpheis
Profile Joined October 2010
United States3 Posts
November 11 2010 22:38 GMT
#39
I have to agree with your assessment, the Korean/Blizzcon setup is much more engaging. I really enjoyed SC2 at Blizzcon this year and having the three commentors center stage created a great synergy with the audience that really elevated the event. It's essentially the difference between watching a replay of a game on your computer versus watching the same replay professionally commented in a video, even though it the exact same match there is a world of difference.
yoplate
Profile Joined August 2010
United States332 Posts
November 11 2010 23:15 GMT
#40
Well said. Although I think MLG continues their style because of budget issues. I hope future MLG events can get inspiration from the korean tourneys.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 60
StarCraft: Brood War
Artosis 471
MaD[AoV]22
Dota 2
monkeys_forever241
NeuroSwarm140
League of Legends
Doublelift4274
Super Smash Bros
hungrybox1058
AZ_Axe161
Mew2King142
Heroes of the Storm
Grubby3491
Other Games
summit1g7583
shahzam553
C9.Mang0350
ToD190
XaKoH 154
Livibee139
ZombieGrub82
Liquid`TLO48
ViBE32
Organizations
Other Games
gamesdonequick1891
BasetradeTV31
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 67
• RyuSc2 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21943
Other Games
• imaqtpie786
• Shiphtur150
Upcoming Events
Replay Cast
1h 1m
IntoTheTV X SOOP
12h 1m
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
OSC
23h 1m
Replay Cast
1d 1h
IntoTheTV X SOOP
1d 12h
Replay Cast
2 days
GSL
2 days
Replay Cast
3 days
GSL
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
[ Show More ]
Replay Cast
4 days
Afreeca Starleague
4 days
Shine vs Rush
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs EffOrt
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.