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Stacked Viking TvT, a way to nullify their stack

Forum Index > SC2 General
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TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 26 2010 10:26 GMT
#1
So, many of us saw the usage of patrol stacked vikings in TvT that enabled boxer to snipe off some incoming units in his RO64 match. What many might not have seen is something that was shown in mvp's match against SoundWerra (I dont know if he did it intentionally, but its where I first noticed it).

What is this thing? A way to dodge missiles from vikings. This can be used in the early game to conserve as much energy as you possibly can, and can be used against patrol clustered vikings to let your own vikings get in unscathed for the first volley (put the cloaked banshee slightly ahead of the vikings then cloak as it runs in). There may be other uses as well, but this is what I came up with so far.



As it turns out, SC2 has its own share of tricks that are still in that we havent seen yet. This trick with cloak works with any units that use missile attacks, I dont have a list... but marauders and stalkers and other units like that have missile attacks.
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
October 26 2010 10:29 GMT
#2
haha that is actually a good way to prevent any losses of unit for you to get the 1st shot off. normally is i suicide one viking to the overkill.

nice trick tho, i will be sure to have that kept in mind
Mew Mew Pew Pew
Detectable
Profile Joined October 2010
Norway58 Posts
Last Edited: 2010-10-26 10:33:29
October 26 2010 10:32 GMT
#3
This sounds nice, at least in theory, but it's pretty much impossible to know his number of vikings when they are patrolling like that, so if unless you happen to be pretty much equal in vikingcount, I dont see how nullifying the first volley will really help you.
Nonetheless, this is certainly interesting, and has its uses if you know how many vikings he got
"Oh it's easy, just lose your whole fucking base!" -Day[9]
hugman
Profile Joined June 2009
Sweden4644 Posts
October 26 2010 10:34 GMT
#4
Well, if you keep Banshee's infront of your Vikings will the enemy Vikings prioritize your Banshees over Vikings because of proximity? If so you could decloak / cloak to eat up more vollies during a fight.
Detectable
Profile Joined October 2010
Norway58 Posts
October 26 2010 10:39 GMT
#5
I guess. If you are actually able to pull that off, it will be huge. *Logging on Starcraft to find some TvT*
"Oh it's easy, just lose your whole fucking base!" -Day[9]
Daria
Profile Blog Joined August 2010
Australia500 Posts
October 26 2010 10:45 GMT
#6
Interesting find, but I'm sure that if a bunch of mutas came, all those vikings
daria[e]
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
October 26 2010 11:47 GMT
#7
On October 26 2010 19:45 LyRa wrote:
Interesting find, but I'm sure that if a bunch of mutas came, all those vikings


Title says TvT?
MorroW
Profile Joined August 2008
Sweden3522 Posts
October 26 2010 11:52 GMT
#8
not new :p also most tvt players have a raven in their mix on top of that u almost never see more than 5 stacked vikings because u dont want to overkill in case opponents viking comes in for a battle
Progamerpls no copy pasterino
Detectable
Profile Joined October 2010
Norway58 Posts
Last Edited: 2010-10-26 12:07:06
October 26 2010 12:05 GMT
#9
On October 26 2010 20:52 MorroW wrote:
not new :p also most tvt players have a raven in their mix on top of that u almost never see more than 5 stacked vikings because u dont want to overkill in case opponents viking comes in for a battle


How is the Raven detection range compared to the 9 range on the Vikings? I assume keeping the Raven in front of the Vikings will be a terrible idea in most cases. Although the PDD will prevent the enemy Vikings from sniping your own patrolling Vikings, the banshee can still cloak, basically just making sure the PDD will even out the battle, instead of giving an advantage
"Oh it's easy, just lose your whole fucking base!" -Day[9]
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 26 2010 12:19 GMT
#10
A couple of Thors would have fun with those Vikings.
whatsgrackalackin420
Levi
Profile Joined April 2010
Germany45 Posts
October 26 2010 13:22 GMT
#11
it´s a mechanic that was fixed in one of the patches .... first it was the case that marouder missiles hit an other unit if the targeted unit was load in a medivac, than they fixed it that the missile hits nothing .. its the same case with cloak .. the units vanish and there is no target anymore

but interesting thing^^
Protoss_Carrier
Profile Joined September 2010
414 Posts
October 26 2010 13:27 GMT
#12
hmm, very interesting!
Carrier has arrived.
Perscienter
Profile Joined June 2010
957 Posts
October 26 2010 13:28 GMT
#13
Good to know. Thanks.
lowercase
Profile Joined September 2010
Canada1047 Posts
October 26 2010 13:30 GMT
#14
On October 26 2010 21:05 Detectable wrote:
Show nested quote +
On October 26 2010 20:52 MorroW wrote:
not new :p also most tvt players have a raven in their mix on top of that u almost never see more than 5 stacked vikings because u dont want to overkill in case opponents viking comes in for a battle


How is the Raven detection range compared to the 9 range on the Vikings? I assume keeping the Raven in front of the Vikings will be a terrible idea in most cases. Although the PDD will prevent the enemy Vikings from sniping your own patrolling Vikings, the banshee can still cloak, basically just making sure the PDD will even out the battle, instead of giving an advantage

Vikings devour PDD energy, it takes two shots of the laser to stop each salvo (of two missiles) from each viking.
That is not dead which can eternal lie...
Kinky
Profile Blog Joined September 2008
United States4126 Posts
October 26 2010 13:42 GMT
#15
I realized this while watching the gsl games last season and just thought it was a freak incident, thanks for confirming it.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-10-26 13:45:58
October 26 2010 13:45 GMT
#16
The bigger question is whether or not something like this should be allowed to stay in the game?
You have to look at it objectively for all it's uses and abuses. Could a perfectly executed cloak/decloak/cloak potentially absorb all damage?

I think the use of this is mostly just lucky and would only work on a player who doesn't know about it. Once players are aware of it, I don't see it being very useful at all really.

I think this should be patched. would love to hear counter arguments though, because i'm too tired to think up any of my own atm.

PS- does the glitch work when u have detection?
..and then I would, ya know, check em'. (Aka SpoR)
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
October 26 2010 13:50 GMT
#17
Sounds comparable to lift/drop tricks, so I hope this stays.
My strategy is to fork people.
Xahhk
Profile Joined April 2010
Canada540 Posts
October 26 2010 13:56 GMT
#18
I think it adds some twitch gaming sense, the missles fired from vikings are not exactly slow. It also adds an opportunity cost to leaving vikings in a stacked patrol ball.
Gwypaas
Profile Joined July 2010
Sweden41 Posts
October 26 2010 14:12 GMT
#19
Not surprising since Wc3 has exactly the same mechanic. Would be interesting if anyone could get anything useful out of it though.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
October 26 2010 14:16 GMT
#20
Wouldn't this not work if they had detection nearby? So why not just fly your banshee in cloaked rather than cloaking at the last second?
Strelok
Profile Joined January 2006
Ukraine320 Posts
October 26 2010 14:18 GMT
#21
wow very funny thing =)
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
October 26 2010 15:00 GMT
#22
On October 26 2010 23:16 AcrossFiveJulys wrote:
Wouldn't this not work if they had detection nearby? So why not just fly your banshee in cloaked rather than cloaking at the last second?


Because then the banshee won't be targeted for the first volley. Basically this way you absorb the first volley by cloaking the banshee once the missiles have been shot, making them miss. As long as you send your vikings in immediately after you should have an advantage in the ensuing battle because the opponent's viking's attacks will be on cooldown.
u gotta sk8
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
October 26 2010 15:07 GMT
#23
This is a neat trick that gives you a small edge in rare situations. I really hope they don't patch this.
rastaban
Profile Blog Joined May 2010
United States2294 Posts
October 26 2010 15:10 GMT
#24
It saved Nada's Banshee. I thought she was dead for sure when the Viking missiles went towards her.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Detectable
Profile Joined October 2010
Norway58 Posts
Last Edited: 2010-10-26 16:27:02
October 26 2010 16:26 GMT
#25
On October 27 2010 00:10 rastaban wrote:
It saved Nada's Banshee. I thought she was dead for sure when the Viking missiles went towards her.


Yeah, I remember Tasteless going uh-oh-uhhh? Now I know why it happened
"Oh it's easy, just lose your whole fucking base!" -Day[9]
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
October 26 2010 16:28 GMT
#26
The use of stacking vikings has made me REALLY excited for some potential HSM usage.
MorroW
Profile Joined August 2008
Sweden3522 Posts
October 26 2010 16:28 GMT
#27
On October 26 2010 22:30 lowercase wrote:
Show nested quote +
On October 26 2010 21:05 Detectable wrote:
On October 26 2010 20:52 MorroW wrote:
not new :p also most tvt players have a raven in their mix on top of that u almost never see more than 5 stacked vikings because u dont want to overkill in case opponents viking comes in for a battle


How is the Raven detection range compared to the 9 range on the Vikings? I assume keeping the Raven in front of the Vikings will be a terrible idea in most cases. Although the PDD will prevent the enemy Vikings from sniping your own patrolling Vikings, the banshee can still cloak, basically just making sure the PDD will even out the battle, instead of giving an advantage

Vikings devour PDD energy, it takes two shots of the laser to stop each salvo (of two missiles) from each viking.

the raven sight is longer/equal than the viking range for sure lol
Progamerpls no copy pasterino
Detectable
Profile Joined October 2010
Norway58 Posts
Last Edited: 2010-10-26 16:34:45
October 26 2010 16:34 GMT
#28
On October 27 2010 01:28 Ndugu wrote:
The use of stacking vikings has made me REALLY excited for some potential HSM usage.


Just pray you do not recieve death threats by mail when the opponent realize what happened.

By the way, I just checked, and the detectionrange for the Raven is in fact 11, so that will render the cloak trick pretty much useless once a raven is out
"Oh it's easy, just lose your whole fucking base!" -Day[9]
Barundar
Profile Joined May 2010
Denmark1582 Posts
October 26 2010 16:44 GMT
#29
Works like in wc3, and its one of the reasons why dota has such a high skill level. Nothing new though.
Bartundar
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-10-26 16:51:09
October 26 2010 16:50 GMT
#30
Another way to fuck a stack up: HSM

edit: saw it was already said, soz, anyway, i want a awesome HSM against tons of stacked viking video
simme123
Profile Blog Joined February 2010
Sweden810 Posts
October 26 2010 16:54 GMT
#31
hmm since it works with cloak does anyone know if it would work for ghosts? or even zergs burrow? with just any projectile that you are able to see marauder attack for instance,
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
October 26 2010 16:54 GMT
#32
cast range on hsm is very low so raven will be dead before casting.
KovuTalli
Profile Joined May 2010
United Kingdom325 Posts
October 26 2010 17:02 GMT
#33
Did you have to post this? I used to use this all the time. Now everyone will know and it'll be fixed.
"Milk tastes like milk" - Raelcun.
Ekko
Profile Joined September 2010
United States72 Posts
October 26 2010 17:11 GMT
#34
Does this work with burrow?
Don't try to jump a cliff in two leaps.
bLuR
Profile Blog Joined June 2010
Canada625 Posts
October 26 2010 17:11 GMT
#35
this is cool but hard to pull off in game.. i always knew cloak stopped incoming attacks but never tried this because its too micro intensive and i might mess up causing me to lose worse
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-10-26 17:13:57
October 26 2010 17:11 GMT
#36
cool trick, but I dont see it being too terribly applicable as you could just use a couple of ravens and several pdds, istead of suiciding a banshee and relying on a small timing window to cloak :/ they arent exactly cheap
One fish, two fish, red fish, blue fish.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
October 26 2010 17:12 GMT
#37
Pretty sure its been known that if you cloak before the attack hits that it doesn't do damage, it's been seen in a ton of tournaments and showmatches and stuff. ie: banshee running away from a scan and just getting out of range while the vikings shots are coming in, or a dt running out of detection/scan range just in time as a marauder shot or banshee shot was coming in.
Follow me: www.twitter.com/zlasher
Paperscraps
Profile Joined March 2010
United States639 Posts
October 26 2010 17:26 GMT
#38
This reminds me of DOTA, how going invisible would disjoint a ranged attack, if you didn't have any detection. Interesting that it is in SC2. Not sure yet on whether it can really be abused or not.
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
Virtue
Profile Joined July 2010
United States318 Posts
October 26 2010 17:29 GMT
#39
Knowing blizzard, they'll take this as a glitch and patch it like Sockfolding.
TurboDreams
Profile Joined April 2009
United States427 Posts
October 26 2010 17:30 GMT
#40
Hopefully Blizzard doesn't see it or else they will patch it. Ive seen alot of the "skillful" glitches taken out to make it as fair as possible. (Neural Parasite while burrowed trick)
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
arthur
Profile Joined April 2009
United Kingdom488 Posts
Last Edited: 2010-10-26 17:48:40
October 26 2010 17:46 GMT
#41
On October 27 2010 02:30 Musiq wrote:
Hopefully Blizzard doesn't see it or else they will patch it. Ive seen alot of the "skillful" glitches taken out to make it as fair as possible. (Neural Parasite while burrowed trick)


Neural parasite was not useful nor did it require skill.


However, the Voidrays 'fazing' as faze called it, that was unbelievably OP but since the VR's have had 2 nerfs since that was patched, maybe they could bring it back?

I love little bugs like this. :-(

Like on league of legends, when Garen first came out he had a bug where his Q would reset his attack timer, allowing you to essentially double attack which naturally got patched.


I got a ton of people to sign a petition, wrote a little article explaining how little things like this increase the skill boundary and seperate the casuals from the competitives and lo and behold a few weeks later garen had his bug back.

And guess what? On the latest patch:

Jax
Empower
# Now resets Jax’s autoattack timer when cast

Nasus
* Siphoning Strike now resets autoattacks

Poppy
* Devastating Blow now resets autoattacks

I wish blizz were more like riot sometimes...

:D
youtube.com/f1337
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
October 26 2010 18:16 GMT
#42
That's really cool Arthur :D

I think Blizzard will focus very much on adding skill-based things like that in future expansions. I think they're really worried about getting a 100% solid base that they have complete control over and understanding of with Wings of Liberty.

Once they have this secure foundation, and know it is as balanced as humanly possible, I imagine little tricks like that will find their way into the game in increasing numbers for all races.
SugarBear
Profile Blog Joined June 2010
United States842 Posts
October 26 2010 19:21 GMT
#43
Seems inefficient. If you are spending 200 gas on cloak anyway, I don't see why not to use this, but if you are not I would spend it on a raven and just use PDD.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
yoplate
Profile Joined August 2010
United States332 Posts
October 26 2010 20:19 GMT
#44
Oh wow. If I managed to pull that off in a real game that would be AMAZING. Very cool find.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 26 2010 20:47 GMT
#45
On October 26 2010 22:45 CharlieMurphy wrote:
The bigger question is whether or not something like this should be allowed to stay in the game?
You have to look at it objectively for all it's uses and abuses. Could a perfectly executed cloak/decloak/cloak potentially absorb all damage?

If someone managed to do that, they deserve it. Because I don't think that's humanly possible, even by korean standards.
bigjenk
Profile Joined September 2010
United States1543 Posts
October 26 2010 21:07 GMT
#46
On October 27 2010 05:47 TedJustice wrote:
Show nested quote +
On October 26 2010 22:45 CharlieMurphy wrote:
The bigger question is whether or not something like this should be allowed to stay in the game?
You have to look at it objectively for all it's uses and abuses. Could a perfectly executed cloak/decloak/cloak potentially absorb all damage?

If someone managed to do that, they deserve it. Because I don't think that's humanly possible, even by korean standards.


It is the same as in wow a rogue vanishing a point blank deathcoil which happens somewhat often.
Ignore my opinions I am bad
Perscienter
Profile Joined June 2010
957 Posts
October 27 2010 12:57 GMT
#47
I tested this with a unit tester map and the same applies also to corruptors, phoenixes and battlecruisers vs banshees and to stalkers and marauders vs ghosts but apparently not to the thor vs banshee or the hellion against the ghost. The thor's aa cannon probably does damage to all units, including cloaked ones due to splash. The same goes for hellions splash and probably for archons, too.

Can someone confirm this?


Now have fun abusing this tactic with your ghosts against hydralisks. ;-)
LeibSaiLeib
Profile Joined October 2010
173 Posts
October 27 2010 13:14 GMT
#48
isnt that video on lan latency? maybe you dont see that on high lvl play becaue of bnet lag?

maybe its example why lan is soooo necesary for high lvl of play
BuzzJuice
Profile Joined April 2010
United States97 Posts
October 27 2010 19:45 GMT
#49
This is very very good trick. PDD as has been said earlier is near useless to large number of vikings because a salvo of missiles require two lasers and getting a PDD (and the Raven) requires such a large investment when you could just have 2 vikings or something of that accord that you need to get either more Ravens and more PDDs or attack early when the viking count is low to really take advantage of the PDD.

The banshee and cloak trick allows Banshee to tank an infinite number of viking hits allowing your smaller fleet to gain the first strike and edge if you can micro. And if the guy is on auto target, you can keep cloaking and not cloaking. This is especially useful in mid-late when your opponent starts getting a critical mass of vikings, and you opened up banshee. At that point when the opponent starts to get lots of vikings up, he won't try to get a raven out immediately, and scans are deadly at this point.

A micro trick that gains a big but specific advantage in a battle given certain specific conditions like no detection. Condemn it or appraise it, when some pro uses this to decide an important battle, we will all cheer.
Macro and Micro - the only M&M you need to know
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