On September 25 2010 18:35 Tef wrote:
They should balance the game around Python, it was the most balanced map in BW.![[image loading]](http://www.teamliquid.net/staff/Carnac/mappics/python.jpg)
They should balance the game around Python, it was the most balanced map in BW.
![[image loading]](http://www.teamliquid.net/staff/Carnac/mappics/python.jpg)
reapers
Forum Index > SC2 General |
DarkspearTribe
568 Posts
On September 25 2010 18:35 Tef wrote: They should balance the game around Python, it was the most balanced map in BW. ![]() reapers | ||
Tef
Sweden443 Posts
On September 25 2010 18:36 DarkspearTribe wrote: reapers Yeah, I guess they would have to make some water in between the islands, but it's the openess that I miss. | ||
terrOne
Italy172 Posts
From liquipedia: The map layout of Python is similar to the previously popular map, Lost Temple, but is known to fix various imbalances. Statistically, the map favors Terran. Python has become the default 1v1 map on Battle.net and is easily the most popular map on iCCup to the point that many people complain about it being overplayed http://www.teamliquid.net/tlpd/korean/maps/147_Python_1.3 Do some research before saying bullshit. | ||
illumination
Korea (South)248 Posts
On September 25 2010 18:32 DarkspearTribe wrote: Show nested quote + On September 25 2010 18:19 illumination wrote: You know you guys keep bitching about blizzard and the maps but you never doing anything about it. There are a ton of high quality ICCUP maps out there and no1 plays them. Instead your playing the Blizzard maps which only makes the problem worse. If everyone here would just play the iccup maps (which are more balanced and definitely more fun) then Blizzard would be doing something. If i were Blizzard i wouldn't be following some whines on the internet, i would be watching to see what works, and since these maps are largely unplayed they can't justify using them. Problems: a) hard to find games on those games b) no matchmaking c) those maps are standard in tournaments so pros must practice on them The problem can be fixed in any of the spots. If pros play them then players will want to see the games, caster can get players interested in these maps but if the maps get played by ordinary players like us then it raises on the custom games list. Lost temple is like the third most popular map and these maps outclass LT easily. This what makes your posts simple whining cuz your not playing them. If you would wait in the lobby for a iccup game while you browse the forums like i do then you would actually be improving things instead of making your useless post. | ||
Rodiel
France573 Posts
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CONFIG
Romania99 Posts
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Numy
South Africa35471 Posts
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GoDannY
Germany442 Posts
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Grond
599 Posts
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Arco
United States2090 Posts
They shoulda copied Fighting Spirit. | ||
Lobotomist
United States1541 Posts
Edit: Python is pretty solid as far as a balance standard goes. "Statistically" it's Terran favored, but "statistically" it's nothing compared to Kulas or somesuch. | ||
Perscienter
957 Posts
1. Sufficient data about the 3 matchups being published. 2. A means to reform the ladder map pool. How are we supposed to do that? Do we have to found a software company first, become successful at that and invest our capital to write sophisticated data-mining software? Lack of map stats is one of the biggest issue. Only Blizzard can pull it off. Most games are played on the ladder. e: I also prefered Fighting Spirit and Tau Cross. | ||
junkacc
99 Posts
This whole 3D business is all hype anyway. You don't need 3D in RTS. How often do people take advantage of rotate and zoom. Tasteless and Artosis use it for LOLs occasionally but that's it. It's just there so Blizzard can say: "Hey look! SC2 is in 3D! Give us your money NAO!" Because of hardware limitations we are stuck with small maps and the 200 unit limit. It's not even real 3D. It doesn't accurately portray how line-of-sight would be obscured by cliffs and whatnot. Nor does it take into account obstruction of hitscan (straight line) weapons vs lobbed weapons. They just put the same mechanic as BW... if it's on a cliff you automatically can't see it. Nice you all fell for the marketing gimmick though. I think Dustin Browden would say: "3D is keeeeeewl!!!" . | ||
junkacc
99 Posts
IT'S ALL ABOUT THE HYPE | ||
ArmyOfDix
13 Posts
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Qzy
Denmark1121 Posts
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Half
United States2554 Posts
On September 25 2010 21:34 junkacc wrote: Hardware limitations people, hardware limitations. Can't have maps like that and expect everyone to run it smoothly. This whole 3D business is all hype anyway. You don't need 3D in RTS. How often do people take advantage of rotate and zoom. Tasteless and Artosis use it for LOLs occasionally but that's it. It's just there so Blizzard can say: "Hey look! SC2 is in 3D! Give us your money NAO!" Because of hardware limitations we are stuck with small maps and the 200 unit limit. It's not even real 3D. It doesn't accurately portray how line-of-sight would be obscured by cliffs and whatnot. Nor does it take into account obstruction of hitscan (straight line) weapons vs lobbed weapons. They just put the same mechanic as BW... if it's on a cliff you automatically can't see it. Nice you all fell for the marketing gimmick though. I think Dustin Browden would say: "3D is keeeeeewl!!!" . .... lawl. No your completely wrong lol, and have no idea what your talking about. Note the existence of 2v2, 3v3, and 4v4. | ||
Bagi
Germany6799 Posts
On September 25 2010 21:34 junkacc wrote: Hardware limitations people, hardware limitations. Can't have maps like that and expect everyone to run it smoothly. This whole 3D business is all hype anyway. You don't need 3D in RTS. How often do people take advantage of rotate and zoom. Tasteless and Artosis use it for LOLs occasionally but that's it. It's just there so Blizzard can say: "Hey look! SC2 is in 3D! Give us your money NAO!" Because of hardware limitations we are stuck with small maps and the 200 unit limit. It's not even real 3D. It doesn't accurately portray how line-of-sight would be obscured by cliffs and whatnot. Nor does it take into account obstruction of hitscan (straight line) weapons vs lobbed weapons. They just put the same mechanic as BW... if it's on a cliff you automatically can't see it. Nice you all fell for the marketing gimmick though. I think Dustin Browden would say: "3D is keeeeeewl!!!" . Look at how smart this guy is. We're all so stupid for playing SC2. You got us there. | ||
junkacc
99 Posts
On September 26 2010 01:28 Bagi wrote: Show nested quote + On September 25 2010 21:34 junkacc wrote: Hardware limitations people, hardware limitations. Can't have maps like that and expect everyone to run it smoothly. This whole 3D business is all hype anyway. You don't need 3D in RTS. How often do people take advantage of rotate and zoom. Tasteless and Artosis use it for LOLs occasionally but that's it. It's just there so Blizzard can say: "Hey look! SC2 is in 3D! Give us your money NAO!" Because of hardware limitations we are stuck with small maps and the 200 unit limit. It's not even real 3D. It doesn't accurately portray how line-of-sight would be obscured by cliffs and whatnot. Nor does it take into account obstruction of hitscan (straight line) weapons vs lobbed weapons. They just put the same mechanic as BW... if it's on a cliff you automatically can't see it. Nice you all fell for the marketing gimmick though. I think Dustin Browden would say: "3D is keeeeeewl!!!" . Look at how smart this guy is. We're all so stupid for playing SC2. You got us there. Yeah, enjoy paying 180 bucks for the whole thing. Dustin Browden would say: "Money is keeeeeewl!!!" User was banned for this post. | ||
Rev0lution
United States1805 Posts
One thing they truly suck at is making maps. Just look at the Brood War maps and WC3 maps! I'm getting sick and tired of having a Xel Naga tower and a destructible rock on every single fucking map. Does every map need to have a DESTRUCTIBLE ROCK? What the fuck is wrong with Blizzard? Oh, let's have a Xel Naga Watch tower and a destructible rock on every ladder map. They sure are very original and bring a lot of deep strategy to the game! | ||
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