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New Trick for Spawn Larva - Page 5

Forum Index > SC2 General
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Confuse
Profile Joined October 2009
2238 Posts
September 07 2010 06:30 GMT
#81
Video please :D Although I have an idea of what to do, I want to see it :D Brilliant, hope this catches on as standard!
If we fear what we do not understand, then why is ignorance bliss?
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 07 2010 06:41 GMT
#82
I don't know how to do videos :D but if someone knows how to do the trick and upload videos, please do!
Nilaus
Profile Joined March 2010
Denmark159 Posts
September 07 2010 06:42 GMT
#83
Great find. I have the same problem when playing zerg and will give this a shot.

Ignore all the nay-sayers, of cource it is better to do it manually with perfect timing, but when even the very top zergs can forget it, then it clearly isn't easy to remember it in the heat of battle.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 07 2010 06:43 GMT
#84
... or you could just have good Macro/Multitasking?

I highly doubt someone on the higher skill-levels will be using this trick, although it's of course never bad to find out new stuff like that, so thx anyways. ^^'
https://soundcloud.com/thesamplethief
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
September 07 2010 06:43 GMT
#85
Its kinda useful to do before a battle or when scouting/poking about but you can just group queens and shift click mini map and it does it nearly as easily as it used to be when you could group hatchs & queens together and cast on icons.

My only issue with this technique is for multiple hatcheries and finding nice distances between things that will be uniform for each map and each map location. The side of a hatchery is probably the best thing to move up and down along but I still think minimap clicking while switching between army group and queen to check her energy levels and resetting by throwing tumors is good too.

Will definately test about with this though.

Edit: Tested this a bit and it works but I just don't know where I can find the time to do all these clicks for 1 hatchery let alone 2-3 hatches.

Maybe its good for 1 base play while you attack but even then 2 actions to spawn even in the middle of battle is very little.
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2010-09-07 06:47:51
September 07 2010 06:43 GMT
#86
On September 07 2010 15:24 Beef Noodles wrote:
Yes, it would be. But it doesn't work with patrol. I tried . Would be awesome if you could just make the queen patrol + spawn larva and completely forget she exists

You should be able to cue up attack move orders and it will basically be the same as patrol. So instead of shift+right clicking for a move command you just shift+a+right click and it will cue an attack move.

So if you get harassed your Queen should auto defend and then go back to doing her thing if she lives.
What does it matter how I loose it?
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 07 2010 06:44 GMT
#87
When there is not full creep, this becomes even stronger! You would of course need a new "marker" but with the queen moving soooo slowly off creep, you could have her spawn larva 6,7,8,9 times in the 32 allotted shift commands.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 07 2010 06:46 GMT
#88
Good idea Percutio!
KazeHydra
Profile Blog Joined August 2010
Japan2788 Posts
September 07 2010 06:47 GMT
#89
I think while this is a very useful trick, it's not something that should be relied on 100%, mainly because you will often need your queen for other purposes (creep tumors, defending, blocking ramp early game,etc). If a skilled player can incorporate this into his game, it'll definitely be a big help as spawn larva is the most important thing for a zerg player. Every second later hurts, as opposed to mules or chrono boost which are more forgiving. Even the best player will fail to spawn larva without this trick if a huge micro-intensive battle occurs at the same time.

I think many of the concerns in this thread can be addressed by a player who can wisely choose when to rely on his own memory/skill and when to rely on this trick instead. Experienced players know the exact timings of hellion and banshee harass, for example and would not put their queen(s) on shift move during these windows.
"Because I know this promise that won’t disappear will turn even a cause of tears into strength. You taught me that if I can believe, there is nothing that cannot come true." - Nana Mizuki (Yakusoku) 17:36 ils kaze got me into nana 17:36 ils by his blog
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
Last Edited: 2010-09-07 06:48:12
September 07 2010 06:47 GMT
#90
I wonder if this is doable via patrol, as it would require you to click the whole path thing only once. Then again most likely inject larvae can't be bound in patrol repetition.

Anyway pretty good idea, since early on there isn't as much things to do and it can be used as temporary apm sink to release some apm for later use (for awhile).

Edit:Damn, it was already discussed, where's my glasses.
hdkhang
Profile Joined August 2010
Australia183 Posts
September 07 2010 06:50 GMT
#91
On September 07 2010 14:56 Beef Noodles wrote:
It will not take someone who is good 10 seconds. Let's think of it in terms of APM. It is a total of 30 or 35 clicks (depending if you count "v") per hatch. Jaedong and Flash have an APM of 400+ on AVERAGE. Their apm while doing repetitive tasks (like when Jaedong splits his mutas insanely fast) can shoot up to 800 and beyond. So 800/60 is clicks per second. Thats over 13 clicks a second. It would take him about 2 seconds to do this.


You need to realise that 400APM is not 400 distinct actions per minute all the time, a lot of it can be double clicking to be sure your action is understood.

Splitting mutas as an example does not require you to have them placed in exact positions. Just like stutter step micro doesn't require you to move them to the precise location with your mouse and then telling them to fire again.

That being said, it should not take people 10 seconds with practice, I also am a fan of the thought process that came up with this idea.

Hopefully it can be tested out a bit and fine tuned but I don't share the same enthusiasm as some when they state that "this is huge" for Zerg. IMO if you are forgetting the injections so often, and it is costing you the game, just invest in extra hatcheries later in the game and save your supply.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 07 2010 06:54 GMT
#92
wow....

thats like... wow.

i think u'd have to be pretty gosu to get this right, props to you man.

i really dont think i have the patience to learn this
Khanz
Profile Joined April 2010
France214 Posts
September 07 2010 06:58 GMT
#93
I dont get people flaming OP >.<
This is a great trick that you found there Beef Noodles.
Ofcourse it has its cons but its not finished yet, and i feel like it will be improved fast enough !

You should call it Beefing.
Don't worry, zombies eat brains. You're safe
juw
Profile Joined August 2010
76 Posts
Last Edited: 2010-09-07 07:00:06
September 07 2010 06:59 GMT
#94
This is a great idea and I am sure the pros will pick up on this. As someone mentioned, it really highlight's the stupid micro mechanic that spawn lavae is.
FecalDecal
Profile Joined February 2010
China49 Posts
September 07 2010 07:03 GMT
#95
On September 07 2010 14:19 Go0g3n wrote:
So it's running your queen around the base and compromising your defenses in both ZvZ and TvZ, while not helping at all with multiple queens in mid-late game, or:

1. Remembering a 30 second timer both in the head and with the hands
2. Hotkeying the Queen(s) and steadily checking energy level, while also gaining a bit of apm
3. Hotkeying your hatcheries and following the progress bar
4. Writing a simple mouse/keyboard macro if your apm and senses are that unreliable

I'd go with one of the four...


Very clever idea, but I don't think it's tremendously viable beyond one hatch. The time it would take to set up each Queen would be quickly consumed when you could merely spend 1 second on each queen by monitoring your queen's energy.


I agree with the spirit of these posts.. train yourself to pay attention to your queens, add it to your drones/overlords/units patapong mantra. In the long run it will make you a better player this way, rather than wasting your APM queueing queen dances...

It is hard to pay attention to everything in starcraft, that is a HUGE part of the game. If you only want to have to pay attention to one thing, check out DotA/HoN/LoL. If you want to get better at SC, keep training that multitasking.
Care less about making more mistakes.
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
September 07 2010 07:12 GMT
#96
Upload a replay of this in an actual game if you can.

My biggest problem with doing this is that the injections early game are the most critical and setting up that path seems detrimental as I often have to use my queens for multiple tasks early game. Late game, I never worry too much about larvae as I tend to mineral sink into more hatches anyway. Great and innovative idea though.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 07 2010 07:16 GMT
#97
Yeah I like the idea of setting your 4th or 5th hatches to this for the late game
Dr.Frost
Profile Joined April 2009
United States389 Posts
September 07 2010 07:27 GMT
#98
On September 07 2010 14:16 Beef Noodles wrote:
I agree that the main draw back is the set up. But I feel with lots of practice I can do the set up so quickly that even using the queen for early defense will not be a problem

I agree with all your points. My only question is if it is actually saving you time or costing you more. For example, you said after your practice it takes you about 7 seconds to set up. Well someone with pretty high apm (I would consider myself fairly high about 170-190) I can go to a queen and spawn larva at a hat in less than a second. I can do 4 hats with 4 queens in about 1.5-2.0 seconds of time. So I am curious if every 200 seconds doing the whole set up for 7 or even 5 seconds is worth how long it takes. Anyone wanna do some math?
They are here to right our fall, they have heard someones troubled call???
thesickest1
Profile Joined June 2010
United States25 Posts
September 07 2010 07:30 GMT
#99
Why is it that every-time someone finds a new trick, they run and post it on the forums? I'm not trying to bash anyone here....but.... What happened to keeping tips and tricks to yourself so you have a arsenal of tricks that make have a competitive edge and be a better player than most people
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 07 2010 07:32 GMT
#100
Because I am bad lol
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