Ill have to try it out though to see how I like it
New Trick for Spawn Larva - Page 6
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Perseverance
Japan2800 Posts
Ill have to try it out though to see how I like it | ||
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eth3n
718 Posts
On September 07 2010 16:30 thesickest1 wrote: Why is it that every-time someone finds a new trick, they run and post it on the forums? I'm not trying to bash anyone here....but.... What happened to keeping tips and tricks to yourself so you have a arsenal of tricks that make have a competitive edge and be a better player than most people Because those of us who will never reach the professional level feel happier sharing something with a gracious community then keeping a slight advantage to ourselves in the chance it improves a meaningless win record? Also immortality in the hope that someday a Korean announcer will say"QUEEN NOOODLEEEEE!!!!" | ||
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Beef Noodles
United States937 Posts
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English
United States475 Posts
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Pablols
Chile519 Posts
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nbrnqq
Germany29 Posts
You need perfect execution to pull this off. If you screw up by a fraction you end up losing more than actually gaining anything. Lets say your lap is by some mistake 1ms ahead of your larva inject - you will lose one full cycle if you don't notice it (which you won't cuz you're way to comfy). Or if you're just bad and your lap is longer than a full cycle you will not gain full potential of larva inject. And the other thing already mentioned countless times: 10 seconds is a big deal earlygame. Miss that Probe sneaking in ur base? Oh lol you dead cuz u missed the cannonrush ![]() | ||
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TheGrimace
United States929 Posts
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Bwenjarin Raffrack
United States322 Posts
On September 07 2010 15:58 Khanz wrote: I dont get people flaming OP >.< This is a great trick that you found there Beef Noodles. Ofcourse it has its cons but its not finished yet, and i feel like it will be improved fast enough ! You should call it Beefing. I support this initiative. This queen beefing, or queefing for short, is a nifty trick. I can see that many in this thread seem initially repulsed by the idea, but I'm sure they'll come around once they see players like IdrA start queefing all over the place. ... Nice find, Noodles. Once you figure out how to take screenshots, edit them into the OP so everybody can learn to queef. | ||
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emulieber
Germany5 Posts
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Viruuus
Germany451 Posts
1.) Your queen wont attack enemy scouts on her own, or anything really. Yeah she is "there" in your base, but you would have to attackmove queue her to engage scouts, small numbers of lings, carelessly microed single vikings/medivacs/overlords etc. Also the cycle will be broken, when she does attack which means: loss of injection time 2.) You lose injection time, every 200 seconds, since you need 7-10 seconds to set it up, and have the queen move away a bit first. Unlike you stated, you CAN NOT ADD EXTRA CYCLES while she is doing her thing, reason being (you said it yourself in another part) : when there is currently larva injected, you can not queue more larva injects. This is a major fail, since that also means you will have to set up from the start every 5 injects, which means: loss of injection time. 3.) it totally doesnt work on multiple hatches, the normal shift backspace v leftclick technique is way faster, the more hatcheries you have the better there. | ||
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Cade
Canada1420 Posts
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Apollys
United States278 Posts
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TelecoM
United States10894 Posts
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branflakes14
2082 Posts
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JohnGreggor
Canada148 Posts
On September 07 2010 17:49 branflakes14 wrote: So now that someone has figured out how to automate it, all we need to do is wait for Blizzard to add auto-inject. Or remove shift Qing inject. | ||
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tomatriedes
New Zealand5356 Posts
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branflakes14
2082 Posts
Well, I do recall Blizzard saying of Diablo (think it was 3, I remember hearing some fuss being kicked up over it) that if a player found a creative way to gain an advantage, they'd patch it out. | ||
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EriktheGuy
Canada132 Posts
In the case of late game 4+ hatcheries, it might pay to set up a queue like this, since you are going to miss a lot of cycles anyways at that point. In the late game, having perfect spawn larvae is impossible, and just having good spawn larvae is sufficient. For a pro, this trick could help improve spawn larvae if used during downtime. They don't even have to use it all the time, just when they are idle (it sure beats spamming 23232323232323). It could really pay off if it lets them focus on one of those late game, micro intensive battles with fewer interruptions. I love how many posters seem to think pro SC2 players never mess up their spawn larvae. Guess they don't watch replays OR read posts. Great idea OP! | ||
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nbrnqq
Germany29 Posts
[...] Well, I do recall Blizzard saying of Diablo (think it was 3, I remember hearing some fuss being kicked up over it) that if a player found a creative way to gain an advantage, they'd patch it out. Doesn't matter because nobody will gain an advantage with this. | ||
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EriktheGuy
Canada132 Posts
On September 07 2010 17:49 branflakes14 wrote: So now that someone has figured out how to automate it, all we need to do is wait for Blizzard to add auto-inject. Seems to be sorely needed (but I'm no zerg player, so what do I know?) | ||
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