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New Trick for Spawn Larva - Page 6

Forum Index > SC2 General
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Perseverance
Profile Joined February 2010
Japan2800 Posts
September 07 2010 07:35 GMT
#101
This seems like a cool trick but I never forget to spawn larvae until I get 3 hatch+

Ill have to try it out though to see how I like it
<3 Moonbattles
eth3n
Profile Joined August 2010
718 Posts
Last Edited: 2010-09-07 07:37:52
September 07 2010 07:36 GMT
#102
On September 07 2010 16:30 thesickest1 wrote:
Why is it that every-time someone finds a new trick, they run and post it on the forums? I'm not trying to bash anyone here....but.... What happened to keeping tips and tricks to yourself so you have a arsenal of tricks that make have a competitive edge and be a better player than most people

Because those of us who will never reach the professional level feel happier sharing something with a gracious community then keeping a slight advantage to ourselves in the chance it improves a meaningless win record?

Also immortality in the hope that someday a Korean announcer will say"QUEEN NOOODLEEEEE!!!!"
Idra Potter: I don't use avada kedavra because i have self-respect.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 07 2010 07:39 GMT
#103
That's right. I do it for the immortality.
English
Profile Joined April 2010
United States475 Posts
September 07 2010 07:39 GMT
#104
This is a great, and even if you have to use your queen for whatever reason, with enough practice you should be able to reset it everytime...People want more APM, this is a great way of useful spamming. You can do a lap or two or ten depending on how much time you have.
Pablols
Profile Joined August 2009
Chile519 Posts
September 07 2010 07:43 GMT
#105
this trick seems huge, :D amazing
nbrnqq
Profile Joined April 2010
Germany29 Posts
September 07 2010 07:45 GMT
#106
I've seen something very similar to this on the bnet forums like ages ago, called it rubbish and still don't think its viable.

You need perfect execution to pull this off. If you screw up by a fraction you end up losing more than actually gaining anything. Lets say your lap is by some mistake 1ms ahead of your larva inject - you will lose one full cycle if you don't notice it (which you won't cuz you're way to comfy). Or if you're just bad and your lap is longer than a full cycle you will not gain full potential of larva inject.

And the other thing already mentioned countless times: 10 seconds is a big deal earlygame. Miss that Probe sneaking in ur base? Oh lol you dead cuz u missed the cannonrush
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
September 07 2010 07:45 GMT
#107
Interesting tip. I'm sure thinking like this will lead to other interesting interactions. I play zerg when I play with my friends, so I just might use this. Thanks for contributing instead of keeping it to yourself!
Bwenjarin Raffrack
Profile Joined November 2008
United States322 Posts
September 07 2010 07:53 GMT
#108
On September 07 2010 15:58 Khanz wrote:
I dont get people flaming OP >.<
This is a great trick that you found there Beef Noodles.
Ofcourse it has its cons but its not finished yet, and i feel like it will be improved fast enough !

You should call it Beefing.


I support this initiative. This queen beefing, or queefing for short, is a nifty trick. I can see that many in this thread seem initially repulsed by the idea, but I'm sure they'll come around once they see players like IdrA start queefing all over the place.

...

Nice find, Noodles. Once you figure out how to take screenshots, edit them into the OP so everybody can learn to queef.
I'm not as thunk as dreople pink I am.
emulieber
Profile Joined September 2010
Germany5 Posts
September 07 2010 08:00 GMT
#109
Has Psy read this thread? can't wait to see his presentation.
life for Starcraft
Viruuus
Profile Joined February 2010
Germany451 Posts
September 07 2010 08:10 GMT
#110
Ive thought about doing my larva injects like this, but i had several problems with it (i only went through the OP and first page, sorry if this has been stated already):

1.) Your queen wont attack enemy scouts on her own, or anything really. Yeah she is "there" in your base, but you would have to attackmove queue her to engage scouts, small numbers of lings, carelessly microed single vikings/medivacs/overlords etc. Also the cycle will be broken, when she does attack which means: loss of injection time

2.) You lose injection time, every 200 seconds, since you need 7-10 seconds to set it up, and have the queen move away a bit first. Unlike you stated, you CAN NOT ADD EXTRA CYCLES while she is doing her thing, reason being (you said it yourself in another part) : when there is currently larva injected, you can not queue more larva injects.
This is a major fail, since that also means you will have to set up from the start every 5 injects, which means: loss of injection time.

3.) it totally doesnt work on multiple hatches, the normal shift backspace v leftclick technique is way faster, the more hatcheries you have the better there.
Lee Jae Dong fighting!!!
Cade
Profile Joined August 2010
Canada1420 Posts
September 07 2010 08:21 GMT
#111
This seems like an alright trick for low level players, but I don't really have trouble remembering larva, and i often use my queen for many other things during that time period so I don't think I could work this into my play efficiently
Apollys
Profile Joined July 2010
United States278 Posts
September 07 2010 08:29 GMT
#112
You say this would be useful for pros, but at the pro level, I don't thing they have problems injecting larvae. If they did, they wouldn't be pro. It's a cool idea, but I don't think it would be useful for the players who practice 8 hours a day, because with that much practice, they simply don't have trouble remembering to inject larvae. And that way they waste less time overall injecting and the queens can be wherever they want them.
When you're feeling down, I'll be there to feel you up!
TelecoM
Profile Blog Joined January 2010
United States10894 Posts
September 07 2010 08:42 GMT
#113
amongst all the other things a zerg player has to learn / remember T_T
AKA: TelecoM[WHITE] Protoss fighting
branflakes14
Profile Joined July 2010
2082 Posts
September 07 2010 08:49 GMT
#114
So now that someone has figured out how to automate it, all we need to do is wait for Blizzard to add auto-inject.
JohnGreggor
Profile Joined March 2010
Canada148 Posts
September 07 2010 08:50 GMT
#115
On September 07 2010 17:49 branflakes14 wrote:
So now that someone has figured out how to automate it, all we need to do is wait for Blizzard to add auto-inject.


Or remove shift Qing inject.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
September 07 2010 08:52 GMT
#116
Nice but overall I think getting a metronome might be more effective.
branflakes14
Profile Joined July 2010
2082 Posts
September 07 2010 08:52 GMT
#117
On September 07 2010 17:50 Gono wrote:
Show nested quote +
On September 07 2010 17:49 branflakes14 wrote:
So now that someone has figured out how to automate it, all we need to do is wait for Blizzard to add auto-inject.


Or remove shift Qing inject.


Well, I do recall Blizzard saying of Diablo (think it was 3, I remember hearing some fuss being kicked up over it) that if a player found a creative way to gain an advantage, they'd patch it out.
EriktheGuy
Profile Joined September 2010
Canada132 Posts
September 07 2010 09:00 GMT
#118
I agree with Viruuus that the lost time makes this trick less than average for mid game 1-3 hatcheries. That is, I don't think that pro players would use it early on because the set up is lost time.
In the case of late game 4+ hatcheries, it might pay to set up a queue like this, since you are going to miss a lot of cycles anyways at that point. In the late game, having perfect spawn larvae is impossible, and just having good spawn larvae is sufficient.

For a pro, this trick could help improve spawn larvae if used during downtime. They don't even have to use it all the time, just when they are idle (it sure beats spamming 23232323232323). It could really pay off if it lets them focus on one of those late game, micro intensive battles with fewer interruptions.

I love how many posters seem to think pro SC2 players never mess up their spawn larvae. Guess they don't watch replays OR read posts. Great idea OP!
In mathematics you don't understand things, you just get used to them. -Neumann
nbrnqq
Profile Joined April 2010
Germany29 Posts
September 07 2010 09:00 GMT
#119
[...]

Well, I do recall Blizzard saying of Diablo (think it was 3, I remember hearing some fuss being kicked up over it) that if a player found a creative way to gain an advantage, they'd patch it out.


Doesn't matter because nobody will gain an advantage with this.
EriktheGuy
Profile Joined September 2010
Canada132 Posts
September 07 2010 09:01 GMT
#120
On September 07 2010 17:49 branflakes14 wrote:
So now that someone has figured out how to automate it, all we need to do is wait for Blizzard to add auto-inject.

Seems to be sorely needed (but I'm no zerg player, so what do I know?)
In mathematics you don't understand things, you just get used to them. -Neumann
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