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New Trick for Spawn Larva - Page 8

Forum Index > SC2 General
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Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
September 07 2010 14:22 GMT
#141
the only problem i can see is when you fend off early aggression (hellions, reapers), you will manually have to set it up again. taking 10 seconds out to reset this everytime you use your queen to defend is bothersome and inefficient.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
FatkiddsLag
Profile Joined May 2010
United States413 Posts
September 07 2010 14:25 GMT
#142
i dont think its worth it, too many ways to fuck up. building in the way, units crossing its path, someone attacking you. Probably impossible to do at the natural so it really only helps the queen in your main for a little bit. too minimal an advantage at too great a cost.
BigMaiko
Profile Joined August 2010
Germany28 Posts
Last Edited: 2010-09-07 14:28:44
September 07 2010 14:26 GMT
#143
i just wondered smthing else.
say like every queen you have is on 4.
hatches are on 5-0.

it would be supercool if you were able to just go like that.

4 (queens), V (larva inject), 5 (hatch 1)
4 (queens), V (larva inject), 6 (hatch 2)
4 (queens), V (larva inject), 7 (hatch 3)

that would be like faster
you know what i mean?

you could stay with vision at battles or other things....
So in war, the way is to avoid what is strong and to strike at what is weak. - Sun Tzu
Exquisito
Profile Joined February 2010
United States55 Posts
September 07 2010 14:34 GMT
#144
Aside from the problems of queen automation mentioned above (no anti-air, base defense, infusion), I don't understand your clicking procedure. It's a good idea, especially when you have other queens around to do other queen duties, so I'd like to give it a shot. So how does it work when you [shift] click the top of the screen? If your view is centered on the hatchery, in a lot of cases the top of the screen is impassible terrain (cliffs, canyons and such). Does it matter? Does the number of [shift]-move clicks depend on whether the queen's "laps" go off creep? Are you just setting a random patrol route, with a [shift]+V at the end of it? Diagrams please!
spawn more overlords
JQL
Profile Joined July 2010
United States214 Posts
September 07 2010 14:34 GMT
#145
cool idea, worth a try
no way
JrK
Profile Joined June 2010
United States283 Posts
Last Edited: 2010-09-07 14:35:32
September 07 2010 14:34 GMT
#146
On September 07 2010 20:43 PhatCop wrote:
The point is that this method helps with the situation where spawn larva timers coincide with other things such as a micro intensive battle.


So what happends when your 5 cycles are done? If you can't remember to inject every 45 sec or whatever how will you remember to start this off?

If you can't micro while you macro - then how can you pull this trick off while fighting somewhere else at the map? It seems the "Backspace" (damn near instant) would be a better habbit to form. (like the post above said... you can master that keystroke in a minute and spam it every time you feel your getting close).

Maybe my reading comprehension is off and I'm missing something. (possible... its early and I'm at work paying only half attention)
JrKjrKJrk
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
September 07 2010 14:39 GMT
#147
I'll never make use of this. There are so many situations where I need creep tumors instead of Larva or simply my queens to defend or do whatever, I don't see this helping me with microing/macroing at all.

Nice use of the game mechanics but I don't think it's viable at all.

Perhaps in a late game stage where you have 3-4 bases and 3-4 queens and set this up... but I have my doubts.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
OnFire
Profile Joined July 2010
324 Posts
September 07 2010 14:41 GMT
#148
Interesting, but good players remember to inject.
HYDRA - EFFORT - LETA
nbrnqq
Profile Joined April 2010
Germany29 Posts
September 07 2010 14:46 GMT
#149
also: if i need 10s to do it for 1 queen i end up losing 30s for 3 queens? and if i did it twice in a game i will have missed out on a FULL minute of gametime?

if u guys want to micro so bad i humbly suggest u play something like warcraft3. no offense.
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
September 07 2010 14:53 GMT
#150
Whoa, this is amazing. I was wondering if you can set up some kind of cycle with patrol but I never even considered this.
Moderator
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
September 07 2010 14:55 GMT
#151
On September 07 2010 23:26 BigMaiko wrote:
i just wondered smthing else.
say like every queen you have is on 4.
hatches are on 5-0.

it would be supercool if you were able to just go like that.

4 (queens), V (larva inject), 5 (hatch 1)
4 (queens), V (larva inject), 6 (hatch 2)
4 (queens), V (larva inject), 7 (hatch 3)

that would be like faster
you know what i mean?

you could stay with vision at battles or other things....


wireframe casting was pretty close to this, and the blizz man got rid of that
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
September 07 2010 15:02 GMT
#152
I don't know how practical this is though. What if you have to defend with the queen? You'd end up just injected how you usually do afterwards since it would be difficult to compensate when you don't always know how long you'll have to have her defending.

Cool find regardless though.
Everyone needs a nemesis.
NeWnAr
Profile Joined April 2010
Singapore231 Posts
September 07 2010 15:07 GMT
#153
You can always a-move the whole trip, so that your queen would perform "patrolling" as she is doing the laps.
Live For the Swarm!
Klamity
Profile Blog Joined April 2010
United States994 Posts
September 07 2010 15:12 GMT
#154
Give me 200 seconds where I don't have the use my Queen in the early game and I'll show you a replay of me completely having my way with my opponent.
Don't believe in yourself, believe in me, who believes in you.
Chill
Profile Blog Joined January 2005
Calgary26004 Posts
September 07 2010 15:12 GMT
#155
On September 08 2010 00:02 lynx.oblige wrote:
I don't know how practical this is though. What if you have to defend with the queen? You'd end up just injected how you usually do afterwards since it would be difficult to compensate when you don't always know how long you'll have to have her defending.

Cool find regardless though.

Then you pull the Queen back and then reissue the commands - no big deal. How often do you defend with your Queen after the first 5 minutes? I don't use it often in the average game...
Moderator
tipakee
Profile Joined April 2010
United States127 Posts
Last Edited: 2010-09-07 15:36:58
September 07 2010 15:36 GMT
#156
People are acting like once the command is set, you forget how to manually inject larva... If harassment comes use the damn queen to attack, if you want to place a creep tumor... do it. Just because the OP is mentioning an alternative method to spawning larva doesn't meant that is the only way you can spawn larva. Also i don't think the OP really cares how you handle your inject larva early game since it is very easy, however once you get 3+ bases unless you are flash's baby you will get some stockpile of energy on your queens. This is just an option that takes 10 secs (if that) of your time when you can supply it. This seems much friendlier than .5 secs five times as often when you need to micro.


So what happends when your 5 cycles are done? If you can't remember to inject every 45 sec or whatever how will you remember to start this off?


You are much more likely to remember issuing one command every 200 secs, than you are to issue one command every 40 secs. Also you can reissue this command after any number of injects, you don't have to wait out the full 5 cycle. People will still know how to manually eject larva.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
September 07 2010 15:45 GMT
#157
This is something I was toying with for a while but as I stopped playing zerg I never though much of it... also due to reaper harras and 2 gate pushes I had to move my queen more often then not for this to be plausible early game.. but I feel like the later the game gets the better this trick works.

Would love to hear from some top zergs say about this.
theonlyrio
Profile Joined May 2010
United Kingdom200 Posts
September 07 2010 15:48 GMT
#158
On September 08 2010 00:36 tipakee wrote:

Show nested quote +
So what happends when your 5 cycles are done? If you can't remember to inject every 45 sec or whatever how will you remember to start this off?


You are much more likely to remember issuing one command every 200 secs, than you are to issue one command every 40 secs. Also you can reissue this command after any number of injects, you don't have to wait out the full 5 cycle. People will still know how to manually eject larva.


yh, this is actually a GREAT idea. so i generally miss my larvae injections by maybe a few seconds or more and its a pain as the energy adds up, however with this i can do the initial five and continue to add on when there is "nothing going on" such as ur jst simply waiting on a tech structure or something . So theoretically u could keep the queen doing perfect injections after the first however minutes after u have done defending with the queen.

excellent find
I am the only rio
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
September 07 2010 15:51 GMT
#159
Please provide a vod or a replay, I am a bit confused, I have been trying it out against AI with no luck...
Began Starcraft journey on 5th May 2009
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 07 2010 15:51 GMT
#160
Here's a question:

If you throw down an additional Hatch in your base, can you shift queue Spawn Larva back and forth between the two hatches and have the Queen just pace between them, casting as soon as she has energy? Obviously, if you have 2 hatches, you'd want 2 queens, but it still seems possible to just shift queue them both.
Behavior is a function of its consequences.
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