New Trick for Spawn Larva - Page 8
| Forum Index > SC2 General |
|
Telcontar
United Kingdom16710 Posts
| ||
|
FatkiddsLag
United States413 Posts
| ||
|
BigMaiko
Germany28 Posts
say like every queen you have is on 4. hatches are on 5-0. it would be supercool if you were able to just go like that. 4 (queens), V (larva inject), 5 (hatch 1) 4 (queens), V (larva inject), 6 (hatch 2) 4 (queens), V (larva inject), 7 (hatch 3) that would be like faster you know what i mean? you could stay with vision at battles or other things.... | ||
|
Exquisito
United States55 Posts
| ||
|
JQL
United States214 Posts
| ||
|
JrK
United States283 Posts
On September 07 2010 20:43 PhatCop wrote: The point is that this method helps with the situation where spawn larva timers coincide with other things such as a micro intensive battle. So what happends when your 5 cycles are done? If you can't remember to inject every 45 sec or whatever how will you remember to start this off? If you can't micro while you macro - then how can you pull this trick off while fighting somewhere else at the map? It seems the "Backspace" (damn near instant) would be a better habbit to form. (like the post above said... you can master that keystroke in a minute and spam it every time you feel your getting close). Maybe my reading comprehension is off and I'm missing something. (possible... its early and I'm at work paying only half attention) | ||
|
Na_Dann_Ma_GoGo
Germany2959 Posts
Nice use of the game mechanics but I don't think it's viable at all. Perhaps in a late game stage where you have 3-4 bases and 3-4 queens and set this up... but I have my doubts. | ||
|
OnFire
324 Posts
| ||
|
nbrnqq
Germany29 Posts
if u guys want to micro so bad i humbly suggest u play something like warcraft3. no offense. | ||
|
Chill
Calgary26004 Posts
| ||
|
jamesr12
United States1549 Posts
On September 07 2010 23:26 BigMaiko wrote: i just wondered smthing else. say like every queen you have is on 4. hatches are on 5-0. it would be supercool if you were able to just go like that. 4 (queens), V (larva inject), 5 (hatch 1) 4 (queens), V (larva inject), 6 (hatch 2) 4 (queens), V (larva inject), 7 (hatch 3) that would be like faster you know what i mean? you could stay with vision at battles or other things.... wireframe casting was pretty close to this, and the blizz man got rid of that | ||
|
lynx.oblige
Sierra Leone2268 Posts
Cool find regardless though. | ||
|
NeWnAr
Singapore231 Posts
| ||
|
Klamity
United States994 Posts
| ||
|
Chill
Calgary26004 Posts
On September 08 2010 00:02 lynx.oblige wrote: I don't know how practical this is though. What if you have to defend with the queen? You'd end up just injected how you usually do afterwards since it would be difficult to compensate when you don't always know how long you'll have to have her defending. Cool find regardless though. Then you pull the Queen back and then reissue the commands - no big deal. How often do you defend with your Queen after the first 5 minutes? I don't use it often in the average game... | ||
|
tipakee
United States127 Posts
So what happends when your 5 cycles are done? If you can't remember to inject every 45 sec or whatever how will you remember to start this off? You are much more likely to remember issuing one command every 200 secs, than you are to issue one command every 40 secs. Also you can reissue this command after any number of injects, you don't have to wait out the full 5 cycle. People will still know how to manually eject larva. | ||
|
Noxie
United States2227 Posts
Would love to hear from some top zergs say about this. | ||
|
theonlyrio
United Kingdom200 Posts
On September 08 2010 00:36 tipakee wrote: You are much more likely to remember issuing one command every 200 secs, than you are to issue one command every 40 secs. Also you can reissue this command after any number of injects, you don't have to wait out the full 5 cycle. People will still know how to manually eject larva. yh, this is actually a GREAT idea. so i generally miss my larvae injections by maybe a few seconds or more and its a pain as the energy adds up, however with this i can do the initial five and continue to add on when there is "nothing going on" such as ur jst simply waiting on a tech structure or something . So theoretically u could keep the queen doing perfect injections after the first however minutes after u have done defending with the queen. excellent find ![]() | ||
|
Gunman_csz
United Arab Emirates492 Posts
| ||
|
SpaceYeti
United States723 Posts
If you throw down an additional Hatch in your base, can you shift queue Spawn Larva back and forth between the two hatches and have the Queen just pace between them, casting as soon as she has energy? Obviously, if you have 2 hatches, you'd want 2 queens, but it still seems possible to just shift queue them both. | ||
| ||
