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New Trick for Spawn Larva - Page 10

Forum Index > SC2 General
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Competent
Profile Joined April 2010
United States406 Posts
September 07 2010 17:35 GMT
#181
Just tested this, On creep with 800x600 reso walking the queen to the top of screen then to the bottom of screen with exactly 7 queues and then a S+V Does it almost perfectly.
Nurrrhhh, I'm gonna be A+ by Wendsday! -Day[9] "I'm going to spread out my lings so it looks like there is more. Lots of animals do that." -CatZ
hopewellsmash
Profile Joined June 2010
17 Posts
September 07 2010 17:46 GMT
#182
instead of goin top to bottem maybe diaginal so then instead of 5 shift clicks it could be 4 idk if this is right but someone could try it. anything to make it a little better
kusu
Profile Joined April 2010
Sweden440 Posts
September 07 2010 17:54 GMT
#183
What about patrol? Have anyone tried it?
Expa bör man annars dör man! A game withouth me, is a game not worth winning!
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
September 07 2010 18:02 GMT
#184
On September 08 2010 02:54 kusu wrote:
What about patrol? Have anyone tried it?

patrol is open ended. how would the queen know when to stop patrolling and do an inject? no go
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 07 2010 18:06 GMT
#185
good idea, pretty logical, and this definitely I think will come in handy down the road for Zerg pros to learn.

it seems mostly useful to do a bit into mid-game and into late-game, where you won't be moving your queens too dynamically around the map, but just spawning larva.

always a chuckle to see the posters that say, "this will never be used ever, too much work," then 3 yrs later we'll see Zerg foreigner pros, and korean Zerg pros using it. Just saving my spot in thread so i can lol a few years down the road

good stuff OP.
Sup
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
September 07 2010 18:07 GMT
#186
I just want to say that, whether or not this strategy is practical or not, respect to the op for coming up with it. Some awesome thinking outside of the box on this one.
"Crom laughs at your four winds!"
Vei
Profile Joined March 2010
United States2845 Posts
September 07 2010 18:08 GMT
#187
Awesome post, at first I thought this was useless because early game injection is very useful, but then you made the good point of having a window to actually micro. As a wc3 player that's awesome and this is quite the advanced technique. Too advanced for me right now I'd say (also a noob 900-1000 zerg), since I don't need to micro much but nonetheless thanks for this.
www.justin.tv/veisc2 ~ 720p + commentary
nka203
Profile Joined May 2010
United States102 Posts
September 07 2010 18:09 GMT
#188
SCVs get auto repair, protoss gets auto-interceptors, i think queens should get auto spawn larva.
i love cake
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2010-09-07 18:12:32
September 07 2010 18:11 GMT
#189
On September 08 2010 03:09 nka203 wrote:
SCVs get auto repair, protoss gets auto-interceptors, i think queens should get auto spawn larva.


horrible examples. spawn larvae is more equivalent of MULES and chrono boost. do you think terrans and protoss should get auto MULE calldowns and auto chrono boosts?
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
McFoo
Profile Joined April 2010
United Kingdom180 Posts
September 07 2010 18:15 GMT
#190
I don't think this will be the optimal thing to do in all situations but it I definitely think it could be effective.

I have a suggestion though. Rather than measuring the waypoint size by the size of your screen I suggest doing it by the size of the hatchery. Simply put your queen parrallel (sp?) to the bottom of your hatch and have her do laps from that point to the top of the hatch and back again. Not sure how many laps it will take for the 30 seconds though, I might go test it.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
September 07 2010 18:18 GMT
#191
queen noodling sounds awesome lol. I vote for queen noodling.
Kill the Deathball
imPERSONater
Profile Blog Joined April 2010
United States1324 Posts
September 07 2010 18:23 GMT
#192
As soon as someone figures out a foolproof way to do this it is golden. Also, I love how so many people are saying it is too much work. Clearly they did not put in their time learning the smallest detail in BW just to get maximum use of units. I can remember spending a hell of a lot of time on splitting for like 5mineral boost. Getting all this extra larvae? Yeah, I think the pros will figure out a way to do it.
Fan of: IdrA, Sen, Stephano, Snute, Axlav, Hero
Dice.
Profile Joined May 2009
United States78 Posts
September 07 2010 18:28 GMT
#193
Cute for noobs!
Ahh, that's the stuff. [b]Team Dice[/b] [b][green]Main Team[/green][/b] 2 [tlpd#players#4#T#sc2-korean]Bbyong[/tlpd] 5 [tlpd#players#6#T#sc2-korean]Fantasy[/tlpd] 3 [tlpd#players#629#P#sc2-korean]Oz[/tlpd] 7 [tlpd#players#2322#P#sc2-korean]Parting[/tlp
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
September 07 2010 18:47 GMT
#194
On September 07 2010 14:50 Beef Noodles wrote:
O.o queue blink would 1) take sooo much foresight 2) be the coolest thing I'd ever see

Nice idea

I really hope that the new "OMG MICRO!" moments in SC2 have to do with queueing


People have been doing that since the beta...
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Grond
Profile Blog Joined June 2010
599 Posts
September 07 2010 18:48 GMT
#195
Nice job OP. I haven;t seen anybody mention that a good portion of the leaked patch notes that everybody thought were fake (including me) turned out to be true. Queen nesting was one of the things in those notes.
Luperts
Profile Joined July 2010
Sweden28 Posts
September 07 2010 18:54 GMT
#196
I think this can be kind of good for some time, but once people find out about people doing this they will probably want to abuse it and force to queen to brake its pattern so you have to waste unnecesary apm to set it up all over again.
You can only get better by playing the better oponent.
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
September 07 2010 18:55 GMT
#197
+ Show Spoiler +
On September 07 2010 20:23 vek wrote:
This is an awesome idea, well done for thinking of it and thanks for sharing.

I wonder if an improvement could be using buildings (spawning pool or extractor or something) as the "markers" you queue up move commands to. This would mean it takes less effort to "guess" how much time it takes because once you work out the travel time to different building placements you just have to memorise the distance between buildings when you make them.

Here's a lovely picture of what I mean:

[image loading]

To the people that don't seem to get why this is awesome: The idea behind this trick is it gives you more open windows to do other stuff (say a battle that requires a lot of micro) and then you don't end up punishing yourself by missing a timing or going back to your bases to spawn larva. Once there is a lull in action and you do have time you can queue up more rounds.

Nice discovery either way


Hmmmmmmm. How about using the minerals as markers? or mins and a gas? Your picture gave me the idea
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 07 2010 19:00 GMT
#198
Queueing blink, and queueing blink to do something awesome are two different things. Lets say a protoss knows EXACTLY how far a stalker can walk for the cool down to be ready again, so they set a path for the stalkers to bling out of the base, walk to an enemy base, blink onto the high ground, and walk/blink into the mineral line (all the while the protoss is microing another battle or something).

I think that would be pretty cool if you could do it quickly and by second nature.

I haven't seen that yet
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-09-07 19:08:38
September 07 2010 19:03 GMT
#199
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Noxie
Profile Blog Joined April 2010
United States2227 Posts
September 07 2010 19:04 GMT
#200
I figured it would be easier to calculate laps around something then a specific distance since the square its traveling in is stagnant.. for instance if 7 laps is enough versus 8 laps around a hatch. something of that means.
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