New Trick for Spawn Larva - Page 11
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Beef Noodles
United States937 Posts
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Beef Noodles
United States937 Posts
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Wrongspeedy
United States1655 Posts
On September 08 2010 04:00 Beef Noodles wrote: Queueing blink, and queueing blink to do something awesome are two different things. Lets say a protoss knows EXACTLY how far a stalker can walk for the cool down to be ready again, so they set a path for the stalkers to bling out of the base, walk to an enemy base, blink onto the high ground, and walk/blink into the mineral line (all the while the protoss is microing another battle or something). I think that would be pretty cool if you could do it quickly and by second nature. I haven't seen that yet Then your not watching :D. I do it all the time, especially if I wall off my own base. I may not know exactly how long it takes for the cool down to drop (errrr cool down is like 10 secs, so even less in faster), but microing my units from my base to an enemies with shift click, while using blink is pretty simple compared to timing your queens laps. I think your idea to use shift click with queens, in time will be a much more useful tool. There is only so much you can do with blink, but there is much much more you can do with more units heh. | ||
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KillerPlague
United States1386 Posts
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opm1s6
United States42 Posts
Lots of great comments. I like how we're messing with the assumptions. One queen doesn't need to inject the same hatchery consecutively. Pretty cool On September 08 2010 00:51 SpaceYeti wrote: Here's a question: If you throw down an additional Hatch in your base, can you shift queue Spawn Larva back and forth between the two hatches and have the Queen just pace between them, casting as soon as she has energy? Obviously, if you have 2 hatches, you'd want 2 queens, but it still seems possible to just shift queue them both. exactly what I was thinking. I'd rather just measure the distance a queen needs to take between hatcheries to perfectly inject when needed. Then just queue two queens and watch them run in opposite directions.... | ||
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Horuku
United States405 Posts
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Kal_rA
United States2925 Posts
On September 08 2010 03:09 nka203 wrote: SCVs get auto repair, protoss gets auto-interceptors, i think queens should get auto spawn larva. zerg gets 3 auto larva from hatchs ![]() | ||
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Beef Noodles
United States937 Posts
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opm1s6
United States42 Posts
I quoted him in the post above. To me this is a far better idea, is more logical, easier to execute, take less precision in-game and would last far longer. | ||
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Wrongspeedy
United States1655 Posts
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universalwill
United States654 Posts
not dissing on your cool trick or anything, but it seems to me like a player who got his injection timings down rather than doing some micro trick would have more free time to do other stuff like harassing or expanding or something. it reminds me of the whole "select queen then spawn larva on hatchery on minimap" that some players are convinced is better because you don't have to look away from your army, but in reality isn't so good because you have to spend a lot of time perfectly focusing your pointer on the little blip on your minimap when you could just 55vclick66vclick77vclick in much less time, and don't have to risk being inaccurate. | ||
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Beef Noodles
United States937 Posts
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Cofo
United States1388 Posts
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realiz3
9 Posts
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Smurfz
United States327 Posts
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Beef Noodles
United States937 Posts
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syrianrue
United States56 Posts
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Wrongspeedy
United States1655 Posts
On September 08 2010 04:46 Beef Noodles wrote: That's why you have to start by using the 1st shift command to send the queen away from the hatch Thx I will try it. Getting the timing is as easy as doing a match vs an easy ai, then just replaying it and see how many laps you need for whatever distance. | ||
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Beef Noodles
United States937 Posts
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brocoli
Brazil264 Posts
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