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New Trick for Spawn Larva - Page 12

Forum Index > SC2 General
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Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 07 2010 21:19 GMT
#221
Yes, but why would you place buildings in the way?
Effect010
Profile Joined May 2010
Germany89 Posts
September 07 2010 21:30 GMT
#222
i think its a nice trick...if you are not under pressure i will definitly call it queen noodling :D
"Keep stepping over dead bodys." - day9
synapse
Profile Blog Joined January 2009
China13814 Posts
September 07 2010 21:38 GMT
#223
TBH I doubt this will be terribly useful for higher level players who are already used to continuously spawning larva, but it definitely is a clever way to remedy forgetfulness.
:)
Kakisho
Profile Joined January 2010
United States240 Posts
September 07 2010 21:38 GMT
#224
If I remember to do this. I shall do it and try it. If I can get pretty well, fairly quickly, consider my Queen Spawn Larva technique, converted to Queen Noodling (as you'd love it to be called).
Cold wind, chilling.
afiddy
Profile Blog Joined November 2006
Canada108 Posts
September 07 2010 21:44 GMT
#225
I honestly wish these tricks would have come up earlier in the beta, so that I could use them then. All of my spawn larvae macro is almost ingrained into my hand now, and it's probably completely inefficient since I do every hatch manually to spawn larvae (I also hotkey all of my hatches 4-0)
Alpha and Omega.
hazz
Profile Blog Joined January 2009
United Kingdom570 Posts
Last Edited: 2010-09-07 21:46:10
September 07 2010 21:45 GMT
#226
i hope blizzard fixes this exploit.... i mean come on autocasting spawn larvae? As if zerg needs any more help
gibb
Profile Joined March 2010
Sweden288 Posts
September 07 2010 22:04 GMT
#227
[SHIFT] + v, click 20 sec or thereabouts away (your nat?) + v. If you can't get a perfect 20, do a long trip + a few small laps around the hatch. Should work fine, and the longer your distance is the more cycles you get per 32 commands.

Also if you have main + nat up, you could possibly just do shift+V 32 times between both hatches with all your queens and see what happens. Might work itself out, timingwise?
Manners.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
September 07 2010 22:08 GMT
#228
Wow very clever although not sure if its optimal. Obviously if you only practiced this and had it down on all maps 100% error free it could be another way to macro. Its still easier to macro every 30 seconds by just jupming around to my hatchs imo.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Batch
Profile Joined May 2010
Sweden692 Posts
September 07 2010 22:11 GMT
#229
I actually experimented with this in the beta but I came to the conclusion that it didn't save me any time. When I tested it I only walked around the hatchery so I can see there being some time to save by setting up longer walking routes. I do however don't think this will be used much since clicking spawn larva on the mini-map could be done so much faster (even if you have to do it four times as often). I will happily be proven wrong.
Moa
Profile Blog Joined July 2010
United States790 Posts
September 07 2010 22:13 GMT
#230
Glad I read this, I intend on noodling away forever now.
^O^
fabioisonfire
Profile Joined August 2010
United States81 Posts
September 07 2010 22:19 GMT
#231
A short video demonstrating would be great.
The things you own, end up owning you.
Batch
Profile Joined May 2010
Sweden692 Posts
September 07 2010 23:16 GMT
#232
I can add a fun but worthless fact:
If you attack a larva with your queen right after an injection then the queen will kill the larva right before the injection timer completes.

Chain-queueing "inject + attack larva + short move" could potentially queue up 10 larva injections.

This would of course be worthless since you won't be able to use your larva to avoid breaking the queue and would kill one larva per cycle.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 07 2010 23:21 GMT
#233
you may be on to something there though. Not killing the larva, but maybe with attack queueing something that takes roughly 40 seconds. Hmm I'm trying to think.
latan
Profile Joined July 2010
740 Posts
September 07 2010 23:38 GMT
#234
I can see people doing this IN ADDITION of their usual play, beacuse of the difficulty to get it timed exaclty right i'm guessing it wouldn't be practical for highly skilled players, but it can always be used as a safeguard.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 08 2010 00:06 GMT
#235
Ok so here is one example of an EASY way to put this into action. This is going to be a VERY specific example.

Let's say you were zerg and you spawn on the bottom left position of steppes of war. If in the late game you ever take the top gold expansion (the gold above your third), there is a VERY easy way to set up that queen. Given only the hatch creep, sending the queen to spawn larva, then sending the queen to the middle of the VERY bottom edge of the ramp that leads to your third, then sending the queen back, and "v" clicking the hatch turns out to be a PERFECT 40 seconds.

I was able to quickly set the queen to spawn 10 FULL rounds of larva this way (and she also checks up on the xel naga tower for you! Seeing as how this would only come up in the late game, setting 10 rounds of larva would probably last you most of the rest of the game. Also, there is no instance vs Terran where the queen is any safer sitting by the hatch then she would be walking back and forth (if they push the gold, the queens dead anyway).

Other markers like the bottom of the ramp can be found for every hatch on every map. You can factor in creep spread or not, but just adjust the marker.
zylog
Profile Joined August 2010
Canada943 Posts
September 08 2010 00:13 GMT
#236
This is a very clever idea!

For those that are shooting this method down, think of the initial post as a proof of concept rather than as a fully refined method. Already people are experimenting with different paths, commands, etc. to figure out what works best. At the moment, current methods of manually spawning larvae are better - because we've been practising it more! With time and practise, I can see this method being very useful.
Vokasak
Profile Joined July 2010
United States388 Posts
September 08 2010 00:26 GMT
#237
The lengths people go to, just to avoid remembering to spawn on time. :[
Practical wisdom is the combination of moral will and moral skill
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 08 2010 00:29 GMT
#238
It's not because I don't want to spawn on time lol. Truth be told, I rarely forget to spawn larva. I see this as OPTIMIZING spawn larva since you can time it perfectly. Someone EXTREMELY skilled at this method will out produce someone extremely skilled at 44v55v66v77v. It's man vs. machine
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 08 2010 00:45 GMT
#239
this concept is definitely useleful, especially in later stages of the game where you have multiple hatcheries.
The only problem I see with it is if you are constantly being harassed or need to be laying tumors etc. You'd have to stop and reset the thing every time something happens which could end up costing you even more time than just doing it normally.
..and then I would, ya know, check em'. (Aka SpoR)
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
September 08 2010 01:20 GMT
#240
On September 08 2010 09:26 Vokasak wrote:
The lengths people go to, just to avoid remembering to spawn on time. :[


It's just queueing a set of actions...similar to how you scout in the beginning of the game with your worker. The lengths people go to keep their workers alive.....they should instead use spam and less intuitive methods of playing the game as if it were BW and there weren't great tools at our disposal. Oh wait.
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