New Trick for Spawn Larva - Page 12
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Beef Noodles
United States937 Posts
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Effect010
Germany89 Posts
i will definitly call it queen noodling :D | ||
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synapse
China13814 Posts
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Kakisho
United States240 Posts
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afiddy
Canada108 Posts
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hazz
United Kingdom570 Posts
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gibb
Sweden288 Posts
Also if you have main + nat up, you could possibly just do shift+V 32 times between both hatches with all your queens and see what happens. Might work itself out, timingwise? | ||
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SC2Phoenix
Canada2814 Posts
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Batch
Sweden692 Posts
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Moa
United States790 Posts
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fabioisonfire
United States81 Posts
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Batch
Sweden692 Posts
If you attack a larva with your queen right after an injection then the queen will kill the larva right before the injection timer completes. Chain-queueing "inject + attack larva + short move" could potentially queue up 10 larva injections. This would of course be worthless since you won't be able to use your larva to avoid breaking the queue and would kill one larva per cycle. ![]() | ||
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Beef Noodles
United States937 Posts
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latan
740 Posts
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Beef Noodles
United States937 Posts
Let's say you were zerg and you spawn on the bottom left position of steppes of war. If in the late game you ever take the top gold expansion (the gold above your third), there is a VERY easy way to set up that queen. Given only the hatch creep, sending the queen to spawn larva, then sending the queen to the middle of the VERY bottom edge of the ramp that leads to your third, then sending the queen back, and "v" clicking the hatch turns out to be a PERFECT 40 seconds. I was able to quickly set the queen to spawn 10 FULL rounds of larva this way (and she also checks up on the xel naga tower for you! Seeing as how this would only come up in the late game, setting 10 rounds of larva would probably last you most of the rest of the game. Also, there is no instance vs Terran where the queen is any safer sitting by the hatch then she would be walking back and forth (if they push the gold, the queens dead anyway). Other markers like the bottom of the ramp can be found for every hatch on every map. You can factor in creep spread or not, but just adjust the marker. | ||
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zylog
Canada943 Posts
For those that are shooting this method down, think of the initial post as a proof of concept rather than as a fully refined method. Already people are experimenting with different paths, commands, etc. to figure out what works best. At the moment, current methods of manually spawning larvae are better - because we've been practising it more! With time and practise, I can see this method being very useful. | ||
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Vokasak
United States388 Posts
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Beef Noodles
United States937 Posts
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CharlieMurphy
United States22895 Posts
The only problem I see with it is if you are constantly being harassed or need to be laying tumors etc. You'd have to stop and reset the thing every time something happens which could end up costing you even more time than just doing it normally. | ||
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acrimoneyius
United States983 Posts
On September 08 2010 09:26 Vokasak wrote: The lengths people go to, just to avoid remembering to spawn on time. :[ It's just queueing a set of actions...similar to how you scout in the beginning of the game with your worker. The lengths people go to keep their workers alive.....they should instead use spam and less intuitive methods of playing the game as if it were BW and there weren't great tools at our disposal. Oh wait. | ||
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i will definitly call it queen noodling :D