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New Trick for Spawn Larva - Page 13

Forum Index > SC2 General
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TheYango
Profile Joined September 2008
United States47024 Posts
September 08 2010 01:35 GMT
#241
On September 08 2010 09:26 Vokasak wrote:
The lengths people go to, just to avoid remembering to spawn on time. :[

It's not just useful for that--if you know you'll have to divert your attention elsewhere in the near future (e.g. you're preparing to attack), you can spend more actions now to queue larva spawns so that you don't have to do them later.
Moderator
GreEny K
Profile Joined February 2008
Germany7312 Posts
September 08 2010 01:47 GMT
#242
Neat trick. Seems worth trying.
Why would you ever choose failure, when success is an option.
TheMick
Profile Joined April 2010
Great Britain164 Posts
September 08 2010 01:51 GMT
#243
just a thought but couldnt u set the queen going with shift walking around then triple hit V with shift and it comes up with a failed cannot do or a noise that basically tells u that spawn larvae hasnt been completed then just switch to queen and do it, incase your timings are out. not sure im protoss player, so havent really tried it, at work atm ;p
http://eu.battle.net/sc2/en/profile/265104/1/HyperioN/ My SC2 profile!
Melancholia
Profile Joined March 2010
United States717 Posts
September 08 2010 01:54 GMT
#244
I don't have time to test this now, but two things:
1) Wouldn't this guarantee that you miss an injection cycle at the very beginning, given that if you inject before starting you can't queue injections?
2) If that's not an issue for some reason that I've missed, then would it be possible to a-move to the edge of the creep, travel off the creep for the requisite time, and then return to inject so that you are always immediately next to creep but still get the slow speed to make it last long enough? Or does the Queen move too fast off creep to do that? If the Queen is slow enough then it would be an easy way to keep it close to creep for emergency mobility.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
September 08 2010 02:58 GMT
#245
ya man.... im about the same rank you are in diamond... and it's honestly NOT that hard to remember a 30 ish second timer for every queen (assuming you line them all up exactly ).... 1v+shift+backspace = best method imo.....

this sound like a waste of APM and queen's abilities....
I'm like badass squared | KeitZer.489
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 08 2010 03:02 GMT
#246
I don't find it that hard to remember. Honestly, in certain situations, I feel like this way could be better. I'm not trying to be lazy. I am trying to find tricks to enhance my game
Techno
Profile Joined June 2010
1900 Posts
September 08 2010 03:19 GMT
#247
You could probably do it by doing more laps just in a circle around the hatchery. Maybe it turns out to be 10.5 but even so, with practise, you could nail it down and still not have her close to the hatch. I think I'll probably just stick to the normal way though.
Hell, its awesome to LOSE to nukes!
Obelisk7
Profile Joined January 2010
Korea (South)65 Posts
September 08 2010 03:26 GMT
#248
Beef Noodles, could you post up replays for people to download where you use this trick while playing matches?

Obviously you'll have to practice it more, but basically post replays and SHOW people the viability of it.

Another thing mentioned in this thread that should be explored is the idea of building placement to reflect the use of this technique. How far away can you put your spawning pool SAFE to reduce the number of "Markers" you would need to make, hence allowing you to queue more commands?

Doing a technique like this will generally be used during those "quiet" periods. You know the times when your playing where you successfully harressed and have a time window to macro up? You do THIS technique during those times.

You do attacks, or prevent harressed...and then every available window you use this technique when you need auto-larva spawn. You can do it the old way when things get too busy, yes. But when times are peaceful, this is a great way to haress more EARLY.

Ususally players are busy macroing up and have to wait on "attack time windows" ...basically where they feel they can attack a opponent and took care of things at base, before going out. Getting at least one required to-do automated (the queen larva injects) where you can queue up a creep tumor with it...and knowing in which situations you can use it, is great.

You can decrease the time you wait for your attack time window, have things running smooth to pump units out in case you need units to constantly poor into the enemies base...and you can do it all without leaving the screen where your units are attack. You can micro, hotkey+pump units, go back to micro. No need to go back to base to use your queens after a larva inject cooldown to place it on the hatches again.

Take Nothing For Granted, For Everything Changes.
STS17
Profile Joined April 2010
United States1817 Posts
September 08 2010 03:29 GMT
#249
This seems like a great trick, but I think it's only crippling you in the long run.

You get used to doing this then come across a long macro oriented game where you have multiple bases. Do you do this for every base (wasting 30-40 seconds setting up) or do it a more traditional way?

Doing this early game and then transitioning into a more 'traditional' way later on will only cripple you since you will not be able to the later (often more critical) portions of the game as effectively.

I don't play Zerg but IIRC if you select all your queens and use backspace and v you should be able to do an infinite number of hatcheries provided you have a queen at every hatch and they all have enough energy.

The basic method is:
Select all queens
hold in shift
hit v
backspace
click
repeat above two for all hatcheries
Platinum Level Terran - Take my advice from that perspective
Melancholia
Profile Joined March 2010
United States717 Posts
Last Edited: 2010-09-08 04:46:34
September 08 2010 04:45 GMT
#250
Sadly, it seems that this trick is ultimately useless, or at least very limited. Because the hatchery can't have larva spawned on it for the entire time that you're setting up the trick AND you must have enough energy to spawn larva at that time you are deliberately delaying that first injection. Delaying any injection early in the game is a problem.

It would be cool if Blizzard patched it so that a larva inject could be attempted regardless of energy or inject status and would just fail at the time at which the cast was attempted, but they won't. They're too fond of their artificial APM dump.
Melancholia
Profile Joined March 2010
United States717 Posts
September 08 2010 04:47 GMT
#251
Also, for the love of god people stop posting the other methods, we know already. Cntrl-f the thread, you'll find them several times already.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 08 2010 04:48 GMT
#252
Already thought about that. On the way back, you can have 1 of your queue to be a creep tumor so that you are not wasting the energy (I have changed my opinion on the technique to something that is only useful for queens at your 3rd or 4th hatches in the mid to late game
Melancholia
Profile Joined March 2010
United States717 Posts
September 08 2010 04:54 GMT
#253
Then it's only useful once you already have more than 50 energy, because if you drop below 25 while doing the trick you won't be able to try to place a tumor either.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 08 2010 05:09 GMT
#254
No you start the queing with a creep tumor then have her run the course (for 25 energy) and then spawn. You just need to finish queueing before she puts down the tumor which is VERY doable
Melancholia
Profile Joined March 2010
United States717 Posts
Last Edited: 2010-09-08 06:19:59
September 08 2010 05:43 GMT
#255
I'm clearly missing something here. That seems like it just puts you back at the beginning, with 25 energy and a hatchery to puke on, but a series of move and spawn triggers that have to be placed before you can puke. That series will delay the first spawn by however long it takes to complete.

-Edit-
Do you mean that the Queen will be placing the tumor sometime after 25 energy and skipping an injection cycle? I was working under the assumption that we were trying to do this without missing an injection or delaying spending energy at 25.
Metaphysic
Profile Joined September 2010
63 Posts
September 08 2010 06:27 GMT
#256
I threw together a video of doing this after some practice. The setup takes a little more than 5 seconds, after which I get 4 automated spawns. This can be done with a newly spawned queen as well.

[image loading]


I don't really see why people are bashing this; it only takes a couple more seconds than going back to your hatchery and spawning larva every time the cooldown comes up, only this method leaves you room for error.
EternaLEnVy
Profile Blog Joined February 2009
Canada513 Posts
September 08 2010 06:31 GMT
#257
On September 08 2010 15:27 Metaphysic wrote:
I threw together a video of doing this after some practice. The setup takes a little more than 5 seconds, after which I get 4 automated spawns. This can be done with a newly spawned queen as well.

[image loading]


I don't really see why people are bashing this; it only takes a couple more seconds than going back to your hatchery and spawning larva every time the cooldown comes up, only this method leaves you room for error.


It certainly does work if your opponent leaves you alone. I'm thinking of incorporating this into my play but my biggest problem with this tactic is that what if you require your queen for defense, then you have 13 energy after your done using your queen? I guess if your really good at this then you know how many cycles it takes to recharge it back up to 25 energy... unless you cant queue unless u have energy?
Hell in my head
Metaphysic
Profile Joined September 2010
63 Posts
September 08 2010 06:43 GMT
#258
You can't queue it unless you have at least 25 energy for the initial cast. If you need your queen for defense it's at your base anyway, and after you're done you can go and redo the sequence. You're definitely going to waste some time if you're constantly pulling your queen out of it to defend so I wouldn't suggest doing it while you're fighting off early game harassment. Past that, I don't see a huge downside to this.
kalleralle
Profile Joined July 2010
Sweden183 Posts
Last Edited: 2010-09-08 07:32:57
September 08 2010 07:06 GMT
#259
Its use is limited but ok trick anyway.
dham
Profile Joined August 2010
4 Posts
September 08 2010 07:15 GMT
#260
great idea, thank you for sharing.
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