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New Trick for Spawn Larva - Page 9

Forum Index > SC2 General
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Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
Last Edited: 2010-09-07 16:02:28
September 07 2010 16:00 GMT
#161
Ok, just a few things.

1) Please still use your queen for defense and tumors.
2) I highly suggest using this trick with area's just off creep as the slowed movement speed with increase the number of cycles (and lesses the number of clicks per cycle)
3) This trick won't be good unless you have practiced it A LOT
4) I've been fiddling with it for just a few minutes this morning and it doesn't take me 10 seconds anymore (more like 8 now, but who knows when I get used to doing it)
tipakee
Profile Joined April 2010
United States127 Posts
September 07 2010 16:00 GMT
#162
On September 08 2010 00:51 SpaceYeti wrote:
Here's a question:

If you throw down an additional Hatch in your base, can you shift queue Spawn Larva back and forth between the two hatches and have the Queen just pace between them, casting as soon as she has energy? Obviously, if you have 2 hatches, you'd want 2 queens, but it still seems possible to just shift queue them both.

Whenever i tried to set up something similar, the queens stopped all movements when a hatchery could not take more larva or if the queen had less than 25 energy. Thats why you need to set up some movements.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
September 07 2010 16:01 GMT
#163
And some of the questions/suggestions you guys have are great! Go out and try them. We could refine this to be something really useful
Penecks
Profile Joined August 2010
United States600 Posts
September 07 2010 16:03 GMT
#164
This idea doesn't have to be utilized in this particular way, you can make use of it on the fly, for example in 2v2 I like to make an early roach push with my terran ally's marines and marauders. I don't miss injections up until my roaches approaching the enemy ramp, but after that the battle becomes very micro intensive, especially against zerglings or zealots, and I may miss an injection, since taking even 2 seconds to inject may lose me a roach or put me in a bad position. So if I KNOW that I am about to be microing I could use the waypoint trick there to at least get one injection where otherwise I might miss it.
straight poppin
Diks
Profile Joined January 2010
Belgium1880 Posts
September 07 2010 16:18 GMT
#165
Awesome idea for the mid - late game, when queens aren't used for defence.
I'm gonna train this.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
September 07 2010 16:22 GMT
#166
Looks pretty cool; however I'll be stubborn and not hotkey my queens and manually spawn larvae lol.
"We have unfinished business, I and he."
Deleted User 81929
Profile Joined June 2010
243 Posts
September 07 2010 16:33 GMT
#167
--- Nuked ---
TheDna
Profile Joined March 2010
Germany577 Posts
Last Edited: 2010-09-07 16:40:37
September 07 2010 16:38 GMT
#168
I really like the idea. I dont know if its super useful or gets standard for pros someday, but it sounds awesome.
Also if you move your queen offcreep it will be a problem vs attacks so if this is used i highly suggest using it on creep.
Also i would only use this in lategame and midgame because you will need your queen all the time early game vs attacks and you would waste alot of apm if you woould do this 10-20 times in early game
Uranium
Profile Blog Joined May 2010
United States1077 Posts
September 07 2010 16:40 GMT
#169
This has potential. My biggest macro slips come when muta harassing; I like to get the most possible out of my mutas so I never look back to my base while microing them. Even being able to queue up two larva injects (50 sec) would be plenty of time for me.

And with some practice I should be able to queue both queens (I took an FE too of course) during the time it takes my first mutas to fly to my opponent's base.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
ThePowerHour
Profile Blog Joined July 2010
United States834 Posts
September 07 2010 16:44 GMT
#170
This looks like it could be useful. I'll try it out next time I get into a lategame brawl :D
nice find noodles!
alias213
Profile Joined April 2010
16 Posts
September 07 2010 16:46 GMT
#171
This is huge late game when we have to worry about surrounds and such! Love it!
Rumtifoo
Profile Joined August 2010
12 Posts
September 07 2010 17:02 GMT
#172
This is also nice for the really late game. Say against a drawn out zvt game when the Z reaches 200 food and it's about stocking up larva for the second 200 wave after you lose the first battle to Terran's smaller army.

Each hatchery caps at 19 larva so 4 or 5 cycles will larva cap each one. Once you get to 200 food you aren't using your larva any more so just queue up a bunch of injections to max your larva while you micro your army for the big battle.
Super_bricklayer
Profile Joined May 2010
France104 Posts
Last Edited: 2010-09-07 17:17:28
September 07 2010 17:14 GMT
#173
For those who ask for a video or a pics, here's one i've done while trying to figure out how to do that tips :
[image loading]

Hope that help some dudes here and there. I find out that after the first larva cast, i've 5 waypoint, then a 6th on top, then Shift+V. I can have time to add more way point while the queen is between waypoints 5 and 6.

Pretty hard to do in game for me i think, but a good trick for better player probably.

Edit : It's not as the OP told us, but it's the idea i guess ^^
yiff
Profile Joined April 2010
United States63 Posts
September 07 2010 17:15 GMT
#174
Obviously not worth it..instead of trying to invent ways you dont have to practice your queen inject timing..why dont you just practice your queen inject timing and be a better player.
DoXa
Profile Blog Joined August 2010
Switzerland1448 Posts
September 07 2010 17:20 GMT
#175
On September 08 2010 02:14 Super_bricklayer wrote:
For those who ask for a video or a pics, here's one i've done while trying to figure out how to do that tips :
[image loading]

Hope that help some dudes here and there. I find out that after the first larva cast, i've 5 waypoint, then a 6th on top, then Shift+V. I can have time to add more way point while the queen is between waypoints 5 and 6.

Pretty hard to do in game for me i think, but a good trick for better player probably.

Edit : It's not as the OP told us, but it's the idea i guess ^^


whats the map you're using to practice overlord spawning and spawn larva etc? and where can I get it?

BTT: Very well thought out! This could change early game for zergs quite a bit!
morpheus2480
Profile Joined May 2010
Philippines76 Posts
September 07 2010 17:23 GMT
#176
On September 08 2010 02:15 yiff wrote:
Obviously not worth it..instead of trying to invent ways you dont have to practice your queen inject timing..why dont you just practice your queen inject timing and be a better player.


Setting up the trick requires APM too... I don't know why this wouldn't be considered as something to do to become a better player... Even IdrA forgets to spawn larva sometimes.

But to say something is "obviously not worth it" is a little much...
go go go
Super_bricklayer
Profile Joined May 2010
France104 Posts
September 07 2010 17:24 GMT
#177
@ DoXa : I'm simply using Yabot.
sensenmann
Profile Joined July 2010
United States172 Posts
September 07 2010 17:24 GMT
#178
I got it to work, but I am not convinced it's worth it. I will have to mess with it more. It does take very little effort once you practice, and it's not very hard to stop her from doing the hustle and defend with her if need be. I just don't know what I want to try and do this in the middle of an intense game, with 3 hatcheries. I think I would rather devout my practice time to just not forgetting to inject every 30.
Kaitsuh
Profile Joined August 2010
Finland45 Posts
Last Edited: 2010-09-07 17:36:33
September 07 2010 17:24 GMT
#179
On September 08 2010 00:51 Gunman_csz wrote:
Please provide a vod or a replay, I am a bit confused, I have been trying it out against AI with no luck...

http://sc2.replayers.com/replays/view/3299

Well here's a replay of me trying to figure it out. I'm kinda a baddie though so it's not nearly as efficient as it could be. I was using the edge of the creep for each lap so I can reduce the amount of waypoints spent per cycle.

I did get a perfect lap going at one point though, but I was using the map features to get the path set properly so would have to learn it for each map or just use the screen somehow. I was running the queen right outside the creep with attack waypoints, and with practice you could get it down to just 2 waypoints per cycle with proper measuring. You could just bounce the queen away and into your hatchery so you have to spend one waypoint attack moving to the edge of your base and a second command for the inject, then make it run to the edge again etc.
monkorn
Profile Joined September 2010
United States1 Post
September 07 2010 17:31 GMT
#180
Little refinement for situations where your queen has space to move around and you aren't too concerned with base safety. Like when you are on 4 bases and can't handle everything at once.

1. Move your queen away from the hatchery, and move a zergling/overlord next to your hatchery.
2. Inject the hatch, this starts the timer of spam clicking to get the queue line going. The slower you are, the farther away she has to start.
3. Right click to send your queen to your zergling.
4. Right click right next to the hatchery so she moves to it, it will error if you queue the inject while she is far away, the inject has to be ready right when she is selected to do it.
5. Queue Inject again.
6. Now send her to your overlord, back to the hatchery, and then inject again. Repeat this 10 more times. This should only take a few seconds because everything is right next to each other.
7. Move your zergling and overlord to a space that perfectly allows for her to inject right on time, start a bit long and after her first trip shorten it a bit to make sure nothing goes wrong. If the area started with no creep and then you added some, just move your overlord farther away.
8. Ignore your queen for the next 5 minutes.

The reason you start the path on a drone/zergling is to allow your overlord time to get over to where he is going, and then you 'release' it after the first trip.

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