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On September 07 2010 14:53 Beider wrote:Show nested quote +On September 07 2010 14:51 Najda wrote: 10 seconds to set up would be detrimental. If you had to spend 30 seconds to set up your queens when your only on three bases every 200 seconds then that would put you in an extremely disadvantageous position. Even if you could get it down to just 5 seconds, 15 seconds is a LONG time to spend without microing your units and hardly any macro.
This trick would be good to know how to be able to do though. Say your about to engage in a large battle and you know it's going to take a while. You can take 10 seconds and just set up 2 injection cycles on 3-4 queens right before the fight and come back and resume just doing it manually. I think people are also focusing a bit much on this "10 second setup", the OP admitted he is not the best zerg out there and he didn't practice it too much. I would imagine that a really good zerg with hours of practice on this technique could probably set it up in less than half that time.
You dont need to queue all of them at the same... just when find like 2-3 seconds, queue a few????
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Beef, can you upload some screenshots and maybe replays on the technique. I would like to view it tomorrow to see if I could find my own markers or something similar.
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Unfortunately, I am an idiot when it comes to computers. I have no idea how to take a screenshot, much less upload one. If I was forced at gun point to try and figure it out, I would probably take a picture of my computer screen with a camera, then try and shove the photo into my disk drive and see if that did it.
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this is pretty smart and creative. i might give it a try, as i am always open to new things. i did spend quite a lot of time on hardcore practicing macro to get my queen spawn larvae down, so its pretty second nature now for me to 5 v click v click v click... so unless it offers a huge advantage i don't think i will switch over. very good idea tho especially for beginners so that they can focus on other things before spawning larvae becomes second nature.
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I think this will be very hard for a beginner but I might be wrong
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On September 07 2010 14:59 waffling1 wrote:Show nested quote +On September 07 2010 14:56 Beef Noodles wrote: It will not take someone who is good 10 seconds. Let's think of it in terms of APM. It is a total of 30 or 35 clicks (depending if you count "v") per hatch. Jaedong and Flash have an APM of 400+ on AVERAGE. Their apm while doing repetitive tasks (like when Jaedong splits his mutas insanely fast) can shoot up to 800 and beyond. So 800/60 is clicks per second. Thats over 13 clicks a second. It would take him about 2 seconds to do this. not to play devils advocate, but if someone was that good they would have the all around skills to be able to remember queen inject with the crude method. the real benefactors of your method are those that don't' have that much apm. or a better way to think of it is "it's just easier." umm, injecting on time is a very complex skill because it doesnt only rely on timing but also whether youre engaged in any otehr more important activity. Thats why at the start of the game i have steady 250~ apm but as the game progresses it slows down to 120-150. Mindless clicking is a lot easier then a complex task of taking care of everythign thats going on in the game.
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On September 07 2010 15:05 Beef Noodles wrote: Unfortunately, I am an idiot when it comes to computers. I have no idea how to take a screenshot, much less upload one. If I was forced at gun point to try and figure it out, I would probably take a picture of my computer screen with a camera, then try and shove the photo into my disk drive and see if that did it.
Hit the Print Screen Button on your keyboard (Prt Sc) and go onto Microsoft Paint. Paste it (cntrl+v) and save it. The rest is pretty easy. Go to Photobucket or some image hosting website and host it. You need to make an account, but I have tons of uses for Photobucket. Get the URL and add the [img] tags to the URL in the post.
I use http://www.gamereplays.org/starcraft2/ for replays.
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Someone who understands my terrible instructions and has figured out how do the trick, plz post some screen shots if you have time
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To me the biggest problem with this is that you can't queue up spawn larva when it's already on a hatch, I feel like you'd spend way too much time setting it up to outweigh the risk of having your queen running around all willy nilly. Plus if you really get it down to a second, it's going to get disrupted when a hydra spawns and runs into the queen, etc etc... Just seems a little rough... things like that will make you want to build in a couple seconds safety but then you're shooting yourself in the foot on the times that you DID remember to spawn larva, you don't want to touch your queen and screw up the queue
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On September 07 2010 14:56 waffling1 wrote:Show nested quote +On September 07 2010 14:52 Alou wrote: Noodling your queens (LOL) could be very useful in some situations. Definitely a lot of times you want to manually do it, but this would be something useful for Zerg players to know. Cool find. LOL "noodling your queens" it kinda makes sense cz you weave your queen's path, like a noodle.
ITS CATCHING ON BABY! :D (also thinking the same thing rofl)
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@Bladerunner Units spawning hasn't been a problem for me, but maybe if the unit gets perfectly stuck against the queen, then that would stop it. I need to do more tests, but that could be fixed by changing where in your base the queen moves back and forth. Also the "cant spawn when the larva is already on" can be fixed by just setting your 1st queue with the queen to have her run away (it is still a problem when you try and add on more queue later, and maybe that's what you mean).
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Great find. I bet it could b used more in the late game when zerg has several bases and doesnt want to constantly go to every hatch to spawn larva so they can spend more time on macro and micro else where. I dont c it being useful in early game cuz its not like u have much to do anyways. Thx for sharing
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Cool idea!
Keep in mind you don't _have_ to set it up for as many spawn larvas as you can. That would be a lot of setup even for an APM god by late game, too much time where you can't be interrupted. You could always just set 2-3 in the 'queue' however. Then you only have to think about the queens every minute or two, but spend a little less time setting it up.
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This becomes even better if the queen is on patrol click. That way the queen is on auto defence aswell.!
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I will work on it in 37 minutes.
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Yes, it would be. But it doesn't work with patrol. I tried . Would be awesome if you could just make the queen patrol + spawn larva and completely forget she exists
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This is a /facepalm, wow, how did I not see the obvious solution moment. Problem arises when your base is getting hi, because your queen will likely be out in the middle of nowhere.
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The queen will not be out in the middle of no where. She does the laps in the base
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Seems to me like the possibilities for error outweigh any small benefit... but hey, if it works for you, kudos.
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