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New ZvT opener - Double Proxy EVO - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 5 12 13 14 Next All
DeCoup
Profile Joined September 2006
Australia1933 Posts
August 24 2010 03:55 GMT
#41
This is a great strat. 100% <3 This is going in my list of 'cheese strats to do against each of my RL friends just once'. :D

On August 24 2010 10:53 teamsolid wrote:
What if he just let the proxy hatch finish building? 2 x Evo chamber = 2 x 75 canceled hatch + 50 drone + 75 evo = 200 * 2 = 400 minerals. 1 Hatch = 350 minerals. I believe hatcheries also spawn more broodlings than evo chambers when they die and as a bonus will be spawning larvae for you directly in his base. Btw, awesome strat, I definitely lol'd at how he raged out before leaving.

Hmm.. I've seen the hidden proxy hatch in main strat. But never considered deliberetly visible Proxy hatch in main before haha. Would be a bitch to wall off too.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Fission
Profile Blog Joined August 2010
Canada1184 Posts
August 24 2010 03:55 GMT
#42
The T could just wall off at the bottom of the ramp...
bladebrood
Profile Blog Joined April 2008
189 Posts
August 24 2010 03:56 GMT
#43
I am now using this as part of an overall zerg cheese strategy
please see the following example
http://sc2.replayers.com/replays/view/2552
lolololol
allowicious
Profile Blog Joined April 2007
United States972 Posts
August 24 2010 04:26 GMT
#44
good god, this is the most brilliant thing i've seen in sc2 yet

lalalalala~~~
P00RKID
Profile Joined December 2009
United States424 Posts
August 24 2010 05:43 GMT
#45
I actually considered doing something like this, but when I did test runs, it never timed out right or worked so I scrapped the idea. This terran is just bad enough for it to work though.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
Bair
Profile Joined May 2010
United States698 Posts
August 24 2010 05:56 GMT
#46
On August 24 2010 12:55 Fission wrote:
The T could just wall off at the bottom of the ramp...


Still have to worry about the broodlings. And it is easier to get a concave on the buildings, which makes it a helluva lot harder to repair through.
In Roaches I Rust.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-08-24 16:02:41
August 24 2010 06:03 GMT
#47
um close thread















http://www.teamliquid.net/forum/viewmessage.php?topic_id=146895
..and then I would, ya know, check em'. (Aka SpoR)
swymaboi
Profile Joined September 2009
Canada85 Posts
August 24 2010 06:12 GMT
#48
Epicly funny
ZvZ? no, it is JvZ
Trion
Profile Joined June 2010
Canada291 Posts
August 24 2010 06:18 GMT
#49
How would you stop it though? I don't think it would be possible to get a wall at the bottom of the ramp since lings would prevent it and it would be impossible to wall around the whole evo chamber. As soon as the evo chamber dies the lings run into mineral line and its over. Its like a baneling bust, but much cheaper.

I don't want to call it OP before I see it, but it seems hard to deal with. Perhaps bunkering up the mineral line? But then you get supply blocked and have to lift rax.

Its all theorycrafting right now, but it seems very viable and hard to deal with.
envint
Profile Joined March 2008
United States2 Posts
August 24 2010 06:28 GMT
#50
I had just played this guy before i found this thread lol, went right back on sc2 and messaged him about it i expect a reply shortly.
GGDaverave
Profile Joined May 2010
Scotland38 Posts
August 24 2010 06:37 GMT
#51
awsome!
www.incgaming.net
Tirean
Profile Joined August 2010
Great Britain36 Posts
August 24 2010 06:52 GMT
#52
Just throw down 2 bunkers at bottom of your ramp, wait for evo chambers to die, finish wall off, salvage bunkers, win since he is very far behind in eco. But hella funny proxy!

Kinda reminds me when I put a bunker in enemy Terrans wall off! Was only helping him
Liquorshot_852
Profile Joined July 2010
Korea (South)72 Posts
August 24 2010 06:57 GMT
#53
lol T prob was like "......?????"
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
August 24 2010 06:58 GMT
#54
lol this was posted earlier, but its still super awesome.

it is kinda all-inish tho
Vz0
Profile Joined August 2010
Canada378 Posts
August 24 2010 07:00 GMT
#55
On August 24 2010 09:31 mOnion wrote:
cute but not actually feasible in diamond

something to bash ur friends with though!

that joker douche was in diamond.
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
August 24 2010 07:01 GMT
#56
This only worked because Joker was terrible to begin with. Watch the bit at the very end of the video, haha.
fabioisonfire
Profile Joined August 2010
United States81 Posts
August 24 2010 07:55 GMT
#57
Even if this can't become a viable cheese, this is a brilliant form of experimentation, and the kind of thing that drives the Starcraft community. Bravo. Can't wait to see this tinkered with and used more.
The things you own, end up owning you.
ghettohobbit2
Profile Joined April 2010
United States93 Posts
August 24 2010 08:39 GMT
#58
My god that's clever.

I've been saying for a long time that Overlords should be able to puke creep by default; no lair required. I think it could do alot for Zerg cheese....
?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
August 24 2010 08:47 GMT
#59
this is totally useless yet fairly amusing (just have no units nearby when evo chamber's about to die)
ModeratorBlame yourself or God
KiaL.Kiwi
Profile Joined August 2010
Germany210 Posts
August 24 2010 08:52 GMT
#60
Oh my god thats awesome.

ZvZ double gas-block scout proxy Evos anyone? :D
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