New ZvT opener - Double Proxy EVO - Page 4
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Okiesmokie
Canada379 Posts
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evanthebouncy!
United States12796 Posts
On August 24 2010 17:52 Okiesmokie wrote: I'd like to see a version of this with spine crawlers in your opponents main Can't see the timing works out. The evo timing is really fast. You do not need a pool for it even. If you want to do crawler... then u'd really need to wait for pool to finish, but they might already have a wall off. It'll just be a weak version of cannon rush.... if they surround ur crawler with scv I don't see it live to tell the tale. | ||
radionorge
Norway8 Posts
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vileChAnCe
Canada525 Posts
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CebusFinest
Philippines210 Posts
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shannn
Netherlands2891 Posts
As a Protoss player I find it amusing but also quite smart since it opens many doors now. Does this mean zerg has a more advantageous position to rush Protoss aswell with evo chambers and possibly when evo is finished blocking new buildings by protoss near the chamber? Like if u build it near the 1st pylon at protoss and managed to destroy it afterwards it'll mean due to creep there can't be any pylons in the neighborhood of creep which would be devastating for a protoss player early game. This really opens alot of doors in all matchups as Zerg. Edit: Just re-watched and saw no creep so forget about the creep part of above :D | ||
Lann555
Netherlands5173 Posts
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geno
United States1404 Posts
On August 24 2010 18:25 Whomp wrote: This just changed ZvZ, I'm off to play some games and block mineral lines with evo chambers now gg It's so hard to manner evo because they are 3x3 ![]() | ||
nttea
Sweden4353 Posts
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Wolfpox
Canada164 Posts
On August 24 2010 09:24 StupidFatHobbit wrote: Instead of removing the hatch creep on cancel, blizzard will nerf broodlings. HA HA HA So true... Or perhaps THIS is that strategy that they were waiting to see that makes Zerg actually balanced | ||
TriniMasta
United States1323 Posts
Joker: Wtf proxy hatchery *pulls scv off* *Cancel hatchery build evo chamber* Joker: LoL Bm more noob, idc if you block my wall *pulls scv back to mining* *Broodlings come out* *oooooh I get it... fucking cheesy noob* | ||
Deleted User 45971
533 Posts
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Fontong
United States6454 Posts
On August 24 2010 18:47 Potatisodlaren wrote: Why would the Terran destroy the evos? They pose no threat alive, only when killed. They could just use the evos as part of their wallin. The evos are off creep and will therefore die Thus the 'ticking timebomb' part of the commentary | ||
mikado
Australia407 Posts
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vileChAnCe
Canada525 Posts
On August 24 2010 18:34 geno wrote: It's so hard to manner evo because they are 3x3 ![]() yeah i just discovered this... I've done 3 games, what i suggest doing is coaxing the opponent into attacking your drone with his drones then when he goes back to mine try and trap em, or block free minerals then | ||
Exteray
United States1094 Posts
Why so serious? | ||
Cajun2k1
Netherlands399 Posts
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Deleted User 45971
533 Posts
On August 24 2010 18:53 Fontong wrote: The evos are off creep and will therefore die Thus the 'ticking timebomb' part of the commentary Ah I missed that but in the video the Terran attacks and kills one of the evos when the other 1 are still at ~50% hp and the Broodlings kills his first 2 marines. If you simply avoid killing them your lings will be delayed significantly and the T can even delay orbital because the Z used 2 drones early to make the evos (and you see the hatches going down early so you know no pool) and do anything they want with such a huge advantage. I know it's a fun strat but even when viewed like that it still relies on the T choking like hell when they see the evos instead of thinking what it means. | ||
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intrigue
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Washington, D.C9933 Posts
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SmoKim
Denmark10301 Posts
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