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On January 27 2012 09:37 Diamond wrote: My head is going to explode. This is embarrassing. I love watching experts exposing themselves are frauds without even knowing it. It's fantastic :D
They need someone on who actually watches a lot of starcraft and isn't living in their own little microcosm of the SC2 scene. Bah, it is what it is i guess =/
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On January 27 2012 09:46 pdd wrote:Show nested quote +On January 27 2012 09:39 Telcontar wrote:On January 27 2012 09:34 pdd wrote:On January 27 2012 09:31 Telcontar wrote: Completely agree about the map pool being too large. 4~5 maps per tournament should be more than sufficient. The 10 that IPL has is too much. But 4-5 is too little. 7-8 is IMO the best, especially if you intend to do a Bo7 finals. 7~8 is still too many. As Sean pointed out, you can repeat certain maps and the extra history from that makes it more interesting. Having a very silm map pool will make the game quality much higher. Instead of players just using vague builds on maps they haven't really practiced on, they can really focus on those ~5 maps and really figure shit out to the smallest detail. I don't know as a player I may agree. But from a spectator's POV seeing the same maps repeatedly in a tournament can just get really dry. I think the current 7-8 for GSLs is fine considering most players get to know which maps to practice on before hand (well at least the first map in the series with the new Bo3 change).
I have to agree with Telcontar. Whether it is 4-5 maps or 7-8 maps, I already have them all memorized, I would rather see the highlest level of play. And mind games are always fun for spectators (he did FFE last time, will he do it again? OH SHIT it's a proxy 2 gate vs 16hatch 16pool!!)
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SotG is being so lame right now. First they bitch about no community maps for a year and then they bitch when a tournament uses community maps that have undergone testing in the highest level korean weekly tournament.
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On January 27 2012 09:50 Snorkle wrote: SotG is being so lame right now. First they bitch about no community maps for a year and then they bitch when a tournament uses community maps that have undergone testing in the highest level korean weekly tournament. Yeah so ignorant... T_T
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On January 27 2012 09:50 Snorkle wrote: SotG is being so lame right now. First they bitch about no community maps for a year and then they bitch when a tournament uses community maps that have undergone testing in the highest level korean weekly tournament.
They arn't bitching about that, they just say there are too many maps. They could just have 5 maps in total, 2 being community ones, and it would be a different story.
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On January 27 2012 09:50 Snorkle wrote: SotG is being so lame right now. First they bitch about no community maps for a year and then they bitch when a tournament uses community maps that have undergone testing in the highest level korean weekly tournament.
Needs more iNcontroL x.x
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United Kingdom16710 Posts
On January 27 2012 09:46 pdd wrote:Show nested quote +On January 27 2012 09:39 Telcontar wrote:On January 27 2012 09:34 pdd wrote:On January 27 2012 09:31 Telcontar wrote: Completely agree about the map pool being too large. 4~5 maps per tournament should be more than sufficient. The 10 that IPL has is too much. But 4-5 is too little. 7-8 is IMO the best, especially if you intend to do a Bo7 finals. 7~8 is still too many. As Sean pointed out, you can repeat certain maps and the extra history from that makes it more interesting. Having a very silm map pool will make the game quality much higher. Instead of players just using vague builds on maps they haven't really practiced on, they can really focus on those ~5 maps and really figure shit out to the smallest detail. I don't know as a player I may agree. But from a spectator's POV seeing the same maps repeatedly in a tournament can just get really dry. I think the current 7-8 for GSLs is fine considering most players get to know which maps to practice on before hand (well at least the first map in the series with the new Bo3 change). I get what you're saying, but I personally would prefer higher quality games on a smaller set of maps than games of lower quality on a more varied map pool. As for the 'viewers getting bored' part, it doesn't necessarily mean that with fewer maps. The more focused practice from players will create more variety & style on those maps which will keep the viewers happy. Think about it. Would you rather have superficial variety of different maps or something much deeper such as personalised strats, quirks, and styles being developed.
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Noooooooooo STOP IT ARTOSIS.
Edit: That feel when Artosis makes same prediction as me for the group and champion in general. Ugh.
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United Kingdom38149 Posts
Poor SuperNova, he has both Artosis and Fionn jinxing him.
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Damn it, Artosis just jinxed supernova. I really wanted supernova to beat MMA.
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Apparently the internet works fine everywhere in the world but Los Angeles.
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On January 27 2012 09:49 Goibon wrote:Show nested quote +On January 27 2012 09:37 Diamond wrote: My head is going to explode. This is embarrassing. I love watching experts exposing themselves are frauds without even knowing it. It's fantastic :D They need someone on who actually watches a lot of starcraft and isn't living in their own little microcosm of the SC2 scene. Bah, it is what it is i guess =/
The trouble is sotg is a mantle through which people like artosis can disseminate bullshit like he watches the most starcraft out of anybody and the masses, through little fault of their own, believe him and he becomes one of the 'untouchables'. Hawanni's anecdote concerning themarine and the amount of mvp games he watched before the wcg finals just reiterated how far the foreign scene has to go.
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United Kingdom38149 Posts
Not sure how to feel about Parting getting completely overlooked...happy that he didn't get jinxed, but sad that the only player from last Code A still alive doesn't get more than a "he'll probably lose" (paraphrased) from JP.
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On January 27 2012 09:56 lowercase wrote:Apparently the internet works fine everywhere in the world but Los Angeles. ![[image loading]](http://i.imgur.com/4BRJc.png)
That is exactly what the quality looks like to me.
By the way, tylers face is priceless.
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omg artosis really? theres a new best protoss every week according to him >.>
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On January 27 2012 09:57 milesfacade wrote:Show nested quote +On January 27 2012 09:49 Goibon wrote:On January 27 2012 09:37 Diamond wrote: My head is going to explode. This is embarrassing. I love watching experts exposing themselves are frauds without even knowing it. It's fantastic :D They need someone on who actually watches a lot of starcraft and isn't living in their own little microcosm of the SC2 scene. Bah, it is what it is i guess =/ The trouble is sotg is a mantle through which people like artosis can disseminate bullshit like he watches the most starcraft out of anybody and the masses, through little fault of their own, believe him and he becomes one of the 'untouchables'. Hawanni's anecdote concerning themarine and the amount of mvp games he watched before the wcg finals just reiterated how far the foreign scene has to go.
I was thinking exactly the same thing when the map debate is going on. Tyler actually usually has some interesting tid-bits about good protoss players though.
Y no Parting though, he is sick, some of the best mechanics out there.
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oh god...Genius get on the Protoss hype train...Artosis has now cursed you
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By the way, this is what I said multiple times in this thread. The hosts are not in contact with the scene, they only know the part for which they work for.
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