• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:50
CET 05:50
KST 13:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15005 users

The current state of PvP? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
deo.deo
Profile Joined April 2010
135 Posts
August 13 2010 19:09 GMT
#21
I ONLY logged in to tell you that you are 100% right!
It feels as soon as you dont go for any kind of fast zealots you are pretty much doomed.

thanks for posting this, I hope someone from blizzard will read this.
I strongly would suggest to delay the availability of warpgates somehow ... :/

PvP is just such a pain
Retgery
Profile Joined August 2010
Canada1229 Posts
August 13 2010 19:12 GMT
#22
PvP is probalby the easiest match up for me, i don't even have to scout, he's either doing a 1 base void ray's or 4 gate push, so i just 3 gate robo and i win everytime
Fall down 7 times, stand up 8.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
August 13 2010 19:17 GMT
#23
On August 14 2010 04:12 Retgery wrote:
PvP is probalby the easiest match up for me, i don't even have to scout, he's either doing a 1 base void ray's or 4 gate push, so i just 3 gate robo and i win everytime



wat? sorry but what level are you playing at? cause ive never seen anyone do voidray stuff in pvp and a good 4gate > 3gate robo
life of lively to live to life of full life thx to shield battery
RodrigoX
Profile Joined November 2009
United States645 Posts
August 13 2010 19:19 GMT
#24
I am currently a 730 point Diamond Protoss. I got into ro16 or however many players it was in the PN open, beating 2 very good Ts, In HasHe And ajtls.

Now I am going to explain PvP and tell you why its so stupid and try to go as in depth as I can.

Now the colossus dictates every single major ground engagement. At the point of 3 or 4 colossi every battle is dictated by that unit. If you have 2 more colossi than your opponent, and you have decent(ish) support, you will win the engagement hands down no problem. If you fall behind on colossi numbers you lose, if you get ahead you win. Every colossi is absolutely critical to your success.

I am okay with this. It somewhat makes it stale, but I dont see how much different it is than TvT BW. I get tanks, and more tanks, and still more tanks. Its still not as good as TvT BW, with all the dropship positioning the mass scanning and the very subtle positioning of the tanks and the lategame possibility of BC transitioning. But I think PvP Sc2 reflects BW TvT midgame.

With that being said, the colossus dictating every ground battle, you have one thing in mind, and that is to get as many colossi as you can as fast as you can. Im going to call this the optimal rush. Now this is where stupid things start to happen in the match up. Any 4gate, will beat the optimal rush. You basically have to not get colossi as quick to survive any 4gate push. This starts to generate problems, because say I did an opening, that could survive 4gates, and then got colossi eventually. But against a player who optimally rushes , you are going to lose, or at least be severely behind because every colossi you get is just so critical.

In the early game, you want colossi, because you get more colossi you win the game, but you cant really do it with 4gates around. So you end up with this rock paper scissorish type of thing, where you do something that survives a 4gate and you hope to god your opponent doesnt optimal rush.

And then the voidray. The voidray is a unit that can rape optimal rushes. But scouted it will crash and burn into amillion pieces. Thats why I am not a fan of voidray rushes with the first voidray because a player can react easily and end up killing your voids and then raping your ground army with his delayed colossus. But unscouted Voidrays are damn near impossible to stop for the optimal rush. Which again makes you want to do something that will survive 4gates because generally that will survive voidrays as well. And then the same thing happens. Voidrays lategame are also really good, because sure you dont have enough colossi but your voidrays charge up and kill like 14 colossi and then you win. What I am saying is that if you scout voids you win, if you dont you generally lose as a colossus player.

The solution in my opinion, should be scouting to all these problems. But then more problems start occurring again.

You cant adequately scout a 4gate. A warpgate when the core finishes does not dictate a 4gate by any means whatsoever. Its actually a very common way to go robotics popularized by HuK. A stalker can get out and kill your probe before the gateways go down reasonably. You can survive a 4gate by pure assumptions on the timing of his gateway and how much chrono he has, but in general if he has above 18 probes its extremely hard if the P plays it right to tell 4gates. And even if he does do a 4gate korean style everything leading up to the optimal rush isnt very good against the optimal rush.

You want to scout your opponent if hes going voidrays at any time of the game. A reasonable solution early is an observer. And thats fine you can get observers but then problems occur when people get smart and snipe enemy obs. And you really dont want to get more obs because you need that time on the robo for colossi, because if you get behind you die. And then 100 gas means half a colossi so you dont want to do that either. And then colossi and stalkers with their range makes it impossible to get a probe in there to scout. You can try to get a warprism to scout and harass but again, 200 minerals more time on the robo, more money warping things in you need for colossi so you just dont fall behind.

And then optimal rush vs optimal rush just depends on who micros and orders it better in the early game which is pretty fun. Then it gets stupid again because he could get another robo before you, or get 3 robos and just pump nothing but colossi and then you lose, because you cant keep up with the numbers.

1 gameplay thing and 1 balance thing I think that could help PvP. The gameplay, would be to get hallucination, and then scout with that in the mid to lategame. I know its 100 gas and a sentry, but I think its far better than robo time and a frail observer that could get easily sniped and then you have to get another one. And then for balance, have a unit thats worth transitioning out of colossi for. Because currently voidrays just seem like glass cannon that you spot them you win. you dont you lose. Very gimmicky in that sense.

One thing I have seen PvP, that made my eyes go big was a Voidray, Immortal Midgame. Voidrays own the colossi, immortals take out the stalkers. I am not exactly sure how well it would do against 4gates, because your just low on units because your getting such pricey shit, but I played 2games on the ladder against it and it seemed pretty solid against the optimal rush.

Oh and phoenixes are a non factor in battles. They do like no damage vs Colossi, and you can only really harass with them, but then 3 stalkers shuts that down, and you have 3 colossi with some support and he cant compete with your ground army because he doesnt have enough money for colossi, and he cant really transition into voids because your already making stalkers and that will get owned. 4gate seems a bit more even with it. Although the Korean style 4gate would seem to annihilate a phoenix kind of opening
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
Powster
Profile Joined April 2010
United States650 Posts
August 13 2010 19:22 GMT
#25
I surrender every single PvP game I join now. I had thoughts of quitting starcraft 2 from how bad PvP is and some thoughts of switching to zerg but then I realized I could just surrender at the start and made the game a lot more fun for me lol..
RodrigoX
Profile Joined November 2009
United States645 Posts
August 13 2010 19:25 GMT
#26
On August 14 2010 04:22 Powster wrote:
I surrender every single PvP game I join now. I had thoughts of quitting starcraft 2 from how bad PvP is and some thoughts of switching to zerg but then I realized I could just surrender at the start and made the game a lot more fun for me lol..


Its stupid but not totally unplayable. You are completely blowing it out of proportion.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
Keap
Profile Joined July 2010
United States214 Posts
August 13 2010 19:28 GMT
#27
PvP sucks to play but it's very easy to stay alive and hold off until the mid game. Sure 2 gate, 4 gate, dt rush, vr rush are basically the norm and counter each other, but if you learn the signs of each you can be safe and let your econ kick in.
Powster
Profile Joined April 2010
United States650 Posts
August 13 2010 19:28 GMT
#28
On August 14 2010 04:25 RodrigoX wrote:
Show nested quote +
On August 14 2010 04:22 Powster wrote:
I surrender every single PvP game I join now. I had thoughts of quitting starcraft 2 from how bad PvP is and some thoughts of switching to zerg but then I realized I could just surrender at the start and made the game a lot more fun for me lol..


Its stupid but not totally unplayable. You are completely blowing it out of proportion.


I like games that have 3 bases in them at least.. I am more of a macro player which is why I thought of playing zerg. But not playing pvp lets me play macro games every single time... and its totally unplayable in my opinion..

The only way to play is open 2 gate on small rush distance maps and if he didnt 2 gate you win. If he did you go to cyber and hope to get a good amount of stalkers before him then you win.. if you do it at the same time then the next step is rush to colossus and whoever gets it first wins..

If you decide for some reason to play standard then theres so many ways to die..
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 13 2010 19:29 GMT
#29
hahaha i can totally understand the sentiments in this thread.

PvP is shit. I hated it so much I quit Protoss and started learning Terran. It was mad frustrating at first because every aspect of my play was super 'bumpy' but I enjoy TvT so much more than I did PvP.
In 90% of PvPs everything is decided in the first 5 minutes of the game. It is super super rare that a Protoss will not try to 2gate zealot / 4 gate rush / immortal rush / blink stalker rush you and since there's always 2 players in a game the chances of something cheesy not occuring are very low. TvT actually has some variety where I can get creative and the match is as of right now steering away from Tank / Viking and is still doable with most strats whereas PvP if you decide to play passively you're pretty much dead. God I despised that so much, what made it even worse was that in beta 38% of players were Toss so the chances of a mirror MU were the highest ....

TL;DR: Switch to Terran, life is good on the other side
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
UnderWorld_Dream
Profile Joined September 2009
Canada219 Posts
August 13 2010 19:30 GMT
#30
I totally agree with OP.

Altho I know this build for a long time now, I never wanted to do it myself because it feels cheesy and I wanna play standard. But i've been forced to use it lately, or I'm getting killed by it.

i often get my proxy pylon scouted and most of the time killed, but it really doesnt matter. Just throw a few pylons around his base, if you manage to get a single zealot at the top of the ramp, you can start warp-in in the base directly anyways and with 4 gates, no probes on gas, you got a ton of zealots in no time in his base.

The only way to counter this is to do the same exact build, and you are not even sure to hold if he manage to snipe a few probes of yours. It sucks because putting cyber core before 17 supply aint very standard to me, and it pisses me off not being able just to play standard.

if your ennemy puts down a Robo, he is just dead. No way he will hold your push with all this money and gas not invested in tier 1 units, even if he sees it coming.

RodrigoX
Profile Joined November 2009
United States645 Posts
August 13 2010 19:35 GMT
#31
On August 14 2010 04:28 Powster wrote:

I like games that have 3 bases in them at least.. I am more of a macro player which is why I thought of playing zerg. But not playing pvp lets me play macro games every single time... and its totally unplayable in my opinion..

The only way to play is open 2 gate on small rush distance maps and if he didnt 2 gate you win. If he did you go to cyber and hope to get a good amount of stalkers before him then you win.. if you do it at the same time then the next step is rush to colossus and whoever gets it first wins..

If you decide for some reason to play standard then theres so many ways to die..


Well your opinion on whether its unplayable is really void since you actually dont play it anymore. You can say you dont like it but other than that it really doesnt matter.

I mean there are obvious problems. Probably the biggest problem is not surviving the korean style 4gate, is doing something survives a korean style 4gate. Because a 3gate robo, will just lose out to a well timed optimal colossus rush. There is probably one timing you can abuse but generally you wont kill him, and then once he has 3 or 4 colossi and you have 1 or 2 you are just so behind because his zealots and colossi will rip through your army and you just dont have an answer because there just arent enough colossi.

In some situations you can outmicro him, but thats only if he fails to micro at all. Like a good player who optimally rushes should never lose out against a player who doesnt when he reaches 3 colossi.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
Keap
Profile Joined July 2010
United States214 Posts
August 13 2010 19:38 GMT
#32
The matchup will evolve I have no doubt. Kinda like how ZvZ is moving slowly away from bling battles.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 13 2010 19:41 GMT
#33
im gettin pretty high diamond, and i think it's mostly fine. there are tons of things that can be done if the game actually goes far enough to involve tech.

my primary problem with it is that mass zealots are way OP to start the game, stalkers aren't good enough vs zealots early game - im not even sure why this is lol
g.o-
Profile Joined January 2010
Canada33 Posts
Last Edited: 2010-08-13 19:44:04
August 13 2010 19:42 GMT
#34
On August 14 2010 04:09 deo.deo wrote:
I ONLY logged in to tell you that you are 100% right!
It feels as soon as you dont go for any kind of fast zealots you are pretty much doomed.

thanks for posting this, I hope someone from blizzard will read this.
I strongly would suggest to delay the availability of warpgates somehow ... :/

PvP is just such a pain


Delaying the warpgate tech does absolutely nothing, and only encourages 2gate proxy strategy even more particularly on 2 player maps. Like alot of people mentioned in this thread, PvP seem to be the new ZvZ of brood war.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
August 13 2010 19:43 GMT
#35
On August 14 2010 04:41 travis wrote:
im gettin pretty high diamond, and i think it's mostly fine. there are tons of things that can be done if the game actually goes far enough to involve tech.

my primary problem with it is that mass zealots are way OP to start the game, stalkers aren't good enough vs zealots early game - im not even sure why this is lol

Well, this is the problem I have with the matchup. What incentive do you have to NOT open with either a 2 gate zealot rush or a 4 warpgate zealot build if it can kill the player that tries to take the game into the midgame?
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 13 2010 19:47 GMT
#36
On August 14 2010 04:43 Comeh wrote:
Show nested quote +
On August 14 2010 04:41 travis wrote:
im gettin pretty high diamond, and i think it's mostly fine. there are tons of things that can be done if the game actually goes far enough to involve tech.

my primary problem with it is that mass zealots are way OP to start the game, stalkers aren't good enough vs zealots early game - im not even sure why this is lol

Well, this is the problem I have with the matchup. What incentive do you have to NOT open with either a 2 gate zealot rush or a 4 warpgate zealot build if it can kill the player that tries to take the game into the midgame?


because a very skilled pvp player can still start teching, and switch to fight the 2gate using defenders advantage, and come out slightly ahead in tech/economy/whatever

it's just about properly adapting so that you can just slightly fight it off
virgozero
Profile Joined May 2010
Canada412 Posts
August 13 2010 19:47 GMT
#37
im very stubborn in pvp I keep trying to expo even though my heart tells me that I will get face raped for it.. which i inevitably do...
zyzski
Profile Joined May 2010
United States698 Posts
Last Edited: 2010-08-13 19:51:05
August 13 2010 19:49 GMT
#38
everyone 4 gates so i just 2gate forge and immortal drop + warp in on them while having 1-2 cannons (plus gateway units) to hold the push.

works like 95% of the time

also, phoenix + immortals are a great way to counter colossi.
very underrated response, especially with upgrades.
TYBG
holy_war
Profile Blog Joined July 2007
United States3590 Posts
August 13 2010 19:49 GMT
#39
On August 14 2010 04:47 virgozero wrote:
im very stubborn in pvp I keep trying to expo even though my heart tells me that I will get face raped for it.. which i inevitably do...


Yeah you DO NOT want to expand in PvP in its current state. It's just giving your opponent a free win.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
August 13 2010 19:50 GMT
#40
On August 14 2010 04:41 travis wrote:
im gettin pretty high diamond, and i think it's mostly fine. there are tons of things that can be done if the game actually goes far enough to involve tech.

my primary problem with it is that mass zealots are way OP to start the game, stalkers aren't good enough vs zealots early game - im not even sure why this is lol



dont agree at all.

1. the game very rarely goes far enough to involve tech
2. IF the game goes far enough collosus > all. and its not even close. the on with more colloxen wins. isnt surprising considering the collosus is like the tank in TvT just way more mobile.
life of lively to live to life of full life thx to shield battery
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 218
StarCraft: Brood War
GuemChi 1446
ProTech163
Snow 131
910 121
Leta 101
Barracks 73
Icarus 7
LuMiX 3
Britney 0
League of Legends
JimRising 663
Reynor65
Counter-Strike
fl0m3721
Super Smash Bros
hungrybox1073
AZ_Axe132
Other Games
summit1g9049
WinterStarcraft271
C9.Mang0257
Maynarde119
NeuroSwarm98
ViBE50
Organizations
Other Games
BasetradeTV118
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
• practicex 0
StarCraft: Brood War
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush910
• Lourlo719
Other Games
• Shiphtur130
Upcoming Events
The PondCast
5h 10m
KCM Race Survival
5h 10m
WardiTV Invitational
7h 10m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
11h 10m
OSC
18h 10m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 7h
OSC
1d 9h
OSC
1d 18h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.