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The current state of PvP? - Page 7

Forum Index > SC2 General
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Comeh
Profile Blog Joined July 2008
United States18919 Posts
August 13 2010 22:38 GMT
#121
On August 14 2010 07:36 travis wrote:
holy shit
i just pvp'd a guy
he had 451 wins
405 losses


WTF

My guess: shared account .
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Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 13 2010 22:38 GMT
#122
yeah it has to be but even still LOL
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
Last Edited: 2010-08-13 22:54:22
August 13 2010 22:43 GMT
#123
On August 14 2010 07:06 taffy wrote:
Show nested quote +
On August 14 2010 06:58 SoL[9] wrote:
On August 14 2010 06:14 SoL[9] wrote:
On August 14 2010 05 14 2010 05 SoL[9] wrote:
I almost agreed with all comments, but i would like to see a good protoss player post here (Nony).

My idea is for you use warpgate you should upgrade the pylon to. What i mean is you do normal upgrade for warpgate but them when with finish it you should upgrade the plyon that you want for warp in the units. That upgrade should cost 50/50 something like that. That would change PvP and other mu´s to. But i think with this the game could be a litle more complex.


Quote myself because i really want to know what you guys think about this. This would change 100% the all in in PvP



Depends. If that effect Protoss in mid/late game that was simple to fix. Every time you did a "upgrade" plyon that cost less minerals/gas.

With this Protoss would be alot more complex and more strategy wise.


did you just respond to your bump of your own bad idea as if you were a different person engaging in a debate?

what a horrible idea. do yourself a favor and switch to terran. i mean that in earnest.


Tell me your rank in SC2 and what game you come and them i answer you ^^
On August 14 2010 07:06 taffy wrote:
Show nested quote +
On August 14 2010 06:58 SoL[9] wrote:
On August 14 2010 06:14 SoL[9] wrote:
On August 14 2010 05 14 2010 05 SoL[9] wrote:
I almost agreed with all comments, but i would like to see a good protoss player post here (Nony).

My idea is for you use warpgate you should upgrade the pylon to. What i mean is you do normal upgrade for warpgate but them when with finish it you should upgrade the plyon that you want for warp in the units. That upgrade should cost 50/50 something like that. That would change PvP and other mu´s to. But i think with this the game could be a litle more complex.


Quote myself because i really want to know what you guys think about this. This would change 100% the all in in PvP



Depends. If that effect Protoss in mid/late game that was simple to fix. Every time you did a "upgrade" plyon that cost less minerals/gas.

With this Protoss would be alot more complex and more strategy wise.


did you just respond to your bump of your own bad idea as if you were a different person engaging in a debate?

what a horrible idea. do yourself a favor and switch to terran. i mean that in earnest.


Im like the OP i just want PvP fixed with ideas and discuss. Is a boring mu and cheese one.
If this idea is bad help "us" to improve PvP instead making that comments...
I Can Fly...
stroggos
Profile Joined February 2009
New Zealand1543 Posts
August 13 2010 23:17 GMT
#124
i don't see how pvp is that broken. 4 gate all in is definitely not broken, as you can easily prevent the probe from ever building a pylon by 10gating..chronoing an offensive zealot then stalker-> then transitioning into something else. They cannot get to the stage of building pylons inside your base this way.

hi
Prdors
Profile Joined April 2010
United States67 Posts
August 13 2010 23:44 GMT
#125
On August 14 2010 06:55 Ploppytheman wrote:
WAIT I GOT IT!!! make is so probes can CANCEL enemy pylons as long as they are within a certain range of their nexus!!!!!!!

Seal Warp Rift- Probes near their nexus have the ability to cancel enemy building being warped in.

I AM SO SMAT!!


That kills cannon rushes as well though... which may not be a terribly bad thing haha.
Go Blue!
GhostFall
Profile Blog Joined March 2010
United States830 Posts
August 13 2010 23:49 GMT
#126
All these PvP problems stem from one thing imo. Between the Zealot and the Stalker, both tier 1 units, these 2 units hard counter any other possible unit composition protoss can create except collusus. That's why PvP devolves into who makes the most zealots in the early game, the 4 gate push in mid game, and the mass colususs in the late game.

Yoiu do not have that issue against zerg or terran.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
August 14 2010 00:10 GMT
#127
Lol Comeh, it really looks like you sarted this thread after yesterday's PvP fest

On the topic of the 4 warpgate proxy pylon, people suggesting anything that is outside simple gateway units (colossi, immortal/voids/prism, w/e) really don't know how the build work becasue you dont have time for any tech, you are dead before. This topic could really use some videos/replays for people to understand how it works << (I think there was a thread with a lot of replays in it tho)

I play random and when I get PvP I've been doing the 4 warpgate proxy pylon korean style build pretty much every game (except those where i scout a 2 gate where I have to adapt, proxy 2 gate is another matter). The reason behind this is that I really believe that this build is broken and wins agaisnt ANY build except proxy 2 gate (or regular 2 gate where you ahve to adapt but still can come on top) or the exact same build where it ends up with a base trade and the one which executed the build better wins. I've been doing this build a lot so that people can see it, then faace that they have to use it, and whenever everyone does it Blizzard will realise theres something to fix <<

People suggesting to kill the scouting probe before or killing the pylons haven't played enough vs people that can execute the build properly or just haven't really seen the build in action. A good player will have one pylon at your natural and be able to start THREE pylons in your base before your first stalker kill the probe. You can get out enough units to kill two pylons, but not for 3 and theres still the pylon at your natural. Any kind of defensive play with 4 warpgate also fails due to the fact that the fight is occuring in your mineral line.

Imo the issues with PvP lies in the fact that zealots >>> stalkers, either for the fact that 1 gate tech dies to 2 gate pressure or that you cant hold 4 warpgate zealots with stalkers either
Jang Yoon Chul hwaiting!
johnnyD
Profile Joined August 2007
United States78 Posts
August 14 2010 00:40 GMT
#128
i dunno, in my pvp matches there is usually an expansion if the game goes past 10 minutes, as long as you can keep up with the colli production, then again, there's the blink stalker build which ive been seein that has a somewhat standing chance against collo if you get in there quick enough
doomed
Profile Joined May 2010
Australia420 Posts
August 14 2010 01:06 GMT
#129
I have had some success with going a defensive 3 gate - core build, at the ramp like a terran would do it, early on and then add a forge for +1 weapons instead of the 4th gate strait after. which will eventually lead into 3-4 gate robo for observer and a few immortals.

With zealots and 1-2 sentries eventually a couple of stalkers you can block off your ramp somewhat successfully by using the buildings and the narrow spaces. if that works your push after the first immortal comes up (starting the 2nd) will do a lot of dmg if controlled right since your mix of units should be better AND you have the +1 upgrades. your opponent should be behind in tech (eventually the race to collosus) and haven't gotten the full benefit out of the early 4 gate push.

With this you should be able to stop/ kill the probe to first of all stay and 2nd get into your base to spam pylons.

Ideas?
taffy
Profile Joined June 2010
United States28 Posts
August 14 2010 01:07 GMT
#130
On August 14 2010 07:43 SoL[9] wrote:
Tell me your rank in SC2 and what game you come and them i answer you ^^

Im like the OP i just want PvP fixed with ideas and discuss. Is a boring mu and cheese one.
If this idea is bad help "us" to improve PvP instead making that comments...


My rank in sc2 and what game I come? So you'd like to judge my opinions based on whether or not I was a brood war player? Nice.

About my rank... I'm relatively new and haven't played many games. I'm currently 38-16. My last several matchups (wins) have been vs 4-500 rated diamond players. I've accumulated a good deal of my knowledge about the game by watching streamers.

Over 50% of my games have been pvp. My pvp record is 20-10. It could be because I'm new, but I don't find games with constant pressure from start to finish to be boring. I find them to be exciting. I find games where you pick a build, and then meet in the middle 10 minutes later and whoever has more collosus wins to be boring. I might be wrong, but this seems to be what you would prefer.

My current angle on this issue (pvp) is that players want to tech as fast as possible, and they don't want to take away from that by building units unnecessarily. I think the proxy pylon 4gate build is so successful because it punishes players who cut early units because they see their opponent doing the same.

I think the other part of the problem is that protoss players favor stalkers because they are so versatile, and simply over-value them in the early game.

Again, I understand that if I were a top player with a lot more experience I might see the game differently, but somehow I don't think that is a distinction that applies to (m)any people in this thread.
Ysorigin
Profile Joined April 2010
United States82 Posts
August 14 2010 01:17 GMT
#131
Can someone link or mention some games where I can see where all this hate for PvP is coming from? I am a zerg but I mained protoss for awhile at the end of Phase 1 and I never felt like I was cornered or anything. I am curious to see what it is that everyone hates so much considering I never felt cornered or anything. I was mid platinum in phase 1 (before diamond existed) and am currently mid diamond now in retail as zerg.
A bachelor is a selfish undeserving guy who has cheated some poor woman out of a divorce
Tippany
Profile Blog Joined March 2010
United States765 Posts
August 14 2010 02:47 GMT
#132
Quite frankly, I don't think anyone knows WTF is going on in PvP.
Real action, my dream.
jungle
Profile Joined July 2010
United States31 Posts
August 14 2010 02:54 GMT
#133
pvp is trash. but so is zvz. ironic how terran gets the fun mirror matchup.
"nice dolphin nigga"
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 14 2010 02:54 GMT
#134
On August 14 2010 07:36 Ploppytheman wrote:
Show nested quote +
On August 14 2010 07:30 NB wrote:
VR is definitely under used!

hv test 2 gate vr vs 3 gates robo and vr quite dominate =)



too bad stalkers are cheaper, just as fast, and when they get blink they laugh at void rays. I never loss to void rays b/c they are terrible in PvP. The only build it beats is DT rush if you walled with a cannon or if they went 4 gate zealots rofl.

kid, play vs me sometimes and i will let u taste the VR map imba.... =))
Im daed. Follow me @TL_NB
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
August 14 2010 04:03 GMT
#135
600ish point diamond here.

I read alot of whine and "I can beat you with my epenis" (i actually read all 7 pages)... But no one has even started to build a strat that works.

People in the thread is even confusing 4 gate and 4 gate with crono warp gates into warping in opponents main.

I'll start with a suggestion, then you guys shoot it down - but every time you find a flaw in the build, you gotta bring something new to the table.

9 pylon, 10 gate, 12 gate (blocking ramp 100%), stargate into cronoboosted voidrays.

Most likely it will fail - but better than rock, rock, rock.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2010-08-14 04:12:09
August 14 2010 04:08 GMT
#136
On August 14 2010 08:44 Prdors wrote:
Show nested quote +
On August 14 2010 06:55 Ploppytheman wrote:
WAIT I GOT IT!!! make is so probes can CANCEL enemy pylons as long as they are within a certain range of their nexus!!!!!!!

Seal Warp Rift- Probes near their nexus have the ability to cancel enemy building being warped in.

I AM SO SMAT!!


That kills cannon rushes as well though... which may not be a terribly bad thing haha.


I suggested something similiar a page or 2 back, but as a sentry spell. Not sure if that comes early enough to cancel spammed proxy pylons in your base? Probe was my first thought, but I figured that came too early and that they're too numerous. Being able to cancel warping in buildings would definitly add some depth to the matchup though. Sentry wouldn't need the nexus proximity limitation since they're expensive and slow.
Streaming on twitch. http://www.twitch.tv/rahsun86
Comeh
Profile Blog Joined July 2008
United States18919 Posts
August 14 2010 09:07 GMT
#137
On August 14 2010 13:08 Rah wrote:
Show nested quote +
On August 14 2010 08:44 Prdors wrote:
On August 14 2010 06:55 Ploppytheman wrote:
WAIT I GOT IT!!! make is so probes can CANCEL enemy pylons as long as they are within a certain range of their nexus!!!!!!!

Seal Warp Rift- Probes near their nexus have the ability to cancel enemy building being warped in.

I AM SO SMAT!!


That kills cannon rushes as well though... which may not be a terribly bad thing haha.


I suggested something similiar a page or 2 back, but as a sentry spell. Not sure if that comes early enough to cancel spammed proxy pylons in your base? Probe was my first thought, but I figured that came too early and that they're too numerous. Being able to cancel warping in buildings would definitly add some depth to the matchup though. Sentry wouldn't need the nexus proximity limitation since they're expensive and slow.

As much as I want to discuss the overall changes that blizzard could do in order to alter this dynamic that has been presented, I think its far more constructive to gear our attentions towards proper responses to four warpgate zealot pushes. As gamers, we need to limit ourselves by the constraints that the game presents to us, and we need to find the optimal way to use what is presented.
I'm still not 100% convinced there is no proper response to 4 warpgate zealot pressure for someone who isn't doing a 2 gate proxy - part of my mind still considers the possibility that sim-city has in the interaction of this matchup, such as building placement around the mineral line or walling yourself in hard. It's something i have yet to play around with much (though if i see agressive zealot action when 4 warpgating, i won't be afraid to wall myself in).
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KillerPlague
Profile Joined June 2010
United States1386 Posts
August 14 2010 09:17 GMT
#138
well first off i agree with just about your entire post. also before tester i was getting a lot of dt rushes vs me so if i went robotics it was free win (agian rock scissors) but any other build would get destroyed. pvp is def my worst m/u and therefore my most unfavorite.
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Garbels
Profile Joined July 2010
Austria653 Posts
August 14 2010 10:59 GMT
#139
I have never had anyone do this vs. me.

also I usually open double stalker wich seems to be shooting at the four gaters probes a goot 20-30 seconds before the first zealots are done warping in.

someone with a P practice partner should try this.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 14 2010 12:14 GMT
#140
will a cannonrush beat 4 gate? serious question
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