On August 14 2010 07:36 travis wrote:
holy shit
i just pvp'd a guy
he had 451 wins
405 losses
WTF
holy shit
i just pvp'd a guy
he had 451 wins
405 losses
WTF
My guess: shared account
.| Forum Index > SC2 General |
|
Comeh
United States18919 Posts
On August 14 2010 07:36 travis wrote: holy shit i just pvp'd a guy he had 451 wins 405 losses WTF My guess: shared account . | ||
|
Deleted User 3420
24492 Posts
| ||
|
SoL[9]
Portugal1370 Posts
On August 14 2010 07:06 taffy wrote: Show nested quote + On August 14 2010 06:58 SoL[9] wrote: On August 14 2010 06:14 SoL[9] wrote: On August 14 2010 05 14 2010 05 SoL[9] wrote: I almost agreed with all comments, but i would like to see a good protoss player post here (Nony). My idea is for you use warpgate you should upgrade the pylon to. What i mean is you do normal upgrade for warpgate but them when with finish it you should upgrade the plyon that you want for warp in the units. That upgrade should cost 50/50 something like that. That would change PvP and other mu´s to. But i think with this the game could be a litle more complex. Quote myself because i really want to know what you guys think about this. This would change 100% the all in in PvP Depends. If that effect Protoss in mid/late game that was simple to fix. Every time you did a "upgrade" plyon that cost less minerals/gas. With this Protoss would be alot more complex and more strategy wise. did you just respond to your bump of your own bad idea as if you were a different person engaging in a debate? what a horrible idea. do yourself a favor and switch to terran. i mean that in earnest. Tell me your rank in SC2 and what game you come and them i answer you ^^ On August 14 2010 07:06 taffy wrote: Show nested quote + On August 14 2010 06:58 SoL[9] wrote: On August 14 2010 06:14 SoL[9] wrote: On August 14 2010 05 14 2010 05 SoL[9] wrote: I almost agreed with all comments, but i would like to see a good protoss player post here (Nony). My idea is for you use warpgate you should upgrade the pylon to. What i mean is you do normal upgrade for warpgate but them when with finish it you should upgrade the plyon that you want for warp in the units. That upgrade should cost 50/50 something like that. That would change PvP and other mu´s to. But i think with this the game could be a litle more complex. Quote myself because i really want to know what you guys think about this. This would change 100% the all in in PvP Depends. If that effect Protoss in mid/late game that was simple to fix. Every time you did a "upgrade" plyon that cost less minerals/gas. With this Protoss would be alot more complex and more strategy wise. did you just respond to your bump of your own bad idea as if you were a different person engaging in a debate? what a horrible idea. do yourself a favor and switch to terran. i mean that in earnest. Im like the OP i just want PvP fixed with ideas and discuss. Is a boring mu and cheese one. If this idea is bad help "us" to improve PvP instead making that comments... | ||
|
stroggos
New Zealand1543 Posts
| ||
|
Prdors
United States67 Posts
On August 14 2010 06:55 Ploppytheman wrote: WAIT I GOT IT!!! make is so probes can CANCEL enemy pylons as long as they are within a certain range of their nexus!!!!!!! Seal Warp Rift- Probes near their nexus have the ability to cancel enemy building being warped in. I AM SO SMAT!! That kills cannon rushes as well though... which may not be a terribly bad thing haha. | ||
|
GhostFall
United States830 Posts
Yoiu do not have that issue against zerg or terran. | ||
|
CynanMachae
Canada1459 Posts
![]() On the topic of the 4 warpgate proxy pylon, people suggesting anything that is outside simple gateway units (colossi, immortal/voids/prism, w/e) really don't know how the build work becasue you dont have time for any tech, you are dead before. This topic could really use some videos/replays for people to understand how it works << (I think there was a thread with a lot of replays in it tho) I play random and when I get PvP I've been doing the 4 warpgate proxy pylon korean style build pretty much every game (except those where i scout a 2 gate where I have to adapt, proxy 2 gate is another matter). The reason behind this is that I really believe that this build is broken and wins agaisnt ANY build except proxy 2 gate (or regular 2 gate where you ahve to adapt but still can come on top) or the exact same build where it ends up with a base trade and the one which executed the build better wins. I've been doing this build a lot so that people can see it, then faace that they have to use it, and whenever everyone does it Blizzard will realise theres something to fix << People suggesting to kill the scouting probe before or killing the pylons haven't played enough vs people that can execute the build properly or just haven't really seen the build in action. A good player will have one pylon at your natural and be able to start THREE pylons in your base before your first stalker kill the probe. You can get out enough units to kill two pylons, but not for 3 and theres still the pylon at your natural. Any kind of defensive play with 4 warpgate also fails due to the fact that the fight is occuring in your mineral line. Imo the issues with PvP lies in the fact that zealots >>> stalkers, either for the fact that 1 gate tech dies to 2 gate pressure or that you cant hold 4 warpgate zealots with stalkers either | ||
|
johnnyD
United States78 Posts
| ||
|
doomed
Australia420 Posts
With zealots and 1-2 sentries eventually a couple of stalkers you can block off your ramp somewhat successfully by using the buildings and the narrow spaces. if that works your push after the first immortal comes up (starting the 2nd) will do a lot of dmg if controlled right since your mix of units should be better AND you have the +1 upgrades. your opponent should be behind in tech (eventually the race to collosus) and haven't gotten the full benefit out of the early 4 gate push. With this you should be able to stop/ kill the probe to first of all stay and 2nd get into your base to spam pylons. Ideas? | ||
|
taffy
United States28 Posts
On August 14 2010 07:43 SoL[9] wrote: Tell me your rank in SC2 and what game you come and them i answer you ^^ Im like the OP i just want PvP fixed with ideas and discuss. Is a boring mu and cheese one. If this idea is bad help "us" to improve PvP instead making that comments... My rank in sc2 and what game I come? So you'd like to judge my opinions based on whether or not I was a brood war player? Nice. About my rank... I'm relatively new and haven't played many games. I'm currently 38-16. My last several matchups (wins) have been vs 4-500 rated diamond players. I've accumulated a good deal of my knowledge about the game by watching streamers. Over 50% of my games have been pvp. My pvp record is 20-10. It could be because I'm new, but I don't find games with constant pressure from start to finish to be boring. I find them to be exciting. I find games where you pick a build, and then meet in the middle 10 minutes later and whoever has more collosus wins to be boring. I might be wrong, but this seems to be what you would prefer. My current angle on this issue (pvp) is that players want to tech as fast as possible, and they don't want to take away from that by building units unnecessarily. I think the proxy pylon 4gate build is so successful because it punishes players who cut early units because they see their opponent doing the same. I think the other part of the problem is that protoss players favor stalkers because they are so versatile, and simply over-value them in the early game. Again, I understand that if I were a top player with a lot more experience I might see the game differently, but somehow I don't think that is a distinction that applies to (m)any people in this thread. | ||
|
Ysorigin
United States82 Posts
| ||
|
Tippany
United States765 Posts
| ||
|
jungle
United States31 Posts
| ||
|
NB
Netherlands12045 Posts
On August 14 2010 07:36 Ploppytheman wrote: Show nested quote + On August 14 2010 07:30 NB wrote: VR is definitely under used! hv test 2 gate vr vs 3 gates robo and vr quite dominate =) too bad stalkers are cheaper, just as fast, and when they get blink they laugh at void rays. I never loss to void rays b/c they are terrible in PvP. The only build it beats is DT rush if you walled with a cannon or if they went 4 gate zealots rofl. kid, play vs me sometimes and i will let u taste the VR map imba.... =)) | ||
|
Qzy
Denmark1121 Posts
I read alot of whine and "I can beat you with my epenis" (i actually read all 7 pages)... But no one has even started to build a strat that works. People in the thread is even confusing 4 gate and 4 gate with crono warp gates into warping in opponents main. I'll start with a suggestion, then you guys shoot it down - but every time you find a flaw in the build, you gotta bring something new to the table. 9 pylon, 10 gate, 12 gate (blocking ramp 100%), stargate into cronoboosted voidrays. Most likely it will fail - but better than rock, rock, rock. | ||
|
Rah
United States973 Posts
On August 14 2010 08:44 Prdors wrote: Show nested quote + On August 14 2010 06:55 Ploppytheman wrote: WAIT I GOT IT!!! make is so probes can CANCEL enemy pylons as long as they are within a certain range of their nexus!!!!!!! Seal Warp Rift- Probes near their nexus have the ability to cancel enemy building being warped in. I AM SO SMAT!! That kills cannon rushes as well though... which may not be a terribly bad thing haha. I suggested something similiar a page or 2 back, but as a sentry spell. Not sure if that comes early enough to cancel spammed proxy pylons in your base? Probe was my first thought, but I figured that came too early and that they're too numerous. Being able to cancel warping in buildings would definitly add some depth to the matchup though. Sentry wouldn't need the nexus proximity limitation since they're expensive and slow. | ||
|
Comeh
United States18919 Posts
On August 14 2010 13:08 Rah wrote: Show nested quote + On August 14 2010 08:44 Prdors wrote: On August 14 2010 06:55 Ploppytheman wrote: WAIT I GOT IT!!! make is so probes can CANCEL enemy pylons as long as they are within a certain range of their nexus!!!!!!! Seal Warp Rift- Probes near their nexus have the ability to cancel enemy building being warped in. I AM SO SMAT!! That kills cannon rushes as well though... which may not be a terribly bad thing haha. I suggested something similiar a page or 2 back, but as a sentry spell. Not sure if that comes early enough to cancel spammed proxy pylons in your base? Probe was my first thought, but I figured that came too early and that they're too numerous. Being able to cancel warping in buildings would definitly add some depth to the matchup though. Sentry wouldn't need the nexus proximity limitation since they're expensive and slow. As much as I want to discuss the overall changes that blizzard could do in order to alter this dynamic that has been presented, I think its far more constructive to gear our attentions towards proper responses to four warpgate zealot pushes. As gamers, we need to limit ourselves by the constraints that the game presents to us, and we need to find the optimal way to use what is presented. I'm still not 100% convinced there is no proper response to 4 warpgate zealot pressure for someone who isn't doing a 2 gate proxy - part of my mind still considers the possibility that sim-city has in the interaction of this matchup, such as building placement around the mineral line or walling yourself in hard. It's something i have yet to play around with much (though if i see agressive zealot action when 4 warpgating, i won't be afraid to wall myself in). | ||
|
KillerPlague
United States1386 Posts
| ||
|
Garbels
Austria653 Posts
also I usually open double stalker wich seems to be shooting at the four gaters probes a goot 20-30 seconds before the first zealots are done warping in. someone with a P practice partner should try this. | ||
|
T0fuuu
Australia2275 Posts
| ||
| ||
StarCraft 2 StarCraft: Brood War League of Legends Counter-Strike Super Smash Bros Other Games Organizations Other Games
StarCraft 2 StarCraft: Brood War League of Legends Other Games |
|
The PondCast
KCM Race Survival
WardiTV Invitational
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
OSC
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
OSC
OSC
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
IPSL
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ] BSL
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
IPSL
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
PiGosaur Cup
The PondCast
|
|
|