• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:52
CET 06:52
KST 14:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion List of top players active on ShieldBattery [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 17486 users

The current state of PvP? - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 9 Next All
Hann1bal
Profile Joined June 2010
United States46 Posts
August 13 2010 22:03 GMT
#101
I have a friend who plays Toss and he is incredibly frusterated that 90% of his games end because 1 person builds more zelots than the other. I would say this is the worst matchup to play or watch in sc2 right now.
Aut viam inveniam aut faciam.
taffy
Profile Joined June 2010
United States28 Posts
August 13 2010 22:06 GMT
#102
On August 14 2010 06:58 SoL[9] wrote:
Show nested quote +
On August 14 2010 06:14 SoL[9] wrote:
On August 14 2010 05 14 2010 05 SoL[9] wrote:
I almost agreed with all comments, but i would like to see a good protoss player post here (Nony).

My idea is for you use warpgate you should upgrade the pylon to. What i mean is you do normal upgrade for warpgate but them when with finish it you should upgrade the plyon that you want for warp in the units. That upgrade should cost 50/50 something like that. That would change PvP and other mu´s to. But i think with this the game could be a litle more complex.


Quote myself because i really want to know what you guys think about this. This would change 100% the all in in PvP



Depends. If that effect Protoss in mid/late game that was simple to fix. Every time you did a "upgrade" plyon that cost less minerals/gas.

With this Protoss would be alot more complex and more strategy wise.


did you just respond to your bump of your own bad idea as if you were a different person engaging in a debate?

what a horrible idea. do yourself a favor and switch to terran. i mean that in earnest.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
August 13 2010 22:06 GMT
#103
On August 14 2010 06:37 Buddhist wrote:
Show nested quote +
On August 14 2010 06:25 Iggyhopper wrote:
So this is the 4-gate, 4 proxy pylon zealot build you are talking about?


He could have made a zealot as his core warped in, and with that zealot handled all of the pylons before the enemy warp gate tech finished...


No, one zealot will not kill tons of pylons. Soon as one does get low just throw a cancel down and build another.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2010-08-13 22:08:14
August 13 2010 22:06 GMT
#104
On August 14 2010 06:40 Comeh wrote:
Show nested quote +
On August 14 2010 06:37 Buddhist wrote:
On August 14 2010 06:25 Iggyhopper wrote:
So this is the 4-gate, 4 proxy pylon zealot build you are talking about?

http://www.youtube.com/watch?v=PfqC9-PL6Cs

He could have made a zealot as his core warped in, and with that zealot handled all of the pylons before the enemy warp gate tech finished...

Erm, hate to say it, but zealots don't do 100 damage per hit. Plexa was pretty much correct - you make gas, you lose. :|. (there were 4 proxy pylons with another probe OTW)


this isn't true
gas only costs 75
that isn't going to cost you the game


mass zealot/proxy zealot is great against bad players
but as players get better and better
they will get better at better at balancing economy with defense, and they will still defend whatever zealots u throw at them while teching at an appropriate speed (which will be faster than you tech)
juraigamer
Profile Joined July 2010
42 Posts
August 13 2010 22:09 GMT
#105
On August 14 2010 06:25 holy_war wrote:
Show nested quote +
On August 14 2010 06:19 juraigamer wrote:
+ Show Spoiler +
Just played a pvp, so freaking bogus. Even with scouting.

Zealots beat immortals, but if they rushed cheese rays your dead.
Stalkers beat cheese rays, but immortals say your dead.

Rinse, repeat, bullshit. It's like I can't build a unit composition unless it's balanced, but then stalker spam just micros around half my army. Also the immortal range is crap.




Don't let them get to void rays and win in 5 minutes by using all in strats. Problem solved though it just encourages more PvP bullshit.


That wasn't the case. I played a... 14 minute game? I try for a fast observer but need to cancel it as a 1 stalker 2 zealot rush comes. I hold it off with 2 zealots and an immortal, and work on zealots, stalkers, and a few immortals. I push our and mass stalker just wipes out everything, though he was pretty much totaled, for having 66% of what my force was.

So then I follow suit with just a mess of zealots and immortals, and boom 2 void rays in my base, his army at my door. Same balanced composition I had. Plus 2 rays. I managed to get archons to kill the rays but by then the remnants of my army were steamrolled and he just pushed in.


Fast stalker loses to fast immortal, but stalker spam stops all. I should just do that. Takes no skill really, but it's not fun to play.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
August 13 2010 22:09 GMT
#106
On August 14 2010 07:06 travis wrote:
Show nested quote +
On August 14 2010 06:40 Comeh wrote:
On August 14 2010 06:37 Buddhist wrote:
On August 14 2010 06:25 Iggyhopper wrote:
So this is the 4-gate, 4 proxy pylon zealot build you are talking about?

http://www.youtube.com/watch?v=PfqC9-PL6Cs

He could have made a zealot as his core warped in, and with that zealot handled all of the pylons before the enemy warp gate tech finished...

Erm, hate to say it, but zealots don't do 100 damage per hit. Plexa was pretty much correct - you make gas, you lose. :|. (there were 4 proxy pylons with another probe OTW)


this isn't true
gas only costs 75
that isn't going to cost you the game

Well, i was more implicating behind the investment towards gas units - ie a prolonged mining of gas (cost being 75 minerals of a refinery + lost mining time of 3 probes + opportunity cost of what those minerals could be used for [another gateway] which is amplified by the diminishing aspect of defenders advantage due to the mechanics of the warpgate [no travel time])
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Powster
Profile Joined April 2010
United States650 Posts
August 13 2010 22:10 GMT
#107
On August 14 2010 06:24 bobcat wrote:
Show nested quote +
On August 14 2010 04:22 Powster wrote:
I surrender every single PvP game I join now. I had thoughts of quitting starcraft 2 from how bad PvP is and some thoughts of switching to zerg but then I realized I could just surrender at the start and made the game a lot more fun for me lol..



So you can go back to your standard void cheese?

Dear god man are you reading what you write? PvP is literally the only matchup a toss player goes into where it is a direct comparison of macro skill, micro skill, scouting, positioning, and strategy. If you can't survive long enough to reach the midgame, you need to re-evaluate how early you tech and what defensive strategy you are using or learn to play a more aggressive, micro intensive early game.


lol.. I fast expand vs terran and zerg before them often.. so dunno what your talking about voidray cheese. I even say I am going voidrays sometimes if I am to the person so they dont die to it and waste my time.. I play the game for fun not to have to 2 gate / 4 warp gate every game.. dunno who you are playing if you think macro is a big deal in pvp.

PvT is like 10 times more fun than PvP.. maybe you just voidray cheese every single game so you wouldnt know but try creating a build that allows you to expand before or as fast as the terran without dying to their timing pushes then you will see how fun it is.
Iggyhopper
Profile Joined July 2010
United States259 Posts
Last Edited: 2010-08-13 22:14:59
August 13 2010 22:12 GMT
#108
I think if you just scout better you will win. It is intriguing that someone has come up with a cheese build that specifically targets and beats a standard 4 gate, along with some just standard builds. First thing I would do is take all my probes off gas and put them on minerals. You ain't getting stalkers.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2010-08-13 22:16:07
August 13 2010 22:14 GMT
#109
On August 14 2010 07:09 Comeh wrote:
Show nested quote +
On August 14 2010 07:06 travis wrote:
On August 14 2010 06:40 Comeh wrote:
On August 14 2010 06:37 Buddhist wrote:
On August 14 2010 06:25 Iggyhopper wrote:
So this is the 4-gate, 4 proxy pylon zealot build you are talking about?

http://www.youtube.com/watch?v=PfqC9-PL6Cs

He could have made a zealot as his core warped in, and with that zealot handled all of the pylons before the enemy warp gate tech finished...

Erm, hate to say it, but zealots don't do 100 damage per hit. Plexa was pretty much correct - you make gas, you lose. :|. (there were 4 proxy pylons with another probe OTW)


this isn't true
gas only costs 75
that isn't going to cost you the game

Well, i was more implicating behind the investment towards gas units - ie a prolonged mining of gas (cost being 75 minerals of a refinery + lost mining time of 3 probes + opportunity cost of what those minerals could be used for [another gateway] which is amplified by the diminishing aspect of defenders advantage due to the mechanics of the warpgate [no travel time])


well it would be the player's fault for continuing to tech despite scouting multiple gateways or total lack of tech in the opponent's base

warpgates definitely won't have come into play yet... if they have u scouted like a million years too late and you deserve to lose
Jin
Profile Blog Joined March 2003
Canada444 Posts
August 13 2010 22:14 GMT
#110
I have to agree with the overwhelming majority that PvP in diamond right now is awful. I hate this matchup so much and literally cringe every time I see a protoss opponent. Almost all games are just proxy gates, 4 gate all ins or whoever makes more collosuses wins.Maybe at the highest level of play it is more interesting, but the vast majority of players are not at that level and cannot find any enjoyment from the matchup at all.
^-^v
Comeh
Profile Blog Joined July 2008
United States18919 Posts
August 13 2010 22:15 GMT
#111
On August 14 2010 07:14 travis wrote:
Show nested quote +
On August 14 2010 07:09 Comeh wrote:
On August 14 2010 07:06 travis wrote:
On August 14 2010 06:40 Comeh wrote:
On August 14 2010 06:37 Buddhist wrote:
On August 14 2010 06:25 Iggyhopper wrote:
So this is the 4-gate, 4 proxy pylon zealot build you are talking about?

http://www.youtube.com/watch?v=PfqC9-PL6Cs

He could have made a zealot as his core warped in, and with that zealot handled all of the pylons before the enemy warp gate tech finished...

Erm, hate to say it, but zealots don't do 100 damage per hit. Plexa was pretty much correct - you make gas, you lose. :|. (there were 4 proxy pylons with another probe OTW)


this isn't true
gas only costs 75
that isn't going to cost you the game

Well, i was more implicating behind the investment towards gas units - ie a prolonged mining of gas (cost being 75 minerals of a refinery + lost mining time of 3 probes + opportunity cost of what those minerals could be used for [another gateway] which is amplified by the diminishing aspect of defenders advantage due to the mechanics of the warpgate [no travel time])


well it would be the player's fault for continuing to tech despite scouting multiple gateways or total lack of tech in the opponent's base

warpgates definitely won't come into play yet... if they have u scouted like a million years to late and you deserve to lose

Well, again, that is what I was implying and that was what plexa was implying I suppose.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2010-08-13 22:24:16
August 13 2010 22:18 GMT
#112
Would it be dumb to suggest giving some early protoss unit an ability to dispell enemy pylons that are warping in, like maybe the sentry? I could see it being annoying on some occasions, but not really abuseable. It's probably better than PvP's current state, and it balances out since they'd both have it. That way defending things like 4 warpgate 4 pylon could be possible as long as you hold your choke and are aware of your base's parimeter. but warp ins could still happen to protoss who aren't alert for it.
Streaming on twitch. http://www.twitch.tv/rahsun86
Naib
Profile Blog Joined November 2004
Hungary4952 Posts
August 13 2010 22:19 GMT
#113
Thanks for writing this topic, this has been troubling me recently.

I've won a few times against this by building a fast forge and sim-citying myself with 2 cannons / expanding / teching to DT while trying to hold desperately against the inevitable stalker force...I'm not sure how that fares vs the cream of the crop though.
Complete the cycle!
thekidxp
Profile Joined August 2010
United States10 Posts
August 13 2010 22:19 GMT
#114
PvP is pretty much the entire reason I switched to zerg I like both a lot but in my div silver I see a lot of toss and decided it wasn't worth it because it's not fun
"i just love to get noob flames when they lose. its like calling your own son a son of a b****"- torfteufel
taffy
Profile Joined June 2010
United States28 Posts
August 13 2010 22:20 GMT
#115
I'm a new player so I'm sure this affects what feels old and boring to me, but I'm having a hard time coming up with justifications for what I see in this thread.

These seem to be popular claims:

1) collosus wars is the "legit" way to play pvp
2) any build that interferes with your ability to make fast collosus is cheese and/or all-in
3) 4 gate is all-in, but 3 gate robo is not, even though it is more expensive to produce from
4) early game pressure is cheesey and makes the existence of tech pointless
5) pvp is a build order rock paper scissors mu even though both players are free to scout for ages

Do you all really buy into this? I really wanted to participate in this thread, but if this is really how you feel, it's not even worth my time.

Comeh
Profile Blog Joined July 2008
United States18919 Posts
August 13 2010 22:28 GMT
#116
On August 14 2010 07:20 taffy wrote:
I'm a new player so I'm sure this affects what feels old and boring to me, but I'm having a hard time coming up with justifications for what I see in this thread.

These seem to be popular claims:

1) collosus wars is the "legit" way to play pvp
2) any build that interferes with your ability to make fast collosus is cheese and/or all-in
3) 4 gate is all-in, but 3 gate robo is not, even though it is more expensive to produce from
4) early game pressure is cheesey and makes the existence of tech pointless
5) pvp is a build order rock paper scissors mu even though both players are free to scout for ages

Do you all really buy into this? I really wanted to participate in this thread, but if this is really how you feel, it's not even worth my time.


I suppose I'll defend this thread.
The current state of pvp that worries me is the standardization of these all in builds, such as the 4 warpgate zealot push, that have clearly no strong follow-through (due to cutting of probes, no gas). 3 gateway robo techs past the first tier of units, and in my opinion has a better probability into transferring into a "midgame" (which i will define as a player is able to expand without immediately dying)
I'll sum up 1/2 simply - because these builds clearly are aggressive all-in builds because of their lack of having a solid follow through (from what i observe), it is more coincidental about not being able to reach colossus, and i focus more on not reaching a stage that ISNT zealots.
4) there is a difference between the definition of "pressure" and "all-in". Pressure often looks to do damage while putting yourself in an advantageous situation - ie 2 hatch muta in scbw. All-in is more of a 9/10 proxy gateway in scbw. I compare the 9/10 proxy gateway to the 4 gate zealot warpin.
5. This is debatable, but again the argument I have put forth is that there aren't solid responses that protoss players can do towards these builds. I could be wrong, and I want to be wrong, but i have yet to come across decent responses to scouting these builds. (also, technically you can keep guys in gas in the 4 gate zealot warp in...though it means you'll have one or two less pylons you are warping in their main)
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Ploppytheman
Profile Joined April 2010
United States248 Posts
August 13 2010 22:29 GMT
#117
On August 14 2010 07:20 taffy wrote:
I'm a new player so I'm sure this affects what feels old and boring to me, but I'm having a hard time coming up with justifications for what I see in this thread.

These seem to be popular claims:

1) collosus wars is the "legit" way to play pvp
2) any build that interferes with your ability to make fast collosus is cheese and/or all-in
3) 4 gate is all-in, but 3 gate robo is not, even though it is more expensive to produce from
4) early game pressure is cheesey and makes the existence of tech pointless
5) pvp is a build order rock paper scissors mu even though both players are free to scout for ages

Do you all really buy into this? I really wanted to participate in this thread, but if this is really how you feel, it's not even worth my time.



1) Collosus can be dealt with by immortals or blink stalkers and take a long time to tech/pump.

2) not everyone goes collo, I prefer blink stalkers

3) 4 gate cuts probes with the intention of ending it there. 3 gate robo isn't like that.

4) its not earlygame pressure, its all in Korean warp-gate or epic zealot battles.

5) it is RPS b/c often by the time you scout you can't react or your reaction is delayed so you get hurt (see korean warpgate, proxy 2gate).

I am about to switch to Terran because I am so tired of PvP. I am 450+ ELO diamond P but I despise PvP in its current state. Protoss is really fun until mid diamond. I seem to get 50%+ mirrors, I'd rather play TvP...
youtube.com/ploppytheman for GAIMEZ!!!
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2010-08-13 22:30:46
August 13 2010 22:30 GMT
#118
VR is definitely under used!

hv test 2 gate vr vs 3 gates robo and vr quite dominate =)
Im daed. Follow me @TL_NB
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 13 2010 22:36 GMT
#119
holy shit
i just pvp'd a guy
he had 451 wins
405 losses


WTF
Ploppytheman
Profile Joined April 2010
United States248 Posts
August 13 2010 22:36 GMT
#120
On August 14 2010 07:30 NB wrote:
VR is definitely under used!

hv test 2 gate vr vs 3 gates robo and vr quite dominate =)



too bad stalkers are cheaper, just as fast, and when they get blink they laugh at void rays. I never loss to void rays b/c they are terrible in PvP. The only build it beats is DT rush if you walled with a cannon or if they went 4 gate zealots rofl.
youtube.com/ploppytheman for GAIMEZ!!!
Prev 1 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 244
StarCraft: Brood War
GuemChi 1434
Free 195
ProTech156
Barracks 86
910 53
NotJumperer 11
Icarus 9
Force[name] 6
Britney 0
League of Legends
JimRising 673
Counter-Strike
fl0m3775
Super Smash Bros
Mew2King271
Other Games
summit1g9752
WinterStarcraft361
C9.Mang0274
NeuroSwarm87
ViBE56
[ Show 14 non-featured ]
StarCraft 2
• practicex 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota271
League of Legends
• Rush1141
• Lourlo888
• Stunt319
Other Games
• Shiphtur204
Upcoming Events
The PondCast
4h 9m
KCM Race Survival
4h 9m
WardiTV Invitational
6h 9m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
10h 9m
OSC
17h 9m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 6h
OSC
1d 8h
OSC
1d 17h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.