• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:14
CEST 16:14
KST 23:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE14Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5Clem: "I don't have that much hope in Blizzard"9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Neeb returns to progaming; rejoins ONSYDE Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 20-26): Early returns on 5.0.16b Terran or Protoss
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Making an Online Broodwar Manager Game ASL22 General Discussion
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread Artificial Intelligence Thread US Politics Mega-thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4665 users

Blizzard's top 200 show ladders are a charade. - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 Next All
TheYango
Profile Joined September 2008
United States47024 Posts
August 12 2010 05:58 GMT
#161
On August 12 2010 11:06 roymarthyup wrote:
Show nested quote +
On August 12 2010 10:33 Dionyseus wrote:
InStink is ranked 200th in the US by Blizzard, his rec is 7-1, here's his matchlist record:

1st game: win against Mewtwo 496 point Diamond
2nd game: win against Toosneaky 590 point Diamond
3rd game: win against Drone 580 point Diamond
4th game: win against Mercurio 663 point Diamond
5th game: win against Tozar 791 point Diamond
6th game: win against Hezzerboy 481 point Diamond
7th game: loss against Idra 1009 point Diamond
8th game: win against Foo 720 point Diamond


what i wanna know is why this guy played against 5 diamonds in his placements

Its possible that Mewtwo was still in placements as well at the time, and when he was actually placed, it affected InStink's placement accordingly.
Moderator
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
August 12 2010 06:02 GMT
#162
who cares <: if u wanna compete, play tournaments.... or is it any satisfaction being #1 in a ladder which doesnt mean shit?

The only virgins in kpop left are the fans
paralleluniverse
Profile Joined July 2010
4065 Posts
August 12 2010 06:05 GMT
#163
On August 12 2010 15:02 {ToT}ColmA wrote:
who cares <: if u wanna compete, play tournaments.... or is it any satisfaction being #1 in a ladder which doesnt mean shit?


That's the problem.
nextstep
Profile Joined July 2009
Canada705 Posts
August 12 2010 06:52 GMT
#164
maybe we can look at sc2ranks as Kespa ranking, and this top 200 thing as Power Rankings.

sc2ranks and Kespa rankings are based on numbers, while power ranking usually includes various other factors that might influence a player's rank.
go KHAN! TBLS <3
paralleluniverse
Profile Joined July 2010
4065 Posts
August 12 2010 06:54 GMT
#165
On August 12 2010 15:52 nextstep wrote:
maybe we can look at sc2ranks as Kespa ranking, and this top 200 thing as Power Rankings.

sc2ranks and Kespa rankings are based on numbers, while power ranking usually includes various other factors that might influence a player's rank.

Or maybe there should only be a single, official and correct ladder rank, since both are Blizzard's ranks.

The problem with 2 different ranks is that they can't both be right.
virgozero
Profile Joined May 2010
Canada412 Posts
August 12 2010 06:59 GMT
#166
On August 12 2010 14:38 paralleluniverse wrote:
Show nested quote +
On August 12 2010 14:17 virgozero wrote:
On August 12 2010 14:09 paralleluniverse wrote:
Everyone is missing the point.

It does NOT MATTER HOW THEY CALCULATED THE TOP 200.

What matters is that how they calculated the top 200 on the website is DIFFERENT from how rankings are calculated IN THE GAME.

Therefore, the RANKINGS IN THE GAME ARE WRONG.

This should be fixed.



AND YOU DONT SEEM TO (lol caps) understand that the RANKINGS ARE NOT WRONG.
The rankings are based on points, whoever has more points = HIGHER RANK.

Your just being an ignorant fool thinking that the ranks will tell you who is the best gamer.

The ranks are not based on points,

Only the in-game ranks are based on points. But the in game ranks are not right, the online ranks are right.

okay I seriously cannot make this any simpler.

the in game ranks represents points
the top200 list represents top200 of na server (in terms of unspecified variables)

GET IT??????? read that 2x

They both MEAN different stuff. Your assuming they MEAN the same and they don't.

paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2010-08-12 07:35:30
August 12 2010 07:33 GMT
#167
On August 12 2010 15:59 virgozero wrote:
Show nested quote +
On August 12 2010 14:38 paralleluniverse wrote:
On August 12 2010 14:17 virgozero wrote:
On August 12 2010 14:09 paralleluniverse wrote:
Everyone is missing the point.

It does NOT MATTER HOW THEY CALCULATED THE TOP 200.

What matters is that how they calculated the top 200 on the website is DIFFERENT from how rankings are calculated IN THE GAME.

Therefore, the RANKINGS IN THE GAME ARE WRONG.

This should be fixed.



AND YOU DONT SEEM TO (lol caps) understand that the RANKINGS ARE NOT WRONG.
The rankings are based on points, whoever has more points = HIGHER RANK.

Your just being an ignorant fool thinking that the ranks will tell you who is the best gamer.

The ranks are not based on points,

Only the in-game ranks are based on points. But the in game ranks are not right, the online ranks are right.

okay I seriously cannot make this any simpler.

the in game ranks represents points
the top200 list represents top200 of na server (in terms of unspecified variables)

GET IT??????? read that 2x

They both MEAN different stuff. Your assuming they MEAN the same and they don't.


No, I'm saying they should represent the same thing: the best estimate of who is the better player.

If the top 200 represents the top 200, but the in game ranks don't, then the in-game ranks should be changed so that they are capable of ranking who is the better player

If the points used to rank in the game are suboptimal in actually ranking who the better players are, then the ladder is a charade, and it needs to be changed to the website ranks because they correctly rank players.
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 12 2010 07:36 GMT
#168
On August 12 2010 14:40 paralleluniverse wrote:
Show nested quote +
On August 12 2010 14:16 kzn wrote:
On August 12 2010 14:09 paralleluniverse wrote:
Therefore, the RANKINGS IN THE GAME ARE WRONG.

This should be fixed.


This only holds because we're competitive players, concerned with ranking ourselves against everyone else.

For casuals, it most definitely shouldn't be fixed.

Then points should converge to whatever rating is used to derive the top 200.

So that ranks based on points are correct, after enough games are played.

And so that there's 1 correct, official ladder, not 2 ladders, of which 1 is right, and the other is wrong.


Well done, you repeated your conclusion without offering any further argument in support of it.

Again:

No, it shouldn't, with regards to casuals.
Like a G6
paralleluniverse
Profile Joined July 2010
4065 Posts
August 12 2010 07:38 GMT
#169
On August 12 2010 16:36 kzn wrote:
Show nested quote +
On August 12 2010 14:40 paralleluniverse wrote:
On August 12 2010 14:16 kzn wrote:
On August 12 2010 14:09 paralleluniverse wrote:
Therefore, the RANKINGS IN THE GAME ARE WRONG.

This should be fixed.


This only holds because we're competitive players, concerned with ranking ourselves against everyone else.

For casuals, it most definitely shouldn't be fixed.

Then points should converge to whatever rating is used to derive the top 200.

So that ranks based on points are correct, after enough games are played.

And so that there's 1 correct, official ladder, not 2 ladders, of which 1 is right, and the other is wrong.


Well done, you repeated your conclusion without offering any further argument in support of it.

Again:

No, it shouldn't, with regards to casuals.

I don't see how this would ostracize casuals.
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 12 2010 07:41 GMT
#170
Because casuals need a reason to come back and play again, a reason beyond "I want to improve", and the bonus pool provides that reason.

Bonus pools are mutually exclusive with a rating that is an accurate metric of skill.
Like a G6
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2010-08-12 07:45:25
August 12 2010 07:44 GMT
#171
On August 12 2010 16:41 kzn wrote:
Because casuals need a reason to come back and play again, a reason beyond "I want to improve", and the bonus pool provides that reason.

Bonus pools are mutually exclusive with a rating that is an accurate metric of skill.

I don't see how my suggestion is mutually exclusive with the bonus pool.

It is trivial to incorporate the bonus pool into points, it would be trivial to incorporate the bonus pool with this new rating.
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 12 2010 07:47 GMT
#172
On August 12 2010 16:44 paralleluniverse wrote:
I don't see how my suggestion is mutually exclusive with the bonus pool.

It is trivial to incorporate the bonus pool into points, it would be trivial to incorporate the bonus pool with this new rating.


The very idea of a bonus pool is mutually exclusive with ratings "converging" to any point (except, technically, infinity). The only way it wouldn't be is if the bonus pool also applied to rating losses, which would defeat the casual-baiting point of the bonus pool in the first place.
Like a G6
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2010-08-12 07:57:46
August 12 2010 07:53 GMT
#173
On August 12 2010 16:47 kzn wrote:
Show nested quote +
On August 12 2010 16:44 paralleluniverse wrote:
I don't see how my suggestion is mutually exclusive with the bonus pool.

It is trivial to incorporate the bonus pool into points, it would be trivial to incorporate the bonus pool with this new rating.


The very idea of a bonus pool is mutually exclusive with ratings "converging" to any point (except, technically, infinity). The only way it wouldn't be is if the bonus pool also applied to rating losses, which would defeat the casual-baiting point of the bonus pool in the first place.

Let r be the rating that is used in the ranking of the top 200.

Suppose the total bonus pool, P accrued by the d-th day after the start of the ladder season is given by: P(d) = 100 + 12d.

Then on the i-th day since the start of the ladder season, your points should converge to r + 100 + 12i.

Trivial.

This is probably how the ladder already works just with r replaced by MMR.

This type of setup would ensure that points in game will continue to inflate endlessly with the bonus pool, yet the ranks based on points would be consistent with the correct method used to rank the top 200.
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 12 2010 07:56 GMT
#174
On August 12 2010 16:53 paralleluniverse wrote:
Show nested quote +
On August 12 2010 16:47 kzn wrote:
On August 12 2010 16:44 paralleluniverse wrote:
I don't see how my suggestion is mutually exclusive with the bonus pool.

It is trivial to incorporate the bonus pool into points, it would be trivial to incorporate the bonus pool with this new rating.


The very idea of a bonus pool is mutually exclusive with ratings "converging" to any point (except, technically, infinity). The only way it wouldn't be is if the bonus pool also applied to rating losses, which would defeat the casual-baiting point of the bonus pool in the first place.

Let r be the rating that is used in the ranking of the top 200.

Suppose the total bonus pool, P accrued by the d-th day after the start of the ladder season is given by: P(d) = 100 + 12d.

Then on the i-th day since the start of the ladder season, your points should converge to r + 100 + 12i.

Trivial.


Yes, so over time ratings are converging to an infinite value. So the value of a given point of displayed rating falls over time (which is really precisely whats going on anyway).

And this assumes that bonus pools aren't abusable, which is false.

Someone who plays 3 games a day is going to see a much more significant boost from bonus pools than someone who plays 300 games a day, regardless of the skill levels of the two players.
Like a G6
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2010-08-12 08:14:47
August 12 2010 08:04 GMT
#175
On August 12 2010 16:56 kzn wrote:
Show nested quote +
On August 12 2010 16:53 paralleluniverse wrote:
On August 12 2010 16:47 kzn wrote:
On August 12 2010 16:44 paralleluniverse wrote:
I don't see how my suggestion is mutually exclusive with the bonus pool.

It is trivial to incorporate the bonus pool into points, it would be trivial to incorporate the bonus pool with this new rating.


The very idea of a bonus pool is mutually exclusive with ratings "converging" to any point (except, technically, infinity). The only way it wouldn't be is if the bonus pool also applied to rating losses, which would defeat the casual-baiting point of the bonus pool in the first place.

Let r be the rating that is used in the ranking of the top 200.

Suppose the total bonus pool, P accrued by the d-th day after the start of the ladder season is given by: P(d) = 100 + 12d.

Then on the i-th day since the start of the ladder season, your points should converge to r + 100 + 12i.

Trivial.


Yes, so over time ratings are converging to an infinite value. So the value of a given point of displayed rating falls over time (which is really precisely whats going on anyway).

So what?

The absolute value doesn't matter for the purpose of ranking,

And this assumes that bonus pools aren't abusable, which is false.

Someone who plays 3 games a day is going to see a much more significant boost from bonus pools than someone who plays 300 games a day, regardless of the skill levels of the two players.


If the bonus pool is abusable go make a post about it.

This has nothing to do with whether the bonus pool is abusable. It has to do with 2 inconsistent methods attempting to do the same thing.

Your example doesn't show anything. Everyone gets the same bonus pool. Suppose that both players get 12 bonus pool.

Then the player who plays 300 games will see, on average, the following change in rating: +24 - 12 + 12 - 12 + 12 - 12 + .... - 12 = 12.

The player who plays 4 games will, on average see the following change in rating: + 24 - 12 + 12 - 12 = 12.

EDIT:
Completely off-topic: The bonus pool is NOT a psychological "bonus" that makes casuals feel better. It's because of the bonus pool that your rank DECREASES every time you log in.

Therefore, the bonus pool is as much a penalty as it is a reward.
jiabung
Profile Blog Joined December 2007
United States720 Posts
August 12 2010 08:33 GMT
#176
There isn't any ladder system that will perfectly rank the players according to their actual skill level and the points system is merely one method that gives a general roughness of who is better than another. The way Blizzard made the top 200 list obviously takes into account points and rank, but also probably factors in things like win ratio and who you have beaten. There isn't a way to accurately represent this on the ladder because people who play more will obviously have more points. Everyone already knows that more points does not definitively equal more skill, but is only a general indicator of skill level.

The Blizzard ranking was probably done in the current state of things, meaning AFTER the players had already played all their games. THEN, they made the top 200 list. You obviously can't replicate this in a ladder system. It is like asking why the Power Rank doesn't match up with the players ELO every time or the Kespa rankings. It's just different arbitrary systems all trying to accomplish the same thing.
paralleluniverse
Profile Joined July 2010
4065 Posts
August 12 2010 11:46 GMT
#177
On August 12 2010 17:33 jiabung wrote:
There isn't any ladder system that will perfectly rank the players according to their actual skill level and the points system is merely one method that gives a general roughness of who is better than another. The way Blizzard made the top 200 list obviously takes into account points and rank, but also probably factors in things like win ratio and who you have beaten. There isn't a way to accurately represent this on the ladder because people who play more will obviously have more points. Everyone already knows that more points does not definitively equal more skill, but is only a general indicator of skill level.

The Blizzard ranking was probably done in the current state of things, meaning AFTER the players had already played all their games. THEN, they made the top 200 list. You obviously can't replicate this in a ladder system. It is like asking why the Power Rank doesn't match up with the players ELO every time or the Kespa rankings. It's just different arbitrary systems all trying to accomplish the same thing.

It's already been shown that at the top of the ladder, there is a negative correlation between games played and points, meaning that if you play more games, its *worse* for your points. So please stop spreading misinformation.

"AFTER the players had already played" is a meaningless statement, there is no end to when players play. If they can pull the ranks at the time they did, they can pull the ranks after every game you play.
cArn-
Profile Blog Joined May 2010
Korea (South)824 Posts
August 12 2010 13:31 GMT
#178
On August 12 2010 14:09 paralleluniverse wrote:
Everyone is missing the point.

It does NOT MATTER HOW THEY CALCULATED THE TOP 200.

What matters is that how they calculated the top 200 on the website is DIFFERENT from how rankings are calculated IN THE GAME.

Therefore, the RANKINGS IN THE GAME ARE WRONG.

This should be fixed.







And you really don't seem to get how this system is supposed to work. Given enough time, the ranking blizzard has and the ranking displayed will start to become close, it's just a matter of time so players actually play enough games so the rankings are getting accurate. Of course it'll never be 100% accurate, but I believe it will still be accurate enough so you can take a look at it to have an idea of someone's level.
Twitter : http://twitter.com/CARNDARAK
imperator-xy
Profile Blog Joined March 2009
Germany1377 Posts
August 12 2010 13:35 GMT
#179
the ranking they used for the top 200 is in the game, in wc3 it was called ell and it chose the opponents for you

being first in your div just tells you how baller you are but you dont really know how good you are
DeCoup
Profile Joined September 2006
Australia1933 Posts
August 12 2010 13:37 GMT
#180
The points we use for rank people are the charade not blizzards top 200.
We have no way to see the hidden skill rating which is used for match making. That skill rating is the true ranking system which should be used to rank players. Since we don't have access to it we use points as a crutch to give a ranking. If you win and loose an equal number of games you gain ranking, even without bonus points. With bonus points your points go up even further. This is why the points are not an accurate system for use for total ladder position.
The title of the OP thread alone is enough to make me disagree. Clearly blizzard has a better idea of our true ranking than we do.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Prev 1 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Escore
10:00
Season 3 Week 5
escodisco1587
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 287
Tasteless 260
XaKoH 82
ProTech74
RushiSC 12
StarCraft: Brood War
Britney 56827
Calm 7952
firebathero 1474
Shuttle 1249
BeSt 665
Mini 665
Mind 485
Soma 453
EffOrt 310
Stork 243
[ Show more ]
Larva 223
Snow 186
hero 132
Mong 108
Rush 85
Pusan 55
JulyZerg 49
scan(afreeca) 42
ToSsGirL 41
sorry 33
NaDa 29
sSak 29
Barracks 28
Sexy 13
Rock 13
Dota 2
Gorgc7435
qojqva2270
Counter-Strike
fl0m4200
kRYSTAL_45
Other Games
FrodaN1348
hiko1320
B2W.Neo948
Lowko612
Mlord515
DeMusliM305
crisheroes194
Liquid`VortiX139
djWHEAT84
TKL 68
Mew2King47
QueenE28
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile124
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3126
• WagamamaTV548
League of Legends
• Jankos1837
• TFBlade1093
Upcoming Events
Big Brain Bouts
1h 46m
Spirit vs sOs
GgMaChine vs Percival
Serral vs MaxPax
OSC
8h 16m
Replay Cast
9h 46m
Afreeca Starleague
13h 46m
RSL Revival
18h 46m
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
20h 46m
Afreeca Starleague
1d 13h
RSL Revival
1d 18h
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
1d 21h
WardiTV Weekly
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
PiGosaur Cup
4 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-07-30
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W5
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.