out of interest though .. look how thin the top end of diamond div is
![[image loading]](http://rts-sanctuary.com/images/popprofile.jpg)
only 5% of players in diamond are above 700 points atm
![[image loading]](http://rts-sanctuary.com/images/cpopprofile.jpg)
Forum Index > SC2 General |
StaR_Robo
Australia229 Posts
out of interest though .. look how thin the top end of diamond div is ![]() only 5% of players in diamond are above 700 points atm ![]() | ||
Voidious
United States6 Posts
Skill is not a scalar, like midi-chlorian count or something. Team A might beat team B, who beats team C, who beats team A. So who is #1? It depends on the rules. Which is totally fair, but also somewhat arbitrary, and there are lots of equally fair rule sets. We see this all the time in sports and gaming. The winner of a tournament is objective, but any kind of skill/power ranking is subjective (not to say "unfair" or "wrong"), including the ladders and the "top 200" lists. I see a bunch of posts saying there's "no conceivable reason" for not using the top 200 methodology for the ladder. An obvious reason could be computing power required. The ladder needs to be up to date at all times with a million players constantly racking up games. I like Elo and Glicko, and both work pretty well in a dynamic environment, but that doesn't mean they're indisputably the best ranking systems. The top 200 may have taken minutes or hours to churn through all the battle data, which would be unreasonable for use on the ladder. It could include algorithms for filtering out disconnects, map hacks, or other noise. It could even use a Condorcet method, which definitely would not be reasonable for ladder use. I hope they continue to improve the ladder system. A combined ladder using Elo or Glicko with fully transparent formulas and rankings/ratings would certainly get my vote. But tournaments are and always will be the true measure of a top player, so ladder inaccuracies are probably not worth getting worked up over. | ||
Darkside-
United States52 Posts
On August 13 2010 00:05 Voidious wrote:The top 200 may have taken minutes or hours to churn through all the battle data, which would be unreasonable for use on the ladder. It could include algorithms for filtering out disconnects, map hacks, or other noise. It could even use a Condorcet method, which definitely would not be reasonable for ladder use. I hope they continue to improve the ladder system. A combined ladder using Elo or Glicko with fully transparent formulas and rankings/ratings would certainly get my vote. But tournaments are and always will be the true measure of a top player, so ladder inaccuracies are probably not worth getting worked up over. I'm pretty sure that it's reasonably impossible to have a system that factors in disconnects, hacks and whathaveyou. Furthermore, I cannot imagine what Blizz could be doing that would require such an immense investment in computing power, unless they are literally reviewing everyone on a game-by-game basis and voting on the rankings, a la the BCS. Like many in the thread have brought up, they need to change the ladder to reflect these supposedly more accurate rankings, or change the rankings to reflect accurate ladder standings. There's 0 reason to have them in conflict. | ||
Azile
United States339 Posts
On August 13 2010 00:39 Darkside- wrote: Show nested quote + On August 13 2010 00:05 Voidious wrote:The top 200 may have taken minutes or hours to churn through all the battle data, which would be unreasonable for use on the ladder. It could include algorithms for filtering out disconnects, map hacks, or other noise. It could even use a Condorcet method, which definitely would not be reasonable for ladder use. I hope they continue to improve the ladder system. A combined ladder using Elo or Glicko with fully transparent formulas and rankings/ratings would certainly get my vote. But tournaments are and always will be the true measure of a top player, so ladder inaccuracies are probably not worth getting worked up over. I'm pretty sure that it's reasonably impossible to have a system that factors in disconnects, hacks and whathaveyou. Furthermore, I cannot imagine what Blizz could be doing that would require such an immense investment in computing power, unless they are literally reviewing everyone on a game-by-game basis and voting on the rankings, a la the BCS. Like many in the thread have brought up, they need to change the ladder to reflect these supposedly more accurate rankings, or change the rankings to reflect accurate ladder standings. I don't understand the reason to have them in conflict. Fixed for you there. Too many people assuming they know better than blizzard how to do things. Quit trying to change the system because it's not going to happen, you're better off learning how it works and making it work for you. The top 200 list is out, it's irrelevant whether you agree with it or not. Their system will decide the top players who play in their tournaments and ultimately play in a 'pro' league if they ever get around to making one. If you don't like that because the inner workings aren't laid out step by step for you or because they didn't rank you where you think you belong, feel free to quit playing ladder and wait for an iccup equivelant to come out.. if it ever does. Personally I feel it's not needed here, just because you don't understand the system doesn't mean it's wrong. They have a LOT more information on hand to accurately judge players than you do or anyone else making a ranking site. | ||
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Excalibur_Z
United States12224 Posts
On August 13 2010 01:17 Azile wrote: Show nested quote + On August 13 2010 00:39 Darkside- wrote: On August 13 2010 00:05 Voidious wrote:The top 200 may have taken minutes or hours to churn through all the battle data, which would be unreasonable for use on the ladder. It could include algorithms for filtering out disconnects, map hacks, or other noise. It could even use a Condorcet method, which definitely would not be reasonable for ladder use. I hope they continue to improve the ladder system. A combined ladder using Elo or Glicko with fully transparent formulas and rankings/ratings would certainly get my vote. But tournaments are and always will be the true measure of a top player, so ladder inaccuracies are probably not worth getting worked up over. I'm pretty sure that it's reasonably impossible to have a system that factors in disconnects, hacks and whathaveyou. Furthermore, I cannot imagine what Blizz could be doing that would require such an immense investment in computing power, unless they are literally reviewing everyone on a game-by-game basis and voting on the rankings, a la the BCS. Like many in the thread have brought up, they need to change the ladder to reflect these supposedly more accurate rankings, or change the rankings to reflect accurate ladder standings. I don't understand the reason to have them in conflict. Fixed for you there. Too many people assuming they know better than blizzard how to do things. Quit trying to change the system because it's not going to happen, you're better off learning how it works and making it work for you. The top 200 list is out, it's irrelevant whether you agree with it or not. Their system will decide the top players who play in their tournaments and ultimately play in a 'pro' league if they ever get around to making one. If you don't like that because the inner workings aren't laid out step by step for you or because they didn't rank you where you think you belong, feel free to quit playing ladder and wait for an iccup equivelant to come out.. if it ever does. Personally I feel it's not needed here, just because you don't understand the system doesn't mean it's wrong. They have a LOT more information on hand to accurately judge players than you do or anyone else making a ranking site. He does have a point, though. Just because we don't understand the system doesn't mean it's wrong, but it does mean it's confusing and nearly impossible for end-users to follow. We as players only have one trackable stat, and that's displayed rating. It stands to reason that a lot of people will get confused when they compare something that we always assumed to be true -- the SC2ranks linear ranking -- turns out to be different from Blizzard's internal tracking system. In War3 and WoW, things were much more transparent. Seeing yourself ranked #701 on your in-game War3 profile meant that you could go to your web profile and see #701, and that you could go to the Ladder ranking page and see yourself at #701 based on the amount of XP you had accumulated. In WoW you could see a linear ranking of teams on your Battlegroup page based on the displayed rating you had earned. In SC2 everything we as players use to follow along is essentially smoke and mirrors, which understandably leads to frustration and in some cases outrage. I have no doubt that, given full match histories for each of these Top 200 players, it may be possible to determine and replicate the methods used by Blizzard's internal stat tracking system and eventually produce Top 200 lists that are consistent with theirs in the future. Because there is so much missing information and too many unknown variables though, we're left in the dark which is an annoying place to be for an end-user. | ||
EliteAzn
United States661 Posts
The top 200 is based on the rankings/points that are hidden/we don't see. These are the "points" that align you with who you play with/against. For example, you may have 0 points (from the placement matches), but you are still playing against plat or diamond players....Why? Because you have these "hidden points" that rank you skill wise. The points that we see are just for show and follow a general trend of skill and are easy for simpletons like us to follow. | ||
Jantix
United States48 Posts
"Battle.net ladders are a charade" | ||
kzn
United States1218 Posts
On August 12 2010 17:04 paralleluniverse wrote: So what? So they aren't actually converging. If the bonus pool is abusable go make a post about it. This has nothing to do with whether the bonus pool is abusable. It has to do with 2 inconsistent methods attempting to do the same thing. >Implying the bonus pool isn't the majority of the reason for displayed rating not matching MMR Your example doesn't show anything. Everyone gets the same bonus pool. Suppose that both players get 12 bonus pool. Then the player who plays 300 games will see, on average, the following change in rating: +24 - 12 + 12 - 12 + 12 - 12 + .... - 12 = 12. The player who plays 4 games will, on average see the following change in rating: + 24 - 12 + 12 - 12 = 12. And the player who plays 1 game will, on average, win 50% of his games. Every day that he loses, he will lose 12 (according to this ludicrously simple example). But every day he loses, his bonus pool will not decrease. Thus, the next time he manages a streak of 2 consecutive winning days, he will see +48 total over those two days. I'm not entirely certain, but I'm pretty sure this averages out to a +24 - 6 = 18 average rating change. Hence, I'm still right. EDIT: Completely off-topic: The bonus pool is NOT a psychological "bonus" that makes casuals feel better. It's because of the bonus pool that your rank DECREASES every time you log in. Therefore, the bonus pool is as much a penalty as it is a reward. And its because of your bonus pool that you can expect to increase your rank every time you log in whether or not you increased your skill. | ||
AyJay
1515 Posts
I'm at the bottom of the diamond. I fight with people around my skill level. I just got 500 points. Now theres idra. He fights with pros everyday. He reached 500 points. Does that mean Idra has equal skill to mine? | ||
Deleted User 3420
24492 Posts
On August 13 2010 04:44 AyJay wrote: err think it this way I'm at the bottom of the diamond. I fight with people around my skill level. I just got 500 points. Now theres idra. He fights with pros everyday. He reached 500 points. Does that mean Idra has equal skill to mine? what?? that doesn't make any sense lol | ||
Lysenko
Iceland2128 Posts
On August 13 2010 04:39 kzn wrote: And its because of your bonus pool that you can expect to increase your rank every time you log in whether or not you increased your skill. I'm with you on the bonus pool causing the numbers to diverge over time, however the overall effect is for players who are active enough never to hit the bonus point cap to, on average, keep up with each other. Only once one hits the cap does one end up irrevocably behind. Active players' ranks will vary only a small amount due to different bonus pool usage, since the number of bonus pool points per day is fixed and the same for everyone. IF the underlying pre-bonus points are analogous to (proportional to?) the hidden skill rating, then all one would have to do to achieve an accurate ranking within a division for sufficiently active players is to add each person's unused bonus points onto their score. Players who were inactive enough to hit the cap would drop to the bottom over time. Across divisions, if the bonus point totals for each division were different at a given point in time, that would require additional correction. It's not clear whether the "math" involved in making the top 200 list was that simple. It could have been! Or, there may be more fundamental deviations between the point system and the hidden skill ratings beyond simply the addition of bonus points. | ||
Thunderfist
Poland159 Posts
Who cares, they're not reading these forums anyway. You're whining to a wall. | ||
The_Voidless
United States184 Posts
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Excalibur_Z
United States12224 Posts
On August 13 2010 04:44 AyJay wrote: err think it this way I'm at the bottom of the diamond. I fight with people around my skill level. I just got 500 points. Now theres idra. He fights with pros everyday. He reached 500 points. Does that mean Idra has equal skill to mine? Yes, at least back when Idra hit 500 points... 500 points ago. He's over 1000 points right now. | ||
Zironic
Sweden341 Posts
The top 200 system is based on your actual matchmaking rating. They will not show your actual matchmaking rating in-game because it's boring, in the beginning it'll jump around wildly as it tries to figure out how good you are and as time goes by it'll become solid as a rock as it's confidence increases, no one wants to sit around being 2200 for 3 months in a row. (Except in WoW, arena points wooo) | ||
Shadowed
United States679 Posts
On August 13 2010 01:39 Excalibur_Z wrote: Show nested quote + On August 13 2010 01:17 Azile wrote: On August 13 2010 00:39 Darkside- wrote: On August 13 2010 00:05 Voidious wrote:The top 200 may have taken minutes or hours to churn through all the battle data, which would be unreasonable for use on the ladder. It could include algorithms for filtering out disconnects, map hacks, or other noise. It could even use a Condorcet method, which definitely would not be reasonable for ladder use. I hope they continue to improve the ladder system. A combined ladder using Elo or Glicko with fully transparent formulas and rankings/ratings would certainly get my vote. But tournaments are and always will be the true measure of a top player, so ladder inaccuracies are probably not worth getting worked up over. I'm pretty sure that it's reasonably impossible to have a system that factors in disconnects, hacks and whathaveyou. Furthermore, I cannot imagine what Blizz could be doing that would require such an immense investment in computing power, unless they are literally reviewing everyone on a game-by-game basis and voting on the rankings, a la the BCS. Like many in the thread have brought up, they need to change the ladder to reflect these supposedly more accurate rankings, or change the rankings to reflect accurate ladder standings. I don't understand the reason to have them in conflict. Fixed for you there. Too many people assuming they know better than blizzard how to do things. Quit trying to change the system because it's not going to happen, you're better off learning how it works and making it work for you. The top 200 list is out, it's irrelevant whether you agree with it or not. Their system will decide the top players who play in their tournaments and ultimately play in a 'pro' league if they ever get around to making one. If you don't like that because the inner workings aren't laid out step by step for you or because they didn't rank you where you think you belong, feel free to quit playing ladder and wait for an iccup equivelant to come out.. if it ever does. Personally I feel it's not needed here, just because you don't understand the system doesn't mean it's wrong. They have a LOT more information on hand to accurately judge players than you do or anyone else making a ranking site. He does have a point, though. Just because we don't understand the system doesn't mean it's wrong, but it does mean it's confusing and nearly impossible for end-users to follow. We as players only have one trackable stat, and that's displayed rating. It stands to reason that a lot of people will get confused when they compare something that we always assumed to be true -- the SC2ranks linear ranking -- turns out to be different from Blizzard's internal tracking system. In War3 and WoW, things were much more transparent. Seeing yourself ranked #701 on your in-game War3 profile meant that you could go to your web profile and see #701, and that you could go to the Ladder ranking page and see yourself at #701 based on the amount of XP you had accumulated. In WoW you could see a linear ranking of teams on your Battlegroup page based on the displayed rating you had earned. In SC2 everything we as players use to follow along is essentially smoke and mirrors, which understandably leads to frustration and in some cases outrage. I have no doubt that, given full match histories for each of these Top 200 players, it may be possible to determine and replicate the methods used by Blizzard's internal stat tracking system and eventually produce Top 200 lists that are consistent with theirs in the future. Because there is so much missing information and too many unknown variables though, we're left in the dark which is an annoying place to be for an end-user. my | ||
paralleluniverse
4065 Posts
On August 13 2010 04:39 kzn wrote: So they aren't actually converging. http://img227.imageshack.us/img227/5416/graphs.jpg It's converging to a function, not to a fixed number, but it will still give ranks consistent with the top 200 methodology, which is the whole point. 1 consistent ladder. Show nested quote + If the bonus pool is abusable go make a post about it. This has nothing to do with whether the bonus pool is abusable. It has to do with 2 inconsistent methods attempting to do the same thing. >Implying the bonus pool isn't the majority of the reason for displayed rating not matching MMR How do you know the points have not matched MMR? It's trivial to make a mathematical model where simultaneously, a bonus pool is working AND also points converge to MMR. Further, there is nothing to suggest the top 200 methodology uses MMR, or purely MMR. Show nested quote + Your example doesn't show anything. Everyone gets the same bonus pool. Suppose that both players get 12 bonus pool. Then the player who plays 300 games will see, on average, the following change in rating: +24 - 12 + 12 - 12 + 12 - 12 + .... - 12 = 12. The player who plays 4 games will, on average see the following change in rating: + 24 - 12 + 12 - 12 = 12. And the player who plays 1 game will, on average, win 50% of his games. Every day that he loses, he will lose 12 (according to this ludicrously simple example). But every day he loses, his bonus pool will not decrease. Thus, the next time he manages a streak of 2 consecutive winning days, he will see +48 total over those two days. I'm not entirely certain, but I'm pretty sure this averages out to a +24 - 6 = 18 average rating change. Hence, I'm still right. No, you are not right. On average the player will win 50%, so if he wins 2 games in a row, on average he will lose the next 2 games. Any deviation from this is only temporary, and will evaporate when he plays more games. It is not possible for the bonus pool to confer an advantage to anyone in the long term, because everyone gets the same bonus pool. The bonus pool increases every active player's points equally. Show nested quote + EDIT: Completely off-topic: The bonus pool is NOT a psychological "bonus" that makes casuals feel better. It's because of the bonus pool that your rank DECREASES every time you log in. Therefore, the bonus pool is as much a penalty as it is a reward. And its because of your bonus pool that you can expect to increase your rank every time you log in whether or not you increased your skill. No. What the bonus pool does is this: You log off at rank 50, when you log in the next day you drop to rank 60, and play games with the bonus pool, you move back up to rank 50 again. It's not a reward. | ||
paralleluniverse
4065 Posts
Fixed for you there. Too many people assuming they know better than blizzard how to do things. Quit trying to change the system because it's not going to happen, you're better off learning how it works and making it work for you. The top 200 list is out, it's irrelevant whether you agree with it or not. Their system will decide the top players who play in their tournaments and ultimately play in a 'pro' league if they ever get around to making one. If you don't like that because the inner workings aren't laid out step by step for you or because they didn't rank you where you think you belong, feel free to quit playing ladder and wait for an iccup equivelant to come out.. if it ever does. Personally I feel it's not needed here, just because you don't understand the system doesn't mean it's wrong. They have a LOT more information on hand to accurately judge players than you do or anyone else making a ranking site. There are 2 methods, and both give different results. They cannot both be right. One must be wrong, and therefore it should be changed. On August 13 2010 05:11 Zironic wrote: Stop the bloody whining. The ingame ranking system is for fun, it's so you can feel that you're actively competing against everyone else in your division and it'll move around a lot (A losing streak can easily mean you lose 100 points) The top 200 system is based on your actual matchmaking rating. They will not show your actual matchmaking rating in-game because it's boring, in the beginning it'll jump around wildly as it tries to figure out how good you are and as time goes by it'll become solid as a rock as it's confidence increases, no one wants to sit around being 2200 for 3 months in a row. (Except in WoW, arena points wooo) Then make points converge to the rating used for the top 200 (or some monotonic transformation of it) so that points can both: a) inflate over time with the bonus pool, so people feel progress b) correctly rank players consistently with the correct methodology once sufficient games have been played. | ||
kzn
United States1218 Posts
On August 13 2010 12:52 paralleluniverse wrote: How do you know the points have not matched MMR? Because the displayed rating rankings don't match the Blizzard rankings. No, you are not right. On average the player will win 50%, so if he wins 2 games in a row, on average he will lose the next 2 games. Any deviation from this is only temporary, and will evaporate when he plays more games. Except for the fact that wins are, relatively, rewarded more the less you play. If he wins 2 games in a row, after a loss, he gets +24+24. When he loses the corresponding games, he takes -12-12. Thats a net gain of 24, thus inflation that is not present for players who play more per day. Again, I am right. I really find it hard to believe you're trying to argue that a bonus pool doesn't create rating inflation, and that such inflation isn't liable to create ladder inaccuracies. It is patently obvious to anyone with basic arithmetic skills that unless a 1-1 record against an equally skilled opponent generates zero deviation in relative rating, the system will be inaccurate, and it is patently obvious to anyone with basic arithmetic skills that the bonus pool implementations that act as bait for casuals apply their benefits in a way that creates just such a non-zero-sum system. It is not possible for the bonus pool to confer an advantage to anyone in the long term, because everyone gets the same bonus pool. No, they really don't. It is inaccurate to look at bonus pools as an absolute value, because the impact of a bonus pool obviously depends on the number of games played. No. What the bonus pool does is this: You log off at rank 50, when you log in the next day you drop to rank 60, and play games with the bonus pool, you move back up to rank 50 again. It's not a reward. You're arguing semantics. That is a reward, it just comes with a loss (and it doesn't, not in the long term). If your only goal is to have the highest displayed rating of any player, without concern for MMR, you can do that almost regardless of skill purely by abusing the bonus pool, unless the system resets (which it does). The bonus pool provides a reason for players to play. That is its purpose, and that purpose cannot be fulfilled via the same methodology without rendering displayed rating inaccurate. | ||
paralleluniverse
4065 Posts
On August 13 2010 13:44 kzn wrote: Show nested quote + On August 13 2010 12:52 paralleluniverse wrote: How do you know the points have not matched MMR? Because the displayed rating rankings don't match the Blizzard rankings. Further, there is nothing to suggest the top 200 methodology uses MMR, or purely MMR. Show nested quote + No, you are not right. On average the player will win 50%, so if he wins 2 games in a row, on average he will lose the next 2 games. Any deviation from this is only temporary, and will evaporate when he plays more games. Except for the fact that wins are, relatively, rewarded more the less you play. If he wins 2 games in a row, after a loss, he gets +24+24. When he loses the corresponding games, he takes -12-12. Thats a net gain of 24, thus inflation that is not present for players who play more per day. Again, I am right. In this case + 24 + 24 for winning 2 games means that player has 24 bonus pool. Another player with 24 bonus pool who plays 300 games will on average see rating change as follows: +24 - 12 + 24 - 12 + 12 - 12 + 12 - 12 + ... - 12 = +24 + 24 - 12 - 12. I really find it hard to believe you're trying to argue that a bonus pool doesn't create rating inflation, and that such inflation isn't liable to create ladder inaccuracies. It is patently obvious to anyone with basic arithmetic skills that unless a 1-1 record against an equally skilled opponent generates zero deviation in relative rating, the system will be inaccurate, and it is patently obvious to anyone with basic arithmetic skills that the bonus pool implementations that act as bait for casuals apply their benefits in a way that creates just such a non-zero-sum system. Show nested quote + It is not possible for the bonus pool to confer an advantage to anyone in the long term, because everyone gets the same bonus pool. No, they really don't. It is inaccurate to look at bonus pools as an absolute value, because the impact of a bonus pool obviously depends on the number of games played. I never said the bonus pool creates no point inflation. It inflates everyone's points EQUALLY, as long as they use up their bonus pool, and so the bonus pool will not screw up rankings as long as bonus pools are used up. As an aside, I find it questionable that you believe the bonus pool screws up rankings, yet you defend the bonus pool. If I believed the bonus pool screws up rankings, I would be ripping it to shreds, regardless of the hurt feelings of casuals. The impact of the bonus pool does NOT depend on the number of games played, as long as enough games are played to use it all up. If you have x points, and y bonus pool, and it takes z games to use it all up, then whether you play z games or z + 100 games, your points will end, on average, at x + y. No. What the bonus pool does is this: You log off at rank 50, when you log in the next day you drop to rank 60, and play games with the bonus pool, you move back up to rank 50 again. It's not a reward. You're arguing semantics. That is a reward, it just comes with a loss (and it doesn't, not in the long term). If you want more points it is a reward (but everyone's points go up). If you want rank, then it is not a reward, because you break even. If your only goal is to have the highest displayed rating of any player, without concern for MMR, you can do that almost regardless of skill purely by abusing the bonus pool, unless the system resets (which it does). You can't abuse the bonus pool because everyone gets the same bonus pool. The bonus pool provides a reason for players to play. That is its purpose, and that purpose cannot be fulfilled via the same methodology without rendering displayed rating inaccurate. Of course it can. It's easy to do: http://img227.imageshack.us/img227/5416/graphs.jpg | ||
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