On August 12 2010 10:31 Sentient wrote:
Another poster on this forum noted that as long as the attacker has vision, the defender is at a disadvantage! Chokes like this allow the attacker to get a better surround with ranged units. This can actually lead to a substantial defender's disadvantage, which might contribute to a lot of the all-in type play found currently.
Imagine if the map heights were flipped/switched and the ramp was facing the opposite direction. Now that would be an advantage for the defender since they have more surface area to defend from.Another poster on this forum noted that as long as the attacker has vision, the defender is at a disadvantage! Chokes like this allow the attacker to get a better surround with ranged units. This can actually lead to a substantial defender's disadvantage, which might contribute to a lot of the all-in type play found currently.