• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:36
CEST 01:36
KST 08:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format13[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Latest hotfix to Patch 5.0.16 Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6384 users

How to Get More Fun (and Less Rage) Out of SC2

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 8 Next All
retro-noob
Profile Joined June 2010
110 Posts
Last Edited: 2010-08-12 17:48:29
August 07 2010 17:09 GMT
#1
Have you ever been focused on something with such intensity and fun that you lose track of time, forget that you're hungry, and find yourself completely lost in what you're doing?

(EDIT: That describes one end of the spectrum of these kind of experiences. These same principles also apply to having more normal experiences of fun and enjoyment from something challenging.)

In extreme cases, everything becomes clear, and your actions seem effortless, automatic, and highly precise and efficient--things can even seem to slow down.

We call the more intense instances being "in the zone," "locked in," "unconscious," or "on fire." Psychologist Mihály Csíkszentmihályi named it flow. It is among the best experiences we can have as human beings.

More often, we just call it having fun.


That feeling is the reason we play Starcraft.


We are chasing those kinds of experiences, and this game is one of the best, most reliable ways to get to it if you approach it the right way.

I'm going to break down the ten factors that accompany these experiences of flow and show how they each relate to playing SC2.

The factors are:
  1. Clear goals
  2. Concentration
  3. A loss of feelings of self-consciousness
  4. Loss of a sense of time
  5. Direct and immediate feedback
  6. Balance between ability level and challenge
  7. A sense of control over the activity
  8. The activity is intrinsically rewarding
  9. Lack of awareness of your biological needs
  10. Your entire awareness becomes focused on the activity itself


1. ***CLEAR GOALS
WHAT NOT TO DO: Don't make winning your only goal. That's because you can't always control whether or not you win, you can't always get direct and immediate feedback on whether or not you are going to win, you'll probably NOT win at least 30% of the time, it isn't intrinsically rewarding (in the sense meant above), and the very idea of winning involves your ego massively--not good for losing those feelings of self-consciousness.

WHAT TO DO INSTEAD: Focus on executing your build order. Focus on having a plan in advance for tactics and strategy. Have an idea for your early, mid, and late game. Pick some other things to accomplish each game (upgrades, expansions, scouting, harassment, micro, macro, building placement, etc.).

Make those kinds of things your primary focus before, during, and immediately after the game. Let winning and losing roll off your back completely, make them unimportant side-effects of all of these other goals--be zen-like about it.

Have these goals clearly laid out. Write them down. Don't change them too much until you've mastered what you were working on.

2. ***CONCENTRATION
WHAT NOT TO DO: Don't let yourself have too many distractions (obviously). Whether that applies to your music, your viewers, your friends, your chatting, or things in the game other than your goals (you get caught up in micro when you intended to work on macro). Don't focus on winning because that's always going to be a distraction from your real goals.

WHAT TO DO INSTEAD: Get laser focused on your goals. Have the plan in your mind. Go over that plan constantly. Be looking for the cues and information that apply to what you're trying to do. Day[9]'s mantra of "workers, supply, money" is a good example of this.

3. ***LOSS OF SELF-CONSCIOUSNESS
WHAT NOT TO DO: Don't rage. Don't focus on winning. Don't flame. Don't respond to flaming. Don't get caught up in your short-comings as a player.

WHAT TO DO INSTEAD: Be polite. Try not to let flaming or opponent rage impact you too much. Pay attention ONLY to the things on your list of goals for the game--if you suck at micro and are painfully aware of it but that's not the thing you're trying to work on, then decide in advance not to sweat micro in the slightest.

4. *** DISTORTED SENSE OF TIME
WHAT NOT TO DO: Continue glancing at the clock while playing. Listen to short music tracks that break up your experience into 3-minute chunks. Get bogged down in build-order timings that you aren't super-familiar with.

WHAT TO DO INSTEAD: Make your basic timings one of the first things you work on, so you don't have to focus on that any more. Learn it stone-cold. As more sophisticated timings become relevant to your game, roll back your expectations on other areas so you can focus on those, master them, and move on.

5. *** DIRECT AND IMMEDIATE FEEDBACK
WHAT NOT TO DO: Decide to practice sentry force-field micro by playing in ladder games. Never watch your replays.

WHAT TO DO INSTEAD: Pick the right approach to working towards a given goal. If you want to practice with force-fields, open the unit tester. Find a map designed for force-field micro practice. Have your practice partner mass zerglings while you mass sentries and then see how long you can prevent him from getting into your base.

Or for a different example, if you really want to practice combating mech in your ZvT, don't hop on the ladder where you may go 8 games in a row without playing against a Terran only for him to do a bio-build. A practice partner or a special map would be the way to go there as well.

Also, it's hard to get direct feedback when you're not sure how you failed to reach your goal. Check out the replay when there's missing info that you need in order to improve.

6. ***BALANCE BETWEEN ABILITY LEVEL AND CHALLENGE LEVEL
WHAT NOT TO DO: Don't build 5 bases if you have no prayer of managing 5 bases. On the other side, don't just do your cheesy all-in rush that you could do in your sleep every game without any other objective in mind to challenge you.

WHAT TO DO INSTEAD: Take baby steps. If you aren't good at macro, focus on successfully spending all your money off of two bases. Maybe build 5 bases, but instead of trying to manage them effectively, see how quickly you can get 200 workers on the field. Or try to spend 5 bases worth of income with no regard whatsoever for whether that money is spent well. Build 30 command centers if you need to. Again, whatever you're working on, take baby steps.

7. ***A SENSE OF CONTROL OVER THE ACTIVITY
WHAT NOT TO DO: Don't play like your hair is on fire, giving yourself more things to manage and focus on than you can possibly feel like you have a sense of control over.

Also, don't be frantically mapping control group hotkeys without some kind of plan. Don't rely on the tooltips to give you the keyboard shortcuts for building a certain unit or getting a certain upgrade.

WHAT TO DO INSTEAD: Limit the amount of stuff you have to attend to until you are very comfortable, then move up slowly. Have a solid plan for how you want your mechanics to go. Focus on learning hot keys, get comfortable managing control groups, etc..

This might be one of the most important things to do for a new player. If you aren't comfortable with controlling the game, you will have trouble doing anything else on this list of things associated with flow. You'll be self-conscious, it'll feel too difficult, you'll be distracted often, etc..

8. ***THE ACTIVITY IS INTRINSICALLY REWARDING
WHAT NOT TO DO: Focus on winning. Focus on your ranking. Focus on your win record. Focus on showing up a bad mannered jerk.

WHAT TO DO INSTEAD: Play because you enjoy the sense that you're getting better. Play because you like reaching those little goals mentioned above.

9. ***LACK OF AWARENESS OF BIOLOGICAL NEEDS

This isn't something to strive for, more of a side-effect of being in flow.

10. ***YOUR ENTIRE AWARENESS BECOMES FOCUSED ON THE ACTIVITY ITSELF

Again, this is more of a natural product of all of the other things being put into practice. If you have clear, specific goals, and you put yourself in a position where you're focused on that and getting immediate feedback, you have a great chance of getting this effect from time to time.

The key here is the purity and intensity of the other factors. If you are really locked-in because you have a handful of these factors down pat, you're likely to get to this place.



~~CONCLUSION~~

Even if it's subconscious or they don't think in these terms, flow is often the secret sauce behind the performance of the top gamers, top athletes, top musicians, and artists in the world. It's why they can work for hours and hours on end with minimal fatigue or boredom. It's why they can remain passionate about something even after decades spent on mastery.

In fact, when it comes to Starcraft 2, you'll find a lot of these principles at work in the wisdom of everybody's favorite nerd, Day[9], and his approach to the game. If you pay attention to his advice, it's often about breaking things down into clear goals, taking baby steps, concentrating on specific things, being willing to let go of winning in order to work on new aspects of your game, and so on.

Furthermore, if you watch Daily #100, you can hear him talk about these sorts of moments and experiences throughout his career as a player in many of the same terms I've used here (loss of self-consciousness, total absorption in the task, feelings of control, his skill and the challenge at hand being perfectly matched).

You don't have to do ALL of these things to experience flow, even a handful can get you there. This approach to the game can help new players and pros alike.

By moving more towards these approaches to Starcraft 2, you are likely to have more fun, rage less, and actually get better at the game faster.
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
August 07 2010 17:10 GMT
#2
Gr8 post, +3
Moa
Profile Blog Joined July 2010
United States790 Posts
August 07 2010 17:11 GMT
#3
Quality read, I like the clear goal part. So much of the game revolves around the completion of tasks that will cripple your opponent in some way. Winning is the sum of these tasks.
^O^
thezergk
Profile Joined October 2009
United States492 Posts
August 07 2010 17:18 GMT
#4
thnks for this post it will really help me enjoyo the game alot more. I'm always so worried about m Win/Lose Ratio that I'm afraid of losing especially when I'm on a winning streak.
Nada vs. TLO Results: "Nada 1 TLO 1 Bnet 2 KESPA 1"
Asagud
Profile Joined July 2010
Sweden74 Posts
August 07 2010 17:19 GMT
#5
I really like this post, great advise!
RickOrShay
Profile Joined August 2010
New Zealand132 Posts
August 07 2010 17:32 GMT
#6
good post.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
August 07 2010 17:34 GMT
#7
News Item please.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
mrfixij
Profile Joined July 2010
United States18 Posts
August 07 2010 17:39 GMT
#8
This definitely reminds me of listening to people who are successful at what they do. Where I come from, in the music world, you'll often hear celebrity guitarists talk about the hours and hours they'd lock themselves away just practicing, playing scales, memorizing chords, working at the very building blocks of the art they've come to master. If you don't enjoy that, then there's no way you're going to go very far beyond just a few minutes locked up with your instrument. Likewise, if you don't enjoy SC, you're not going to go beyond one or two games before you lose focus.
Random: because lets face it: I suck as all three races
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
August 07 2010 17:42 GMT
#9
Love it. Great post.
"Infestors are the suck" - LzGamer
Loranga
Profile Joined July 2010
Sweden83 Posts
August 07 2010 17:42 GMT
#10
Or: 1. Stop taking video games seriously and play for fun (which it's supposed to be).
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
August 07 2010 17:43 GMT
#11
[image loading]

Unfortunately, I'm usually sitting in the anxiety corner =P
retro-noob
Profile Joined June 2010
110 Posts
August 07 2010 17:48 GMT
#12
On August 08 2010 02:42 Loranga wrote:
Or: 1. Stop taking video games seriously and play for fun (which it's supposed to be).


If you're playing for fun, you're doing at least some of this stuff already. Some people find the game frustrating more often than they'd like.

This post is about HOW they can find that fun more often when they play.
retro-noob
Profile Joined June 2010
110 Posts
Last Edited: 2010-08-07 17:57:57
August 07 2010 17:50 GMT
#13
On August 08 2010 02:43 Jyvblamo wrote:
+ Show Spoiler +
[image loading]

Unfortunately, I'm usually sitting in the anxiety corner =P


Good find on the chart. The thing to keep in mind is that the frame of reference on that graph is entirely relative.

Even someone with objectively low skill can find the right amount of challenge for them, begin experiencing growth, and creep into the flow territory.

Probably the game that makes this easiest for players is the Rock Band/Guitar Hero genre. You've got 5 difficulty settings, and then a dozen or so difficulty levels for the songs.

That gives you over 60 progressively more difficult phases to work through. Not to mention that you can always do better on % accuracy at any given level.

I think naturally, the multi-player aspect of SC2 is WAAAAY better in this regard than SC1 due to the match-making algorithm, but as I argue above, just getting closer to a 50/50 win ratio does not always a fun experience make.
sekalf
Profile Joined June 2010
Sweden522 Posts
August 07 2010 18:00 GMT
#14
Great post!
I really recognise this same thing when painting, I get into "the zone" and lose all sense of time. I'm not really there in SC2 though, but with more practice I hope I will be soon.
NonY
Profile Blog Joined June 2007
8751 Posts
August 07 2010 18:03 GMT
#15
I think Liquid needs to hire this guy. E-sports psychologist!
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
stafu
Profile Blog Joined January 2009
Australia1196 Posts
Last Edited: 2010-08-07 18:10:53
August 07 2010 18:09 GMT
#16
Very good post! I've experienced being "in the zone" a few times in Quake and other FPS games, but unfortunately as an RTS newbie I haven't quite gotten there yet in BW/SC2. I think a large part of it is the level of comfort I feel in FPS, whereas in RTS I have all these thoughts in mind of how much I suck and how I'm not totally comfortable with the system, and of course focusing too much on winning and worrying too much about losing. I suppose your level of confidence in yourself regarding the task at hand factors in attaining that flow too.
MuTT
Profile Joined July 2010
United States398 Posts
August 07 2010 18:11 GMT
#17
best post on this site
MC's strength: confidence weakness: over confidence
imPERSONater
Profile Blog Joined April 2010
United States1324 Posts
August 07 2010 18:11 GMT
#18
This is brilliant. Most of it is intuitive things we would notice on our own if we thought, but putting it in such a concise and informative format is invaluable. I imagine I'll be back to this page when the game just becomes too frustrating and everything here should help that state of rage. Well done sir!
Fan of: IdrA, Sen, Stephano, Snute, Axlav, Hero
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
August 07 2010 18:14 GMT
#19
mmmm flow...takes me back to my psych courses in college.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 07 2010 18:16 GMT
#20
This was an absolutely terrific post :-)
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft578
CosmosSc2 68
Temp0 21
PattyMac 6
Nina 3
Dota 2
Trikslyr48
Counter-Strike
summit1g6767
minikerr33
Super Smash Bros
PPMD29
Other Games
gofns13430
tarik_tv7284
shahzam545
C9.Mang0242
ToD144
XaKoH 113
SteadfastSC97
ViBE83
NeuroSwarm77
JuggernautJason19
Organizations
Other Games
gamesdonequick2542
BasetradeTV163
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 123
• mYiSmile147
• davetesta27
• Response 6
• OhrlRock 1
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 54
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2870
League of Legends
• Scarra2439
Other Games
• imaqtpie1093
• Shiphtur272
Upcoming Events
Replay Cast
9h 24m
CrankTV Team League
11h 24m
WardiTV Qualifier
12h 24m
Epic.LAN
13h 24m
Big Brain Bouts
16h 24m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
1d
RSL Revival
1d 9h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 10h
Epic.LAN
1d 13h
IPSL
1d 16h
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
5 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.