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Ladder makes no sense to me. (Numbers inside)

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MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
Last Edited: 2010-08-07 03:31:49
August 07 2010 03:30 GMT
#1
Noticed on Starcraft 2 Rankings (http://www.sc2ranks.com) that I'm currently in the Top 400 in the North American Diamond League. And quite frankly, I'm not that good. So I was curious: Where is everyone else?

Decided to cull some data. Scanned the Top 50 players in each league on the North American server using the above site. This data is current as of 9:00 P.M. EST on August 6, 2010 and I don't make any promise it's perfect:

Stats per league (from Bronze to Diamond, highest in bold, lowest underscored):

Average Rating : 761.9, 619.4, 588.5, 672.2, 798.6
Average Games: 69.8, 54.3, 58.6, 38.7, 165.8
Average Win Percentage: 61.13%, 63.41%, 63.61%, 73.19%, 65.80%
Players Above 80%: 0, 0, 0, 13, 2
Players Above 70%: 5, 5, 3, 37, 11
Players Above 60%: 28, 38, 48, 50, 43
Players Above 50%: 47, 50, 50, 50, 50

Other than the obvious bottleneck for Platinum League players trying to make their way into Diamond, there's really nothing I can figure out. Why is the Bronze League rated so high and why does it work down as it gets to Gold? Seriously, I'm confused. o.o

If anyone requests it, I'll upload the spreadsheet with my numbers.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
richlol
Profile Joined January 2009
28 Posts
August 07 2010 03:33 GMT
#2
The numbers just don't look right. Are you saying that the average rating for bronze players is 761.9?
catamorphist
Profile Joined May 2010
United States297 Posts
Last Edited: 2010-08-07 03:36:42
August 07 2010 03:35 GMT
#3
Can you stop calling the number by your name a rating? It's just points that you get for playing and winning. It doesn't rate anyone, and it doesn't make much sense to compare people by it.

Anyway, this seems reasonable enough to me.
http://us.battle.net/sc2/en/profile/281144/1/catamorphist/
baeracaed
Profile Blog Joined June 2009
United States604 Posts
August 07 2010 03:35 GMT
#4
Well, one thing is that these stats won't be as accurate as they may at first seem, due to the fact that b.net promotes/demotes people between leagues in intervals. There was a recent quote form a Blizzard dev saying it's every 30 games, but I'm pretty sure it's less than that early on.
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
Full
Profile Joined April 2010
United Kingdom253 Posts
August 07 2010 03:35 GMT
#5
I'm top 800, which i was very surprised about..

to be honest it just doesn't seem right, im seriously quite shit -.-
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
August 07 2010 03:36 GMT
#6
On August 07 2010 12:33 richlol wrote:
The numbers just don't look right. Are you saying that the average rating for bronze players is 761.9?

That's what I ended up with. The numbers have shifted since I recorded the data. Nothing is abnormal, though.

http://www.sc2ranks.com/ranks/us/bronze/1
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
PKCarwash
Profile Joined July 2010
United States37 Posts
Last Edited: 2010-08-07 03:36:38
August 07 2010 03:36 GMT
#7
On August 07 2010 12:33 richlol wrote:
The numbers just don't look right. Are you saying that the average rating for bronze players is 761.9?


The player with he second most points worldwide is in Bronze with over 1000pts

looking for the stat site I saw it on..,

EDIT: It's right there ^^ lol ninja
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
Last Edited: 2010-08-07 03:38:26
August 07 2010 03:37 GMT
#8
Is anyone thinking that the high rating is the result of players who tanked their placement games and haven't gotten moved up yet?
On August 07 2010 12:35 catamorphist wrote:
Can you stop calling the number by your name a rating? It's just points that you get for playing and winning. It doesn't rate anyone, and it doesn't make much sense to compare people by it.

Anyway, this seems reasonable enough to me.

Believe me, I get your point, but it's ranking people based on that score. It's a rating to me. <3
On August 07 2010 12:35 baeracaed wrote:
Well, one thing is that these stats won't be as accurate as they may at first seem, due to the fact that b.net promotes/demotes people between leagues in intervals. There was a recent quote form a Blizzard dev saying it's every 30 games, but I'm pretty sure it's less than that early on.

The problem is that Blizzard should know very well from their modifications to The Frozen Throne ladder that people will give up on their ladder system if the results aren't definite. It's a very risky thing to say "Give it time, we promise it works!"
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2010-08-07 03:54:39
August 07 2010 03:53 GMT
#9
I don't think scanning the first 50 is really indicative of anything.

If the author of that site made the data available in a .csv format I would be able to apply some statistical analysis to the whole dataset.

We could look at the average across whole leagues, and the percentage of players above certain points, and look at correlation between rating and games played, whether there is statistically significant difference in points or win ratios across leagues etc.

But I think another major problem that may be screwing up the ladder at the moment is the promotion system, as has already been noted. For example, look at rank 1 platinum on the NA servers.
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
August 07 2010 03:54 GMT
#10
I personally had 900 points in platinum before i got moved up to diamond. This transitioned to only 300 diamond points. I was 38 in 13.
Proud member of the LGA-1366 Core-i7 4Ghz Club
Chiburi
Profile Joined July 2010
United States166 Posts
August 07 2010 03:58 GMT
#11
The rating/point system is not equal among the leagues. 800 points in bronze league is not the same as 800 points in diamond league. The system has some kind of conversion factor that it uses. When I got promoted from platinum to diamond, my points went from about 600 to about 300.
"Though we strike at you from the shadows, do not think we lack the courage to stand in the light." ~Zeratul
paralleluniverse
Profile Joined July 2010
4065 Posts
August 07 2010 04:05 GMT
#12
On August 07 2010 12:58 Chiburi wrote:
The rating/point system is not equal among the leagues. 800 points in bronze league is not the same as 800 points in diamond league. The system has some kind of conversion factor that it uses. When I got promoted from platinum to diamond, my points went from about 600 to about 300.

No one knows that for sure, because Blizzard refuses to say a single useful word on the ladder system.

It could have just dropped your points to be conservative and not overestimate your position in your new league. E.g if 600 points in platinum was the top 20% of players in platinum, 600 points in diamond may correspond to top 20% of players in diamond, but the system isn't sure you're at that level, so it puts you at 300 instead and sees where you go from there.

Again, if the whole dataset was made easily available it would be simple to see whether the distribution of points is equal across different leagues.
imyzhang
Profile Blog Joined March 2010
Canada809 Posts
August 07 2010 04:10 GMT
#13
i speculate that the a lot of people in bronze might be just diamond players screwing up/messing around with their placements and got placed there. lol
bleh
brad drac
Profile Joined May 2010
Ireland202 Posts
August 07 2010 04:14 GMT
#14
On August 07 2010 12:30 MichaelJLowell wrote:
Average Win Percentage: 61.13%, 63.41%, 63.61%, 73.19%, 65.80%
Players Above 80%: 0, 0, 0, 13, 2
Players Above 70%: 5, 5, 3, 37, 11

I believe everyone should be ignoring all the numbers apart from these(rating is related to number of games played more than skill and is not comparable cross-league). This is indicative of a problem. I don't know what exactly it is or how to resolve it, but it does seem to be there.
Saying what we think gives us a wider conversational range than saying what we know.
Equalizer
Profile Joined April 2010
Canada115 Posts
August 07 2010 04:21 GMT
#15
I think this high lights an issue with how many sites are interpreting rating.

As can be seen by the averages they are at least comparable in the sense there is no dramatic rating difference as you go up the leagues.

Also as it has been stated a number of time now that when a player transitions from one league to another they loose a considerable portion of their points. This suggests that the ranking system does not consider someone rated 500 in diamond to be equivalent to some rated 500 in platinum.

The person who says it cannot be done, should not interrupt the person doing it.
Chiburi
Profile Joined July 2010
United States166 Posts
August 07 2010 04:24 GMT
#16
On August 07 2010 13:14 brad drac wrote:
Show nested quote +
On August 07 2010 12:30 MichaelJLowell wrote:
Average Win Percentage: 61.13%, 63.41%, 63.61%, 73.19%, 65.80%
Players Above 80%: 0, 0, 0, 13, 2
Players Above 70%: 5, 5, 3, 37, 11

I believe everyone should be ignoring all the numbers apart from these(rating is related to number of games played more than skill and is not comparable cross-league). This is indicative of a problem. I don't know what exactly it is or how to resolve it, but it does seem to be there.

Platinum has a high winrate beacuse their average number of games played is so low. Your first few games are free wins if you are skilled enough to be diamond/plat and most platinum guys just havent played enough games against people of their own skill level. I don't see much of a problem based on the data you highlighted. There are only a few people in the lower leagues with high win rates that probably bombed placements and havent played enough to get moved to where they belong.

"rating is related to number of games played more than skill and is not comparable cross-league"
This part I agree completely with, but win% is also related to games played since your first few games being easy wins can skew your win rate without many games played.
"Though we strike at you from the shadows, do not think we lack the courage to stand in the light." ~Zeratul
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
August 07 2010 04:28 GMT
#17
On August 07 2010 12:30 MichaelJLowell wrote:
Noticed on Starcraft 2 Rankings (http://www.sc2ranks.com) that I'm currently in the Top 400 in the North American Diamond League. And quite frankly, I'm not that good. So I was curious: Where is everyone else?

Decided to cull some data. Scanned the Top 50 players in each league on the North American server using the above site. This data is current as of 9:00 P.M. EST on August 6, 2010 and I don't make any promise it's perfect:

Stats per league (from Bronze to Diamond, highest in bold, lowest underscored):

Average Rating : 761.9, 619.4, 588.5, 672.2, 798.6
Average Games: 69.8, 54.3, 58.6, 38.7, 165.8
Average Win Percentage: 61.13%, 63.41%, 63.61%, 73.19%, 65.80%
Players Above 80%: 0, 0, 0, 13, 2
Players Above 70%: 5, 5, 3, 37, 11
Players Above 60%: 28, 38, 48, 50, 43
Players Above 50%: 47, 50, 50, 50, 50

Other than the obvious bottleneck for Platinum League players trying to make their way into Diamond, there's really nothing I can figure out. Why is the Bronze League rated so high and why does it work down as it gets to Gold? Seriously, I'm confused. o.o

If anyone requests it, I'll upload the spreadsheet with my numbers.


Looks to me like your stats are based on the top 50 for each league. Considering that thousands are on each league I think that's the reason you're confused.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
brad drac
Profile Joined May 2010
Ireland202 Posts
August 07 2010 04:32 GMT
#18
On August 07 2010 13:24 Chiburi wrote:
Show nested quote +
On August 07 2010 13:14 brad drac wrote:
On August 07 2010 12:30 MichaelJLowell wrote:
Average Win Percentage: 61.13%, 63.41%, 63.61%, 73.19%, 65.80%
Players Above 80%: 0, 0, 0, 13, 2
Players Above 70%: 5, 5, 3, 37, 11

I believe everyone should be ignoring all the numbers apart from these(rating is related to number of games played more than skill and is not comparable cross-league). This is indicative of a problem. I don't know what exactly it is or how to resolve it, but it does seem to be there.

Platinum has a high winrate beacuse their average number of games played is so low. Your first few games are free wins if you are skilled enough to be diamond/plat and most platinum guys just havent played enough games against people of their own skill level. I don't see much of a problem based on the data you highlighted. There are only a few people in the lower leagues with high win rates that probably bombed placements and havent played enough to get moved to where they belong.

"rating is related to number of games played more than skill and is not comparable cross-league"
This part I agree completely with, but win% is also related to games played since your first few games being easy wins can skew your win rate without many games played.

Based on those numbers, the average top 50 player in platinum has roughly a 30-10 record. Don't you think someone with that record should be promoted. I'll admit that the numbers are skewed by the fact that platinum is as high as you can place, but 10 days after launch I'd imagine the numbers would have settled down a bit more than this. Perhaps I'm wrong, but I've heard of quite a few high level players complaining about not getting promoted even after craploads of wins.
Saying what we think gives us a wider conversational range than saying what we know.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2010-08-07 04:36:30
August 07 2010 04:33 GMT
#19
On August 07 2010 13:14 brad drac wrote:
Show nested quote +
On August 07 2010 12:30 MichaelJLowell wrote:
Average Win Percentage: 61.13%, 63.41%, 63.61%, 73.19%, 65.80%
Players Above 80%: 0, 0, 0, 13, 2
Players Above 70%: 5, 5, 3, 37, 11

I believe everyone should be ignoring all the numbers apart from these(rating is related to number of games played more than skill and is not comparable cross-league). This is indicative of a problem. I don't know what exactly it is or how to resolve it, but it does seem to be there.

You sound like someone who has no understanding of the ladder system.

Rating is not related more to the number of games played than skill. This was not true in WC3 and there's no reason why it would be true in SC2. Look at, for example, how few games Dayvie has played compared to those below him.

Win ratio is a combination of 2 factors: the effectiveness of the AMM to find an equal skilled player and personal skill.

Until you can find a statistically rigorous way to separate the contribution from each of the two factors, so that we can examine only the part of win ratio that is due to the personal skill factor, win ratio is not a very useful metric for personal skill and difficult to interpret in terms of personal skill.
Anxiety
Profile Blog Joined May 2010
United States650 Posts
Last Edited: 2010-08-07 04:37:55
August 07 2010 04:36 GMT
#20
hahaha. Im one of the 60%+ players in bronze =P. acctually, i got cheesed 3 times in placements, plus, i was new at that time, not really sure wat to do.

sure feels food to finally beat a platinum player. sure feels bad to lose to a bronze player doesnt it?
WOOTS. im sorry, im happy.

Nice graph/data, BTW.

edit: aww so top 50, im not included >.>
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
August 07 2010 04:44 GMT
#21
I think one of the biggest issues is peoples understanding of what bronze/silver level play consists of.

For the record, my buddy plays in silver league, his current BO in PvT is:
Get 8 probes
build a pylon
2 gateways, and send zealots into the enemies base. Continue making nothing but zealots, eventually upgrade to 3 gateways.

He asked me for help with his strategy and after I suggested "make more probes" he said that isn't what he's looking for, he wants to be able to win with just zealots.

I was just dumbfounded... he actually wins with this from time to time...

If you are good enough to realize that you suck, you belong in platinum or diamond league. Anything below that has major issues with basic game mechanics.
As it turns out, marines don't actually cost any money -Jinro
paralleluniverse
Profile Joined July 2010
4065 Posts
August 07 2010 04:47 GMT
#22
On August 07 2010 13:44 Jermstuddog wrote:
I think one of the biggest issues is peoples understanding of what bronze/silver level play consists of.

For the record, my buddy plays in silver league, his current BO in PvT is:
Get 8 probes
build a pylon
2 gateways, and send zealots into the enemies base. Continue making nothing but zealots, eventually upgrade to 3 gateways.

He asked me for help with his strategy and after I suggested "make more probes" he said that isn't what he's looking for, he wants to be able to win with just zealots.

I was just dumbfounded... he actually wins with this from time to time...

If you are good enough to realize that you suck, you belong in platinum or diamond league. Anything below that has major issues with basic game mechanics.

The system only cares whether you win or lose, it doesn't matter how terrible your play is.

So ultimately this is irrelevant.

There is also no easy way to objectively measure how well you played, which is why it's better to only look at whether you won or lost.
brad drac
Profile Joined May 2010
Ireland202 Posts
August 07 2010 04:55 GMT
#23
On August 07 2010 13:33 paralleluniverse wrote:
Show nested quote +
On August 07 2010 13:14 brad drac wrote:
On August 07 2010 12:30 MichaelJLowell wrote:
Average Win Percentage: 61.13%, 63.41%, 63.61%, 73.19%, 65.80%
Players Above 80%: 0, 0, 0, 13, 2
Players Above 70%: 5, 5, 3, 37, 11

I believe everyone should be ignoring all the numbers apart from these(rating is related to number of games played more than skill and is not comparable cross-league). This is indicative of a problem. I don't know what exactly it is or how to resolve it, but it does seem to be there.

You sound like someone who has no understanding of the ladder system.

Rating is not related more to the number of games played than skill. This was not true in WC3 and there's no reason why it would be true in SC2. Look at, for example, how few games Dayvie has played compared to those below him.

Win ratio is a combination of 2 factors: the effectiveness of the AMM to find an equal skilled player and personal skill.

Until you can find a statistically rigorous way to separate the contribution from each of the two factors, so that we can examine only the part of win ratio that is due to the personal skill factor, win ratio is not a very useful metric for personal skill and difficult to interpret in terms of personal skill.

You seem to be ignoring the bonus pool. This makes it so that with two players of equal skill, assuming decent matchmaking, the one who's played more games will almost certainly have the better rating. Obviously at the very top level, where all the players probably use their bonus pool almost every day, rating is a decent, if vague, metric of skill. But as the previous poster said "The system only cares whether you win or lose," and I believe the consensus here is that win ratio is the sole determinant of promotion/demotion, which was the only thing I was pointing out a problem with.
Saying what we think gives us a wider conversational range than saying what we know.
yeti
Profile Blog Joined January 2010
United States258 Posts
Last Edited: 2010-08-07 05:00:40
August 07 2010 04:55 GMT
#24
The ELO rankings are based off of your current rank.
When I got promoted from Bronze(lost 4 placement matches to plat/diamond player >.< ) —> Gold my Elo went from 500+ —> 150
Basically all my games we're re-ranked to match my new league. So my "balanced" games were dropped to me being favored and my slightly unfavored games were dropped to balanced.
So it is impossible to compare a diamond 500 elo to a bronze 500. If the bronze player were promoted to diamond he would have only like 50 rating.
the absurd is sin without god
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2010-08-07 05:15:27
August 07 2010 05:14 GMT
#25
On August 07 2010 13:55 brad drac wrote:
Show nested quote +
On August 07 2010 13:33 paralleluniverse wrote:
On August 07 2010 13:14 brad drac wrote:
On August 07 2010 12:30 MichaelJLowell wrote:
Average Win Percentage: 61.13%, 63.41%, 63.61%, 73.19%, 65.80%
Players Above 80%: 0, 0, 0, 13, 2
Players Above 70%: 5, 5, 3, 37, 11

I believe everyone should be ignoring all the numbers apart from these(rating is related to number of games played more than skill and is not comparable cross-league). This is indicative of a problem. I don't know what exactly it is or how to resolve it, but it does seem to be there.

You sound like someone who has no understanding of the ladder system.

Rating is not related more to the number of games played than skill. This was not true in WC3 and there's no reason why it would be true in SC2. Look at, for example, how few games Dayvie has played compared to those below him.

Win ratio is a combination of 2 factors: the effectiveness of the AMM to find an equal skilled player and personal skill.

Until you can find a statistically rigorous way to separate the contribution from each of the two factors, so that we can examine only the part of win ratio that is due to the personal skill factor, win ratio is not a very useful metric for personal skill and difficult to interpret in terms of personal skill.

You seem to be ignoring the bonus pool. This makes it so that with two players of equal skill, assuming decent matchmaking, the one who's played more games will almost certainly have the better rating. Obviously at the very top level, where all the players probably use their bonus pool almost every day, rating is a decent, if vague, metric of skill. But as the previous poster said "The system only cares whether you win or lose," and I believe the consensus here is that win ratio is the sole determinant of promotion/demotion, which was the only thing I was pointing out a problem with.

No one knows how exactly the bonus pool works, but the current conjecture is that everyone gets the same bonus pool and it replenishes at the same rate for everyone.

Therefore, the bonus pool only serves to inflate everyone's points equally. So as long as people are playing, at the top, there should still be no correlation between points and games played, like in WC3.

There is clearly no trend where the top of the ladder is stacked with people massing games.

Also note that after sufficient games have been played you get 12 points for winning and losing an even match, so the net gain is 0, unless you are actually good enough to win more often then you lose, even with 50/50 matchmaking. Thus the top of the ladder are the players with the most skill, and not the most games played.
dartoo
Profile Joined May 2010
India2889 Posts
August 07 2010 05:32 GMT
#26
hmmm...maybe bronze has more points because bronze has more opportunity to take more points off favored players,and the higher you get,the lower the number of favored players,and greated the players you are favored against,hence the number of points is low too...?

brad drac
Profile Joined May 2010
Ireland202 Posts
August 07 2010 05:35 GMT
#27
On August 07 2010 13:55 brad drac wrote:[snip]Obviously at the very top level, where all the players probably use their bonus pool almost every day, rating is a decent, if vague, metric of skill. But as the previous poster said "The system only cares whether you win or lose," and I believe the consensus here is that win ratio is the sole determinant of promotion/demotion, which was the only thing I was pointing out a problem with.

Again, the problem I was referring to is entirely to do with promotion, or the lack thereof.
Saying what we think gives us a wider conversational range than saying what we know.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
August 07 2010 05:37 GMT
#28
Maybe I misunderstand the issue then?

If the question is why do bronze players have higher rating than plat players, then its simple. League > rating. How is that an issue?
As it turns out, marines don't actually cost any money -Jinro
searcher
Profile Blog Joined May 2009
277 Posts
Last Edited: 2010-08-07 05:53:38
August 07 2010 05:52 GMT
#29
I think people are misunderstanding this. There is no reason the win percentage of Diamond players should be higher. Let's take the average win percentage of every player in Diamond. Notice that if two players in Diamond play each other, the average win percentage of Diamond as a whole will go down (you add one win to the numerator and two games played to the denominator). So since Diamond players play a lot more games than other leagues Diamond's average win percentage will be lower.

Of course when Diamond players play players outside of their leagues, you expect them to win and therefore increase the average Diamond win percentage relative to other leagues, but this should be a relatively small factor since Diamond players are matched against each other much more often than they are matched against players from other leagues.

Finally, the OP has only used data from the Top 50 of each league, so we expect the data to be even worse for Diamond, because the skill difference at the top of Diamond is smaller than between the top 50 of bronze (since you get people placed incorrectly, and learning a game at the early stages can progress at vastly different speeds than when you're at the top), so we can't expect high win percentages.
SharkSpider
Profile Joined May 2010
Canada606 Posts
August 07 2010 06:01 GMT
#30
These numbers make perfect sense.

The top 50 Plat players should have 5-0d placements and then owned the crap out of a load of newbs just before finding a good player to lose to. Until they lose more games, they won't get promoted to diamond because the system doesn't know how high they should start the player, so it tries to find out who they'll lose to before adjusting their rating and placing them.
RiceMenace
Profile Joined May 2010
United States12 Posts
August 07 2010 06:12 GMT
#31
I think diamond is full and platinum players are simply unable to push up anymore.

If you look at this: http://www.sc2ranks.com/ranks/us/platinum/1

You can see CauthonLuck with 50-7 stuck at #1 plat with super high ELO. Can't be a coincidence.
paralleluniverse
Profile Joined July 2010
4065 Posts
August 07 2010 07:09 GMT
#32
On August 07 2010 15:12 RiceMenace wrote:
I think diamond is full and platinum players are simply unable to push up anymore.

If you look at this: http://www.sc2ranks.com/ranks/us/platinum/1

You can see CauthonLuck with 50-7 stuck at #1 plat with super high ELO. Can't be a coincidence.

I doubt leagues can be full, because they are based off a % of the total population.

It's just the promotion system is a joke.
lololol
Profile Joined February 2006
5198 Posts
August 07 2010 07:15 GMT
#33
These stats are useless.
Points are not comparable not only between leagues, but also between divisions in the same league.
I'll call Nada.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2010-08-07 07:20:11
August 07 2010 07:19 GMT
#34
On August 07 2010 16:15 lololol wrote:
These stats are useless.
Points are not comparable not only between leagues, but also between divisions in the same league.

Of course points are comparable between divisions.

Divisions are purely illusory, they don't affect in anyway how you are matched and how points are acquired, only that you are arbitrarily gated off with 100 players with whom you can only be ranked against.
Lunacy
Profile Joined June 2010
20 Posts
Last Edited: 2010-08-07 13:16:45
August 07 2010 08:35 GMT
#35
On August 07 2010 16:19 paralleluniverse wrote:
Show nested quote +
On August 07 2010 16:15 lololol wrote:
These stats are useless.
Points are not comparable not only between leagues, but also between divisions in the same league.

Of course points are comparable between divisions.

Divisions are purely illusory, they don't affect in anyway how you are matched and how points are acquired, only that you are arbitrarily gated off with 100 players with whom you can only be ranked against.


Points are comparable between leagues, but we don't know what that conversion factor is. Also, as the general skill level of players on b.net changes the conversion factor is going to change as is the meaning of that score within a league.

But, ignoring bonus pool inflation, I would argue that for a player's division score to be accurate their score needs to have stabilized at some value. Meaning that it would be useful to have a graph of how someone's score is changing over time, if the slope of the line is greater than the bonus inflation their score is not high enough.

So, in a nut shell, mass gaming isn't required to have a high score, but you do need a significant number of games, especially at the lower divisions.

note: edited where I put 'division' instead of 'league'
paralleluniverse
Profile Joined July 2010
4065 Posts
August 07 2010 08:51 GMT
#36
On August 07 2010 17:35 Lunacy wrote:
Show nested quote +
On August 07 2010 16:19 paralleluniverse wrote:
On August 07 2010 16:15 lololol wrote:
These stats are useless.
Points are not comparable not only between leagues, but also between divisions in the same league.

Of course points are comparable between divisions.

Divisions are purely illusory, they don't affect in anyway how you are matched and how points are acquired, only that you are arbitrarily gated off with 100 players with whom you can only be ranked against.


Points are comparable between divisions, but we don't know what that conversion factor is. Also, as the general skill level of players on b.net changes the conversion factor is going to change as is the meaning of that score within a division.

But, ignoring bonus pool inflation, I would argue that for a player's division score to be accurate their score needs to have stabilized at some value. Meaning that it would be useful to have a graph of how someone's score is changing over time, if the slope of the line is greater than the bonus inflation their score is not high enough.

So, in a nut shell, mass gaming isn't required to have a high score, but you do need a significant number of games, especially at the lower divisions.

You're confusing division with league.
KobraKay
Profile Joined March 2010
Portugal4231 Posts
Last Edited: 2010-08-07 08:56:36
August 07 2010 08:55 GMT
#37
On August 07 2010 16:19 paralleluniverse wrote:
Show nested quote +
On August 07 2010 16:15 lololol wrote:
These stats are useless.
Points are not comparable not only between leagues, but also between divisions in the same league.

Of course points are comparable between divisions.

Divisions are purely illusory, they don't affect in anyway how you are matched and how points are acquired, only that you are arbitrarily gated off with 100 players with whom you can only be ranked against.


He was talking about comparing bronze to silver or plat or whatever not between medic MU and Medivac Alamo (or something like that).

In that particular area hes right. The fact that when you go up you get a cut in your points shows that and saying "no one knows how it works its maybe just that the system is unsure of your skill" (like you said) its...wrong? Its as much guessing as what we are saying and in the end it has the exact same effect. You move up, your higher point level wasnt earn against this new level of players so you get a cut to compensate that because the system isnt sure that you could get those points against this new level of skill. (the only difference here is that we say you get a cut because you got those points easy in the lower division and you say the system thinks that maybe you cant achieve that in this league so its the same thing right?)

Edit: he was right if you ignore the confusion between division and league
CJ Fighting! (--.--)
JAN0L
Profile Joined April 2010
Poland207 Posts
August 07 2010 09:05 GMT
#38
How is it posible that averange win% is above 60% for all leagues???
if some one looses somone wins so for all players averange must be 50%
or there are so many people that played 3/4 placements and never finished them
lindn
Profile Joined July 2010
Sweden833 Posts
August 07 2010 09:13 GMT
#39
On August 07 2010 18:05 JAN0L wrote:
How is it posible that averange win% is above 60% for all leagues???
if some one looses somone wins so for all players averange must be 50%
or there are so many people that played 3/4 placements and never finished them

not all games are played against same league players. i'm in gold and play platinum a bunch and sometimes even silvers for some odd reason (usually after a losing streak :D )
lololol
Profile Joined February 2006
5198 Posts
August 07 2010 11:35 GMT
#40
Points between divisions in the same league are also not comparable, a blizzard rep confirmed that early in the beta. It was probably in the beta forums, so it may have been deleted by now, since I couldn't find it with a quick google search.

Anyway, I've had several cases with disproportionate points won/lost during the beta. In once case I was shown as favored and lost 16 points for that game, but our point difference was 18 points after the game(so 50 or 66 point difference before the game depending on if he had bonus points left, since he had 0 after the game) and 12 points are lost for an even matchup(16-8 is 66.6% chance to win for me, which is ridiculous for such a small point difference.

Your points are also inflated over time due to the bonus pool, so a player that gets placed in a new division right now, will have to receive something like 400+ bonus points in order to be even to players in old divisions that have accumulated these bonus points over time.

If new players receive bigger and bigger bonus pools after their placement matches, regardless if they are placed in a new league with no players or a league from release, then it's possible that it has been changed, but if they don't, then it's pretty clear points between different divisions even in the same league are not comparable.
I'll call Nada.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
August 07 2010 11:35 GMT
#41
On August 07 2010 18:05 JAN0L wrote:
How is it posible that averange win% is above 60% for all leagues???
if some one looses somone wins so for all players averange must be 50%
or there are so many people that played 3/4 placements and never finished them


Because those stats are just for the top 50.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
August 07 2010 11:39 GMT
#42
On August 07 2010 20:35 lololol wrote:
Points between divisions in the same league are also not comparable, a blizzard rep confirmed that early in the beta. It was probably in the beta forums, so it may have been deleted by now, since I couldn't find it with a quick google search.

Anyway, I've had several cases with disproportionate points won/lost during the beta. In once case I was shown as favored and lost 16 points for that game, but our point difference was 18 points after the game(so 50 or 66 point difference before the game depending on if he had bonus points left, since he had 0 after the game) and 12 points are lost for an even matchup(16-8 is 66.6% chance to win for me, which is ridiculous for such a small point difference.

Your points are also inflated over time due to the bonus pool, so a player that gets placed in a new division right now, will have to receive something like 400+ bonus points in order to be even to players in old divisions that have accumulated these bonus points over time.

If new players receive bigger and bigger bonus pools after their placement matches, regardless if they are placed in a new league with no players or a league from release, then it's possible that it has been changed, but if they don't, then it's pretty clear points between different divisions even in the same league are not comparable.


They are comparable. The favored/unfavored system goes by your hidden rating, not your visual rating. The more games you play the closer the hidden rating will be to your visual rating.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Snowfield
Profile Blog Joined April 2010
1289 Posts
August 07 2010 11:42 GMT
#43
He is 74/36 in bronze, that's quite the achievement
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-08-07 12:12:12
August 07 2010 12:11 GMT
#44
i read alot over the ranking and i think you can comare now.
But you cant compare points over liga.
this means if you want to see the top, search diamond only and than sort by rank....
Save gaming: kill esport
gerundium
Profile Joined June 2010
Netherlands786 Posts
Last Edited: 2010-08-07 12:32:56
August 07 2010 12:31 GMT
#45
On August 07 2010 20:39 Dionyseus wrote:
Show nested quote +
On August 07 2010 20:35 lololol wrote:
Points between divisions in the same league are also not comparable, a blizzard rep confirmed that early in the beta. It was probably in the beta forums, so it may have been deleted by now, since I couldn't find it with a quick google search.

Anyway, I've had several cases with disproportionate points won/lost during the beta. In once case I was shown as favored and lost 16 points for that game, but our point difference was 18 points after the game(so 50 or 66 point difference before the game depending on if he had bonus points left, since he had 0 after the game) and 12 points are lost for an even matchup(16-8 is 66.6% chance to win for me, which is ridiculous for such a small point difference.

Your points are also inflated over time due to the bonus pool, so a player that gets placed in a new division right now, will have to receive something like 400+ bonus points in order to be even to players in old divisions that have accumulated these bonus points over time.

If new players receive bigger and bigger bonus pools after their placement matches, regardless if they are placed in a new league with no players or a league from release, then it's possible that it has been changed, but if they don't, then it's pretty clear points between different divisions even in the same league are not comparable.


They are comparable. The favored/unfavored system goes by your hidden rating, not your visual rating. The more games you play the closer the hidden rating will be to your visual rating.


Almost true. If your skill level stagnates and you assume the player pool around you as a constant you indeed would end up in a situation where you could not alter your rank anymore (except for short term variance.).
But your assumption misses two crucial elements: Bonus pool and the player population. The player population is not constant, over the lifetime of a game the general playerbase skill improves and the bottom of the player pool will usually not stick around long (which is partially the reason for the higher average skill.), thus your ranking will not stagnate. Next to that you will never see a stagnation actually happen because bonus pool obscures it completely (everyone's ranking goes up due to bonus pool over time.)


paralleluniverse
Profile Joined July 2010
4065 Posts
August 07 2010 13:15 GMT
#46
On August 07 2010 21:31 gerundium wrote:
Show nested quote +
On August 07 2010 20:39 Dionyseus wrote:
On August 07 2010 20:35 lololol wrote:
Points between divisions in the same league are also not comparable, a blizzard rep confirmed that early in the beta. It was probably in the beta forums, so it may have been deleted by now, since I couldn't find it with a quick google search.

Anyway, I've had several cases with disproportionate points won/lost during the beta. In once case I was shown as favored and lost 16 points for that game, but our point difference was 18 points after the game(so 50 or 66 point difference before the game depending on if he had bonus points left, since he had 0 after the game) and 12 points are lost for an even matchup(16-8 is 66.6% chance to win for me, which is ridiculous for such a small point difference.

Your points are also inflated over time due to the bonus pool, so a player that gets placed in a new division right now, will have to receive something like 400+ bonus points in order to be even to players in old divisions that have accumulated these bonus points over time.

If new players receive bigger and bigger bonus pools after their placement matches, regardless if they are placed in a new league with no players or a league from release, then it's possible that it has been changed, but if they don't, then it's pretty clear points between different divisions even in the same league are not comparable.


They are comparable. The favored/unfavored system goes by your hidden rating, not your visual rating. The more games you play the closer the hidden rating will be to your visual rating.


Almost true. If your skill level stagnates and you assume the player pool around you as a constant you indeed would end up in a situation where you could not alter your rank anymore (except for short term variance.).
But your assumption misses two crucial elements: Bonus pool and the player population. The player population is not constant, over the lifetime of a game the general playerbase skill improves and the bottom of the player pool will usually not stick around long (which is partially the reason for the higher average skill.), thus your ranking will not stagnate. Next to that you will never see a stagnation actually happen because bonus pool obscures it completely (everyone's ranking goes up due to bonus pool over time.)



Both those factors affect everyone equally, so again points are comparable across divisions within the same league, because divisions do NOT alter how points are gained or lost in any way, only how you are ranked.

Points are not easily comparable across leagues because we do not know the meaning of, say 200 points diamond vs 700 points platinum, and we don't know how to convert between the two. This is a major weakness of this terrible ranking system.
Lunacy
Profile Joined June 2010
20 Posts
August 07 2010 13:19 GMT
#47
On August 07 2010 17:51 paralleluniverse wrote:
You're confusing division with league.


My reply was using the wrong terminology as I almost always ignore division entirely, because I think divisions are pointless. I was referring to leagues and in general about the scoring system.
Lunacy
Profile Joined June 2010
20 Posts
August 07 2010 13:28 GMT
#48
On August 07 2010 20:35 lololol wrote:
+ Show Spoiler +
Points between divisions in the same league are also not comparable, a blizzard rep confirmed that early in the beta. It was probably in the beta forums, so it may have been deleted by now, since I couldn't find it with a quick google search.

Anyway, I've had several cases with disproportionate points won/lost during the beta. In once case I was shown as favored and lost 16 points for that game, but our point difference was 18 points after the game(so 50 or 66 point difference before the game depending on if he had bonus points left, since he had 0 after the game) and 12 points are lost for an even matchup(16-8 is 66.6% chance to win for me, which is ridiculous for such a small point difference.

Your points are also inflated over time due to the bonus pool, so a player that gets placed in a new division right now, will have to receive something like 400+ bonus points in order to be even to players in old divisions that have accumulated these bonus points over time.

+ Show Spoiler +
If new players receive bigger and bigger bonus pools after their placement matches, regardless if they are placed in a new league with no players or a league from release, then it's possible that it has been changed, but if they don't, then it's pretty clear points between different divisions even in the same league are not comparable.


I think you are totally right. The problem isn't that you can't compare between divisions, it is that you can't compare people who started in the ladder at different times because of the bonus pool inflation.

This does assume that new signups are starting with the same size bonus pool as those that started laddering immediately.
carwashguy
Profile Joined June 2009
United States175 Posts
August 07 2010 13:37 GMT
#49
On August 07 2010 12:30 MichaelJLowell wrote:
Average Rating : 761.9, 619.4, 588.5, 672.2, 798.6
Average Games: 69.8, 54.3, 58.6, 38.7, 165.8
Average Win Percentage: 61.13%, 63.41%, 63.61%, 73.19%, 65.80%

I'd expect to see a greater rating disparity among the edges of the logarithmic distribution of players. Your top 50 stats confirm this. In other words, the very worse players are so bad that everyone can beat them, so the top bronze players have it easier. On the other hand, the top Diamond players are so good that no one can beat them, and they have it easier. So it makes sense that we'd see higher points in bronze and diamond.

Top diamond players play a lot of games, which makes a lot of sense, but does anyone have any ideas as to why the top platinum players play the least?
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 07 2010 13:40 GMT
#50
On August 07 2010 20:35 lololol wrote:
Points between divisions in the same league are also not comparable, a blizzard rep confirmed that early in the beta. It was probably in the beta forums, so it may have been deleted by now, since I couldn't find it with a quick google search.

Anyway, I've had several cases with disproportionate points won/lost during the beta. In once case I was shown as favored and lost 16 points for that game, but our point difference was 18 points after the game(so 50 or 66 point difference before the game depending on if he had bonus points left, since he had 0 after the game) and 12 points are lost for an even matchup(16-8 is 66.6% chance to win for me, which is ridiculous for such a small point difference.

Your points are also inflated over time due to the bonus pool, so a player that gets placed in a new division right now, will have to receive something like 400+ bonus points in order to be even to players in old divisions that have accumulated these bonus points over time.

If new players receive bigger and bigger bonus pools after their placement matches, regardless if they are placed in a new league with no players or a league from release, then it's possible that it has been changed, but if they don't, then it's pretty clear points between different divisions even in the same league are not comparable.

My assumption is that points are comparable between divisions. But, I've seen weird/buggy point things too. I was 480 diamond yesterday, and played vs a guy who was 654 diamond (he was #3 in his div, I was like #60 in mine) or so, and I won 10 points for beating him. How on earth was I favoured against a guy in the same league as me who had more than 150 more points than me? So maybe what division you're in is relevant I guess. I'm in medivac alamo, he was in some div I haven't heard of.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Takkara
Profile Blog Joined April 2010
United States2503 Posts
August 07 2010 13:48 GMT
#51
It makes logical, intuitive sense why you're getting the numbers you're getting.

Gold is the middle league. People both place into it and place out of it. People placing into it are likely not in the top 50 because they lost displayed rating when they joined the gold league. People placing out of it were likely at the top but they got bumped to Platinum or Diamond.

Therefore, because you're only looking at the top 50, you're seeing the Gold players who are good enough to be at the top but not good enough to get bumped out of the division.
Gee gee gee gee baby baby baby
carwashguy
Profile Joined June 2009
United States175 Posts
August 07 2010 13:49 GMT
#52
On August 07 2010 22:40 Nightmarjoo wrote:
My assumption is that points are comparable between divisions. But, I've seen weird/buggy point things too. I was 480 diamond yesterday, and played vs a guy who was 654 diamond (he was #3 in his div, I was like #60 in mine) or so, and I won 10 points for beating him. How on earth was I favoured against a guy in the same league as me who had more than 150 more points than me? of.


Seems like the "favoredness indicator" goes off your hidden (accurate) rating, not your leaderboard rating.
barrykp
Profile Joined August 2010
Ireland174 Posts
August 07 2010 13:52 GMT
#53
I'm confused about the so-called 'points'. Some people in this thread referred to them as a rating, with someone saying it is an ELO rating (the numbers seem very low for this, especially given the presence of a bonus pool). Is there a source or a thread I haven't read that clarifies this, or at least that explains the significance of these points?

World of Warcraft arena uses the ELO system and it refers to it as a rating. If Starcraft 2 were using the same system why would it call it points? Of course we all mprobably have hidden ELOs that are used for matchmaking.

This whole system seems very convoluted. I'm not sure why they don't tell us how it works exactly.
Lecture me some more on how to play please; I need help.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-08-07 14:31:28
August 07 2010 14:21 GMT
#54
On August 07 2010 22:52 barrykp wrote:
I'm confused about the so-called 'points'. Some people in this thread referred to them as a rating, with someone saying it is an ELO rating (the numbers seem very low for this, especially given the presence of a bonus pool). Is there a source or a thread I haven't read that clarifies this, or at least that explains the significance of these points?

World of Warcraft arena uses the ELO system and it refers to it as a rating. If Starcraft 2 were using the same system why would it call it points? Of course we all mprobably have hidden ELOs that are used for matchmaking.

This whole system seems very convoluted. I'm not sure why they don't tell us how it works exactly.


None of it is truly ELO, WoW hasn't been that for a long time either. The original WoW arena ratings were more like ELO.

The magnitude is arbitrary, in Warcraft 3 they are 1-50(+) with 25 average and broken into experience points and levels, in WoW they are 0-3000 with 1500 average and called rating, it doesn't matter what size the numbers are or what they are called, in SC2 they are called points and players are split into leagues, but they are all the same general system with minor differences.\

Edit: I see a lot of people spreading the idea that bonus pool inflates the ladder, when it doesn't. I think this thread will help explain a lot of the questions people have about the ladder system:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=118212
Yeah, well, you know, that's just like, your opinion man
carwashguy
Profile Joined June 2009
United States175 Posts
Last Edited: 2010-08-07 14:41:07
August 07 2010 14:38 GMT
#55
On August 07 2010 23:21 ZapRoffo wrote:
Edit: I see a lot of people spreading the idea that bonus pool inflates the ladder, when it doesn't. I think this thread will help explain a lot of the questions people have about the ladder system:

Bonus pool points actually do cause inflation (how could they not?). The point is that, despite them, the leaderboard will still accurately rank players relative to each other--so long as they keep playing games. It's a positive way of preventing top players sitting on the top, never having to play another game.

Anyway, I quickly mapped out correlations for the top 25 players. Take it for what it's worth:

http://spreadsheets.google.com/pub?key=0AgsClBPVhGPpdDBiRmNuT1daZjRmZkE2V21mNW05Mnc&hl=en&single=true&gid=0&output=html

Win rate somewhat correlates with points, which is about right. There's no reason to believe that the leaderboard doesn't accurately rank people. Moreover, it shows that you don't get to the top simply by playing a whole lot of games. That seems to negatively correlate.

A larger sample size is in order. Anyone up to writing a SED script to parse this data?
figq
Profile Blog Joined May 2010
12519 Posts
August 07 2010 15:07 GMT
#56
Down is the new up, bronze is the new diamond. Well, all the realms/leagues/divisions begin to look less and less legit. Just a bunch of people playing the game, in the end. Just play and duncare (=
If you stand next to my head, you can hear the ocean. - Day[9]
brad drac
Profile Joined May 2010
Ireland202 Posts
August 07 2010 15:37 GMT
#57
In regards to bonus pool, the only thing I can say for sure is that when I was last promoted I went from having a very low bonus pool in my previous league back to having around 220. Assuming the number I received is equal to the total number accrued by any other diamond player in total since launch and also assuming my initial points rating is determined by adjusting the points received for my previous games(minus bonus pool points) to what they would have been had I been in diamond when I played each game(or had my current hidden rating if that's the case), THEN once I use up all my bonus pool points my point rating will be a reasonably accurate representation of my standing within the diamond league as a whole, even cross division. It's a lot of assumptions I know, but this seems to me like it's the most likely way bliz are doing things. I really wish they'd just tell us how they do it though.
Saying what we think gives us a wider conversational range than saying what we know.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-08-07 16:36:39
August 07 2010 16:15 GMT
#58
On August 07 2010 23:38 carwashguy wrote:
Show nested quote +
On August 07 2010 23:21 ZapRoffo wrote:
Edit: I see a lot of people spreading the idea that bonus pool inflates the ladder, when it doesn't. I think this thread will help explain a lot of the questions people have about the ladder system:

Bonus pool points actually do cause inflation (how could they not?). The point is that, despite them, the leaderboard will still accurately rank players relative to each other--so long as they keep playing games. It's a positive way of preventing top players sitting on the top, never having to play another game.

Anyway, I quickly mapped out correlations for the top 25 players. Take it for what it's worth:

http://spreadsheets.google.com/pub?key=0AgsClBPVhGPpdDBiRmNuT1daZjRmZkE2V21mNW05Mnc&hl=en&single=true&gid=0&output=html

Win rate somewhat correlates with points, which is about right. There's no reason to believe that the leaderboard doesn't accurately rank people. Moreover, it shows that you don't get to the top simply by playing a whole lot of games. That seems to negatively correlate.

A larger sample size is in order. Anyone up to writing a SED script to parse this data?


Read what I posted in that other thread, quoted in the OP. Bonus pool has no bearing on your hidden rating, and in the long run everyone's points converge to their hidden rating, so the bonus pool has no effect. It just gets people to that convergence faster.

It is true that since you constantly earn bonus pool even when you are equal to your hidden rating, ratings will be boosted above hidden ratings overall by a little bit before being corrected back down and this will happen constantly. It depends on how frequently people play (more frequent = less boosted), and people who take longer breaks will likely be briefly overranked by the ladder when they come back but the overall high activity level (especially near the top, and in people who play enough games to reach their hidden rating in the first place) will make this effect rather small and equal for everyone, and non-inflationary (it will not grow over time).
Yeah, well, you know, that's just like, your opinion man
Synwave
Profile Joined July 2009
United States2803 Posts
August 07 2010 16:34 GMT
#59
Isn't 50 an infinitesimally small sample size to be making these assumptions on?
I'm not a math/statistics geek but that just feels way to tiny a group to sample and create all this debate. 500 or 5000 maybe.
♞Nerdrage is the cause of global warming♞
carwashguy
Profile Joined June 2009
United States175 Posts
Last Edited: 2010-08-07 17:24:12
August 07 2010 17:21 GMT
#60
I have read that other thread. First off, I'm talking about the ladder, not the hidden matchmaking rating. Other than league placement and matchmaking, the two ratings don't influence each other. Of course we have no reason to believe that inflation will occur in the hidden rating.
On August 08 2010 01:15 ZapRoffo wrote:
... and non-inflationary (it will not grow over time).

Strictly speaking, bonus pool points will cause lasting inflation: meaning points increase but skill-value doesn't. Say a player earns 200 points. In two months, he could have 400 points without having improved his skill one bit. This is due to the bonus pool constantly pumping new points into the system. Points will grow over time. Where we agree: the ranking shouldn't alter, as everyone's points will grow equally in relation to one another--assuming they continue playing.

If the bonus pool keeps pumping new points into the system, I can't see how you can claim that people's points will go "back down." Where would the points go?
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-08-07 17:59:18
August 07 2010 17:40 GMT
#61
On August 08 2010 02:21 carwashguy wrote:
I have read that other thread. First off, I'm talking about the ladder, not the hidden matchmaking rating. Other than league placement and matchmaking, the two ratings don't influence each other. Of course we have no reason to believe that inflation will occur in the hidden rating.
Show nested quote +
On August 08 2010 01:15 ZapRoffo wrote:
... and non-inflationary (it will not grow over time).

Strictly speaking, bonus pool points will cause lasting inflation: meaning points increase but skill-value doesn't. Say a player earns 200 points. In two months, he could have 400 points without having improved his skill one bit. This is due to the bonus pool constantly pumping new points into the system. Points will grow over time. Where we agree: the ranking shouldn't alter, as everyone's points will grow equally in relation to one another--assuming they continue playing.

If the bonus pool keeps pumping new points into the system, I can't see how you can claim that people's points will go "back down." Where would the points go?


The games are not zero-sum with regard to ladder rating.

If my rating is 1000 but my hidden rating is 800, and your rating is 1000 and hidden rating 800, and we play and I win, it compares my rating to your hidden rating to evaluate my points: my 1000 vs. your 800, therefore I win less than default (12), +10 or so.

It compares your rating to my hidden rating to evaluate your points: your 1000 vs. my 800, therefore you lose more than default (12), -14 or so.

If we play again with the opposite result, I will lose 14 and you will gain 10, resulting in a net loss of 4 for both of us because we are both overranked.

As long as people play frequently, this correction will continuously happen to make up for the trickle of bonus points. This can even be controlled (not sure if it is) by having the rate of bonus pool awards be based on amount of activity rather than time.
Yeah, well, you know, that's just like, your opinion man
carwashguy
Profile Joined June 2009
United States175 Posts
August 07 2010 18:00 GMT
#62
On August 08 2010 02:40 ZapRoffo wrote:
Show nested quote +
On August 08 2010 02:21 carwashguy wrote:
I have read that other thread. First off, I'm talking about the ladder, not the hidden matchmaking rating. Other than league placement and matchmaking, the two ratings don't influence each other. Of course we have no reason to believe that inflation will occur in the hidden rating.
On August 08 2010 01:15 ZapRoffo wrote:
... and non-inflationary (it will not grow over time).

Strictly speaking, bonus pool points will cause lasting inflation: meaning points increase but skill-value doesn't. Say a player earns 200 points. In two months, he could have 400 points without having improved his skill one bit. This is due to the bonus pool constantly pumping new points into the system. Points will grow over time. Where we agree: the ranking shouldn't alter, as everyone's points will grow equally in relation to one another--assuming they continue playing.

If the bonus pool keeps pumping new points into the system, I can't see how you can claim that people's points will go "back down." Where would the points go?

it compares my rating to your hidden rating to evaluate my points: my 1000 vs. your 800, therefore I win less than default (12), +10 or so.

It compares your rating to my hidden rating to evaluate your points: your 1000 vs. my 800, therefore you lose more than default (12), -14 or so.

[...]

As long as people play frequently, this correction will continuously happen to make up for the trickle of bonus points.

But is there any proof of it working this way? I hadn't heard any comments from Blizzard on this. If it does work this way, then you're absolutely right.
catamorphist
Profile Joined May 2010
United States297 Posts
Last Edited: 2010-08-07 18:11:48
August 07 2010 18:09 GMT
#63
On August 08 2010 02:40 ZapRoffo wrote:
Show nested quote +
On August 08 2010 02:21 carwashguy wrote:
I have read that other thread. First off, I'm talking about the ladder, not the hidden matchmaking rating. Other than league placement and matchmaking, the two ratings don't influence each other. Of course we have no reason to believe that inflation will occur in the hidden rating.
On August 08 2010 01:15 ZapRoffo wrote:
... and non-inflationary (it will not grow over time).

Strictly speaking, bonus pool points will cause lasting inflation: meaning points increase but skill-value doesn't. Say a player earns 200 points. In two months, he could have 400 points without having improved his skill one bit. This is due to the bonus pool constantly pumping new points into the system. Points will grow over time. Where we agree: the ranking shouldn't alter, as everyone's points will grow equally in relation to one another--assuming they continue playing.

If the bonus pool keeps pumping new points into the system, I can't see how you can claim that people's points will go "back down." Where would the points go?


The games are not zero-sum with regard to ladder rating.

If my rating is 1000 but my hidden rating is 800, and your rating is 1000 and hidden rating 800, and we play and I win, it compares my rating to your hidden rating to evaluate my points: my 1000 vs. your 800, therefore I win less than default (12), +10 or so.

It compares your rating to my hidden rating to evaluate your points: your 1000 vs. my 800, therefore you lose more than default (12), -14 or so.

If we play again with the opposite result, I will lose 14 and you will gain 10, resulting in a net loss of 4 for both of us because we are both overranked.

As long as people play frequently, this correction will continuously happen to make up for the trickle of bonus points. This can even be controlled (not sure if it is) by having the rate of bonus pool awards be based on amount of activity rather than time.


Is there any evidence that it works this way? I assumed it was non-zero-sum in the other direction, because whenever I win, I get around 20 (before bonus pool), and whenever I lose, I only lose 2 or 3. I've played about 30 games (http://us.battle.net/sc2/en/profile/281144/1/catamorphist/), and I didn't bomb my placements or anything, so I don't think my rating should be absurdly inaccurate.
http://us.battle.net/sc2/en/profile/281144/1/catamorphist/
Coeus1
Profile Joined May 2010
Finland160 Posts
August 07 2010 18:45 GMT
#64
I got promoted from bronze straight to gold after about 40 games of 60% win rate (most opponents from gold or plat).. got cheesed couple of times in my placement matches
xxx
SC.Shifty
Profile Joined August 2010
Canada135 Posts
August 07 2010 19:15 GMT
#65
i read this entire thread right after i woke and..

what i still dont understand, maybe i misread everything or just straight up forgot because i read in the morning and cant remember, is how placement matches work?

do i go against a bronze in my first, silver in my 2nd, gold in my 3rd, platinum in my 4th, and a diamond player in my 5th? i know everyones saying it doesnt take other statistics into account etc. bo, apm, whatever the hell.

i won 4/5 of my placements and ranked platinum, 1 other person i know said he won 4/5 and ranked silver. my cousin won 4/5 and ranked silver. and some other fellow won 4/5 and ranked gold. there has to be a secondary stat then just straight up wins that decides where you go after the placement matches?

or i could be completely wrong all together. all this is very confusing due to blizzards lack of info
We require more MINERAWLZZzz.
silencesc
Profile Joined July 2010
United States464 Posts
August 07 2010 19:19 GMT
#66
The numbers count games played, if you suck, but play a lot of games, eventually you'll get a high number. In Diamond, most people placed into plat, so they didn't have to play that many games to get into the high leagues, so less games = lower score.
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
August 07 2010 19:22 GMT
#67
On August 07 2010 22:37 carwashguy wrote:
Show nested quote +
On August 07 2010 12:30 MichaelJLowell wrote:
Average Rating : 761.9, 619.4, 588.5, 672.2, 798.6
Average Games: 69.8, 54.3, 58.6, 38.7, 165.8
Average Win Percentage: 61.13%, 63.41%, 63.61%, 73.19%, 65.80%

I'd expect to see a greater rating disparity among the edges of the logarithmic distribution of players. Your top 50 stats confirm this. In other words, the very worse players are so bad that everyone can beat them, so the top bronze players have it easier. On the other hand, the top Diamond players are so good that no one can beat them, and they have it easier. So it makes sense that we'd see higher points in bronze and diamond.

Top diamond players play a lot of games, which makes a lot of sense, but does anyone have any ideas as to why the top platinum players play the least?


Because they get promoted to Diamond.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
PieShopPwner
Profile Joined June 2010
United States75 Posts
August 07 2010 19:41 GMT
#68
I am currently gold rank 1 and have beat about 5 platinum players and I have only lost 1 game in the last 10 or so. I am first by a lot in my ladder. WTF and the matches against the platinum were not even close. I rofl stomped them.
Calidus
Profile Joined April 2010
150 Posts
August 07 2010 19:51 GMT
#69
On August 07 2010 22:37 carwashguy wrote:
does anyone have any ideas as to why the top platinum players play the least?


I am going to make a guess that it is a social/Real life thing:

C&C was released in 1995. Warcraft 2 was released in 1996. The orginal sc was released in 1998. So their is a group of players that grew up playing RTS in their teen age years. Let say you where born in 1980 and play RTS though about middle school, High school and college. That would make you 30ish now, with a career and some relationship or family? So you have a good understanding of RTS because u grew up with them but not a lot of time to play games at this point in your life.

I could also see a large number of high plat players being in university(like myself)with limited time to play games.
Note:1100 Diamond take everything with a grain of salt.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-08-08 09:24:05
August 08 2010 08:03 GMT
#70
On August 08 2010 03:09 catamorphist wrote:
Show nested quote +
On August 08 2010 02:40 ZapRoffo wrote:
On August 08 2010 02:21 carwashguy wrote:
I have read that other thread. First off, I'm talking about the ladder, not the hidden matchmaking rating. Other than league placement and matchmaking, the two ratings don't influence each other. Of course we have no reason to believe that inflation will occur in the hidden rating.
On August 08 2010 01:15 ZapRoffo wrote:
... and non-inflationary (it will not grow over time).

Strictly speaking, bonus pool points will cause lasting inflation: meaning points increase but skill-value doesn't. Say a player earns 200 points. In two months, he could have 400 points without having improved his skill one bit. This is due to the bonus pool constantly pumping new points into the system. Points will grow over time. Where we agree: the ranking shouldn't alter, as everyone's points will grow equally in relation to one another--assuming they continue playing.

If the bonus pool keeps pumping new points into the system, I can't see how you can claim that people's points will go "back down." Where would the points go?


The games are not zero-sum with regard to ladder rating.

If my rating is 1000 but my hidden rating is 800, and your rating is 1000 and hidden rating 800, and we play and I win, it compares my rating to your hidden rating to evaluate my points: my 1000 vs. your 800, therefore I win less than default (12), +10 or so.

It compares your rating to my hidden rating to evaluate your points: your 1000 vs. my 800, therefore you lose more than default (12), -14 or so.

If we play again with the opposite result, I will lose 14 and you will gain 10, resulting in a net loss of 4 for both of us because we are both overranked.

As long as people play frequently, this correction will continuously happen to make up for the trickle of bonus points. This can even be controlled (not sure if it is) by having the rate of bonus pool awards be based on amount of activity rather than time.


Is there any evidence that it works this way? I assumed it was non-zero-sum in the other direction, because whenever I win, I get around 20 (before bonus pool), and whenever I lose, I only lose 2 or 3. I've played about 30 games (http://us.battle.net/sc2/en/profile/281144/1/catamorphist/), and I didn't bomb my placements or anything, so I don't think my rating should be absurdly inaccurate.


In all the other blizzard games with this system it worked the same way, WoW and WC3, so this is an educated guess but everything I've seen has supported it, along with Blizzard saying there is a hidden matchmaking rating, so it's natural to believe it works the same as their other two hidden matchmaking rating games (where the system is fairly well understood, with rating points being determined by the your displayed vs. opponents matchmaking/hidden rating comparison).

In those games it was designed for you to have your displayed rating take 100-200 games on average to catch up to your hidden rating, which is very volatile (much more volatile even than the +40 you often see winning your early games) when you haven't played many games. Based on observation, it's the same way here. Remember you start at 0 points, but after only like 8-10 games if you perform well, your hidden rating (which determines who you match against) can be like 700 diamond or more (you will notice yourself playing against high diamond players, and I don't know what the average rating is set to be so I don't know what's high), so therefore there is a huge gap between your current displayed standing and your hidden rating which means you win lots and lose little. It was exactly the same in WoW and WC3, before you played many games you win huge sums and lose little. It's very easy to observe in WoW especially because they tell you your hidden rating there.

What you are experiencing (positive sum) is the opposite effect of being overranked because of bonus pool. You are severely underranked because you haven't played enough games to gain enough points to get to your rating (or even league, you are almost certain to end up in diamond).

Edit: OK read the featured 2nd part of the analysis for a more detailed and probably more correct version. It makes the leagues fit in well too.
Yeah, well, you know, that's just like, your opinion man
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