• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:30
CET 12:30
KST 20:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1186 users

Ladder makes no sense to me. (Numbers inside) - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-08-07 17:59:18
August 07 2010 17:40 GMT
#61
On August 08 2010 02:21 carwashguy wrote:
I have read that other thread. First off, I'm talking about the ladder, not the hidden matchmaking rating. Other than league placement and matchmaking, the two ratings don't influence each other. Of course we have no reason to believe that inflation will occur in the hidden rating.
Show nested quote +
On August 08 2010 01:15 ZapRoffo wrote:
... and non-inflationary (it will not grow over time).

Strictly speaking, bonus pool points will cause lasting inflation: meaning points increase but skill-value doesn't. Say a player earns 200 points. In two months, he could have 400 points without having improved his skill one bit. This is due to the bonus pool constantly pumping new points into the system. Points will grow over time. Where we agree: the ranking shouldn't alter, as everyone's points will grow equally in relation to one another--assuming they continue playing.

If the bonus pool keeps pumping new points into the system, I can't see how you can claim that people's points will go "back down." Where would the points go?


The games are not zero-sum with regard to ladder rating.

If my rating is 1000 but my hidden rating is 800, and your rating is 1000 and hidden rating 800, and we play and I win, it compares my rating to your hidden rating to evaluate my points: my 1000 vs. your 800, therefore I win less than default (12), +10 or so.

It compares your rating to my hidden rating to evaluate your points: your 1000 vs. my 800, therefore you lose more than default (12), -14 or so.

If we play again with the opposite result, I will lose 14 and you will gain 10, resulting in a net loss of 4 for both of us because we are both overranked.

As long as people play frequently, this correction will continuously happen to make up for the trickle of bonus points. This can even be controlled (not sure if it is) by having the rate of bonus pool awards be based on amount of activity rather than time.
Yeah, well, you know, that's just like, your opinion man
carwashguy
Profile Joined June 2009
United States175 Posts
August 07 2010 18:00 GMT
#62
On August 08 2010 02:40 ZapRoffo wrote:
Show nested quote +
On August 08 2010 02:21 carwashguy wrote:
I have read that other thread. First off, I'm talking about the ladder, not the hidden matchmaking rating. Other than league placement and matchmaking, the two ratings don't influence each other. Of course we have no reason to believe that inflation will occur in the hidden rating.
On August 08 2010 01:15 ZapRoffo wrote:
... and non-inflationary (it will not grow over time).

Strictly speaking, bonus pool points will cause lasting inflation: meaning points increase but skill-value doesn't. Say a player earns 200 points. In two months, he could have 400 points without having improved his skill one bit. This is due to the bonus pool constantly pumping new points into the system. Points will grow over time. Where we agree: the ranking shouldn't alter, as everyone's points will grow equally in relation to one another--assuming they continue playing.

If the bonus pool keeps pumping new points into the system, I can't see how you can claim that people's points will go "back down." Where would the points go?

it compares my rating to your hidden rating to evaluate my points: my 1000 vs. your 800, therefore I win less than default (12), +10 or so.

It compares your rating to my hidden rating to evaluate your points: your 1000 vs. my 800, therefore you lose more than default (12), -14 or so.

[...]

As long as people play frequently, this correction will continuously happen to make up for the trickle of bonus points.

But is there any proof of it working this way? I hadn't heard any comments from Blizzard on this. If it does work this way, then you're absolutely right.
catamorphist
Profile Joined May 2010
United States297 Posts
Last Edited: 2010-08-07 18:11:48
August 07 2010 18:09 GMT
#63
On August 08 2010 02:40 ZapRoffo wrote:
Show nested quote +
On August 08 2010 02:21 carwashguy wrote:
I have read that other thread. First off, I'm talking about the ladder, not the hidden matchmaking rating. Other than league placement and matchmaking, the two ratings don't influence each other. Of course we have no reason to believe that inflation will occur in the hidden rating.
On August 08 2010 01:15 ZapRoffo wrote:
... and non-inflationary (it will not grow over time).

Strictly speaking, bonus pool points will cause lasting inflation: meaning points increase but skill-value doesn't. Say a player earns 200 points. In two months, he could have 400 points without having improved his skill one bit. This is due to the bonus pool constantly pumping new points into the system. Points will grow over time. Where we agree: the ranking shouldn't alter, as everyone's points will grow equally in relation to one another--assuming they continue playing.

If the bonus pool keeps pumping new points into the system, I can't see how you can claim that people's points will go "back down." Where would the points go?


The games are not zero-sum with regard to ladder rating.

If my rating is 1000 but my hidden rating is 800, and your rating is 1000 and hidden rating 800, and we play and I win, it compares my rating to your hidden rating to evaluate my points: my 1000 vs. your 800, therefore I win less than default (12), +10 or so.

It compares your rating to my hidden rating to evaluate your points: your 1000 vs. my 800, therefore you lose more than default (12), -14 or so.

If we play again with the opposite result, I will lose 14 and you will gain 10, resulting in a net loss of 4 for both of us because we are both overranked.

As long as people play frequently, this correction will continuously happen to make up for the trickle of bonus points. This can even be controlled (not sure if it is) by having the rate of bonus pool awards be based on amount of activity rather than time.


Is there any evidence that it works this way? I assumed it was non-zero-sum in the other direction, because whenever I win, I get around 20 (before bonus pool), and whenever I lose, I only lose 2 or 3. I've played about 30 games (http://us.battle.net/sc2/en/profile/281144/1/catamorphist/), and I didn't bomb my placements or anything, so I don't think my rating should be absurdly inaccurate.
http://us.battle.net/sc2/en/profile/281144/1/catamorphist/
Coeus1
Profile Joined May 2010
Finland160 Posts
August 07 2010 18:45 GMT
#64
I got promoted from bronze straight to gold after about 40 games of 60% win rate (most opponents from gold or plat).. got cheesed couple of times in my placement matches
xxx
SC.Shifty
Profile Joined August 2010
Canada135 Posts
August 07 2010 19:15 GMT
#65
i read this entire thread right after i woke and..

what i still dont understand, maybe i misread everything or just straight up forgot because i read in the morning and cant remember, is how placement matches work?

do i go against a bronze in my first, silver in my 2nd, gold in my 3rd, platinum in my 4th, and a diamond player in my 5th? i know everyones saying it doesnt take other statistics into account etc. bo, apm, whatever the hell.

i won 4/5 of my placements and ranked platinum, 1 other person i know said he won 4/5 and ranked silver. my cousin won 4/5 and ranked silver. and some other fellow won 4/5 and ranked gold. there has to be a secondary stat then just straight up wins that decides where you go after the placement matches?

or i could be completely wrong all together. all this is very confusing due to blizzards lack of info
We require more MINERAWLZZzz.
silencesc
Profile Joined July 2010
United States464 Posts
August 07 2010 19:19 GMT
#66
The numbers count games played, if you suck, but play a lot of games, eventually you'll get a high number. In Diamond, most people placed into plat, so they didn't have to play that many games to get into the high leagues, so less games = lower score.
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
August 07 2010 19:22 GMT
#67
On August 07 2010 22:37 carwashguy wrote:
Show nested quote +
On August 07 2010 12:30 MichaelJLowell wrote:
Average Rating : 761.9, 619.4, 588.5, 672.2, 798.6
Average Games: 69.8, 54.3, 58.6, 38.7, 165.8
Average Win Percentage: 61.13%, 63.41%, 63.61%, 73.19%, 65.80%

I'd expect to see a greater rating disparity among the edges of the logarithmic distribution of players. Your top 50 stats confirm this. In other words, the very worse players are so bad that everyone can beat them, so the top bronze players have it easier. On the other hand, the top Diamond players are so good that no one can beat them, and they have it easier. So it makes sense that we'd see higher points in bronze and diamond.

Top diamond players play a lot of games, which makes a lot of sense, but does anyone have any ideas as to why the top platinum players play the least?


Because they get promoted to Diamond.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
PieShopPwner
Profile Joined June 2010
United States75 Posts
August 07 2010 19:41 GMT
#68
I am currently gold rank 1 and have beat about 5 platinum players and I have only lost 1 game in the last 10 or so. I am first by a lot in my ladder. WTF and the matches against the platinum were not even close. I rofl stomped them.
Calidus
Profile Joined April 2010
150 Posts
August 07 2010 19:51 GMT
#69
On August 07 2010 22:37 carwashguy wrote:
does anyone have any ideas as to why the top platinum players play the least?


I am going to make a guess that it is a social/Real life thing:

C&C was released in 1995. Warcraft 2 was released in 1996. The orginal sc was released in 1998. So their is a group of players that grew up playing RTS in their teen age years. Let say you where born in 1980 and play RTS though about middle school, High school and college. That would make you 30ish now, with a career and some relationship or family? So you have a good understanding of RTS because u grew up with them but not a lot of time to play games at this point in your life.

I could also see a large number of high plat players being in university(like myself)with limited time to play games.
Note:1100 Diamond take everything with a grain of salt.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
Last Edited: 2010-08-08 09:24:05
August 08 2010 08:03 GMT
#70
On August 08 2010 03:09 catamorphist wrote:
Show nested quote +
On August 08 2010 02:40 ZapRoffo wrote:
On August 08 2010 02:21 carwashguy wrote:
I have read that other thread. First off, I'm talking about the ladder, not the hidden matchmaking rating. Other than league placement and matchmaking, the two ratings don't influence each other. Of course we have no reason to believe that inflation will occur in the hidden rating.
On August 08 2010 01:15 ZapRoffo wrote:
... and non-inflationary (it will not grow over time).

Strictly speaking, bonus pool points will cause lasting inflation: meaning points increase but skill-value doesn't. Say a player earns 200 points. In two months, he could have 400 points without having improved his skill one bit. This is due to the bonus pool constantly pumping new points into the system. Points will grow over time. Where we agree: the ranking shouldn't alter, as everyone's points will grow equally in relation to one another--assuming they continue playing.

If the bonus pool keeps pumping new points into the system, I can't see how you can claim that people's points will go "back down." Where would the points go?


The games are not zero-sum with regard to ladder rating.

If my rating is 1000 but my hidden rating is 800, and your rating is 1000 and hidden rating 800, and we play and I win, it compares my rating to your hidden rating to evaluate my points: my 1000 vs. your 800, therefore I win less than default (12), +10 or so.

It compares your rating to my hidden rating to evaluate your points: your 1000 vs. my 800, therefore you lose more than default (12), -14 or so.

If we play again with the opposite result, I will lose 14 and you will gain 10, resulting in a net loss of 4 for both of us because we are both overranked.

As long as people play frequently, this correction will continuously happen to make up for the trickle of bonus points. This can even be controlled (not sure if it is) by having the rate of bonus pool awards be based on amount of activity rather than time.


Is there any evidence that it works this way? I assumed it was non-zero-sum in the other direction, because whenever I win, I get around 20 (before bonus pool), and whenever I lose, I only lose 2 or 3. I've played about 30 games (http://us.battle.net/sc2/en/profile/281144/1/catamorphist/), and I didn't bomb my placements or anything, so I don't think my rating should be absurdly inaccurate.


In all the other blizzard games with this system it worked the same way, WoW and WC3, so this is an educated guess but everything I've seen has supported it, along with Blizzard saying there is a hidden matchmaking rating, so it's natural to believe it works the same as their other two hidden matchmaking rating games (where the system is fairly well understood, with rating points being determined by the your displayed vs. opponents matchmaking/hidden rating comparison).

In those games it was designed for you to have your displayed rating take 100-200 games on average to catch up to your hidden rating, which is very volatile (much more volatile even than the +40 you often see winning your early games) when you haven't played many games. Based on observation, it's the same way here. Remember you start at 0 points, but after only like 8-10 games if you perform well, your hidden rating (which determines who you match against) can be like 700 diamond or more (you will notice yourself playing against high diamond players, and I don't know what the average rating is set to be so I don't know what's high), so therefore there is a huge gap between your current displayed standing and your hidden rating which means you win lots and lose little. It was exactly the same in WoW and WC3, before you played many games you win huge sums and lose little. It's very easy to observe in WoW especially because they tell you your hidden rating there.

What you are experiencing (positive sum) is the opposite effect of being overranked because of bonus pool. You are severely underranked because you haven't played enough games to gain enough points to get to your rating (or even league, you are almost certain to end up in diamond).

Edit: OK read the featured 2nd part of the analysis for a more detailed and probably more correct version. It makes the leagues fit in well too.
Yeah, well, you know, that's just like, your opinion man
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #112
YoungYakov vs SKillousLIVE!
Solar vs Krystianer
CranKy Ducklings148
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 443
BRAT_OK 87
MindelVK 16
StarCraft: Brood War
firebathero 7212
Sea 5404
actioN 599
Pusan 487
Larva 302
Barracks 296
Hyun 253
Soma 179
Last 154
PianO 116
[ Show more ]
hero 91
Backho 90
Mind 72
Sharp 57
ToSsGirL 48
NaDa 21
Noble 12
scan(afreeca) 9
Terrorterran 8
HiyA 7
Dota 2
Gorgc6630
singsing1550
XcaliburYe135
League of Legends
JimRising 907
Counter-Strike
fl0m3219
Stewie2K731
zeus515
x6flipin231
Heroes of the Storm
Khaldor211
Other Games
B2W.Neo410
Pyrionflax254
Happy145
XaKoH 114
goatrope38
Organizations
Counter-Strike
PGL92
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2381
• WagamamaTV369
• lizZardDota251
League of Legends
• Jankos3788
• Lourlo894
Upcoming Events
WardiTV Korean Royale
30m
LAN Event
3h 30m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
6h 30m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
8h 30m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
21h 30m
Wardi Open
1d
WardiTV Korean Royale
2 days
Replay Cast
2 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
3 days
[ Show More ]
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.