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SC2 Ranks (site) - Page 78

Forum Index > SC2 General
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Prev 1 76 77 78 79 Next
HornyHydra
Profile Joined February 2011
Taiwan222 Posts
June 01 2013 00:00 GMT
#1541
On June 01 2013 07:16 Shadowed wrote:
That's the kind of thing that will be fixed with 2.0, which I hope to have out in the next few weeks. I should have a beta up sooner than that though.


Thank you, I will be looking forward to that update. I really enjoy the convenience of SC2Ranks by the way, good job!
Prime ♥
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 02 2013 08:50 GMT
#1542
On June 01 2013 09:00 HornyHydra wrote:
Show nested quote +
On June 01 2013 07:16 Shadowed wrote:
That's the kind of thing that will be fixed with 2.0, which I hope to have out in the next few weeks. I should have a beta up sooner than that though.


Thank you, I will be looking forward to that update. I really enjoy the convenience of SC2Ranks by the way, good job!


So that's why. ^^

Ok, looking forward to update. nice site until then tbh
maru lover forever
Shadowed
Profile Joined August 2010
United States679 Posts
June 02 2013 21:24 GMT
#1543
I expect to have a beta within the next week or two, and an actual full shift to the new setup by the end of the month. Just working on loading in the initial data for everything.
Shadowed
Profile Joined August 2010
United States679 Posts
June 04 2013 16:57 GMT
#1544
Since I have it up anyway for internal testing, early beta of 2.0: http://69.162.94.74/

And for the giant bold notice: This is early beta and is still missing some features and optimizations, if traffic spikes too much on this I will swap it back to being private. Things like replays, vods and extended team graphs aren't in, and the graphs themselves are going to get some work done still.
jnkw
Profile Joined November 2010
Canada347 Posts
June 06 2013 22:15 GMT
#1545
Shadowed, are there any known issues with custom divisions right now? I've been trying to add some players to a custom division. It gives me a confirmation of success but the player is never added. On top of that, players sometimes randomly vanish from the division. Any thoughts?
InfCereal
Profile Joined December 2011
Canada1759 Posts
June 10 2013 15:29 GMT
#1546
On June 05 2013 01:57 Shadowed wrote:
Since I have it up anyway for internal testing, early beta of 2.0: http://69.162.94.74/

And for the giant bold notice: This is early beta and is still missing some features and optimizations, if traffic spikes too much on this I will swap it back to being private. Things like replays, vods and extended team graphs aren't in, and the graphs themselves are going to get some work done still.


The new layout looks much better than the old one. Looks almost identical to nios, which is entirely a good thing.

Why is "season" in "2013 season 4" in yellow?
Cereal
Shadowed
Profile Joined August 2010
United States679 Posts
June 10 2013 16:19 GMT
#1547
Mostly to make the numbers distinct since usually you just care about the last #.
Shadowed
Profile Joined August 2010
United States679 Posts
June 12 2013 00:15 GMT
#1548
Still working on the v2.0 update, mostly been working on tuning the updates to keep the records as fresh as possible and optimizing the data gatherers. I expect to start the transition to v2.0 within the next 2 weeks if everything goes well, followed by a final push by the end of the month.

Working on loading in as much as the v1.0 characters as possible, although some characters will have to be rediscovered.

Some updates on functionality:

---
Once the initial functionality is squared away, I plan on taking a look at doing an iOS app. Have a new site logo in 1024x1024, so might as well make good use of it.

---
The top 100, 60, 36 and 22 team divisions in each league/region/bracket will get priority updates every 5 minutes, similar to what GMs already get. This is in addition to the speedier updates everyone else will experience.

---
Rankings pages will load very quickly now regardless of what you're looking at. No more of the multi second++ load times on rankings that v1.0 had.

---
Team history is now aggregated. Since historic data is recorded on any change, it's too much data to keep every single bullet point. I may offer people a way of keeping every bit of data at some small cost, but this depends on if people are interested in such a thing. Aggregation is done using the following rules, higher ones override anything below them

1) Keep the newest data point
2) Any league change
3) Only point changes within 75 of the last checkmark are kept
4) Always keep a point that is >=24 hours from the last one

See spoilers for an real world example of how this works

+ Show Spoiler +

Here's a visual demo of the below on a graph before and after.


CHECKPOINT - {"p"=>772, "d"=>2013-06-11 23:36:51 UTC, "wr"=>8, "rr"=>2}
REMOVED - {"p"=>759, "d"=>2013-06-11 23:06:19 UTC, "wr"=>8, "rr"=>2}
REMOVED - {"p"=>750, "d"=>2013-06-11 22:36:30 UTC, "wr"=>9, "rr"=>1}
REMOVED - {"p"=>740, "d"=>2013-06-11 22:36:30 UTC, "wr"=>10, "rr"=>2}
REMOVED - {"p"=>750, "d"=>2013-06-11 22:36:27 UTC, "wr"=>9, "rr"=>1}
REMOVED - {"p"=>740, "d"=>2013-06-11 22:06:57 UTC, "wr"=>10, "rr"=>2}
REMOVED - {"p"=>726, "d"=>2013-06-11 21:52:01 UTC, "wr"=>13, "rr"=>3}
REMOVED - {"p"=>710, "d"=>2013-06-11 21:52:01 UTC, "wr"=>19, "rr"=>6}
REMOVED - {"p"=>726, "d"=>2013-06-11 21:51:59 UTC, "wr"=>13, "rr"=>3}
REMOVED - {"p"=>710, "d"=>2013-06-11 21:46:26 UTC, "wr"=>19, "rr"=>6}
REMOVED - {"p"=>720, "d"=>2013-06-11 21:13:00 UTC, "wr"=>15, "rr"=>3}
REMOVED - {"p"=>709, "d"=>2013-06-11 20:46:33 UTC, "wr"=>18, "rr"=>5}
REMOVED - {"p"=>709, "d"=>2013-06-11 20:46:33 UTC, "wr"=>18, "rr"=>5}
KEPT - {"p"=>689, "d"=>2013-06-11 20:31:44 UTC, "wr"=>21, "rr"=>6}
REMOVED - {"p"=>689, "d"=>2013-06-11 20:31:44 UTC, "wr"=>21, "rr"=>6}
REMOVED - {"p"=>682, "d"=>2013-06-11 20:21:05 UTC, "wr"=>24, "rr"=>7}
REMOVED - {"p"=>683, "d"=>2013-06-11 19:46:37 UTC, "wr"=>23, "rr"=>6}
REMOVED - {"p"=>669, "d"=>2013-06-11 18:10:09 UTC, "wr"=>21, "rr"=>4}
REMOVED - {"p"=>669, "d"=>2013-06-11 18:10:09 UTC, "wr"=>21, "rr"=>4}
REMOVED - {"p"=>669, "d"=>2013-06-11 16:52:23 UTC, "wr"=>19, "rr"=>3}
REMOVED - {"p"=>657, "d"=>2013-06-11 16:50:14 UTC, "wr"=>24, "rr"=>3}
REMOVED - {"p"=>639, "d"=>2013-06-11 16:06:45 UTC, "wr"=>22, "rr"=>2}
KEPT - {"p"=>563, "d"=>2013-06-11 11:40:19 UTC, "wr"=>24, "rr"=>1}
CHECKPOINT - {"p"=>90, "d"=>2013-06-10 00:58:15 UTC, "wr"=>105, "rr"=>26}
CHECKPOINT - {"p"=>1509, "d"=>2013-06-07 02:07:11 UTC, "wr"=>372, "rr"=>184}
CHECKPOINT - {"p"=>1473, "d"=>2013-06-04 00:30:57 UTC, "wr"=>443, "rr"=>232}
KEPT - {"d"=>2013-06-03 05:36:55 UTC, "l"=>5, "p"=>1477, "rr"=>130, "wr"=>301}


This is an example I just ran against a team. You can see it removed the majority of the data points that were "noise" between large jumps within a day. This makes the graphs easier to read, and also reduces the data that's stored while giving better accuracy on the graphs compared to the old snapshot ones.

The main priority is that an aggregation should be consistent and not remove old data when ran twice, when this is ran again after removing the records that were queued:


CHECKPOINT - {"p"=>772, "d"=>2013-06-11 23:36:51 UTC, "wr"=>8, "rr"=>2}
KEPT - {"p"=>689, "d"=>2013-06-11 20:31:44 UTC, "wr"=>21, "rr"=>6}
KEPT - {"p"=>563, "d"=>2013-06-11 11:40:19 UTC, "wr"=>24, "rr"=>1}
CHECKPOINT - {"p"=>90, "d"=>2013-06-10 00:58:15 UTC, "wr"=>105, "rr"=>26}
CHECKPOINT - {"p"=>1509, "d"=>2013-06-07 02:07:11 UTC, "wr"=>372, "rr"=>184}
CHECKPOINT - {"p"=>1473, "d"=>2013-06-04 00:30:57 UTC, "wr"=>443, "rr"=>232}
KEPT - {"d"=>2013-06-03 05:36:55 UTC, "l"=>5, "p"=>1477, "rr"=>130, "wr"=>301}


If later, the person was to play more games before 2013-06-12 23:36:51 UTC (24 hour period from the newest point), then the newest data point could be removed and replaced by a new one, but all the old ones that were >24 hours old or had a >75 point difference wouldn't be.



---

The API is going to be locked on past API Keys/IP usage and then deprecated over a 3 month period. October 1st is the current target for when it would be removed. Unfortunately, the API offers very little to SC2Ranks and gets abused. Some users account for 20% - 25% of the API requests made per day and policing it takes time away from actually adding new features.

For people who used the API to power clan pages on their site, the custom divisions/clan pages will start to take its place with new features to make them better than the custom divisions used to be.

For people who offer replays (and possible other cases), a private API will be offered.
OomJan
Profile Blog Joined July 2011
Germany26 Posts
June 12 2013 15:05 GMT
#1549
No more API. Well that sux. I guess if I want to have custom clan stats I will have to scrape the site. :S

DvG Clan stats:
http://www.deviationgaming.com/index.php/dvg-rankings
My life for hire! -- http://www.hwc-clan.com
Shadowed
Profile Joined August 2010
United States679 Posts
June 12 2013 16:23 GMT
#1550
Scraping is definitely not going to be allowed. Things like that page are going to be something that will just be doable on the site itself.
Shadowed
Profile Joined August 2010
United States679 Posts
Last Edited: 2013-06-15 20:45:51
June 15 2013 20:44 GMT
#1551
Starting with 2.0, barcode names are going to no longer be shown on the site, and instead a "name" calculated from the bnet id will be shown instead. This way you can now track character rankings using the new name.

The names are only shown if the name contains lili, ilil, l (3+ more times in a row), i (3+ more times in a row). Anyone else will still show their real name they set in SC2.

Barcode names pull from the English alphabet, but do not include i or l (for readability). They are unique per region, but not cross region.

An example of how this looks:

+ Show Spoiler +
[image loading]
ivancype
Profile Joined December 2012
Brazil485 Posts
June 17 2013 11:13 GMT
#1552
The API is going to be locked on past API Keys/IP usage and then deprecated over a 3 month period. October 1st is the current target for when it would be removed. Unfortunately, the API offers very little to SC2Ranks and gets abused. Some users account for 20% - 25% of the API requests made per day and policing it takes time away from actually adding new features.

For people who used the API to power clan pages on their site, the custom divisions/clan pages will start to take its place with new features to make them better than the custom divisions used to be.


I was planning to use the API in a tournament that i am organizing, using it to seed players, giving better seeds for higher league players. For example, masters getting better seeds than diamond players. Will I be able to use the custom divisions for this?

Thanks.
The other race is OP
Shadowed
Profile Joined August 2010
United States679 Posts
June 17 2013 15:22 GMT
#1553
On June 17 2013 20:13 ivancype wrote:
Show nested quote +
The API is going to be locked on past API Keys/IP usage and then deprecated over a 3 month period. October 1st is the current target for when it would be removed. Unfortunately, the API offers very little to SC2Ranks and gets abused. Some users account for 20% - 25% of the API requests made per day and policing it takes time away from actually adding new features.

For people who used the API to power clan pages on their site, the custom divisions/clan pages will start to take its place with new features to make them better than the custom divisions used to be.


I was planning to use the API in a tournament that i am organizing, using it to seed players, giving better seeds for higher league players. For example, masters getting better seeds than diamond players. Will I be able to use the custom divisions for this?

Thanks.


What were you going to do? If you just wanted a list of everyones leagues that is easy to go through, then yes. You could use custom divisions for that.
ivancype
Profile Joined December 2012
Brazil485 Posts
June 18 2013 13:20 GMT
#1554
What were you going to do? If you just wanted a list of everyones leagues that is easy to go through, then yes. You could use custom divisions for that.


Yes, I want to request the battle.net profile link in the tournament sign up page and use Sc2Ranks to get his league (maybe his race too) to seed him properly.
The other race is OP
Shadowed
Profile Joined August 2010
United States679 Posts
June 18 2013 15:38 GMT
#1555
Yup, you can do that through the custom division list without a problem.
ivancype
Profile Joined December 2012
Brazil485 Posts
June 18 2013 15:42 GMT
#1556
Awesome, thanks man! Great site btw!
The other race is OP
Shadowed
Profile Joined August 2010
United States679 Posts
June 21 2013 20:22 GMT
#1557
Just starting to finalize some things to make the move to 2.0. I still expect that it'll be going live by the end of the month.

The only main features missing right now are:

1) Modifying custom divisions
2) Extended team details
3) Stats

I expect to have #1 done by then, possibly #2 too with #3 coming later when I figure out what stats I want to do. The actual transition should be pretty quick and shouldn't take more than a few hours, I'll post more details when I've got things finalized.
Son1x
Profile Joined November 2011
Slovenia17 Posts
June 22 2013 12:13 GMT
#1558
Are you gonna fix the inactive players in custom divisions? If they don't play a game this season, their last seasons stats still stay on, its kinda annoying. It goes back 2 seasons too.

Sorry if its been asked, only skimmed through the last few pages and didn't see anything on it.
Shadowed
Profile Joined August 2010
United States679 Posts
June 22 2013 15:31 GMT
#1559
That is already fixed in 2.0.
Son1x
Profile Joined November 2011
Slovenia17 Posts
June 22 2013 16:53 GMT
#1560
Sweet, thanks for the quick answer
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