• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:44
CEST 09:44
KST 16:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed17Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Esports World Cup 2025 - Brackets Revealed The Memories We Share - Facing the Final(?) GSL RSL Revival patreon money discussion thread Who will win EWC 2025? The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL BW General Discussion Soulkey Muta Micro Map? [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 650 users

Concerning Winning and Disconnects - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
Chriamon
Profile Joined April 2010
United States886 Posts
August 02 2010 18:20 GMT
#21
This is a bad idea. Even if the disconnecting player still gets a loss, the opponent wont get a win. Don't you see the flaw in this? In fact, it is inherently flawed. The low leagues (and even higher ones) will be plagued with those who disconnect before every loss, causing people who play legit to not have as many points compared to others (because they aren't gaining points when they win vs one of those disconnectors).

I honestly don't understand at all how this could ever be a good idea. I don't even understand how anyone could think this is a good idea.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
HCastorp
Profile Blog Joined March 2010
United States388 Posts
August 02 2010 18:28 GMT
#22
No one says the current system is perfect, its just that it is less bad than every other option currently available.

One idea for a better system (not currently possible):

Disconnected games are saved. When the disced player signs back on, an option appears to continue the game. The player who did not disc also has this option. If both players choose to continue, the game continues. If neither do, the game is not counted. If one does and the other does not, the player who offered to continue the game gets the win, after some set period of time, say 24 or 48 hours. It would probably be a lot of work to monitor this system,and tweak it so that it couldn't be abused. Maybe it would be so much work, or so abusable, that it would be unworkable, but I am optimistic that something like this could eventually be implemented.
ocho
Profile Joined June 2009
United States172 Posts
August 02 2010 18:28 GMT
#23
On August 03 2010 03:20 Chriamon wrote:
This is a bad idea. Even if the disconnecting player still gets a loss, the opponent wont get a win. Don't you see the flaw in this? In fact, it is inherently flawed. The low leagues (and even higher ones) will be plagued with those who disconnect before every loss, causing people who play legit to not have as many points compared to others (because they aren't gaining points when they win vs one of those disconnectors).

I honestly don't understand at all how this could ever be a good idea. I don't even understand how anyone could think this is a good idea.


Basically my thoughts. OP, have you never noticed the immaturity rampant in online games? People WILL disconnect before they lose with this system.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
August 02 2010 18:54 GMT
#24
On August 03 2010 03:28 HCastorp wrote:
No one says the current system is perfect, its just that it is less bad than every other option currently available.

One idea for a better system (not currently possible):

Disconnected games are saved. When the disced player signs back on, an option appears to continue the game. The player who did not disc also has this option. If both players choose to continue, the game continues. If neither do, the game is not counted. If one does and the other does not, the player who offered to continue the game gets the win, after some set period of time, say 24 or 48 hours. It would probably be a lot of work to monitor this system,and tweak it so that it couldn't be abused. Maybe it would be so much work, or so abusable, that it would be unworkable, but I am optimistic that something like this could eventually be implemented.


I enjoy this idea very much, because it gives a condition for the win (opponent refuses to continue) rather than it being automatic. I believe this is possible in battle.net 2.0, though the question of how to implement it is valid.

My ideas in the OP may not be perfect, but this thread is to stimulate discussion. I feel it is an inherent flaw to reward the opponent rather than punish the disconnector. The question of how to do so is the topic for discussion, not whether the ideas in the OP are the right ones. They are merely one option which still needs refining.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
HCastorp
Profile Blog Joined March 2010
United States388 Posts
Last Edited: 2010-08-02 19:14:53
August 02 2010 19:01 GMT
#25
Well, I think the reason there is not likely to be much enthusiasm for discussion is that just about everyone agrees that the current system is the most fair and least abusable one possible at the moment.

The injustice present when your opponent gets a win when you disc is just way, way, smaller than the injustice that will be present when you can deny an opponent a win by unplugging your router.
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
August 02 2010 19:12 GMT
#26
Terrible idea.

Generally speaking you want to use the least abusable system and not necessarily the most fair system. This isn't some sort of utopian society where we're trying to find the most clever, best system to do this - we just need something that players can't break in half.

In this case it might not be fair to give the opponent the win if you disconnect, however currently there's absolutely no incentive to disconnect. By calling it a tie or not giving the opponent any points, you'll open the door for malicious people to disconnect out of spite.

Red Alert 3 used a disconnect = tie idea and people would literally BM for 5 minutes floating their main building around the ocean and then the moment before it died, they would plug pull. If even one spiteful loser plug pulled on me and I didn't get the win I deserved, I would want to punch a wall. And I guarantee this problem would be more widespread than you think.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
DannyJ
Profile Joined March 2010
United States5110 Posts
August 02 2010 19:13 GMT
#27
I like his idea.

I could technically go undefeated for my entire career.
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2010-08-02 19:15:29
August 02 2010 19:13 GMT
#28
On August 03 2010 04:01 HCastorp wrote:
Well, I think the reason there is not likely to be much enthusiasm for discussion is that just about everyone agrees that the current system is the most fair one possible at the moment.

The injustice present when your opponent gets a win when you disc is just way, way, smaller than the injustice that will be present when you can deny an opponent a win by unplugging your router.


Perhaps it is really the lesser of two evils, however when presented with such a choice we can at least make an effort to try and choose neither.

The quote in the earlier post reminds of a famous quote by Winston Churchill "Democracy is the worst form of government except for all the others that have been tried" While I'm a believer in don't break what's already fixed, that doesn't mean we can't strive to improve further. The only way anything in the world changes is when we strive to improve, even when it already works.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
August 02 2010 19:18 GMT
#29
On August 03 2010 03:16 Tsagacity wrote:
Battle.net ladder would have serious serious issues if players could deny their opponent a win by disconnecting. As someone said earlier, you're significantly underestimating the bitterness of many players who wouldn't hesitate to disconnect even if they still get a loss penalty.

Won with mass marauders? "Noob spam T is overpowered" /disc
Won with cheese? "Gay faggot you dont deserve a win" /disc
Won in the first 10 minutes "WTF stupid rusher" /disc

This would be terrible.

I was thinking the same thing.
febreze
Profile Joined April 2010
167 Posts
August 02 2010 19:34 GMT
#30
If you played SC1 and (1) realized how common it was for people to disconnect to cheat their opponents out of a win & (2) how annoying it was to be forced to wait for 1 minute, then, you'll really how good we have it with this system. Disconnects should be penalized, period.

I don't care about how accurately one's record reflects someone's skill level, I care about playing this game and having fun. Your proposal promoting disconnects from people who take internet spaceships way too seriously.
Beauty in truth, deception with dogma, meaning through life.
xtfftc
Profile Blog Joined April 2010
United Kingdom2343 Posts
August 02 2010 19:41 GMT
#31
Disconnect = defeat worked just fine in WC3, so I see no reason at all to change it. This, combined with the one character per account regulation, will gradually lead to people caring less about stats and more about having fun.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
Last Edited: 2010-08-02 19:47:26
August 02 2010 19:43 GMT
#32
On August 03 2010 03:16 Tsagacity wrote:
Battle.net ladder would have serious serious issues if players could deny their opponent a win by disconnecting. As someone said earlier, you're significantly underestimating the bitterness of many players who wouldn't hesitate to disconnect even if they still get a loss penalty.

Won with mass marauders? "Noob spam T is overpowered" /disc
Won with cheese? "Gay faggot you dont deserve a win" /disc
Won in the first 10 minutes "WTF stupid rusher" /disc

This would be terrible.


Edit for truth.
Sorry this idea just wont work
However, one possible idea is to increase the penilty for disconnecting to maybe count as 2 losses, or 3? Then of course, this would be unfair to people who disconnects oftenly because of bad internet rather than abusing the system.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
August 02 2010 19:51 GMT
#33
On August 03 2010 03:20 Chriamon wrote:
This is a bad idea. Even if the disconnecting player still gets a loss, the opponent wont get a win. Don't you see the flaw in this? In fact, it is inherently flawed. The low leagues (and even higher ones) will be plagued with those who disconnect before every loss, causing people who play legit to not have as many points compared to others (because they aren't gaining points when they win vs one of those disconnectors).

I honestly don't understand at all how this could ever be a good idea. I don't even understand how anyone could think this is a good idea.


Exactly...every game that did this failed...
Jaedong :3
chair
Profile Joined August 2010
United States58 Posts
August 02 2010 19:59 GMT
#34
I believe the original SC ladder did not count D/C as win or loss, and it was abused terribly.

But basically any system where the loser can influence the winner in a negative fashion (denying points) is inherently flawed.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
August 02 2010 20:25 GMT
#35
like everyone said... abuses are endless (:
Jaedong.
0mar
Profile Joined February 2010
United States567 Posts
August 02 2010 20:28 GMT
#36
Discs are part of life, deal with it.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 289
StarCraft: Brood War
Backho 172
Dewaltoss 139
Soma 82
sorry 52
ajuk12(nOOB) 29
Shine 17
Barracks 3
Dota 2
ODPixel602
XcaliburYe351
Fuzer 112
League of Legends
JimRising 716
Super Smash Bros
Westballz29
Heroes of the Storm
Khaldor138
Other Games
summit1g6406
SortOf53
Trikslyr21
Organizations
Other Games
gamesdonequick2735
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH266
• practicex 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2136
League of Legends
• Lourlo1487
• Stunt623
Upcoming Events
CranKy Ducklings
2h 16m
Epic.LAN
4h 16m
CSO Contender
9h 16m
Sparkling Tuna Cup
1d 2h
Online Event
1d 8h
Esports World Cup
3 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
4 days
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.