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[July] SC2 General Discussion - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 26 Next All
Corvuus
Profile Joined April 2010
United States9 Posts
July 12 2010 17:49 GMT
#301
I was thinking of starting a thread for comments/strategy/review of custom maps (popular ones).

Is that acceptable on this site or does it seem like advertisement? (not one specific map, be battlecraft 2.1, composition wars, etc.)

Corvuus
areyoucrazy?
tido
Profile Joined May 2010
Canada66 Posts
July 13 2010 02:22 GMT
#302
I have a question to ask: Are the maps we create in beta gonna still work after the game comes out?
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
July 13 2010 02:23 GMT
#303
On July 13 2010 11:22 tido wrote:
I have a question to ask: Are the maps we create in beta gonna still work after the game comes out?


yes, i have no source but blizzard says as long as you save a copy on your computer you will just have to reopload
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
dabom88
Profile Blog Joined July 2010
United States3483 Posts
July 13 2010 03:28 GMT
#304
http://www.mediafire.com/?jj4zdmuzwzm

In this replay of Whitera vs. DalaiLamer, I was watching from DL's point of view and noticed that he didn't even have to look at the area to make his buildings like his first Depot and Barracks. How are you able to make buildings without having to look at the area and physically put them somewhere?
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
PredY
Profile Joined September 2009
Czech Republic1731 Posts
July 13 2010 11:29 GMT
#305
On July 13 2010 12:28 dabom88 wrote:
http://www.mediafire.com/?jj4zdmuzwzm

In this replay of Whitera vs. DalaiLamer, I was watching from DL's point of view and noticed that he didn't even have to look at the area to make his buildings like his first Depot and Barracks. How are you able to make buildings without having to look at the area and physically put them somewhere?

the FPV is bugged apparently and not working
http://www.twitch.tv/czelpredy
ALPINA
Profile Joined May 2010
3791 Posts
July 13 2010 13:11 GMT
#306
How to play as zerg on Kulas Ravine vs Terran mech? When they put tanks on high ground all over the base it gg pretty much =/
You should never underestimate the predictability of stupidity
Zerathios
Profile Joined July 2010
Sweden16 Posts
July 13 2010 18:54 GMT
#307
On July 13 2010 22:11 Alpina wrote:
How to play as zerg on Kulas Ravine vs Terran mech? When they put tanks on high ground all over the base it gg pretty much =/


one way is to research ventral sacs and do drops on the tanks, tried that one?
"...And all that Jazz!"
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2010-07-13 19:12:49
July 13 2010 19:12 GMT
#308
On July 14 2010 03:54 Zerathios wrote:
Show nested quote +
On July 13 2010 22:11 Alpina wrote:
How to play as zerg on Kulas Ravine vs Terran mech? When they put tanks on high ground all over the base it gg pretty much =/


one way is to research ventral sacs and do drops on the tanks, tried that one?


No cause I would need to rush for ventral sacs and 300/300 is huge investment in mid game and also that would be too slow to get those upgrades.
You should never underestimate the predictability of stupidity
Zerathios
Profile Joined July 2010
Sweden16 Posts
July 13 2010 19:16 GMT
#309
if you scouted him going mech you could have gone for it earlier.
"...And all that Jazz!"
Bob300
Profile Joined April 2010
United States505 Posts
July 13 2010 21:32 GMT
#310
Now that the beta is back up, the maps are slowly disappearing off the new thread list.
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
a176
Profile Blog Joined August 2009
Canada6688 Posts
July 14 2010 01:50 GMT
#311
what do you guys think

+ Show Spoiler [map] +
[image loading]
starleague forever
jinetic
Profile Joined July 2010
United States18 Posts
July 14 2010 03:03 GMT
#312
Question about control groups: is it possible to "clear" a control group after setting it? For example, suppose I select a probe and hit Ctrl-1, Ctrl-2, Ctrl-3, Ctrl-4, Ctrl-5; is there any way to keep the probe on control group 1 but reset control groups 2-5 to nothing?
A strange game. The only winning move is not to play.
lindn
Profile Joined July 2010
Sweden833 Posts
July 14 2010 03:50 GMT
#313
On July 14 2010 10:50 a176 wrote:
what do you guys think

+ Show Spoiler [map] +
[image loading]

looks amazing. i'd love to play that map :D
Freeheals
Profile Blog Joined April 2010
United States488 Posts
July 14 2010 04:09 GMT
#314
I have a thought... What if units that are capable of being repaired by SCVs (tanks, thors, etc.) would burn, like buildings do, once they get below a certain health? Wouldn't that make sense? Not saying it should or shouldn't be that way, just wondering if anyone else thinks this makes sense?
http://www.last.fm/user/Rahdek
rastaban
Profile Blog Joined May 2010
United States2294 Posts
Last Edited: 2010-07-14 04:30:06
July 14 2010 04:28 GMT
#315
On July 14 2010 13:09 Freeheals wrote:
I have a thought... What if units that are capable of being repaired by SCVs (tanks, thors, etc.) would burn, like buildings do, once they get below a certain health? Wouldn't that make sense? Not saying it should or shouldn't be that way, just wondering if anyone else thinks this makes sense?


It is a cool thought, but would be difficult to balance and would necessitate mech to always have scvs. The other thing is that most protoss units can be repaired as well, they just have no means to do so without a terran ally.

If it was going to be implemented I would prefer it to be added on a new unit that is considered an building but can move and fight, especially since the Terran are all into the transformers. I want want weak mini planetary fortresses the size of marauders with stubby robot legs, it would be so cute!!!
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
ALPINA
Profile Joined May 2010
3791 Posts
July 14 2010 06:44 GMT
#316
On July 14 2010 10:50 a176 wrote:
what do you guys think

+ Show Spoiler [map] +
[image loading]


Looks like a cool map
You should never underestimate the predictability of stupidity
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 14 2010 08:19 GMT
#317
I can't watch patch 16 (first phase 2 patch) replays anymore, anyone else having the same problem? Any ways around it? I've tried opening the replay through sc2.exe, with no luck. Everytime I try I just get a black screen with the sc2 cursor and can't do anything but alt f4 out.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
July 14 2010 12:57 GMT
#318
On July 14 2010 10:50 a176 wrote:
what do you guys think

+ Show Spoiler [map] +
[image loading]



Looks really good buddy! Could you maybe make it like 10-20% wider in the middle so Zerg gets a bit more space to play on?
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Nafink
Profile Joined July 2010
United States19 Posts
July 14 2010 16:48 GMT
#319
I have a question about improving my mechanics (im not sure if thats the right word, maybe keyboard speed/precision is better)

I've gotten to platinum but ive found myself now losing more games then i'm winning due to one sad simple fact: I'm terrible at hitting the keys I want to, it's not a problem of not knowing what to do, or of strategy or macro, It's that i know what to do, I go to do it, hit the wrong keys and something goes horribly wrong.

Example: I had gone 4rax FE on LT vs a toss, Had equal bases with a 40 food army advantage, move in for the kill with a ghost/marauder/marine/viking force against a zealot/stalker/colossi force.

Before I moved it I know my army was going in I was going to move to the far side of the cliff, emp, stim, then grab my vikings to level his colossus. What ended up happening was that I move in with my vikings sniped one colossus, missed an emp, half hit with two more, moved toward the ramp getting blasted by stalkers, walked into a choke between a pylon and got roasted, and never actually got stim off. I also consistantly find myself with random units hotkeyed into control groups they dont belong it (for example my main army group (4) ends up with all my production buildings in it, then I click and set all their rally points, have to remove them from the control group and end up wasting 15 seconds re doing control groups.

Does anyone have any exercises, testors or just anything I can practice to get my hands more using to quickly hitting the correct keys?
cheesecakuuu
Profile Joined March 2009
Netherlands56 Posts
Last Edited: 2010-07-14 18:03:31
July 14 2010 18:01 GMT
#320
A minor thing I noticed while compiling a stats document, for me to learn from, was that the PDD benefits from the +2 Building Armor upgrade although according to the tooltip and in-game help screen it has no Structure attribute.

The upgrade text for Building Armor is "Upgrades the armor of structures by 2".

The auto-turret, which also gets the +2, has the following attributes: Armored – Mechanical – Structure

The PDD has: Light – Mechanical

The Liquipedia also stated that the +2 works on the PDD.

A) Shouldn't the PDD get an extra structure attribute ?
B) Should the Building Armor upgrade text include the PDD?
C) The +2 should not work on PDD.
D) I am missing something...
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