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[News?] OS2L + LAN - Page 9

Forum Index > SC2 General
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Bob300
Profile Joined April 2010
United States505 Posts
June 14 2010 01:52 GMT
#161
On June 14 2010 10:16 artanis2 wrote:
Show nested quote +
On June 14 2010 10:13 Bob300 wrote:
You can all play on the same router you know. There isn't any lag anymore I tried it myself. Everyone just needs to login to there own accounts.


Have you ever been to a large lan party? I'm not talking about 10 people in a basement.

Thats what I thought you meant my bad, i had 7 computers running and no lag.
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
artanis2
Profile Joined April 2010
United States732 Posts
Last Edited: 2010-06-14 01:55:23
June 14 2010 01:53 GMT
#162
On June 14 2010 10:47 Zanez.smarty wrote:
Show nested quote +
On June 14 2010 10:36 artanis2 wrote:
The original starcraft was not pirated because it had lan. It may have been easier to pirate because it never verified purchase online but that is something they could have rectified without removing the feature completely.

lol... if you think SCBW was not pirated... wow, I guess you are beyond help.


If that's what you think my post said, see the 2nd half of your post.
opticalza
Profile Joined May 2010
New Zealand188 Posts
June 14 2010 01:55 GMT
#163
On June 14 2010 10:47 Zanez.smarty wrote:
Show nested quote +
On June 14 2010 10:36 artanis2 wrote:
The people that blame pirates for lack of LAN have a pretty hardcore case of Stockholm syndrome.

The original starcraft was not pirated because it had lan. It may have been easier to pirate because it never verified purchase online but that is something they could have rectified without removing the feature completely.

Needless to say, "pirates" (and people making legal modifications to their purchased software) will be playing LAN eventually and everyone sitting in their ivory towers will not.



lol... if you think SCBW was not pirated... wow, I guess you are beyond help.

I believe he was trying to say that the reason BW was pirated, was not because it had lan functionality, but because it was easier due to a lack of online authentication and other features. Although his grammar isn't great, try to understand the post before you lash out.
dew
Profile Joined March 2010
United States59 Posts
Last Edited: 2010-06-14 02:11:25
June 14 2010 01:57 GMT
#164
Every game is pirated. Brood War wasn't pirated to any noteworthy level, unless you count iCCup, even though 99% of the players on iCCup paid for the game.

All Blizzard has to do to prevent noteworthy amounts of piracy is create an environment that the playerbase actually wants to play on, as opposed to an environment (which lacks in comparison to the environment from 7-12 years ago) the players are forced to play on if they want to play at all.

Blizzard is asking for piracy when they tell you you can't play LAN without a one-time Professional license and Blizzard supervision. Blizzard is asking for piracy when they tell you to buy 5 copies of the game to play in international markets. Blizzard is asking for piracy when a LAN crack, IRC channel, and VPN would be a more reliable method of organizing a small tournament than Battle.net servers, which only work 85% of the time in the first place.

The part of Blizzard that created StarCraft II deserve our money. The part of Blizzard that created Battle.net "2.0" deserve their annual salaries without any bonuses. The part of Activision that took Battle.net 1.0 features away from us deserve to have their bottom line hit. Hard. A shame it won't work out like that.
DEVIANT
Profile Joined April 2010
New Zealand30 Posts
June 14 2010 02:00 GMT
#165
On June 14 2010 06:20 PanzerDragoon wrote:
So that should put an end to LAN crybabying, because tournaments are the only place where LAN is a true necessity.



ummm... no.

Maybe where you live, you get nice latency, but here we get around 400ms pings. It's highly common to get a pause in every game due to someone lagging the game, in 1v1- try 4 player or more and things get very sketchy.

And the term LAN itself hints at one place I'd like to play with LAN level latency.

Getting a bunch of friends over for beers, pizza, and videogames is a great way to have a very low cost weekend night. We kind of gave up on Steam games, because the LAN feature requires online authentication. Now I see SC2 going the same way. Once you kill it as a LAN game, you lose a large part of the community, and potential growth for the future of the franchise with it.

I would never have purchased Dawn of War if we hadn't made it a staple of our LANs. We only did THAT because there were so many races, and so many expansions, it was always new for half the people there.
[i]Ready to BURRRRNN![/i]
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-06-14 02:13:26
June 14 2010 02:12 GMT
#166
On June 14 2010 10:47 Zanez.smarty wrote:
Show nested quote +
On June 14 2010 10:36 artanis2 wrote:
The people that blame pirates for lack of LAN have a pretty hardcore case of Stockholm syndrome.

The original starcraft was not pirated because it had lan. It may have been easier to pirate because it never verified purchase online but that is something they could have rectified without removing the feature completely.

Needless to say, "pirates" (and people making legal modifications to their purchased software) will be playing LAN eventually and everyone sitting in their ivory towers will not.



lol... if you think SCBW was not pirated... wow, I guess you are beyond help.

He's saying LAN wasn't the reason it was pirated...

You realize there are dozens of private Sc1 servers?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Red Alert
Profile Joined June 2009
United States119 Posts
June 14 2010 02:39 GMT
#167
On June 14 2010 10:36 artanis2 wrote:
The people that blame pirates for lack of LAN have a pretty hardcore case of Stockholm syndrome.

The original starcraft was not pirated because it had lan. It may have been easier to pirate because it never verified purchase online but that is something they could have rectified without removing the feature completely.

Needless to say, "pirates" (and people making legal modifications to their purchased software) will be playing LAN eventually and everyone sitting in their ivory towers will not.

the point of no lan is to make the pirated game totally dysfunctional. Without even the basic structure for LAN play built in, and no way to authenticate with the b.net servers, it is restricted to single player and multiplayer vs the AI. LAN lets people pirate the game and still play with other people.
xtfftc
Profile Blog Joined April 2010
United Kingdom2343 Posts
June 14 2010 02:44 GMT
#168
The point of no LAN is to force platforms like Garena out of business, because a lot of people would favour using it instead of Battle.net because it drastically reduces the latency.
artanis2
Profile Joined April 2010
United States732 Posts
June 14 2010 02:50 GMT
#169
On June 14 2010 11:39 Red Alert wrote:
the point of no lan is to make the pirated game totally dysfunctional. Without even the basic structure for LAN play built in, and no way to authenticate with the b.net servers, it is restricted to single player and multiplayer vs the AI. LAN lets people pirate the game and still play with other people.


Yes but in the end, pirates will have a workaround, and paying customers will be without a feature that they had previously.
Tankbusta
Profile Joined May 2010
United States109 Posts
June 14 2010 03:01 GMT
#170
This isn't very good news.

We knew they would have to include LAN for their tournaments to succeed, but only lan for these professional players? Really?

And I'm not sure how well this helps pirates for making a LAN-capable version. One would of come out regardless, and depending how this new system works, it might just be easier to make a custom one.

Best situation I can see is if after the first few months of SC2 blizzard releases is a patch allowing all clients to "autheticate" their copy and gain LAN functionality. Otherwise for LAN parties you might as well use the stolen one.
goswser
Profile Blog Joined May 2009
United States3548 Posts
June 14 2010 03:03 GMT
#171
This makes me hungry for info on how international prelims will be run, would I, for example, be able to participate in international prelims?
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
June 14 2010 03:06 GMT
#172
one thing that bothers me, is will the lan play feel drastically different from bnet....? if it does it will make the competitive scene hard to break into as if its like BW bnet to Lan, thats a massive jump that players do not have access to it to prepare for an event.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 14 2010 03:10 GMT
#173
On June 14 2010 12:03 Newguy wrote:
This makes me hungry for info on how international prelims will be run, would I, for example, be able to participate in international prelims?

Probably similar to how WCG runs their prelims. But I hope the format would be the single elims, 6-8 player per group, bo3.
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
Last Edited: 2010-06-14 03:11:53
June 14 2010 03:11 GMT
#174
one thing that bothers me, is will the lan play feel drastically different from bnet....? if it does it will make the competitive scene hard to break into as if its like BW bnet to Lan, thats a massive jump that players do not have access to it to prepare for an event.


Looking at the current Bnet latency, for most of the world the experience shouldn't be very different at all...just a bit smoother. Bigger benefits of LAN for competitive play are stability (no lag spikes/disconnects to disrupt games) and lack of Bnet/cross realm issues.
Dies Irae venit. youtube.com/SnobbinsFilms
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 14 2010 03:14 GMT
#175
Well... since Blizzard will be taking over ESPORTS, I bet they will also give LAN access to proteam houses. It makes sense since it would give incentive to players to join a proteam.
smekz
Profile Joined April 2010
Portugal503 Posts
June 14 2010 03:17 GMT
#176
seems every1 will love blizz now, anyway if its true, great news

"haterz gonna love"
Azarkon
Profile Joined January 2010
United States21060 Posts
June 14 2010 03:37 GMT
#177
Not everyone is going to love Blizzard for introducing a caste system into SC 2, with the vast majority of us as second-class citizens.
Trang
Profile Joined October 2009
Australia324 Posts
June 14 2010 03:38 GMT
#178
On June 14 2010 06:20 PanzerDragoon wrote:
So that should put an end to LAN crybabying, because tournaments are the only place where LAN is a true necessity.


And how about smaller scale, amateur tournaments, which will have no way in hell of getting a Blizzard rep to come.
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2010-06-14 03:43:23
June 14 2010 03:40 GMT
#179
Presuming LAN will actually be LAN (ie a low latency local area network), people who can practice on LAN will have a decisive advantage in LAN tournaments over people who can only practice on BNET, especially in countries with subpar internet connections. Ponder this for a moment, and then think about the potential drama and inequality it will generate if this rumor is true.
maneatingshoe
Profile Joined April 2009
Canada484 Posts
June 14 2010 03:43 GMT
#180
An international OSL for SC2.....so hyped already
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