• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:48
CEST 12:48
KST 19:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror3[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
mca64Launcher 2.0 Sagi.gg Launcher Released [ASL22] Ro4 Preview: Mirror Mirror Fantasy returning? BW General Discussion
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8989 users

[News?] OS2L + LAN - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 18 Next All
Bob300
Profile Joined April 2010
United States505 Posts
June 14 2010 01:52 GMT
#161
On June 14 2010 10:16 artanis2 wrote:
Show nested quote +
On June 14 2010 10:13 Bob300 wrote:
You can all play on the same router you know. There isn't any lag anymore I tried it myself. Everyone just needs to login to there own accounts.


Have you ever been to a large lan party? I'm not talking about 10 people in a basement.

Thats what I thought you meant my bad, i had 7 computers running and no lag.
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
artanis2
Profile Joined April 2010
United States732 Posts
Last Edited: 2010-06-14 01:55:23
June 14 2010 01:53 GMT
#162
On June 14 2010 10:47 Zanez.smarty wrote:
Show nested quote +
On June 14 2010 10:36 artanis2 wrote:
The original starcraft was not pirated because it had lan. It may have been easier to pirate because it never verified purchase online but that is something they could have rectified without removing the feature completely.

lol... if you think SCBW was not pirated... wow, I guess you are beyond help.


If that's what you think my post said, see the 2nd half of your post.
opticalza
Profile Joined May 2010
New Zealand188 Posts
June 14 2010 01:55 GMT
#163
On June 14 2010 10:47 Zanez.smarty wrote:
Show nested quote +
On June 14 2010 10:36 artanis2 wrote:
The people that blame pirates for lack of LAN have a pretty hardcore case of Stockholm syndrome.

The original starcraft was not pirated because it had lan. It may have been easier to pirate because it never verified purchase online but that is something they could have rectified without removing the feature completely.

Needless to say, "pirates" (and people making legal modifications to their purchased software) will be playing LAN eventually and everyone sitting in their ivory towers will not.



lol... if you think SCBW was not pirated... wow, I guess you are beyond help.

I believe he was trying to say that the reason BW was pirated, was not because it had lan functionality, but because it was easier due to a lack of online authentication and other features. Although his grammar isn't great, try to understand the post before you lash out.
dew
Profile Joined March 2010
United States59 Posts
Last Edited: 2010-06-14 02:11:25
June 14 2010 01:57 GMT
#164
Every game is pirated. Brood War wasn't pirated to any noteworthy level, unless you count iCCup, even though 99% of the players on iCCup paid for the game.

All Blizzard has to do to prevent noteworthy amounts of piracy is create an environment that the playerbase actually wants to play on, as opposed to an environment (which lacks in comparison to the environment from 7-12 years ago) the players are forced to play on if they want to play at all.

Blizzard is asking for piracy when they tell you you can't play LAN without a one-time Professional license and Blizzard supervision. Blizzard is asking for piracy when they tell you to buy 5 copies of the game to play in international markets. Blizzard is asking for piracy when a LAN crack, IRC channel, and VPN would be a more reliable method of organizing a small tournament than Battle.net servers, which only work 85% of the time in the first place.

The part of Blizzard that created StarCraft II deserve our money. The part of Blizzard that created Battle.net "2.0" deserve their annual salaries without any bonuses. The part of Activision that took Battle.net 1.0 features away from us deserve to have their bottom line hit. Hard. A shame it won't work out like that.
DEVIANT
Profile Joined April 2010
New Zealand30 Posts
June 14 2010 02:00 GMT
#165
On June 14 2010 06:20 PanzerDragoon wrote:
So that should put an end to LAN crybabying, because tournaments are the only place where LAN is a true necessity.



ummm... no.

Maybe where you live, you get nice latency, but here we get around 400ms pings. It's highly common to get a pause in every game due to someone lagging the game, in 1v1- try 4 player or more and things get very sketchy.

And the term LAN itself hints at one place I'd like to play with LAN level latency.

Getting a bunch of friends over for beers, pizza, and videogames is a great way to have a very low cost weekend night. We kind of gave up on Steam games, because the LAN feature requires online authentication. Now I see SC2 going the same way. Once you kill it as a LAN game, you lose a large part of the community, and potential growth for the future of the franchise with it.

I would never have purchased Dawn of War if we hadn't made it a staple of our LANs. We only did THAT because there were so many races, and so many expansions, it was always new for half the people there.
[i]Ready to BURRRRNN![/i]
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-06-14 02:13:26
June 14 2010 02:12 GMT
#166
On June 14 2010 10:47 Zanez.smarty wrote:
Show nested quote +
On June 14 2010 10:36 artanis2 wrote:
The people that blame pirates for lack of LAN have a pretty hardcore case of Stockholm syndrome.

The original starcraft was not pirated because it had lan. It may have been easier to pirate because it never verified purchase online but that is something they could have rectified without removing the feature completely.

Needless to say, "pirates" (and people making legal modifications to their purchased software) will be playing LAN eventually and everyone sitting in their ivory towers will not.



lol... if you think SCBW was not pirated... wow, I guess you are beyond help.

He's saying LAN wasn't the reason it was pirated...

You realize there are dozens of private Sc1 servers?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Red Alert
Profile Joined June 2009
United States119 Posts
June 14 2010 02:39 GMT
#167
On June 14 2010 10:36 artanis2 wrote:
The people that blame pirates for lack of LAN have a pretty hardcore case of Stockholm syndrome.

The original starcraft was not pirated because it had lan. It may have been easier to pirate because it never verified purchase online but that is something they could have rectified without removing the feature completely.

Needless to say, "pirates" (and people making legal modifications to their purchased software) will be playing LAN eventually and everyone sitting in their ivory towers will not.

the point of no lan is to make the pirated game totally dysfunctional. Without even the basic structure for LAN play built in, and no way to authenticate with the b.net servers, it is restricted to single player and multiplayer vs the AI. LAN lets people pirate the game and still play with other people.
xtfftc
Profile Blog Joined April 2010
United Kingdom2343 Posts
June 14 2010 02:44 GMT
#168
The point of no LAN is to force platforms like Garena out of business, because a lot of people would favour using it instead of Battle.net because it drastically reduces the latency.
artanis2
Profile Joined April 2010
United States732 Posts
June 14 2010 02:50 GMT
#169
On June 14 2010 11:39 Red Alert wrote:
the point of no lan is to make the pirated game totally dysfunctional. Without even the basic structure for LAN play built in, and no way to authenticate with the b.net servers, it is restricted to single player and multiplayer vs the AI. LAN lets people pirate the game and still play with other people.


Yes but in the end, pirates will have a workaround, and paying customers will be without a feature that they had previously.
Tankbusta
Profile Joined May 2010
United States109 Posts
June 14 2010 03:01 GMT
#170
This isn't very good news.

We knew they would have to include LAN for their tournaments to succeed, but only lan for these professional players? Really?

And I'm not sure how well this helps pirates for making a LAN-capable version. One would of come out regardless, and depending how this new system works, it might just be easier to make a custom one.

Best situation I can see is if after the first few months of SC2 blizzard releases is a patch allowing all clients to "autheticate" their copy and gain LAN functionality. Otherwise for LAN parties you might as well use the stolen one.
goswser
Profile Blog Joined May 2009
United States3548 Posts
June 14 2010 03:03 GMT
#171
This makes me hungry for info on how international prelims will be run, would I, for example, be able to participate in international prelims?
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
June 14 2010 03:06 GMT
#172
one thing that bothers me, is will the lan play feel drastically different from bnet....? if it does it will make the competitive scene hard to break into as if its like BW bnet to Lan, thats a massive jump that players do not have access to it to prepare for an event.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 14 2010 03:10 GMT
#173
On June 14 2010 12:03 Newguy wrote:
This makes me hungry for info on how international prelims will be run, would I, for example, be able to participate in international prelims?

Probably similar to how WCG runs their prelims. But I hope the format would be the single elims, 6-8 player per group, bo3.
Captain Peabody
Profile Blog Joined May 2009
United States3137 Posts
Last Edited: 2010-06-14 03:11:53
June 14 2010 03:11 GMT
#174
one thing that bothers me, is will the lan play feel drastically different from bnet....? if it does it will make the competitive scene hard to break into as if its like BW bnet to Lan, thats a massive jump that players do not have access to it to prepare for an event.


Looking at the current Bnet latency, for most of the world the experience shouldn't be very different at all...just a bit smoother. Bigger benefits of LAN for competitive play are stability (no lag spikes/disconnects to disrupt games) and lack of Bnet/cross realm issues.
Dies Irae venit. youtube.com/SnobbinsFilms
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 14 2010 03:14 GMT
#175
Well... since Blizzard will be taking over ESPORTS, I bet they will also give LAN access to proteam houses. It makes sense since it would give incentive to players to join a proteam.
smekz
Profile Joined April 2010
Portugal503 Posts
June 14 2010 03:17 GMT
#176
seems every1 will love blizz now, anyway if its true, great news

"haterz gonna love"
Azarkon
Profile Joined January 2010
United States21060 Posts
June 14 2010 03:37 GMT
#177
Not everyone is going to love Blizzard for introducing a caste system into SC 2, with the vast majority of us as second-class citizens.
Trang
Profile Joined October 2009
Australia324 Posts
June 14 2010 03:38 GMT
#178
On June 14 2010 06:20 PanzerDragoon wrote:
So that should put an end to LAN crybabying, because tournaments are the only place where LAN is a true necessity.


And how about smaller scale, amateur tournaments, which will have no way in hell of getting a Blizzard rep to come.
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2010-06-14 03:43:23
June 14 2010 03:40 GMT
#179
Presuming LAN will actually be LAN (ie a low latency local area network), people who can practice on LAN will have a decisive advantage in LAN tournaments over people who can only practice on BNET, especially in countries with subpar internet connections. Ponder this for a moment, and then think about the potential drama and inequality it will generate if this rumor is true.
maneatingshoe
Profile Joined April 2009
Canada484 Posts
June 14 2010 03:43 GMT
#180
An international OSL for SC2.....so hyped already
Prev 1 7 8 9 10 11 18 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
19:00
Ro4 Match 1
Afreeca ASL 10201
StarCastTV_EN275
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 12397
Bisu 4182
FanTaSy 3240
Jaedong 1309
BeSt 852
actioN 622
EffOrt 514
Horang2 485
Larva 298
Leta 240
[ Show more ]
Zeus 210
Barracks 162
Dewaltoss 119
Mind 108
JYJ 80
Mong 76
scan(afreeca) 71
ToSsGirL 62
Sexy 61
sorry 53
Killer 45
Free 40
Shinee 40
Aegong 37
sSak 34
soO 32
Bale 31
HiyA 20
yabsab 13
Sacsri 8
Hyuk 0
Dota 2
XcaliburYe262
XaKoH 129
Counter-Strike
byalli829
x6flipin61
Other Games
singsing1979
olofmeister1062
Lowko294
crisheroes276
Pyrionflax194
KnowMe121
dupreeh100
B2W.Neo66
Livibee52
Organizations
Other Games
gamesdonequick669
StarCraft: Brood War
UltimateBattle 190
Dota 2
PGL Dota 2 - Main Stream27
StarCraft 2
WardiTV14
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1106
Other Games
• WagamamaTV169
Upcoming Events
WardiTV Weekly
12m
Monday Night Weeklies
5h 12m
Replay Cast
12h 12m
Afreeca Starleague
23h 12m
Soma vs Soulkey
INu's Battles
1d
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 13h
The PondCast
2 days
INu's Battles
3 days
OSC
3 days
Replay Cast
4 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
5 days
Patches Events
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.