• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:35
CEST 18:35
KST 01:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 1/8 Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 20-26): Early returns on 5.0.16b
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion Making an Online Broodwar Manager Game BW General Discussion BW Drama: Terror's Debt Incident + C9 disbanding
Tourneys
2v2v2v2 Tournament Escore Tournament - Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6723 users

[SC2 Map] Neo Kulas Ravine - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
SirNeb
Profile Blog Joined April 2008
United States243 Posts
June 10 2010 03:24 GMT
#21
don't understand how the rocks connecting the bases work, they are behind the mineral lines? not a big fan of a lot of these changes, seems to limit strategies and doesn't really add much to the map.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
Last Edited: 2010-06-10 03:53:06
June 10 2010 03:52 GMT
#22
On June 10 2010 12:24 SirNeb wrote:
don't understand how the rocks connecting the bases work, they are behind the mineral lines?


Your input is appreciated but could you clarify what you are talking about? Thanks!

Map updated with several recommended changes. Thanks a lot for the input everyone!
Nuda Veritas
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-06-10 04:08:32
June 10 2010 04:07 GMT
#23
On June 10 2010 12:52 VelRa_G wrote:
Show nested quote +
On June 10 2010 12:24 SirNeb wrote:
don't understand how the rocks connecting the bases work, they are behind the mineral lines?


Your input is appreciated but could you clarify what you are talking about? Thanks!

Map updated with several recommended changes. Thanks a lot for the input everyone!

I see you're using pathing blocker doodads~
In the editor, if you press the H key it will bring you to the pathing layer. From there, you can block ground units and buildings with 1x1 box precision. I have absolutely no idea how the pathing blocker doodads work, and thus I don't trust them when i have the pathing layer option

Also, data > export map image spits out much prettier and clear images than a screenshot can, as long as you have the patience to convert .tga to .jpeg with photoshop or something (just save the file as jpeg)

As the middle area is really the only way to get around the map other than the tiny choke rocks, I recommend using the pathing layer to make the area unbuildable, making a checkerboard of buildable and non-buildable squares so that zerg can still spread creep properly, but terrans can't cover the area in turrets and set up an unbreakable wall in the most important area of the map

The only big issue I've found with this is that you can't deploy an auto turret there either...

Here's a screenshot from my port of Fighting Spirit to show you what I mean
[image loading]
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
June 10 2010 04:15 GMT
#24
Really like removed rocks and added ramps to watchtowers, i always felt like the rocks to your backdoor were really unnecessary.

But yeah, love the changes, would LOVE blizzard to implement this next patch
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
June 10 2010 21:17 GMT
#25
Bumped for OP addition & poll.
Nuda Veritas
Antares777
Profile Joined June 2010
United States1971 Posts
June 28 2010 18:04 GMT
#26
I like how the 3rd expo is in-base and how there is more room in the center of the map. Removing the ramps from the 3rd base makes it harder to hold on to the gold expansion, which I like, because I have seen pro players go and expand at the gold before their natural.

I would make the 3rd base's ramp to the main much wider and rethink the watchtower placement. On the high ground there should be two towers not one - put the second one back - and in the center of the map you should rethink those entirely. Maybe put them on flat ground with some foliage all around them. I like how the naturals chokes are much wider - this balances making the 3rd expo in-base. Another thing about the 3rd expo, I'd remove the watchtowers there because in-base watchtowers really prevent drops and nydus worms which would be like the only way to harass that base.

Good job though, I like this map better than Blizzard's Kulas Ravine.

Vote YES people!
IceLom
Profile Joined April 2010
Canada17 Posts
June 28 2010 19:00 GMT
#27
Dislike the changes.

I dont like an inbase expo, just silly. I also liked the harder to secure fast expo vs the easier to secure slower expo due to rocks, it gave the map some character that was differnt from the other maps.

I think you took a challenging unique map and turned it into a safe boaring map. But thats just my opinion.
Antares777
Profile Joined June 2010
United States1971 Posts
June 28 2010 19:21 GMT
#28
On June 29 2010 04:00 IceLom wrote:

I think you took a challenging unique map and turned it into a safe boaring map. But thats just my opinion.


I do not think that this map is "safe and boring".

The natural is much harder to defend now, and the in-base 3rd expo will influence harassment options such as Thorship, doom-drops, nydus worms, etc.

I still believe that the ramp between the main and 3rd expo should be wider, just in the off chance that a player can break their enemy's choke.
Antares777
Profile Joined June 2010
United States1971 Posts
June 28 2010 19:21 GMT
#29
This stuff makes the map that much more dynamic.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:55
FSL TeamLeagueFINALS ST vs PTB
Freeedom32
WardiTV Summer Champion…
11:00
Summer Cup Playoffs
WardiTV1322
IntoTheiNu 709
TaKeTV 378
TKL 377
Rex126
EmSc2Tv 49
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 126
EmSc Tv 49
BRAT_OK 43
StarCraft: Brood War
Britney 34209
Calm 4923
Sea 3463
Soma 815
Mini 813
EffOrt 657
Larva 539
firebathero 447
BeSt 425
Rush 330
[ Show more ]
Stork 220
hero 132
ggaemo 124
Dewaltoss 123
Sharp 85
Hyun 59
Sexy 40
sorry 33
ZergMaN 29
Pusan 24
Rock 16
IntoTheRainbow 10
Noble 7
Dota 2
Gorgc8038
Dendi650
febbydoto12
Counter-Strike
fl0m4051
summit1g3587
byalli456
Other Games
FrodaN1827
singsing1779
B2W.Neo766
TKL 377
ceh9363
Mlord362
crisheroes272
DeMusliM189
Hui .174
UpATreeSC138
uThermal89
RotterdaM82
QueenE66
ROOTCatZ16
MindelVK9
Organizations
StarCraft 2
EmSc Tv 49
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Response 2
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3108
• WagamamaTV540
League of Legends
• Jankos1749
• Nemesis1149
Other Games
• Shiphtur312
Upcoming Events
PiG Sty Festival
7h 25m
Afreeca Starleague
11h 25m
RSL Revival
16h 25m
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
19h 25m
WardiTV Weekly
1d 18h
Sparkling Tuna Cup
2 days
PiGosaur Cup
3 days
Replay Cast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
IntoTheTV X SOOP
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W5
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #1
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
CSLAN 4
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.