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Build Order Tester V2 - Page 3

Forum Index > SC2 General
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skeldark
Profile Joined April 2010
Germany2223 Posts
June 08 2010 18:31 GMT
#41
fixed!
i work on dynmaik reset map to easy copy code in other maps but have big problems
map editor is really beta....

thx to you for testing
Save gaming: kill esport
Cyrik
Profile Joined April 2010
Germany50 Posts
June 08 2010 19:16 GMT
#42
k got a timing for you:
with 11 gate + 13 gate 3 zealots leave the base at 3:34. with with 10 and 12 gate it would be a little earlier
skeldark
Profile Joined April 2010
Germany2223 Posts
June 08 2010 19:36 GMT
#43
thx
version 2.4 out in 2 min Oo i should stop upload any step here ....
now you could play it on ANY MAP
so i say 3 zelot rush 3:25 k ?
Save gaming: kill esport
cloudJR
Profile Blog Joined April 2010
United States266 Posts
June 08 2010 19:58 GMT
#44
I just practiced a rush to 5 Broodlords and couldn't get under 11:04. Now I know this is pointless info but o well I have time to kill lol. Can anyone else get lower than that?
All I can hear are thousands of children screaming imbalance.......
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
June 08 2010 20:48 GMT
#45
"Rush" to highest tier units aren't ever going to be realistic. You would have to play a completely passive game with your opponent to do so.
Undefeated TL Tecmo Super Bowl League Champion
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-06-11 07:25:05
June 09 2010 13:30 GMT
#46
i thinking over the way the map should go.
jeeks dont have any time to prog anymore so im alone at moment.
Yabot have a bedder atack system than me and im thinking over removeing my because i dont see a point to make something thats allready there.
But they focus more one copy bo of other people, my idea was more the TEST your own bo.
so i thinking over what to make next.
i have all stats you need i think and i did the any map integration.

So i can go on with the TEST idea and work on more output like save your bo compare a run with a other

or i switch to the LEARN Idea and work on
some remind funktions thats help you if there are timing holes in your bo like build worker use croneboost injekt lara.
Save gaming: kill esport
gitcho
Profile Joined May 2010
Canada19 Posts
June 10 2010 00:20 GMT
#47
Thanks guys ... great work so far.

Terran timing to add: 5rax marine rush
- 17 marines at exactly 6:00 minutes
Zerluth
Profile Joined May 2010
Argentina78 Posts
Last Edited: 2010-06-10 08:04:32
June 10 2010 01:39 GMT
#48
Great idea, I'd like to contribute as I can (criticize me but please don't be too harsh, I'm silver and started to play online RTS with this beta)
As Terran I can have in my base ready to attack (so the travel time to the enemy's base should be added) using the time counter provided in the map:

@ 5 minutes:
-5 Marines
-4 Marauders
Steam around 70% completed

@ 6 minutes:
-1 Siege Tank
-4 Marines
-2 Marauders

@ 10 minutes:
-5 o 7 Marines
-4 o 6 Marauders
-3 Siege Tanks
-2 Vikings

As Protoss:

@ 4 minutes (2 gate)
-4 Zealots

@ 4:30 minutes (2 gate)
-6 Zealots

@ 5 minutes (2 gate)
-7 o 8 Zealots

@ 8 minutes (3 gate robo)
-6 Zealots
-3 Stalkers
-2 Sentries
-2 Inmortals
o
@ 8 minutes (3 gate robo)
-3 Zealots
-5 Stalkers
-3 Sentries
-2 Inmortals

Edit: Added toss timings.

I hope this to be helpful.
imPERSONater
Profile Blog Joined April 2010
United States1324 Posts
Last Edited: 2010-06-10 07:07:03
June 10 2010 07:03 GMT
#49
Not sure if this concern has been raised before or not, but I feel like creep doesn't spread as quickly or I don't start with as much when spawning as zerg. I ALWAYS put the spawning pool behind my mineral line when online and I can't do that on the BO tester. Maybe my timings are just a little faster because there is zero lag, but it doesn't seem quite right to me.

EDIT: Nevermind, I was using the Desert Oasis map, and that one was giving me problems, the new version 2.4 has creep back far enough. Sorry for crying wolf
Fan of: IdrA, Sen, Stephano, Snute, Axlav, Hero
nEAnS
Profile Joined April 2010
Canada161 Posts
June 10 2010 07:42 GMT
#50
ok why does this not work for me? I open map editor with this map and I press the SC button. SC loads and opens the map, but everything is blank. I do not get any menus, dont see any units or anything. Why arent the triggers working?
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-06-10 11:39:55
June 10 2010 11:38 GMT
#51
@neans nobody said this before.
do you can start other use map settings maps?
do dont see thel option panel`? do you see the welcome message?
try to hit F9 or ctrl+X

@zerluth
thx
i add the 3 zelot not your 4 zelot because i think 3 zelots faster are harder to deal with than 4 zelots little bit later. ( they can kill rines and queen and lings)

timings over 9 min are to late i think.
i can add it . say me when you can beat yourself. exact timing is nice not ~5
terra has so many timingpushs...
Save gaming: kill esport
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2010-06-10 13:11:39
June 10 2010 12:03 GMT
#52
9 rax 2 marauder rush in tvt or tvp: 3:35 2 marauders are done
9 rax reaper is done: 3:15
2 hellion-reactor rush: 5:19
4 hellion-reactor rush: 5:49
1 port 1st banshee done: 6:34
1 port 2 banshees done with cloak: 7:34

Protoss
10gate zeal rush pvz: 1st zeal done at 3:00. Arrives at the other nat at around 3:25
dark rush: 1st gets warped in: 6:31.

Zerg
11 pool hydra rush: 6 hydras done at 6:29
skeldark
Profile Joined April 2010
Germany2223 Posts
June 10 2010 13:47 GMT
#53
thx alot
how many rines could you make with the hellion rush?
how long for 3 reaper ?
Save gaming: kill esport
Zerluth
Profile Joined May 2010
Argentina78 Posts
June 10 2010 14:54 GMT
#54
Agreed, 3 fast Zealots are harder.
Testing a little more I can have 2 immortals and 10 gateway units (I prefer 3 Zealots, 3 sentries and 4 stalkers but I'm awful and it can be better) at 7:20.
If the first reaper comes out at 3:15, at 4:35 you'll have 3 (my timing is 10 secs later for the reason I mention above ). Note that you can have 4 AND the speed upgrade at 4:55.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-06-11 07:21:52
June 11 2010 07:21 GMT
#55
check out news.
the maker of yambot and me will make the same save system so you can load and save your BO in both maps!
Save gaming: kill esport
Allitnil
Profile Joined June 2010
United States7 Posts
June 11 2010 08:10 GMT
#56
might want to note that the mac version of the launcher doesn't work anymore (due to the phase of beta ending)
skeldark
Profile Joined April 2010
Germany2223 Posts
June 11 2010 08:31 GMT
#57
oh sorry to hear this. is there no other way to start it on mac?
Save gaming: kill esport
nEAnS
Profile Joined April 2010
Canada161 Posts
June 11 2010 08:45 GMT
#58
On June 10 2010 20:38 skeldark wrote:
@neans nobody said this before.
do you can start other use map settings maps?
do dont see thel option panel`? do you see the welcome message?
try to hit F9 or ctrl+X



No I don't see anything. I can't type in -reset t and pressing f9 and ctrl+x does nothing. I start the map by going into starcraft map editor. I'm not sure what I'm doing wrong but I can't start the map with the triggers. This happens with other test maps too.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-06-11 08:58:24
June 11 2010 08:57 GMT
#59
looks like your sc is crashed....
reinstall ? find patches...
Save gaming: kill esport
Allitnil
Profile Joined June 2010
United States7 Posts
June 11 2010 09:09 GMT
#60
On June 11 2010 17:31 skeldark wrote:
oh sorry to hear this. is there no other way to start it on mac?


not that I know of...

a dev of mapcraft said it wouldn't work at all anymore on the help forum... he sounded pretty discouraged about it too, so I'm going to assume mac users won't be able to do build order tests/watch replays at all until the next phase of beta starts.
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