i work on dynmaik reset map to easy copy code in other maps but have big problems
map editor is really beta....
thx to you for testing
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skeldark
Germany2223 Posts
i work on dynmaik reset map to easy copy code in other maps but have big problems map editor is really beta.... thx to you for testing | ||
Cyrik
Germany50 Posts
with 11 gate + 13 gate 3 zealots leave the base at 3:34. with with 10 and 12 gate it would be a little earlier | ||
skeldark
Germany2223 Posts
version 2.4 out in 2 min Oo i should stop upload any step here .... now you could play it on ANY MAP so i say 3 zelot rush 3:25 k ? | ||
cloudJR
United States266 Posts
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EscPlan9
United States2777 Posts
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skeldark
Germany2223 Posts
jeeks dont have any time to prog anymore so im alone at moment. Yabot have a bedder atack system than me and im thinking over removeing my because i dont see a point to make something thats allready there. But they focus more one copy bo of other people, my idea was more the TEST your own bo. so i thinking over what to make next. i have all stats you need i think and i did the any map integration. So i can go on with the TEST idea and work on more output like save your bo compare a run with a other or i switch to the LEARN Idea and work on some remind funktions thats help you if there are timing holes in your bo like build worker use croneboost injekt lara. | ||
gitcho
Canada19 Posts
Terran timing to add: 5rax marine rush - 17 marines at exactly 6:00 minutes | ||
Zerluth
Argentina78 Posts
As Terran I can have in my base ready to attack (so the travel time to the enemy's base should be added) using the time counter provided in the map: @ 5 minutes: -5 Marines -4 Marauders Steam around 70% completed @ 6 minutes: -1 Siege Tank -4 Marines -2 Marauders @ 10 minutes: -5 o 7 Marines -4 o 6 Marauders -3 Siege Tanks -2 Vikings As Protoss: @ 4 minutes (2 gate) -4 Zealots @ 4:30 minutes (2 gate) -6 Zealots @ 5 minutes (2 gate) -7 o 8 Zealots @ 8 minutes (3 gate robo) -6 Zealots -3 Stalkers -2 Sentries -2 Inmortals o @ 8 minutes (3 gate robo) -3 Zealots -5 Stalkers -3 Sentries -2 Inmortals Edit: Added toss timings. I hope this to be helpful. | ||
imPERSONater
United States1324 Posts
EDIT: Nevermind, I was using the Desert Oasis map, and that one was giving me problems, the new version 2.4 has creep back far enough. Sorry for crying wolf ![]() | ||
nEAnS
Canada161 Posts
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skeldark
Germany2223 Posts
do you can start other use map settings maps? do dont see thel option panel`? do you see the welcome message? try to hit F9 or ctrl+X @zerluth thx i add the 3 zelot not your 4 zelot because i think 3 zelots faster are harder to deal with than 4 zelots little bit later. ( they can kill rines and queen and lings) timings over 9 min are to late i think. i can add it . say me when you can beat yourself. exact timing is nice not ~5 terra has so many timingpushs... | ||
Cheerio
Ukraine3178 Posts
9 rax reaper is done: 3:15 2 hellion-reactor rush: 5:19 4 hellion-reactor rush: 5:49 1 port 1st banshee done: 6:34 1 port 2 banshees done with cloak: 7:34 Protoss 10gate zeal rush pvz: 1st zeal done at 3:00. Arrives at the other nat at around 3:25 dark rush: 1st gets warped in: 6:31. Zerg 11 pool hydra rush: 6 hydras done at 6:29 | ||
skeldark
Germany2223 Posts
how many rines could you make with the hellion rush? how long for 3 reaper ? | ||
Zerluth
Argentina78 Posts
Testing a little more I can have 2 immortals and 10 gateway units (I prefer 3 Zealots, 3 sentries and 4 stalkers but I'm awful and it can be better) at 7:20. If the first reaper comes out at 3:15, at 4:35 you'll have 3 (my timing is 10 secs later for the reason I mention above ![]() | ||
skeldark
Germany2223 Posts
the maker of yambot and me will make the same save system so you can load and save your BO in both maps! | ||
Allitnil
United States7 Posts
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skeldark
Germany2223 Posts
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nEAnS
Canada161 Posts
On June 10 2010 20:38 skeldark wrote: @neans nobody said this before. do you can start other use map settings maps? do dont see thel option panel`? do you see the welcome message? try to hit F9 or ctrl+X No I don't see anything. I can't type in -reset t and pressing f9 and ctrl+x does nothing. I start the map by going into starcraft map editor. I'm not sure what I'm doing wrong but I can't start the map with the triggers. This happens with other test maps too. | ||
skeldark
Germany2223 Posts
reinstall ? find patches... | ||
Allitnil
United States7 Posts
On June 11 2010 17:31 skeldark wrote: oh sorry to hear this. is there no other way to start it on mac? not that I know of... a dev of mapcraft said it wouldn't work at all anymore on the help forum... he sounded pretty discouraged about it too, so I'm going to assume mac users won't be able to do build order tests/watch replays at all until the next phase of beta starts. | ||
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