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ver 2.0 includes ver 1. i know its because localisation but i dont really understand localisation system in sc2. so i will ask the isbunk who made ver 1 about it and try to fix it. we cant test it so would be nice if you or someone with the problem can help us test it later im using the us client of sc2...
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I'm using the uk client, getting the param/value error, too.
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EDIT i found the solution we have to cast all text vars to string before showing them lot of work but we will start doing it file for file .... could take some time
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Okay everyone, we have new version with the lag bug fixed. Let us know if the lag is not resolved for you in this version. skeldark will update the thread later.
Build Tester 2.2: <link outdated and removed, see main post for latest link>
Note that localization is NOT fixed in this version. Exporting all of the text we use to strings and then using those strings instead of just typing in text is going to be a real pain.
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Alright, somebody send me the link to the version of the map you want localized. I'll get it done in a jiffy.
EDIT: Done, with the link from the above post. I think I did it correctly, at least. I did the exact same thing I did to fix isbunk's version. It should be fully localized for all versions of the SC2 client, unless I forgot about them ^_^
Link - Clicky!
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On June 04 2010 12:37 Jeeks wrote:Okay everyone, we have new version with the lag bug fixed. Let us know if the lag is not resolved for you in this version. skeldark will update the thread later. Build Tester 2.2: http://bit.ly/dd8v9CNote that localization is NOT fixed in this version. Exporting all of the text we use to strings and then using those strings instead of just typing in text is going to be a real pain.
Link is broken
Oh and is it normal that there is no blocking rocks on the second entrance of the starting base?
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+ Show Spoiler +On June 04 2010 12:54 Zeke50100 wrote:Alright, somebody send me the link to the version of the map you want localized. I'll get it done in a jiffy. EDIT: Done, with the link from the above post. I think I did it correctly, at least. I did the exact same thing I did to fix isbunk's version. It should be fully localized for all versions of the SC2 client, unless I forgot about them ^_^ Link - Clicky!
Thank you Zeke, I tried it but I still get the same param value error.
On June 04 2010 14:30 poboxy wrote:
Oh and is it normal that there is no blocking rocks on the second entrance of the starting base?
Yes, that was the same for me btw, no destroyable rocks on Kulas, but maybe its from the patch 15? I havent tried that one yet.
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s031720 can you test version 2.2a with patch 15 and say if it work and when dont can you link a screenshot so i see what vars dont work... thx i fix the rocks. but we dont recreate them every run at moment like the mins
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On June 04 2010 17:54 s031720 wrote:+ Show Spoiler +On June 04 2010 12:54 Zeke50100 wrote:Alright, somebody send me the link to the version of the map you want localized. I'll get it done in a jiffy. EDIT: Done, with the link from the above post. I think I did it correctly, at least. I did the exact same thing I did to fix isbunk's version. It should be fully localized for all versions of the SC2 client, unless I forgot about them ^_^ Link - Clicky! Thank you Zeke, I tried it but I still get the same param value error. Show nested quote +On June 04 2010 14:30 poboxy wrote:
Oh and is it normal that there is no blocking rocks on the second entrance of the starting base? Yes, that was the same for me btw, no destroyable rocks on Kulas, but maybe its from the patch 15? I havent tried that one yet.
Hmm, that's strange...
http://www.mediafire.com/?ynmyvnoxumo
Try that link. I changed one small thing, and I don't think it will matter, but it might.
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thank you! you see the current stats now this means the cast to string works so we have to cast everyting to string....
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Hey guys!
So how are you doing, solved the param-value thingy yet? Im eager to try it out while beta is down. Cheero
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On June 05 2010 19:58 skeldark wrote: thank you! you see the current stats now this means the cast to string works so we have to cast everyting to string....
That's really strange, because all other maps (as well as the previous version) were fixed by simply adding in the locales into the MPQ files. I'll try to look into it, just in case you don't want to spend forever localizing it.
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i did my projekt today now i have some time only 2-3 vars to loc but one of it have 40 parameters and you CANT copy paste parameters in the editor Btw do you guys have suggestion what to work on now? bedder ai for atack , option panel for tips like spawn larve reminder or focus on put it on other maps?
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Personally, once it works for me, id like to have diffrent maps. I havent seen how you solved the buildorder thingy yet, but that would be priority 1 for me if its not solved yet.
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the problem is: some funktions only return text, so i cant do the string cast trick searching for a other trick to fix it and we work on recreate rocks and all other mapunits
last think is same as easy change map. we want everything dynamic so we only have to copy&paste all triggers....
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mh dam it look like same projekt... i will contact him
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i found a way . Localisation should work fine now. download 2.3
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skeldark,
I'am still getting parameter errors in the attack menu.The message in the chat are also parameters. The weard ting is the 6pool seems to work just fine.
I've included a picture here
Anyways big TNX for al you programming work.
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