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Build Order Tester V2 - Page 2

Forum Index > SC2 General
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skeldark
Profile Joined April 2010
Germany2223 Posts
June 03 2010 22:30 GMT
#21
ver 2.0 includes ver 1.
i know its because localisation but i dont really understand localisation system in sc2.
so i will ask the isbunk who made ver 1 about it and try to fix it.
we cant test it so would be nice if you or someone with the problem can help us test it later
im using the us client of sc2...
Save gaming: kill esport
mowfax
Profile Joined May 2010
Germany1 Post
June 03 2010 22:44 GMT
#22
I'm using the uk client, getting the param/value error, too.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-06-03 23:52:47
June 03 2010 23:03 GMT
#23
EDIT
i found the solution
we have to cast all text vars to string before showing them
lot of work but we will start doing it file for file ....
could take some time
Save gaming: kill esport
Jeeks
Profile Joined April 2010
United States14 Posts
Last Edited: 2010-06-04 16:42:02
June 04 2010 03:37 GMT
#24
Okay everyone, we have new version with the lag bug fixed. Let us know if the lag is not resolved for you in this version. skeldark will update the thread later.

Build Tester 2.2:
<link outdated and removed, see main post for latest link>

Note that localization is NOT fixed in this version. Exporting all of the text we use to strings and then using those strings instead of just typing in text is going to be a real pain.
The universal aptitude for ineptitude makes any human accomplishment an incredible miracle.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
Last Edited: 2010-06-04 04:07:15
June 04 2010 03:54 GMT
#25
Alright, somebody send me the link to the version of the map you want localized. I'll get it done in a jiffy.

EDIT: Done, with the link from the above post. I think I did it correctly, at least. I did the exact same thing I did to fix isbunk's version. It should be fully localized for all versions of the SC2 client, unless I forgot about them ^_^

Link - Clicky!
poboxy
Profile Joined October 2009
Canada48 Posts
Last Edited: 2010-06-04 05:48:09
June 04 2010 05:30 GMT
#26
On June 04 2010 12:37 Jeeks wrote:
Okay everyone, we have new version with the lag bug fixed. Let us know if the lag is not resolved for you in this version. skeldark will update the thread later.

Build Tester 2.2:
http://bit.ly/dd8v9C

Note that localization is NOT fixed in this version. Exporting all of the text we use to strings and then using those strings instead of just typing in text is going to be a real pain.


Link is broken

Oh and is it normal that there is no blocking rocks on the second entrance of the starting base?
s031720
Profile Joined December 2009
Sweden383 Posts
Last Edited: 2010-06-04 08:55:30
June 04 2010 08:54 GMT
#27
+ Show Spoiler +
On June 04 2010 12:54 Zeke50100 wrote:
Alright, somebody send me the link to the version of the map you want localized. I'll get it done in a jiffy.

EDIT: Done, with the link from the above post. I think I did it correctly, at least. I did the exact same thing I did to fix isbunk's version. It should be fully localized for all versions of the SC2 client, unless I forgot about them ^_^

Link - Clicky!


Thank you Zeke, I tried it but I still get the same param value error.

On June 04 2010 14:30 poboxy wrote:


Oh and is it normal that there is no blocking rocks on the second entrance of the starting base?


Yes, that was the same for me btw, no destroyable rocks on Kulas, but maybe its from the patch 15? I havent tried that one yet.
Just another noob
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-06-04 12:59:28
June 04 2010 12:52 GMT
#28
s031720 can you test version 2.2a with patch 15 and say if it work and when dont can you link a screenshot so i see what vars dont work...
thx
i fix the rocks. but we dont recreate them every run at moment like the mins
Save gaming: kill esport
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 05 2010 02:11 GMT
#29
On June 04 2010 17:54 s031720 wrote:
+ Show Spoiler +
On June 04 2010 12:54 Zeke50100 wrote:
Alright, somebody send me the link to the version of the map you want localized. I'll get it done in a jiffy.

EDIT: Done, with the link from the above post. I think I did it correctly, at least. I did the exact same thing I did to fix isbunk's version. It should be fully localized for all versions of the SC2 client, unless I forgot about them ^_^

Link - Clicky!


Thank you Zeke, I tried it but I still get the same param value error.

Show nested quote +
On June 04 2010 14:30 poboxy wrote:


Oh and is it normal that there is no blocking rocks on the second entrance of the starting base?


Yes, that was the same for me btw, no destroyable rocks on Kulas, but maybe its from the patch 15? I havent tried that one yet.


Hmm, that's strange...

http://www.mediafire.com/?ynmyvnoxumo

Try that link. I changed one small thing, and I don't think it will matter, but it might.
s031720
Profile Joined December 2009
Sweden383 Posts
June 05 2010 10:01 GMT
#30
No, I tried both the OP-post 2.2version and the one above, both gives me the param-value error.

http://picasaweb.google.se/lh/photo/rbZlJB18dVTU3HTaScTQ3g?feat=directlink
Just another noob
skeldark
Profile Joined April 2010
Germany2223 Posts
June 05 2010 10:58 GMT
#31
thank you!
you see the current stats now this means the cast to string works
so we have to cast everyting to string....
Save gaming: kill esport
s031720
Profile Joined December 2009
Sweden383 Posts
June 07 2010 21:39 GMT
#32
Hey guys!

So how are you doing, solved the param-value thingy yet? Im eager to try it out while beta is down.
Cheero
Just another noob
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 07 2010 21:43 GMT
#33
On June 05 2010 19:58 skeldark wrote:
thank you!
you see the current stats now this means the cast to string works
so we have to cast everyting to string....


That's really strange, because all other maps (as well as the previous version) were fixed by simply adding in the locales into the MPQ files. I'll try to look into it, just in case you don't want to spend forever localizing it.
skeldark
Profile Joined April 2010
Germany2223 Posts
June 07 2010 23:27 GMT
#34
i did my projekt today now i have some time
only 2-3 vars to loc
but one of it have 40 parameters and you CANT copy paste parameters in the editor
Btw do you guys have suggestion what to work on now?
bedder ai for atack , option panel for tips like spawn larve reminder
or focus on put it on other maps?
Save gaming: kill esport
s031720
Profile Joined December 2009
Sweden383 Posts
June 08 2010 10:43 GMT
#35
Personally, once it works for me, id like to have diffrent maps. I havent seen how you solved the buildorder thingy yet, but that would be priority 1 for me if its not solved yet.
Just another noob
skeldark
Profile Joined April 2010
Germany2223 Posts
June 08 2010 11:55 GMT
#36
the problem is:
some funktions only return text, so i cant do the string cast trick
searching for a other trick to fix it and we work on recreate rocks and all other mapunits

last think is same as easy change map. we want everything dynamic so we only have to copy&paste all triggers....
Save gaming: kill esport
s031720
Profile Joined December 2009
Sweden383 Posts
June 08 2010 12:05 GMT
#37
Have you seen this;

http://www.teamliquid.net/forum/viewmessage.php?topic_id=128752

They made it work, maybe you can take a "peek" at how..
Just another noob
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2010-06-08 12:16:58
June 08 2010 12:16 GMT
#38
mh dam it look like same projekt...
i will contact him
Save gaming: kill esport
skeldark
Profile Joined April 2010
Germany2223 Posts
June 08 2010 16:28 GMT
#39
i found a way .
Localisation should work fine now.
download 2.3
Save gaming: kill esport
Silver Shadow
Profile Joined June 2010
Netherlands2 Posts
Last Edited: 2010-06-08 18:20:17
June 08 2010 18:03 GMT
#40
skeldark,

I'am still getting parameter errors in the attack menu.The message in the chat are also parameters. The weard ting is the 6pool seems to work just fine.

I've included a picture here

Anyways big TNX for al you programming work.
Have you ever danced with the devil in the pale moonlight?
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