Worker splitting: Does it really matter? - Page 10
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cloudJR
United States266 Posts
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woolly
United States56 Posts
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roymarthyup
1442 Posts
i do this every game. seems to get out that 8th scv way faster | ||
pyr0ma5ta
United States458 Posts
On June 03 2010 08:28 roymarthyup wrote: the best split is moving your 6 workers to one half of your 8 mineral patchs targeting the third or fourth one from the end then take the worker furthest away from reaching that mineral and select it and move it to a the closest mineral to your main on the other half. i do this every game. seems to get out that 8th scv way faster This cool story brought to you by Bro, Inc. Back up your claim. The OP has numbers. You have a super cool story. | ||
Lexpar
1813 Posts
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Kletus
Canada580 Posts
I originally thought that the F1 selection AI wasn't random, I was wrong. However, 7 out of the 15 games I played ended up with the scvs being selected by this pattern: top, bottom, top, bottom, etc. About 4 times I would get: top, bottom, bottom, bottom, etc. For the rest of the games the selection seemed random. I ran through the tests(same ones as on page 9) comparing the F1 first pattern to the F1 "click down the minerals" and the difference in negligible; the scv that carries the minerals to raise the count to 145 is just about to hand it in before the timer hits 1:00. | ||
SkCom
Canada229 Posts
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Bosu
United States3247 Posts
On June 03 2010 09:04 SkCom wrote: if nothing else, the split will at least warm us up for a good match instead of just spamming mindlessly to keep your hands warm lol If there really is no difference splitting to warm up would be pretty dumb since people screw it up all the time. | ||
ClicheGuevara
United States11 Posts
auto split/mine and MBS are only expanding the player base. It isn't really going to make a difference in the higher levels of play By "expanding the player base" you mean "fixing a shitty UI". | ||
Redmark
Canada2129 Posts
If I practiced for half an hour I could do a practically-perfect split every times, or at least perfect enough for it not to matter. It doesn't add skill, it just adds a bit of time you have to practice something trivial and useless to get to playing the actual competitive game. | ||
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NonY
8748 Posts
On June 03 2010 09:28 ClicheGuevara wrote: By "expanding the player base" you mean "fixing a shitty UI". High level players didn't have a problem with the UI. I think you are mistaken here. | ||
ejac
United States1195 Posts
Does it really matter? no. I may be gaining a grand total of .1 minerals. I could probably play 100 billion games and you'd see no connection between me splitting and what not, but I do it anyway ![]() | ||
CauthonLuck
United States93 Posts
These tests that were run don't take into account important factors like the start time on your second worker nor the distribution of optimal mineral patches. Using a 3/3 or f1 split on a map that has it's optimal patches on the ends instead of the middle areas is conclusively better than sending all 6 to any one of the patches and letting the AI take over. | ||
Kletus
Canada580 Posts
On June 03 2010 09:37 Liquid`NonY wrote: High level players didn't have a problem with the UI. I think you are mistaken here. Agreed, heck I didn't have a problem with the UI and I was C-. Then again I'm currently playing, "warcraft: orcs and humans" and having a blast. 4 unit selection only, have to use hotkeys to move units(right click moves your view, not moves units and I actually prefer this over todays rts games), units/buildings can't be hotkeyed to number keys. Feels good, wish I could stream it but alas my upload rate sucks. | ||
SnuggleKittens
Australia57 Posts
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qoiN
Sweden576 Posts
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InfiniteIce
United States794 Posts
This is just quibbling over 5-10 minerals, but to those players with the skill and speed to do nice splits, such a miniscule 5-10 mineral reward SHOULD be allocated, I think. It's never going to break or win a game, but micro should be rewarded with small advantages over time. Just my opinion. Also, thanks for the charts and tests! I was hoping somebody would get around to this. | ||
michaelhasanalias
Korea (South)1231 Posts
This was the case in BW as well.... If you juts right click all 4 workers on the same patch, you could either jump a patch (if you're that retarded) or worst case, be back 1 gather. So the difference there was genuinely up to 24 minerals, where as this you're not down gathers, but simply slowing your total gathers by milliseconds, which are really within the margin of error for the rest of your game. If your micro/macro is up to where milliseconds of gather made a difference, you wouldn't be worrying about it anyway. I mean, probably 40 people have commented on how misplaced the elitism over microing workers at the start is, but I think it's worth continuing to state until they stop crying about it. I'm sorry you guys fail at basic mathematics and timescales in your brains, but it really doesn't make a difference beyond the margin of error of even a single mis-click over the entire game. | ||
dogabutila
United States1437 Posts
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Playguuu
United States926 Posts
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