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A short history of Activision Blizzard or how... - Page 37

Forum Index > SC2 General
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LarJarsE
Profile Blog Joined August 2009
United States1378 Posts
June 29 2010 16:01 GMT
#721
This post deserve an instastar. A very informational read.
since 98'
Vise
Profile Joined April 2010
Netherlands53 Posts
June 29 2010 17:39 GMT
#722
yea +ultrasticky yo
Copes
Profile Joined March 2010
Canada80 Posts
June 29 2010 17:43 GMT
#723
An excellent read. As a business student, I respect Kutick's uncanny ability to rape a game for all it's profit. As a gamer though, and a die-hard Blizzard fan, I worry about how this may effect Blizzard as a company.

Only time will tell I guess, but so far, it's not looking good. If Blizz every goes the route of Infinity Ward, and loses it's key people, I'll be off the Blizz train for good, and won't be buying Activision's games either. Until then, I feel Blizzard has enough autonomy to continue to make excellent games. Some of the selling out we've seen recently worries me, but only time will tell if they'll reach a point that I can no longer handle. Luckily, they've yet to force something on me that I don't want. I'm a supporter of more expansions, because I feel it'll make for a much longer and more thorough story. Aside from that, the fees that have been added to WoW are optional, and I'm fine with that.

I suppose only time will tell if it becomes too much to handle.
Vise
Profile Joined April 2010
Netherlands53 Posts
June 29 2010 17:51 GMT
#724
"I worry about how this may effect Blizzard as a company."

What? didn't you notice already all the extra fees, the 3 expansions and all the other bullshit like battlenet 2.0 did?
Keren
Profile Joined June 2010
United States67 Posts
June 29 2010 18:56 GMT
#725
The paranoia about in this thread is mind boggling. Blizzard is a mostly autonomous studio known for making extremely few but well made products. Blizzard is also known for being loyal to its fans. As soon as these things change, so does Blizzard's profits. Try having a little faith in them.

As for some of the complaints about monetization of certain things, I question, what would you prefer? Personally I am excited that the game is going to have 3 parts (mind you, only one more than War3 or original StarCraft) because rather than indicate that the game is going to be more costly, it instead tells me there will be more to it. And as for the potential money in buying maps or replays or whatever else - these are good things if you like progaming. The more money being brought into the game through whatever microtransactions go on just mean there is more money to be thrown around to competitive players and also gives mapmakers and the like a way to make some money for all their efforts.
TaKemE
Profile Joined April 2010
Denmark1045 Posts
Last Edited: 2010-06-29 19:02:19
June 29 2010 19:01 GMT
#726
On June 30 2010 02:51 Vise wrote:
"I worry about how this may effect Blizzard as a company."

What? didn't you notice already all the extra fees, the 3 expansions and all the other bullshit like battlenet 2.0 did?


There aint 3 expansions but 2...

Why do people still complain about that... alot other games got just as many expansions and most like when a new expansion comes.
Angryhorse
Profile Joined January 2010
Sweden387 Posts
June 29 2010 19:04 GMT
#727
Every time I see this thread I get sad
Don't cry blood, the world doesn't revolve around you
Copes
Profile Joined March 2010
Canada80 Posts
July 02 2010 11:55 GMT
#728
On June 30 2010 02:51 Vise wrote:
"I worry about how this may effect Blizzard as a company."

What? didn't you notice already all the extra fees, the 3 expansions and all the other bullshit like battlenet 2.0 did?


Reread my post. I say I'm a fan of the extra expansions, and I don't mind the extra fees in WoW because they're option. In regards to SC2, buying maps is pretty iffy, but I'll have to wait and see how that system works before I can judge it.
mikado
Profile Joined April 2010
Australia407 Posts
July 02 2010 12:56 GMT
#729
On July 02 2010 20:55 Copes wrote:
Show nested quote +
On June 30 2010 02:51 Vise wrote:
"I worry about how this may effect Blizzard as a company."

snip


In regards to SC2, buying maps is pretty iffy, but I'll have to wait and see how that system works before I can judge it.


Now that's an over-used and a meaningless sentence to utter: "I'll have to wait and see before I judge" . I suppose it makes people feel less judgmental and therefore more intellectual? Because of the science objectivity thing? This isn't rocket science, so objectivity of mind doesn't matter, because the thought process needed to resolve the question "eeee is this good for me?" isn't really a whole lot in this instance. That again may depend on the relative brain size, but I diverge.

How do you think it can be good (let alone better) when you'll be paying for something that is currently free and currently adequate? In what universe, with what economic/thermodynamic laws could that even begin to be categorized in 'good'? If you're one of the rare breed that wants to reward good work, no matter the expectations of the creator of which; and you happen to find yourself nerdgasming because the map is so good, you can always donate. Most of the map creators accept donations anyway.

Now the danger with this is that once the system is here, it will never go away. You'll be bound to buy the maps no matter what, be paying for the thing that used to be free, no matter what nominal a price. If you refuse to pay, you'll be stuck on custom maps that are subpar in every way to the what-used-to-be the free ones. And the argument that it'll stimulate the imagination and the creation of map makers amongst us is bogus. Looking at the AppStore of Apple for the iPhone as an example model; the big profit makers are the big groups of programmers, not the individual app designers (some get lucky of course, but that is due to iphone's extensive customer exposure, there's millions and millions of iphone users, unlike starcraft) . But, in return, every useful portion of all the apps are for sale, if not the whole of the apps. The only person out of pocket is yourself. And i think there'd be just as many apps out (of the same standards) even if there were no financial incentive.

The big winner will be Blizzard, both with the commission and their published maps (which i somehow think would outnumber anyone or any group of map makers), there's more money in it for them afterall, and that's what they're in the 'game' for. Not to make the fans happy. What's more annoying is that they're flaunting it in our faces by making blatant statements like "we spend more money on our lawyers then game developers, we cut the budget like this and that, we feel like the gamers should pay more for the gaming experience". And even more annoying is a gamer agreeing with the above sentiments. Grr

So stop trying to sophisticate every issue you can wrap your mind around to, apply that energy to your studies or something else productive lol. And sorry for the aggression but i needed my daily dose of argumentative behavior. /rant
perditissimus
Teddyman
Profile Joined October 2008
Finland362 Posts
July 02 2010 13:02 GMT
#730
On July 02 2010 21:56 mikado wrote:
And i think there'd be just as many apps out (of the same standards) even if there were no financial incentive.

And by the same logic, if nobody was allowed to charge money for music or movies, there would be just as many movies and albums of the same standards out for free.
"Chess is a dead game" -Bobby Fischer 2004
ataryens
Profile Joined June 2010
Iran213 Posts
July 02 2010 13:21 GMT
#731
On July 02 2010 22:02 Teddyman wrote:
Show nested quote +
On July 02 2010 21:56 mikado wrote:
And i think there'd be just as many apps out (of the same standards) even if there were no financial incentive.

And by the same logic, if nobody was allowed to charge money for music or movies, there would be just as many movies and albums of the same standards out for free.


Eh.. I dont think so... making apps for iphones or anything for that matter (making a mod for diablo II) allows programmers to show their abilities to companies and find a job.

If you wanna go by the same logic, it would go as people who create/write a short movie/song and put it on youtube or get public exposure in other way to get picked up by agents for hollywood.
mikado
Profile Joined April 2010
Australia407 Posts
July 02 2010 13:23 GMT
#732
Movie or music is equivalent to either the iphone or the game itself with the respective analogies. Not to maps, be careful to make the distinction. It'd be like charging for the hidden track or for behind the scenes reels.
perditissimus
sikyon
Profile Joined June 2010
Canada1045 Posts
July 02 2010 13:28 GMT
#733
On July 02 2010 21:56 mikado wrote:
Now that's an over-used and a meaningless sentence to utter: "I'll have to wait and see before I judge" . I suppose it makes people feel less judgmental and therefore more intellectual? Because of the science objectivity thing? This isn't rocket science, so objectivity of mind doesn't matter, because the thought process needed to resolve the question "eeee is this good for me?" isn't really a whole lot in this instance. That again may depend on the relative brain size, but I diverge.

How do you think it can be good (let alone better) when you'll be paying for something that is currently free and currently adequate? In what universe, with what economic/thermodynamic laws could that even begin to be categorized in 'good'? If you're one of the rare breed that wants to reward good work, no matter the expectations of the creator of which; and you happen to find yourself nerdgasming because the map is so good, you can always donate. Most of the map creators accept donations anyway.

Now the danger with this is that once the system is here, it will never go away. You'll be bound to buy the maps no matter what, be paying for the thing that used to be free, no matter what nominal a price. If you refuse to pay, you'll be stuck on custom maps that are subpar in every way to the what-used-to-be the free ones. And the argument that it'll stimulate the imagination and the creation of map makers amongst us is bogus. Looking at the AppStore of Apple for the iPhone as an example model; the big profit makers are the big groups of programmers, not the individual app designers (some get lucky of course, but that is due to iphone's extensive customer exposure, there's millions and millions of iphone users, unlike starcraft) . But, in return, every useful portion of all the apps are for sale, if not the whole of the apps. The only person out of pocket is yourself. And i think there'd be just as many apps out (of the same standards) even if there were no financial incentive.

The big winner will be Blizzard, both with the commission and their published maps (which i somehow think would outnumber anyone or any group of map makers), there's more money in it for them afterall, and that's what they're in the 'game' for. Not to make the fans happy. What's more annoying is that they're flaunting it in our faces by making blatant statements like "we spend more money on our lawyers then game developers, we cut the budget like this and that, we feel like the gamers should pay more for the gaming experience". And even more annoying is a gamer agreeing with the above sentiments. Grr

So stop trying to sophisticate every issue you can wrap your mind around to, apply that energy to your studies or something else productive lol. And sorry for the aggression but i needed my daily dose of argumentative behavior. /rant


All I hear here is "I want everything for free" and "people want to give me free things."

Personally, I try to take everything I get for free as a bonus with a heathly dose of appreciation.
mikado
Profile Joined April 2010
Australia407 Posts
Last Edited: 2010-07-02 13:44:55
July 02 2010 13:40 GMT
#734
You've paid for it all along, it wasn't free anyway.

Your explanation is that it has been free so far because they were being nice to you as a company? And you were grateful for that. That is an unhealthy and unrealistic view of things if you ask me

The availability of custom maps/map kits are all factored into the cost of the product you're buying, in economic terms, that happens to be Starcraft in this case. So you've paid for it all along, the price was just factored in to the final sale price up until now. What they're proposing now is an extra cost for the same service. The product value is less for you as a gamer then what it was before per dollar, how can that ever be good for you? So it's not 'i want everything for free', it's 'i want same or more product value for my money'. That's what competitiveness in market is all about, that's what drives capitalism.
perditissimus
yema1
Profile Joined May 2010
Iceland101 Posts
Last Edited: 2010-07-02 13:44:44
July 02 2010 13:44 GMT
#735
MW2 was a huge success for 3-4 months, then it died. CoD4 is still active and competitively played on LANs after almost 3 years. MW2 certainly made Activision more money but CoD4 is the game that is still popular. It astonishes me that Activision doesn't care about longevity and competitive success.

Activison was once good but now it is more like a junkey trying to make quick cash.

Dont tread on me
Antedelerium
Profile Joined June 2010
United States224 Posts
July 02 2010 13:46 GMT
#736
Any chance this could be stickied and added on to as Activision Blizzard news continues?
"Isn't it ironic to yell the word silence?" ~B.C.
Teddyman
Profile Joined October 2008
Finland362 Posts
July 02 2010 14:09 GMT
#737
On July 02 2010 22:40 mikado wrote:
You've paid for it all along, it wasn't free anyway.

Your explanation is that it has been free so far because they were being nice to you as a company? And you were grateful for that. That is an unhealthy and unrealistic view of things if you ask me

The availability of custom maps/map kits are all factored into the cost of the product you're buying, in economic terms, that happens to be Starcraft in this case. So you've paid for it all along, the price was just factored in to the final sale price up until now. What they're proposing now is an extra cost for the same service. The product value is less for you as a gamer then what it was before per dollar, how can that ever be good for you? So it's not 'i want everything for free', it's 'i want same or more product value for my money'. That's what competitiveness in market is all about, that's what drives capitalism.

Nobody is removing the ability to make free maps, I don't see what you're on about.
"Chess is a dead game" -Bobby Fischer 2004
Zerksys
Profile Blog Joined August 2009
United States569 Posts
July 02 2010 14:23 GMT
#738
On June 01 2010 03:10 UnderWorld_Dream wrote:
Show nested quote +
On May 31 2010 18:08 RAZROK wrote:
On May 31 2010 02:53 UnderWorld_Dream wrote:
On May 31 2010 02:24 shurgen wrote:
On May 31 2010 01:34 UnderWorld_Dream wrote:
Huge work into this, and very interesting.

I hate money whores and i don't want my favorite game to be a product for the $profit of someone. But let's face it, the goal of any compagny is to make benifits and the more they do, the more they will try to do.

For those saying: 'im not buying sc2 anymore': Well, are you really gonna sacrifice all the fun and entertainement you could have with this game because of that guy? You dont wanna lend your money to them? Well thats also a greedy comment IMO
I mean, not being willing to buy a game because the owners are looking for profit is kinda greedy in itself, isnt it ?

Just leave the money-minded people focused on their profits. I will be focusing on playing the game because that is what I like.

They can have all the money they want i just don't care. I will have more fun than them in life then.
Com on guys don't let this ruin your game.


EDIT
Hey this is a Starcraft progaming forum.
Do not discourage people from buying the game in here, what the hell?


This post just made me rage.

I'm greedy for not wanting to pay a significant amount of money (at least $150 for all 3 campaigns + more if I want cross realm play) for an unfinished game that developers have not even been showing signs of listening to what the people want?

Oh and this is a STARCRAFT programing forum (for now) not a STARCRAFT 2 progaming forum, as it kind of doesn't exist.

Yay for Blizzard run e-sports I guess


I'm only saying that being so concerned by the cost of the game is somehow greedy. But it's my opinon you can disagree i'm totally fine with it.

It's a matter of how much you love something and how much you are willing to pay for it. Some people would not pay 5$ for sc2 while i would pay 200$ and woulndt care. (of course i would find it
expensive but i'd just drink less beer??)

Sadly this world is ran by profits and whatever you could do, it won't change.


WTF, just WTF. Dude... Im speechless. How is this greed, obviously u have no idea what greed is. Its like if Ferrari and some cheap, crappy but good looking chinese car would cost the same. Would you really spend your money on that peace of junk instead of ferrari? Starcraft 2 feels loose, not finished and just massed up to get fast money type game. All they do is talk, talk, talk, promote, talk, talk, hype people with all their events, talk and once again talk. They dont actually do anything.


They don't do anything?
Sc2 is some kind of cheap game made for profits??

Well, you are truly mistaken. Altho I believe there is some flaws atm with bnet2.0. This game is gonna be huge and I have 100% faith Blizzard wont let us down since they never did in the past.

I'm playing beta since the launch and im really hooked to it, It's an awesome game and I really don't give a ** if they are making plenty of money out of it.

You know what will happen? People will hack the game and play an illegal version of it claiming: 'Im not paying a cent to those greedy bastards'. They will turn around and call their friends: 'man sc2 is so fun, you should dl the torrent!'

This is what i call greed.

how pathetic.


The fact is though that this was how starcraft was sold to me and many others alike on this forum. Many of us didn't go to the store and think hmm wow starcraft that sounds interesting. I'll put down 20 bucks for that game. No what we did was we went over to a friend's house, and they said, "I've got this great game for you to check out. It's called starcraft and I can give it to you for free." Then what happened was that you took the game home and tried it out for yourself. Eventually this lead to a sale. Moments like this are not going to be possible for starcraft any more without the possibility of LAN play. With this new Bnet always connected policy blizzard games are going to turn out exactly like Activision. SHORT LIVED. If you follow activision's releases you'll know that they are a company that values quantity over quality. They've put out what is it 25 guitar hero games and not one of them can I name. Whereas blizzard doesn't do that. They have only a handful of titles released, but they are TRULY GOOD TITLES. I'll take my one game every 10 years if this game is one that I can play for years to come and Activision doesn't understand that this was one of the philosphies of blizzard that made it so popular. No I suspect activision only merged with blizzard to gain its good name in order to further its role in dominating the video game development scene.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
mikado
Profile Joined April 2010
Australia407 Posts
July 02 2010 14:26 GMT
#739
On July 02 2010 23:09 Teddyman wrote:
Show nested quote +
On July 02 2010 22:40 mikado wrote:
You've paid for it all along, it wasn't free anyway.

Your explanation is that it has been free so far because they were being nice to you as a company? And you were grateful for that. That is an unhealthy and unrealistic view of things if you ask me

The availability of custom maps/map kits are all factored into the cost of the product you're buying, in economic terms, that happens to be Starcraft in this case. So you've paid for it all along, the price was just factored in to the final sale price up until now. What they're proposing now is an extra cost for the same service. The product value is less for you as a gamer then what it was before per dollar, how can that ever be good for you? So it's not 'i want everything for free', it's 'i want same or more product value for my money'. That's what competitiveness in market is all about, that's what drives capitalism.

Nobody is removing the ability to make free maps, I don't see what you're on about.


That's probably because you didn't read my quoted post, you know, the big wall of text.
perditissimus
barbsq
Profile Joined November 2009
United States5348 Posts
July 02 2010 15:43 GMT
#740
blah....
this makes me want to be a business exec and reform businesses to promote more customer rewarding strategies, and therefore longer term customer following. Srsly, i honestly think that companies that foster pure customer dedication could easily reduce such issues as piracy and probably help businesses stay afloat for much longer and reap greater rewards decades down the line. Case in point, im only buying sc2 for two reasons, 1) its blizzard, and ive been a rabid fanboy of them since warcraft 2, and 2) i actually have a decent paying job and will be able to afford this disgusting money-grubbing strategy. Its the same thing with another of my fav companies bioware. If its anything other than those two, theres a damn good chance im gonna pirate that shit just to rub it into the faces of these bloated, egotistical game companies. I know its not fair to the devs, but i honestly dont know how else to vent my frustration (tho the devs probably dont even see much of the profits anyways).
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
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