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I couldn't find a similar thread on TL, so sorry if there is one.
Last night I got nuked. The red dot, as far as I can see is not visible in any way from my view (the person that got nuked)
Screen shots:
My View
Person nuking
Im guessing the other Terran aimed the nuke as close to the top of my reactor without actually selecting it as the target, as possible. So while the nuke dot was there, It was behind something drawn in 3d, that I cant look at from a different angle
EDIT: ^^ My initial hypothesis on what the problem was. This is a bug with graphics settings. Im not sure which, and has nothing to do with being able to hide the dot.
So do people think this is just skillfull nuke aiming or a bug? Or am I just to noob for SC2
Poll: nuke, good aim or bug?Bug (193) 77% good aim (49) 19% Noob styles to noobie (10) 4% 252 total votes Your vote: nuke, good aim or bug? (Vote): good aim (Vote): Bug (Vote): Noob styles to noobie
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out of curiousity, what settings are you running on?
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sounds like a really lame consequence of having a 3d engine.
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interesting. whenever people mentioned not being able to see the red dot i think it was usually regarded because the dot is alot harder to see in sc2. however looking at your screenshots it looks like in some cases the dot actually can't be seen at all.
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How interesting...this would be retarded if Blizzard didn't fix this.
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That's actually really cool. Can you reproduce this with another building placement?
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Another reason for making nukes
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It doesn't actually look behind the reactor from the nuking players perspective. It looks on top of the foot of the barracks.
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they say that if you play in very low settings you wouldn't be able to see the red dot? anyone can confirm this?
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What's so hard in playing where's Waldo?
On May 19 2010 16:22 Licmyobelisk wrote: they say that if you play in very low settings you wouldn't be able to see the red dot? anyone can confirm this? Apparently, you need to have your "Light" setting on HIGH.
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I never play Terran, but can a ghost select a specific point of a structure without the game automatically centering the dot to the center of the structure?
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yeah I played a game tonight and got nuked and could find the dot either... I also dont like that the dot is the same shade of the red as they use for the player color
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On May 19 2010 16:11 victorybell wrote: out of curiousity, what settings are you running on?
Its on the medium settings. I anyone wants I can set it to get it to low/high/ultra and post more screen shots.
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no wonder ive been havin a shit load of trouble finding the damn dot
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You could always change the angle you are looking at your base, so if you have an idea where he might be nuking you can spot it. If hes oercommiting to nukes thats very well justify a sensortower I'd say. If it allows you to kill one ghost and prevent a nuke it has more than just paid off.
Creative use of mechanics I'd say. There are ways to counter it.
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would be nice with pictures of that incident on all different graphic settings? (if there is even a differance at all that is)
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how hard is it to press the "space bar"? Even if a new notification comes out, you can click icon next to "nuclear launch detected" and it will show where the nuke is aimed at. You don't need a small dot to tell u where it is.
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On May 19 2010 17:00 ooni wrote: how hard is it to press the "space bar"? Even if a new notification comes out, you can click icon next to "nuclear launch detected" and it will show where the nuke is aimed at. You don't need a small dot to tell u where it is. No buddy. Unfortunately it doesn't work that way.
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On May 19 2010 17:02 lolaloc wrote:Show nested quote +On May 19 2010 17:00 ooni wrote: how hard is it to press the "space bar"? Even if a new notification comes out, you can click icon next to "nuclear launch detected" and it will show where the nuke is aimed at. You don't need a small dot to tell u where it is. No buddy. Unfortunately it doesn't work that way.
It does, or at least it did. Not sure if they fixed that.
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even when the dot is visible i find it impossible to find it when you're operating out of >2 bases...
i just eliminate the mineral lines one by one and quickly tell my army to kick it.
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I think if you press delete to rotate your camera you can nuke behind a structure and hide the dot.
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It's because of how the birds-eye view is seen from certain angles. For example: try building something like a missile turret and floating a building over top of it to hide it. From certain angles, the missile turret will not be visible, but if you move the screen left or right a bit, you will be able to see it, despite the fact that the building floating over top of it has not moved.
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Can you see it if you press the "delete" button (rotate camera angle)?
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On May 19 2010 17:00 ooni wrote: how hard is it to press the "space bar"? Even if a new notification comes out, you can click icon next to "nuclear launch detected" and it will show where the nuke is aimed at. You don't need a small dot to tell u where it is. This was patched a while ago not to work for nukes.
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On May 19 2010 17:59 Shouryu wrote: Can you see it if you press the "delete" button (rotate camera angle)?
I've often wondered if it would be feasible to rotate the camera to place a nuke behind a building, but alas, I'm a zerg so I've never tried.
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This is why progress is bad. This would never have happend in a 2d game! ^^
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this is more of a problems with graphic settings actually the nuke dot wasn't hidden behind buildings, beside the nuke dots not being visible on low settings, one should check if the roach's burrowed movement is visible or not on lower settings...
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The same thing has happened to me before.
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On May 19 2010 17:59 Shouryu wrote: Can you see it if you press the "delete" button (rotate camera angle)?
Even if this works, it is not practical to search all your bases in normal view, rotated to the left and rotated to the right. It only makes sense if you know where to turn the camera.
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Can you upload replay so people can investigate?
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the dot should be visable no matter where it is. though i like games having little tricks like that a nuke in sc2 is 10x more viable then in bw so no it should be as visable as bw or even more visable then bw.
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This is bug material right there, if you can send the low+high graphics setting screens to Blizzard in the official bug report forum.
There should not be a difference in vital information between graphics settings.
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If I were terran I'd be nuking every other game. Want to hide a nuke dot? Target one of the four corners of a nexus. He'll have an easier time spotting the ghost itself.
No nexus? Try nuking right on the tip of minerals. Almost as good as the nexus corner, but less situational.
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Ummm just scroll a bit and the dot will move. You can't aim it behind something or something red for instance, cause it's not in the same place for the other player unless he has his screen exactly where you have it.
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Bill307
Canada9103 Posts
Wth, you need your Light settings on High or Ultra to see the dot?!
That makes no sense. This must be one of those things that is a low priority for Blizzard (or a bug that hasn't been reported yet), because I can't imagine them deciding that this is how it should be. Technically, it's very easy to draw the nuke dot as a sprite sans depth test (so that it is drawn over top of everything), among other possible low-tech (though not very aesthetic) solutions. There's no technical reason why anyone should need advanced lighting capabilities to see the dot.
Furthermore, if you can actually hide the dot behind structures or units (e.g. rotate the camera and nuke behind a stationary overlord) then that's just bad gameplay. Assuming this is not the case, at higher graphics settings, I'd imagine the dot is treated as if it were a laser coming from the camera's point of view to avoid having it hidden behind something while still achieving some kind of realistic-looking 3D effect. Or if that's too resource-consuming, they could go with the simple sprite solution. A lot of people seem to think that this is some kind of limitation on 3D games, but it's not at all.
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On May 19 2010 23:22 Bill307 wrote: Wth, you need your Light settings on High or Ultra to see the dot?!
That makes no sense. This must be one of those things that is a low priority for Blizzard, because I can't imagine them deciding that this is how it should be. Technically, it's very easy to draw the nuke dot as a sprite sans depth test (so that it is drawn over top of everything), among other possible low-tech (though not very aesthetic) solutions. There's no reason anyone should need advanced lighting capabilities to see the dot.
Furthermore, if you can actually hide the dot behind structures or units (e.g. rotate the camera and nuke behind a stationary overlord) then that's just bad gameplay. Assuming this is not the case, at higher graphics settings, I'd imagine the dot is treated as if it were a laser coming from the camera's point of view to avoid having it hidden behind something while still achieving some kind of realistic-looking 3D effect. Or if that's too resource-consuming, they could go with the simple sprite solution. A lot of people seem to think that this is some kind of limitation on 3D games, but it's not at all.
Yeah, things like nuke dots, force fields and cloak unit movement should be standard across all of the graphics settings. At the moment this is penalising anyone who runs on the lower settings for whatever reason, making nukes that much more powerful against them.
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On May 19 2010 22:45 nemetroid wrote: Can you upload replay so people can investigate?
yes
Rep: http://bit.ly/9Cywrj (the nuke is a 21mins)
This has nothing to do with placing nukes behind buildings. that was just my first though/explanation of why I couldn't see the red dot.
Having changed the graphics settings I cant seems to replicate the 'invisible' red dot now.
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Has anyone else noticed the other nuke bug?
Apparently, (and I learned this the hard way the other day), if your enemy attacks you with traditional units either a split second before or a split second after (not sure which) launching his nuke. The "Nuclear Launch Detected" Warning literally does not go off, and is overridden by the more standard "your units are under attack" or whatever.
My opponent attacked me and I watched his small force of marine and marauders try to harass my expo and laughed as I cleaned up with my roaches/hydras.
I was not laughing quite so hard when a nuke dropped on my Liar 5 seconds later with zero warning. My partner in 2v2 also did not get a warning, we watched the replay and verified, so it was not just me.
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yeah this happens to me all the time. when i'm red protoss >.< i was literally staring right at my nexus as it was getting nuked and i couldn't see the fuckin red dot. BLIZZARD FIX THIS.
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Haha. I mean, that sucks as well. But I mean beyond not being able to see the dot, there was no audio cue "Nuclear Launch Detected" which is even worse than not being able to see the dot.
As long as u know its going to land somewhere u can move all the important stuff. = (
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On May 20 2010 01:06 da_head wrote: yeah this happens to me all the time. when i'm red protoss >.< i was literally staring right at my nexus as it was getting nuked and i couldn't see the fuckin red dot. BLIZZARD FIX THIS.
If you think that you being red is mainly the problem you can always change your team color settings to green/red rather than the default.
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On May 19 2010 16:31 Yeran wrote: You could always change the angle you are looking at your base, so if you have an idea where he might be nuking you can spot it. If hes oercommiting to nukes thats very well justify a sensortower I'd say. If it allows you to kill one ghost and prevent a nuke it has more than just paid off.
Creative use of mechanics I'd say. There are ways to counter it.
So why do sensortowers help against nukes again? Cloaked ghosts won't be spotted.
On May 20 2010 01:01 DTown wrote: Has anyone else noticed the other nuke bug?
Apparently, (and I learned this the hard way the other day), if your enemy attacks you with traditional units either a split second before or a split second after (not sure which) launching his nuke. The "Nuclear Launch Detected" Warning literally does not go off, and is overridden by the more standard "your units are under attack" or whatever.
My opponent attacked me and I watched his small force of marine and marauders try to harass my expo and laughed as I cleaned up with my roaches/hydras.
I was not laughing quite so hard when a nuke dropped on my Liar 5 seconds later with zero warning. My partner in 2v2 also did not get a warning, we watched the replay and verified, so it was not just me.
This happened to me in a TvT where I was 40 food ahead and then lost like immediately. First I thought that i just didn't catch it but I watched the replay and there was no warning at all.
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I've always tried to put my nukes right on the health display, since most players have that option set to on all the time
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On May 20 2010 01:21 PROJECTILE wrote: I've always tried to put my nukes right on the health display, since most players have that option set to on all the time This is very smart. And lame cuz I play zerg.
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On May 19 2010 17:18 sdvc wrote:Show nested quote +On May 19 2010 17:02 lolaloc wrote:On May 19 2010 17:00 ooni wrote: how hard is it to press the "space bar"? Even if a new notification comes out, you can click icon next to "nuclear launch detected" and it will show where the nuke is aimed at. You don't need a small dot to tell u where it is. No buddy. Unfortunately it doesn't work that way. It does, or at least it did. Not sure if they fixed that.
They did in a way. If you press spacebar after the "nuclear launch detected" goes off it won't center on the nuke.
However, if your ghost attacked something before the warning went off then it WILL center on that most recent attack.
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On May 20 2010 01:01 DTown wrote: Has anyone else noticed the other nuke bug?
Apparently, (and I learned this the hard way the other day), if your enemy attacks you with traditional units either a split second before or a split second after (not sure which) launching his nuke. The "Nuclear Launch Detected" Warning literally does not go off, and is overridden by the more standard "your units are under attack" or whatever.
My opponent attacked me and I watched his small force of marine and marauders try to harass my expo and laughed as I cleaned up with my roaches/hydras.
I was not laughing quite so hard when a nuke dropped on my Liar 5 seconds later with zero warning. My partner in 2v2 also did not get a warning, we watched the replay and verified, so it was not just me.
This happened to me in a TvT where I was 40 food ahead and then lost like immediately. First I thought that i just didn't catch it but I watched the replay and there was no warning at all.
[/QUOTE]
I'm not sure if it's a bug, or just poor design on Blizzards part. Only one sound file will play at any given time, they will not overlap. So if you get attacked immediately after the nuke is launched, the nuclear launch detected message is overridden by your forces are under attack. Perhaps blizzard should implement a message priority or something, because knowing that a nuke is on the way is too important to miss.
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On May 20 2010 03:43 Drakonis wrote:Show nested quote +On May 20 2010 01:01 DTown wrote: Has anyone else noticed the other nuke bug?
Apparently, (and I learned this the hard way the other day), if your enemy attacks you with traditional units either a split second before or a split second after (not sure which) launching his nuke. The "Nuclear Launch Detected" Warning literally does not go off, and is overridden by the more standard "your units are under attack" or whatever.
My opponent attacked me and I watched his small force of marine and marauders try to harass my expo and laughed as I cleaned up with my roaches/hydras.
I was not laughing quite so hard when a nuke dropped on my Liar 5 seconds later with zero warning. My partner in 2v2 also did not get a warning, we watched the replay and verified, so it was not just me. This happened to me in a TvT where I was 40 food ahead and then lost like immediately. First I thought that i just didn't catch it but I watched the replay and there was no warning at all.
I can confirm this as well. Playing a 2on2 on scorched haven and I didn't get any warning that I was about to get nuked. Watched the replay and it was because his ally was void ray harassing and this set the "our forces are under attack" macro whilst the nuke went undetected.
Maybe increasing the number of sound channels solves this?
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wow that dot is actually small, i remember it being much bigger, and i think i was on medium settings at the time. when i first saw the dot i was like "LOL how can anyone miss that big ass dot"
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Wow.. this is bizarre. Certainly a disadvantage for certain players. Blizzard should definitely fix this.. =/
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Wow, I didn't realize you could override the nuke warning. I wonder if nydus roar could similarly be overridden by suiciding a speedling into his mineral line at just the right time. I bet they are programmatically the same.
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On May 20 2010 04:27 onmach wrote: Wow, I didn't realize you could override the nuke warning. I wonder if nydus roar could similarly be overridden by suiciding a speedling into his mineral line at just the right time. I bet they are programmatically the same.
Extending this line of thought even further, I wonder of a nuclear warning could be overriden by a Nydus worm scream in 2v2 (probably easiest to accomplish in terms of timing)...
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I've had both of these bugs. I rarely can see the dot's at all, ever, because I play on low. Certain maps make this a nightmare because of Ghosts having long enough range to hit your natural from high or low ground or across a gap. It's happens without warning a lot too, this occurs less than 50% of the time, where the red dot problem occurs 90% of the time. I think the only time I see it is when it's in the open or the middle of a blue colored building. Anyway, if someone starts nuking me I have to scout it before hand and go all-in hard to win because the chances of me defending nukes is so low. Another problems is cloaked units like ghosts/dt/obs/banshees don't make a moving blur like in BW ,so without detection they can walk right through your screen and you can't see them. So to review, the ghost is completely invisible without detection, no red dot whatsoever, and 50% of the time no Nuclear Launch warning. Funny thing is I'm still able to stop it sometimes, and I'm getting better and better about instinctively knowing where to scan or obs and catch them nuking. Guess it's helped me develop a 6th sense.
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On May 20 2010 03:43 Drakonis wrote: I'm not sure if it's a bug, or just poor design on Blizzards part. Only one sound file will play at any given time, they will not overlap. So if you get attacked immediately after the nuke is launched, the nuclear launch detected message is overridden by your forces are under attack. Perhaps blizzard should implement a message priority or something, because knowing that a nuke is on the way is too important to miss.
Ahh, well that would explain a few rather confusing nukes I've suffered.
In any case, it's pretty much 100% confirmed this is a bug, given the disparity between light settings.
Another problems is cloaked units like ghosts/dt/obs/banshees don't make a moving blur like in BW ,so without detection they can walk right through your screen and you can't see them. This is untrue. I know for sure they make a blur with the settings I use (a mix or medium high and ultra).
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One time i got nuked on an indent on my infestor, looked around my WHOLE BASE and ALL MY EXPOS for 20 seconds AFTER looking at my army (not seeing it)
Went back to the replay, it bleneded in with my infestors side spike looking thing
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On May 20 2010 01:06 da_head wrote: yeah this happens to me all the time. when i'm red protoss >.< i was literally staring right at my nexus as it was getting nuked and i couldn't see the fuckin red dot. BLIZZARD FIX THIS.
This isn't the Blizzard bug report forum; it's best to provide your feedback there.
This whole thread doesn't even belong here, it belongs on the Blizzard bug report forum. Whats the reason for posting bugs on a third party site?
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I had this happen with my nexus once, very very annoying. If you are not a just the right angle the dot will be hidden.
EDIT: Also, there have been multiple occasions where I have received NO nuclear launch detected sound, extremely extremely annoying.
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I quite often turn the camera and put my nuked behind the hatch or my target building. I never actually tested if the enemy can see it or not, but I do get drone kills often. Not sure if it gets hidden or I just get lucky that they don't see it.
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ESPORTS SCIENCE! YOu can see it when its behind ab uidling.
![[image loading]](http://img64.imageshack.us/img64/2512/screenshot023ql.jpg)
![[image loading]](http://img526.imageshack.us/img526/5333/screenshot024mmr.jpg)
They made the dot show through buildings
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Thanks for that. I'll stop waisting my time then
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I can never see the dot. Ever. Highest settings, maybe im just blind.
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I cant either see the dot..
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