As long as u know its going to land somewhere u can move all the important stuff. = (
Nuke dot behind things - Page 3
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DTown
United States428 Posts
As long as u know its going to land somewhere u can move all the important stuff. = ( | ||
phyvo
United States5635 Posts
On May 20 2010 01:06 da_head wrote: yeah this happens to me all the time. when i'm red protoss >.< i was literally staring right at my nexus as it was getting nuked and i couldn't see the fuckin red dot. BLIZZARD FIX THIS. If you think that you being red is mainly the problem you can always change your team color settings to green/red rather than the default. | ||
Baum
Germany1010 Posts
On May 19 2010 16:31 Yeran wrote: You could always change the angle you are looking at your base, so if you have an idea where he might be nuking you can spot it. If hes oercommiting to nukes thats very well justify a sensortower I'd say. If it allows you to kill one ghost and prevent a nuke it has more than just paid off. Creative use of mechanics I'd say. There are ways to counter it. So why do sensortowers help against nukes again? Cloaked ghosts won't be spotted. On May 20 2010 01:01 DTown wrote: Has anyone else noticed the other nuke bug? Apparently, (and I learned this the hard way the other day), if your enemy attacks you with traditional units either a split second before or a split second after (not sure which) launching his nuke. The "Nuclear Launch Detected" Warning literally does not go off, and is overridden by the more standard "your units are under attack" or whatever. My opponent attacked me and I watched his small force of marine and marauders try to harass my expo and laughed as I cleaned up with my roaches/hydras. I was not laughing quite so hard when a nuke dropped on my Liar 5 seconds later with zero warning. My partner in 2v2 also did not get a warning, we watched the replay and verified, so it was not just me. This happened to me in a TvT where I was 40 food ahead and then lost like immediately. First I thought that i just didn't catch it but I watched the replay and there was no warning at all. | ||
PROJECTILE
United States226 Posts
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sLiniss
United States849 Posts
On May 20 2010 01:21 PROJECTILE wrote: I've always tried to put my nukes right on the health display, since most players have that option set to on all the time This is very smart. And lame cuz I play zerg. | ||
Lunares
United States909 Posts
On May 19 2010 17:18 sdvc wrote: It does, or at least it did. Not sure if they fixed that. They did in a way. If you press spacebar after the "nuclear launch detected" goes off it won't center on the nuke. However, if your ghost attacked something before the warning went off then it WILL center on that most recent attack. | ||
Drakonis
Canada97 Posts
On May 20 2010 01:01 DTown wrote: Has anyone else noticed the other nuke bug? Apparently, (and I learned this the hard way the other day), if your enemy attacks you with traditional units either a split second before or a split second after (not sure which) launching his nuke. The "Nuclear Launch Detected" Warning literally does not go off, and is overridden by the more standard "your units are under attack" or whatever. My opponent attacked me and I watched his small force of marine and marauders try to harass my expo and laughed as I cleaned up with my roaches/hydras. I was not laughing quite so hard when a nuke dropped on my Liar 5 seconds later with zero warning. My partner in 2v2 also did not get a warning, we watched the replay and verified, so it was not just me. This happened to me in a TvT where I was 40 food ahead and then lost like immediately. First I thought that i just didn't catch it but I watched the replay and there was no warning at all. [/QUOTE] I'm not sure if it's a bug, or just poor design on Blizzards part. Only one sound file will play at any given time, they will not overlap. So if you get attacked immediately after the nuke is launched, the nuclear launch detected message is overridden by your forces are under attack. Perhaps blizzard should implement a message priority or something, because knowing that a nuke is on the way is too important to miss. | ||
junemermaid
United States981 Posts
On May 20 2010 03:43 Drakonis wrote: This happened to me in a TvT where I was 40 food ahead and then lost like immediately. First I thought that i just didn't catch it but I watched the replay and there was no warning at all. I can confirm this as well. Playing a 2on2 on scorched haven and I didn't get any warning that I was about to get nuked. Watched the replay and it was because his ally was void ray harassing and this set the "our forces are under attack" macro whilst the nuke went undetected. Maybe increasing the number of sound channels solves this? | ||
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Sephy90
United States1785 Posts
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LegendaryZ
United States1583 Posts
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onmach
United States1241 Posts
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SiNiquity
United States734 Posts
On May 20 2010 04:27 onmach wrote: Wow, I didn't realize you could override the nuke warning. I wonder if nydus roar could similarly be overridden by suiciding a speedling into his mineral line at just the right time. I bet they are programmatically the same. Extending this line of thought even further, I wonder of a nuclear warning could be overriden by a Nydus worm scream in 2v2 (probably easiest to accomplish in terms of timing)... | ||
Reborn8u
United States1761 Posts
So to review, the ghost is completely invisible without detection, no red dot whatsoever, and 50% of the time no Nuclear Launch warning. Funny thing is I'm still able to stop it sometimes, and I'm getting better and better about instinctively knowing where to scan or obs and catch them nuking. Guess it's helped me develop a 6th sense. | ||
Craton
United States17250 Posts
On May 20 2010 03:43 Drakonis wrote: I'm not sure if it's a bug, or just poor design on Blizzards part. Only one sound file will play at any given time, they will not overlap. So if you get attacked immediately after the nuke is launched, the nuclear launch detected message is overridden by your forces are under attack. Perhaps blizzard should implement a message priority or something, because knowing that a nuke is on the way is too important to miss. Ahh, well that would explain a few rather confusing nukes I've suffered. In any case, it's pretty much 100% confirmed this is a bug, given the disparity between light settings. Another problems is cloaked units like ghosts/dt/obs/banshees don't make a moving blur like in BW ,so without detection they can walk right through your screen and you can't see them. This is untrue. I know for sure they make a blur with the settings I use (a mix or medium high and ultra). | ||
BigDatez
Canada434 Posts
Went back to the replay, it bleneded in with my infestors side spike looking thing | ||
collective
Canada138 Posts
On May 20 2010 01:06 da_head wrote: yeah this happens to me all the time. when i'm red protoss >.< i was literally staring right at my nexus as it was getting nuked and i couldn't see the fuckin red dot. BLIZZARD FIX THIS. This isn't the Blizzard bug report forum; it's best to provide your feedback there. This whole thread doesn't even belong here, it belongs on the Blizzard bug report forum. Whats the reason for posting bugs on a third party site? | ||
Hyperion2010
United States122 Posts
EDIT: Also, there have been multiple occasions where I have received NO nuclear launch detected sound, extremely extremely annoying. | ||
DeCoup
Australia1933 Posts
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Raelcun
United States3747 Posts
![]() ![]() They made the dot show through buildings | ||
DeCoup
Australia1933 Posts
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