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Nuke dot behind things - Page 2

Forum Index > SC2 General
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hoovehand
Profile Joined April 2010
United Kingdom542 Posts
May 19 2010 08:33 GMT
#21
even when the dot is visible i find it impossible to find it when you're operating out of >2 bases...

i just eliminate the mineral lines one by one and quickly tell my army to kick it.
Izzy2011
Profile Joined May 2010
27 Posts
May 19 2010 08:34 GMT
#22
I think if you press delete to rotate your camera you can nuke behind a structure and hide the dot.
Drakonis
Profile Joined October 2009
Canada97 Posts
May 19 2010 08:47 GMT
#23
It's because of how the birds-eye view is seen from certain angles.
For example: try building something like a missile turret and floating a building over top of it to hide it. From certain angles, the missile turret will not be visible, but if you move the screen left or right a bit, you will be able to see it, despite the fact that the building floating over top of it has not moved.
Shouryu
Profile Joined April 2010
Norway132 Posts
May 19 2010 08:59 GMT
#24
Can you see it if you press the "delete" button (rotate camera angle)?
</post>
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
May 19 2010 09:05 GMT
#25
On May 19 2010 17:00 ooni wrote:
how hard is it to press the "space bar"? Even if a new notification comes out, you can click icon next to "nuclear launch detected" and it will show where the nuke is aimed at. You don't need a small dot to tell u where it is.

This was patched a while ago not to work for nukes.
AdministratorTwitter: @R1CH_TL
TL+ Member
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
May 19 2010 09:13 GMT
#26
On May 19 2010 17:59 Shouryu wrote:
Can you see it if you press the "delete" button (rotate camera angle)?


I've often wondered if it would be feasible to rotate the camera to place a nuke behind a building, but alas, I'm a zerg so I've never tried.
beep beep boop
Robinsa
Profile Joined May 2009
Japan1333 Posts
May 19 2010 09:18 GMT
#27
This is why progress is bad. This would never have happend in a 2d game! ^^
4649!!
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
Last Edited: 2010-05-19 13:30:34
May 19 2010 13:30 GMT
#28
this is more of a problems with graphic settings actually the nuke dot wasn't hidden behind buildings, beside the nuke dots not being visible on low settings, one should check if the roach's burrowed movement is visible or not on lower settings...
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
May 19 2010 13:39 GMT
#29
The same thing has happened to me before.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 19 2010 13:42 GMT
#30
On May 19 2010 17:59 Shouryu wrote:
Can you see it if you press the "delete" button (rotate camera angle)?


Even if this works, it is not practical to search all your bases in normal view, rotated to the left and rotated to the right. It only makes sense if you know where to turn the camera.
If you have a good reason to disagree with the above, please tell me. Thank you.
nemetroid
Profile Joined April 2010
Sweden33 Posts
May 19 2010 13:45 GMT
#31
Can you upload replay so people can investigate?
zealing
Profile Blog Joined January 2009
Canada806 Posts
May 19 2010 13:51 GMT
#32
the dot should be visable no matter where it is. though i like games having little tricks like that a nuke in sc2 is 10x more viable then in bw so no it should be as visable as bw or even more visable then bw.
Think you got lag? It took Jesus 3 days to respawn.
gedassan
Profile Joined March 2010
Lithuania83 Posts
May 19 2010 13:58 GMT
#33
This is bug material right there, if you can send the low+high graphics setting screens to Blizzard in the official bug report forum.

There should not be a difference in vital information between graphics settings.
The way is made clear when viewed from above.
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-05-19 13:59:51
May 19 2010 13:59 GMT
#34
If I were terran I'd be nuking every other game. Want to hide a nuke dot? Target one of the four corners of a nexus. He'll have an easier time spotting the ghost itself.

No nexus? Try nuking right on the tip of minerals. Almost as good as the nexus corner, but less situational.
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 19 2010 14:03 GMT
#35
Ummm just scroll a bit and the dot will move. You can't aim it behind something or something red for instance, cause it's not in the same place for the other player unless he has his screen exactly where you have it.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2010-05-19 14:29:11
May 19 2010 14:22 GMT
#36
Wth, you need your Light settings on High or Ultra to see the dot?!

That makes no sense. This must be one of those things that is a low priority for Blizzard (or a bug that hasn't been reported yet), because I can't imagine them deciding that this is how it should be. Technically, it's very easy to draw the nuke dot as a sprite sans depth test (so that it is drawn over top of everything), among other possible low-tech (though not very aesthetic) solutions. There's no technical reason why anyone should need advanced lighting capabilities to see the dot.

Furthermore, if you can actually hide the dot behind structures or units (e.g. rotate the camera and nuke behind a stationary overlord) then that's just bad gameplay. Assuming this is not the case, at higher graphics settings, I'd imagine the dot is treated as if it were a laser coming from the camera's point of view to avoid having it hidden behind something while still achieving some kind of realistic-looking 3D effect. Or if that's too resource-consuming, they could go with the simple sprite solution. A lot of people seem to think that this is some kind of limitation on 3D games, but it's not at all.
Bael
Profile Joined March 2010
Australia49 Posts
May 19 2010 14:29 GMT
#37
On May 19 2010 23:22 Bill307 wrote:
Wth, you need your Light settings on High or Ultra to see the dot?!

That makes no sense. This must be one of those things that is a low priority for Blizzard, because I can't imagine them deciding that this is how it should be. Technically, it's very easy to draw the nuke dot as a sprite sans depth test (so that it is drawn over top of everything), among other possible low-tech (though not very aesthetic) solutions. There's no reason anyone should need advanced lighting capabilities to see the dot.

Furthermore, if you can actually hide the dot behind structures or units (e.g. rotate the camera and nuke behind a stationary overlord) then that's just bad gameplay. Assuming this is not the case, at higher graphics settings, I'd imagine the dot is treated as if it were a laser coming from the camera's point of view to avoid having it hidden behind something while still achieving some kind of realistic-looking 3D effect. Or if that's too resource-consuming, they could go with the simple sprite solution. A lot of people seem to think that this is some kind of limitation on 3D games, but it's not at all.


Yeah, things like nuke dots, force fields and cloak unit movement should be standard across all of the graphics settings. At the moment this is penalising anyone who runs on the lower settings for whatever reason, making nukes that much more powerful against them.
NoobStyles
Profile Blog Joined October 2009
Australia257 Posts
May 19 2010 14:34 GMT
#38
On May 19 2010 22:45 nemetroid wrote:
Can you upload replay so people can investigate?


yes

Rep: http://bit.ly/9Cywrj (the nuke is a 21mins)

This has nothing to do with placing nukes behind buildings. that was just my first though/explanation of why I couldn't see the red dot.

Having changed the graphics settings I cant seems to replicate the 'invisible' red dot now.
DTown
Profile Blog Joined April 2010
United States428 Posts
May 19 2010 16:01 GMT
#39
Has anyone else noticed the other nuke bug?

Apparently, (and I learned this the hard way the other day), if your enemy attacks you with traditional units either a split second before or a split second after (not sure which) launching his nuke. The "Nuclear Launch Detected" Warning literally does not go off, and is overridden by the more standard "your units are under attack" or whatever.

My opponent attacked me and I watched his small force of marine and marauders try to harass my expo and laughed as I cleaned up with my roaches/hydras.

I was not laughing quite so hard when a nuke dropped on my Liar 5 seconds later with zero warning. My partner in 2v2 also did not get a warning, we watched the replay and verified, so it was not just me.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
May 19 2010 16:06 GMT
#40
yeah this happens to me all the time. when i'm red protoss >.<
i was literally staring right at my nexus as it was getting nuked and i couldn't see the fuckin red dot. BLIZZARD FIX THIS.
When they see MC Probe, all the ladies disrobe.
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