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Anti aliasing in Starcraft2 - Page 2

Forum Index > SC2 General
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Prev 1 2 All
Craton
Profile Blog Joined December 2009
United States17236 Posts
July 16 2010 13:08 GMT
#21
Does anyone in the industry know what it takes to implement AA? I'm curious what kind of effort is required.
twitch.tv/cratonz
Ikkath
Profile Joined May 2010
United Kingdom54 Posts
Last Edited: 2010-07-16 13:24:10
July 16 2010 13:10 GMT
#22
On May 16 2010 03:41 baeracaed wrote:
Actually there's no AA in SC2 because it uses deferred shading, which forces hardware anti-aliasing to take place before lighting is applied to geometry, which will not even come close to producing the desired effect. There are two common ways to get around it, one being a basic blur applied to edges of geometry that's utterly inferior to true anti-aliasing, and another using DirectX 10+. The latter being the only option for applying traditional anti-aliasing in engines using deferred shading/lighting.

Since Blizzard chose not to utilize DirectX 10 and they have not implemented a custom "edge blurring" technique, we are essentially stuck with whatever hacks AMD/Nvidia are able to put into their drivers to achieve any type of anti-aliasing by forcing it through their respective control panels (Which always results in horrendous performance hits and/or results that are inferior to traditional multi-sample anti-aliasing)


Anybody actually read this post?

On July 16 2010 22:08 Craton wrote:
Does anyone in the industry know what it takes to implement AA? I'm curious what kind of effort is required.


Unless Blizzard add another set of shaders to fake AA (not too hard but could potentially be a huge performance hit on cards lacking in shaders ops/sec) there won't be any AA. Since they already have screen space ambient occlusion and other "naturally deferred" effects I fully expect them to have experiemented with shader AA. So they either didn't think it was worth the extra cycles or they couldn't get it working properly in all cases (highly likely) and held off on using it.

The best naive way involves finding all the luminous edges in the scene (there are well defined filters for this) and then use that as a mask for the blur - so you don't affect the whole scene, only the edges.

Its a pain that is alleviated with DX10 as there you have full dynamic hardware MSAA on multiple rendertargets that combine in the proper way so you can let the hardware "do the right thing".
DocSnyder
Profile Joined June 2010
Germany137 Posts
Last Edited: 2010-07-16 13:48:20
July 16 2010 13:43 GMT
#23
On May 19 2010 08:43 PGHammer wrote:
Show nested quote +
On May 16 2010 07:59 InfiniteIce wrote:
??? Does the (CCC) Catalyst Control Center / (ATT) ATI Tray Tools no longer exist?

I can turn on Anti-Aliasing on my 5400, I can force it anywhere from 2x-16x based on the AA method (box, tent, etc). It's a hardware setting, not an option in SC2, but it's even in my default CCC setup...moreso in ATT

Check out ATI Tray Tools, if you aren't satisfied with the sh*t that is the catalyst control center. Unlocks a few features not found in the CCC, so if your card doesn't support AA, check it out. (YMMV, don't fry your card by being a retard)


However, most HD-series (all except the worst of the HD2xxx, for all I know) support AA; even my Original Shrimp HD3450 (which has since been replaced by a Visiontek HD5450) supported AA (except in titles where no AMD GPU supported AA). The lack of AA support for AMD cards is why I backed down to merely High (from Ultra, and yes, the HD5450 can go that tall) for replays. (No AA and practically any detail High or greater cause a case of oversharpness, which is likely why some folks complained of a *plastic* look to the units and structures.) Medium is fine without AA; High or Ultra without AA is asking for eyeball pain.


True definitely case of oversharpness, i can hardly play more than 4-5 match when my head starts pounding(1920x1080).....i can understand why pros town dawn theyre graphics setting.....like yesterday i went for a all-nighter 3v3 and 4v4s and went to bed with a headache....

Mind you its the games fault to,youre attenion is focused on so many places at ones,prolonged play with so many effects can be painful,however i dont get that when im just watching replays,as i imagine i wont when playing single player,its multyplayers unforgiving nature that forces you on your toes for every second....

Well theres gotta be something. Nvidia users are CAPABLE of doing it. I mean look at day 9's casts. Jeez i just want it to look like that. AM I ASKING FOR TOO MUCH? AM I? TELL ME MAN, PLEASE TELL ME, AM I ASKING FOR TOO MUCH SIR?


Off course youre asking for to much,alot of people cant even run this game stable,thanks to Blizzards "wonderful" coding,ive never see shitier,this game can go from 120 in beginning to 30 or less late game,never experienced so much flux in any video game.

Ive got a 295GTX and i can barely run this with stable frames 3v3 and 4v4 drop to 20 sometime in battle,i hardly think AA is going to help performance and stability.....
Damn i cant max this game:(
RainWhisper
Profile Joined May 2009
United Arab Emirates333 Posts
July 16 2010 13:43 GMT
#24
Look at how horrible this game looks like on MAX settings. Its all this fake lighting that only aa can fix.

[image loading]
[image loading]
Hi can i get one McGracken please?
NExUS1g
Profile Joined December 2007
United States254 Posts
July 16 2010 13:47 GMT
#25
You can't force AA on in ATi cards, but it's kind of weird because you take the FPS hit. For instance, I'm usually at 120 FPS, but with AA turned on to 16x in the console I get about 50 FPS with aliasing still. Considering I have two 5970's, I really doubt that even should AA be added in the game later that I'll be using it.
phuzi0n
Profile Joined April 2010
United States308 Posts
July 16 2010 14:07 GMT
#26
On July 16 2010 20:56 MarwanBaki wrote:
Well theres gotta be something. Nvidia users are CAPABLE of doing it. I mean look at day 9's casts. Jeez i just want it to look like that. AM I ASKING FOR TOO MUCH? AM I? TELL ME MAN, PLEASE TELL ME, AM I ASKING FOR TOO MUCH SIR?

Day9's SC2 isn't anti-aliased, the video is downscaled which creates the same effect but loses resolution. The traditional super-sampling anti-aliasing method renders the image at an increased resolution and then downscale the image to your real resolution, hence the 2x, 4x, 8x, etc. which meant that the image was really being rendered at 2x, 4x, 8x, etc. of your actual resolution before being downscaled.
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
July 16 2010 14:14 GMT
#27
On July 16 2010 22:43 MarwanBaki wrote:
Look at how horrible this game looks like on MAX settings. Its all this fake lighting that only aa can fix.

[image loading]
[image loading]



I really dont see what you are complaining about. Sure when you take some stills you can notice some minor jaggys, nothing all that bad even in stills. Now when we are talking video it looks great, and if you have enough time in the middle of a game to go zoom in and look for jaggys you are doing something wrong.
When you play the game of drones you win or you die.
RainWhisper
Profile Joined May 2009
United Arab Emirates333 Posts
July 16 2010 14:24 GMT
#28
[QUOTE]On July 16 2010 23:14 NukeTheBunnys wrote:
[QUOTE]On July 16 2010 22:43 MarwanBaki wrote:
Look at how horrible this game looks like on MAX settings. Its all this fake lighting that only aa can fix.


I really dont see what you are complaining about. Sure when you take some stills you can notice some minor jaggys, nothing all that bad even in stills. Now when we are talking video it looks great, and if you have enough time in the middle of a game to go zoom in and look for jaggys you are doing something wrong. [/QUOTE]

ACtually the images fix it, in reality it is so jagged and horrible and i hate it and i hate my life and i resent my parents and my partner in life. Also blizzard too. I hate and resent everyone, i neglect the things that truly matter. I need AA man, you dont get it. Im seriously fed up with this.
Hi can i get one McGracken please?
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
July 16 2010 14:32 GMT
#29
On July 16 2010 23:07 phuzi0n wrote:
Show nested quote +
On July 16 2010 20:56 MarwanBaki wrote:
Well theres gotta be something. Nvidia users are CAPABLE of doing it. I mean look at day 9's casts. Jeez i just want it to look like that. AM I ASKING FOR TOO MUCH? AM I? TELL ME MAN, PLEASE TELL ME, AM I ASKING FOR TOO MUCH SIR?

Day9's SC2 isn't anti-aliased, the video is downscaled which creates the same effect but loses resolution. The traditional super-sampling anti-aliasing method renders the image at an increased resolution and then downscale the image to your real resolution, hence the 2x, 4x, 8x, etc. which meant that the image was really being rendered at 2x, 4x, 8x, etc. of your actual resolution before being downscaled.

yeah I'd be shocked if supersampling AA wasn't possible. It makes for a hefty FPS hit of course
Daxten
Profile Joined October 2009
Germany127 Posts
Last Edited: 2010-07-16 14:34:09
July 16 2010 14:33 GMT
#30
32x AA? Lol what a waste of perfomance, realy beyond 2x the difference is minimal, higher settings were invented by the graphic card industrie to sell more expensive cards.

I bet AA option will be added to release!
phuzi0n
Profile Joined April 2010
United States308 Posts
July 16 2010 14:49 GMT
#31
On July 16 2010 23:32 MamiyaOtaru wrote:
Show nested quote +
On July 16 2010 23:07 phuzi0n wrote:
On July 16 2010 20:56 MarwanBaki wrote:
Well theres gotta be something. Nvidia users are CAPABLE of doing it. I mean look at day 9's casts. Jeez i just want it to look like that. AM I ASKING FOR TOO MUCH? AM I? TELL ME MAN, PLEASE TELL ME, AM I ASKING FOR TOO MUCH SIR?

Day9's SC2 isn't anti-aliased, the video is downscaled which creates the same effect but loses resolution. The traditional super-sampling anti-aliasing method renders the image at an increased resolution and then downscale the image to your real resolution, hence the 2x, 4x, 8x, etc. which meant that the image was really being rendered at 2x, 4x, 8x, etc. of your actual resolution before being downscaled.

yeah I'd be shocked if supersampling AA wasn't possible. It makes for a hefty FPS hit of course

See the early post about deferred shading... Super-sampling still won't work because it happens before all the shading is done. I was only explaining why low resolution videos (day9's cast) appear to be anti-aliased when really it's just due to downscaling.
Klumaster
Profile Joined May 2010
United Kingdom36 Posts
July 16 2010 16:10 GMT
#32
I think supersampling would work, though, if Blizzard put it into their own pipeline - ie created their intermediate buffers at double dimensions and then downscaled to the final screenbuffer. The only downside would be the enormous sucking chestwound of a performance hit that it would be. I have no idea how much extra cost you'd get trying to do the hdr effects and SSAO at double the radius, but it'd be pretty crippling. Here's hoping that they're planning on a more... nuanced approach?
The thief, Black Leaf, did not find the poison trap, and I declare her dead.
miracle.flame
Profile Joined July 2010
Slovakia1 Post
Last Edited: 2010-07-28 14:20:19
July 28 2010 14:19 GMT
#33
I can't believe this is happening. It's 2010 and the game looks like sh*t without AA. Even better, there is no in-game option to turn it on! Where are we? I played games (!)5 years ago(!) that looked better just because there was oh-so-obvious option to turn on AA in game. My hardware is 5 years ahead and it can't handle this?? Get to think real! I'm not buying the game until I know I'll play it with graphical output of today's standard!

All those jaggies and shimmering, I can't stand it... How can they even release this as OK?
Rosak
Profile Joined July 2010
United States2 Posts
Last Edited: 2010-07-28 15:51:42
July 28 2010 15:50 GMT
#34
From ATI's official Twitter account, CatalystMaker:
On vacation - but just got an email saying that Starcraft 2 AA is almost ready. Just getting tested now. Hotfix soon.

Should solve everyone's problems no? And yes, i registered just to post this after lurking for like 5 years
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