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Anti aliasing in Starcraft2

Forum Index > SC2 General
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RainWhisper
Profile Joined May 2009
United Arab Emirates333 Posts
May 15 2010 15:53 GMT
#1
Hey guys, i know we're supposed to be pro and not care about how the game looks but the graphic fanatic in me is screaming.

I see alot of images and streams of sc2 and they all look great, my game looks alright despite all graphic settings turned to max in-game and on graphic card settings. Everything looks so sharp and un-smooth. Anti aliasing usually does the trick, is there any way to force it on SC2. Any ideas?

gfx card is a 5850 incase you are wondering.
Hi can i get one McGracken please?
baeracaed
Profile Blog Joined June 2009
United States604 Posts
May 15 2010 16:10 GMT
#2
No ATI card users have been able to figure out how to force AA in SC2. I was wondering the same thing so I searched "SC2 Anti Aliasing" and found that only Nvidia users have been able to force AA. It's probably safe to assume that ATI drivers will be updated at or near SC2 release date to be able to force AA.
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Shrine
Profile Blog Joined April 2010
Australia107 Posts
May 15 2010 16:12 GMT
#3
^ yep can force 16xQ
Hell is empty, All the devils are here.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
May 15 2010 16:12 GMT
#4
It will round/blur some things in sc2 you don't want like the minimap though, I tried it out.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
RainWhisper
Profile Joined May 2009
United Arab Emirates333 Posts
May 15 2010 17:54 GMT
#5
I see, i mean i hope someone(Ati or Blizz) does something about it. For the past year every path i take tends to be the ignored and forsaken. God effin damnit.
Hi can i get one McGracken please?
McCain
Profile Blog Joined February 2010
United States187 Posts
May 15 2010 18:02 GMT
#6
There's no AA in the game because it's a beta, it'll be added to the game's options menu at release.
AyeH
Profile Blog Joined March 2010
United States534 Posts
May 15 2010 18:21 GMT
#7
i have 32xQ forced on mine and i use nvidia.
Is it in you?
baeracaed
Profile Blog Joined June 2009
United States604 Posts
May 15 2010 18:41 GMT
#8
Actually there's no AA in SC2 because it uses deferred shading, which forces hardware anti-aliasing to take place before lighting is applied to geometry, which will not even come close to producing the desired effect. There are two common ways to get around it, one being a basic blur applied to edges of geometry that's utterly inferior to true anti-aliasing, and another using DirectX 10+. The latter being the only option for applying traditional anti-aliasing in engines using deferred shading/lighting.

Since Blizzard chose not to utilize DirectX 10 and they have not implemented a custom "edge blurring" technique, we are essentially stuck with whatever hacks AMD/Nvidia are able to put into their drivers to achieve any type of anti-aliasing by forcing it through their respective control panels (Which always results in horrendous performance hits and/or results that are inferior to traditional multi-sample anti-aliasing)
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InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
Last Edited: 2010-05-15 23:04:41
May 15 2010 22:59 GMT
#9
??? Does the (CCC) Catalyst Control Center / (ATT) ATI Tray Tools no longer exist?

I can turn on Anti-Aliasing on my 5400, I can force it anywhere from 2x-16x based on the AA method (box, tent, etc). It's a hardware setting, not an option in SC2, but it's even in my default CCC setup...moreso in ATT

Check out ATI Tray Tools, if you aren't satisfied with the sh*t that is the catalyst control center. Unlocks a few features not found in the CCC, so if your card doesn't support AA, check it out. (YMMV, don't fry your card by being a retard)
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
baeracaed
Profile Blog Joined June 2009
United States604 Posts
May 16 2010 04:55 GMT
#10
Really? Doesn't seem to work for other ATI users. Could you get some screen-shots of mineral patches or something dude? Maybe No AA vs. 2x vs 8x? I would appreciate it.
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Decko
Profile Joined May 2010
United States150 Posts
Last Edited: 2010-05-16 08:26:51
May 16 2010 08:25 GMT
#11
Forced AA on my GTX 280 does nothing, I'm not sure which drivers I have but they're not old. I tried turning it up all the way and saw no reduction in jaggies.


Edit: I believe it was stated that AA would not be included in the beta, but I'm pretty sure it will be built in for the full release.
Superman does good, you're doing well.
PcChip
Profile Joined May 2010
United States50 Posts
Last Edited: 2010-05-17 00:56:39
May 17 2010 00:55 GMT
#12
ATI Tray tools will crash win7 in my experience, don't bother downloading it if you have win7!

Also like someone above mentioned, since SC2 uses deferred rendering, if blizzard implements AA it will look extremely crappy (like STALKER looks with AA turned on)

The best you can hope for is a higher-resolution monitor (1920 x 1080 looks sick)
Lollersauce
Profile Joined April 2010
United States357 Posts
May 17 2010 02:31 GMT
#13
On May 17 2010 09:55 PcChip wrote:
The best you can hope for is a higher-resolution monitor (1920 x 1080 looks sick)


Honestly, even at 1920x1080, there's a fair amount of jaggedness.
It certainly doesn't look BAD, but it doesn't look great. And it should.
supertino
Profile Joined April 2010
United Kingdom83 Posts
May 17 2010 13:11 GMT
#14
I use an ATI 5870 the lack of any AA or vsync is disapointing but as some have said might be added later. I play @ 1920x1080 on a 24" monitor and at first I noticed it and it bothered me but after some 100 games its not realy an issue for me now.

I do use the ATI tool to force Vsync which works well on my Win7 machine. But I am sure a subtle x2/x4 AA would just smoth them edges off and make everything spiffy.

ATI are probably the worst cards in terms of forcing AA, Geforce seem far more capable but at the moment ATI cards are the better bang for buck and dont required a nuclear power station to power them, and ear defenders to counter the fan noise.
woot! I gotz a Star2 key /faint
PGHammer
Profile Joined February 2010
United States132 Posts
May 18 2010 23:43 GMT
#15
On May 16 2010 07:59 InfiniteIce wrote:
??? Does the (CCC) Catalyst Control Center / (ATT) ATI Tray Tools no longer exist?

I can turn on Anti-Aliasing on my 5400, I can force it anywhere from 2x-16x based on the AA method (box, tent, etc). It's a hardware setting, not an option in SC2, but it's even in my default CCC setup...moreso in ATT

Check out ATI Tray Tools, if you aren't satisfied with the sh*t that is the catalyst control center. Unlocks a few features not found in the CCC, so if your card doesn't support AA, check it out. (YMMV, don't fry your card by being a retard)


However, most HD-series (all except the worst of the HD2xxx, for all I know) support AA; even my Original Shrimp HD3450 (which has since been replaced by a Visiontek HD5450) supported AA (except in titles where no AMD GPU supported AA). The lack of AA support for AMD cards is why I backed down to merely High (from Ultra, and yes, the HD5450 can go that tall) for replays. (No AA and practically any detail High or greater cause a case of oversharpness, which is likely why some folks complained of a *plastic* look to the units and structures.) Medium is fine without AA; High or Ultra without AA is asking for eyeball pain.
Bad news, fellas
PGHammer
Profile Joined February 2010
United States132 Posts
May 19 2010 01:27 GMT
#16
On May 17 2010 22:11 supertino wrote:
I use an ATI 5870 the lack of any AA or vsync is disapointing but as some have said might be added later. I play @ 1920x1080 on a 24" monitor and at first I noticed it and it bothered me but after some 100 games its not realy an issue for me now.

I do use the ATI tool to force Vsync which works well on my Win7 machine. But I am sure a subtle x2/x4 AA would just smoth them edges off and make everything spiffy.

ATI are probably the worst cards in terms of forcing AA, Geforce seem far more capable but at the moment ATI cards are the better bang for buck and dont required a nuclear power station to power them, and ear defenders to counter the fan noise.


That's because those of us with AMD GPUs remember the Dustbuster that was nVidia's GeForce FX series (which helped them not a whit against the onslaught that was R300 and its progeny).

Heck, AMD actually has DX11 budget cards that are *fan-free* (a play on "fat-free", but I mean exactly that, as my Visiontek HD5450 uses passive cooling and supports DX11).

For the first time in a game, I have realized there is such a thing as oversharpness. (I could actually play at 1280x720 at pushed-to-the-ceiling detail levels; however, the oversharpness would cause Bleeding Eyeball Syndrome, so I am backing it down to no greater than High detail.)

Something I never expected to happen in a game that I enjoy - I'm actually able to max the detail level, but don't want to!

Will the Strangeness Never End this year?
Bad news, fellas
RainWhisper
Profile Joined May 2009
United Arab Emirates333 Posts
July 16 2010 11:48 GMT
#17
Guys anyone found a way to force aa on ATI YET,,,
Hi can i get one McGracken please?
Zaru
Profile Joined May 2010
Austria93 Posts
July 16 2010 11:52 GMT
#18
On May 16 2010 17:25 Decko wrote:
Forced AA on my GTX 280 does nothing, I'm not sure which drivers I have but they're not old. I tried turning it up all the way and saw no reduction in jaggies.


Edit: I believe it was stated that AA would not be included in the beta, but I'm pretty sure it will be built in for the full release.

On my 9800gtx I can force antialiasing, and the difference is very noticeable on some objects like the planet behind the menu - otherwise not so much.

They said the typical marketing bullshit about how currently the average hardware power isn't big enough for AA or something like that, and they might patch it in SOMETIME AFTER RELEASE.

Complete bullshit of course, since it should be everyone's own choice on what performance he wants to play SC2.
RainWhisper
Profile Joined May 2009
United Arab Emirates333 Posts
July 16 2010 11:56 GMT
#19
Well theres gotta be something. Nvidia users are CAPABLE of doing it. I mean look at day 9's casts. Jeez i just want it to look like that. AM I ASKING FOR TOO MUCH? AM I? TELL ME MAN, PLEASE TELL ME, AM I ASKING FOR TOO MUCH SIR?
Hi can i get one McGracken please?
FuryX
Profile Joined April 2010
Australia495 Posts
Last Edited: 2010-07-16 12:37:45
July 16 2010 12:36 GMT
#20
AA is not supported by Blizzard for SC2, they are focusing more on getting the 3D thing now :/....

Nvidia cards can support AA but you need to use something like nhancer to play around with the settings to get it to work, but i do know that nvidia cards do work via npanel/nhancer.

ATi cards on the other hand, do not have it.

A little disappointed that they didn't put AA support, sure its an RTS...but the difference of just having even 2xAA at high ress on any game does add a pretty remarkable difference and gpu's in the 5x/4x should be able to support 2-4xAA at high ress...

I don't think it will be terribly aliasing, but probably on those close ingame cutscenes its going to stand out...

Still...i am not sure why they decided not to go with AA support, they have put a ton of other cool features into the game including DX10 support for retail version, soft shadows and a crap load of other settings....but skipped over AA -.-...

Maybe they just don't have time to work AA into the engine, it seems like Blizzard is really pushing to get this game out while saying 'features' will be added in via patches after launch...

Also like to point out they Blizzard did confirm, no AA support for SC2. (This means retail)
Craton
Profile Blog Joined December 2009
United States17281 Posts
July 16 2010 13:08 GMT
#21
Does anyone in the industry know what it takes to implement AA? I'm curious what kind of effort is required.
twitch.tv/cratonz
Ikkath
Profile Joined May 2010
United Kingdom54 Posts
Last Edited: 2010-07-16 13:24:10
July 16 2010 13:10 GMT
#22
On May 16 2010 03:41 baeracaed wrote:
Actually there's no AA in SC2 because it uses deferred shading, which forces hardware anti-aliasing to take place before lighting is applied to geometry, which will not even come close to producing the desired effect. There are two common ways to get around it, one being a basic blur applied to edges of geometry that's utterly inferior to true anti-aliasing, and another using DirectX 10+. The latter being the only option for applying traditional anti-aliasing in engines using deferred shading/lighting.

Since Blizzard chose not to utilize DirectX 10 and they have not implemented a custom "edge blurring" technique, we are essentially stuck with whatever hacks AMD/Nvidia are able to put into their drivers to achieve any type of anti-aliasing by forcing it through their respective control panels (Which always results in horrendous performance hits and/or results that are inferior to traditional multi-sample anti-aliasing)


Anybody actually read this post?

On July 16 2010 22:08 Craton wrote:
Does anyone in the industry know what it takes to implement AA? I'm curious what kind of effort is required.


Unless Blizzard add another set of shaders to fake AA (not too hard but could potentially be a huge performance hit on cards lacking in shaders ops/sec) there won't be any AA. Since they already have screen space ambient occlusion and other "naturally deferred" effects I fully expect them to have experiemented with shader AA. So they either didn't think it was worth the extra cycles or they couldn't get it working properly in all cases (highly likely) and held off on using it.

The best naive way involves finding all the luminous edges in the scene (there are well defined filters for this) and then use that as a mask for the blur - so you don't affect the whole scene, only the edges.

Its a pain that is alleviated with DX10 as there you have full dynamic hardware MSAA on multiple rendertargets that combine in the proper way so you can let the hardware "do the right thing".
DocSnyder
Profile Joined June 2010
Germany137 Posts
Last Edited: 2010-07-16 13:48:20
July 16 2010 13:43 GMT
#23
On May 19 2010 08:43 PGHammer wrote:
Show nested quote +
On May 16 2010 07:59 InfiniteIce wrote:
??? Does the (CCC) Catalyst Control Center / (ATT) ATI Tray Tools no longer exist?

I can turn on Anti-Aliasing on my 5400, I can force it anywhere from 2x-16x based on the AA method (box, tent, etc). It's a hardware setting, not an option in SC2, but it's even in my default CCC setup...moreso in ATT

Check out ATI Tray Tools, if you aren't satisfied with the sh*t that is the catalyst control center. Unlocks a few features not found in the CCC, so if your card doesn't support AA, check it out. (YMMV, don't fry your card by being a retard)


However, most HD-series (all except the worst of the HD2xxx, for all I know) support AA; even my Original Shrimp HD3450 (which has since been replaced by a Visiontek HD5450) supported AA (except in titles where no AMD GPU supported AA). The lack of AA support for AMD cards is why I backed down to merely High (from Ultra, and yes, the HD5450 can go that tall) for replays. (No AA and practically any detail High or greater cause a case of oversharpness, which is likely why some folks complained of a *plastic* look to the units and structures.) Medium is fine without AA; High or Ultra without AA is asking for eyeball pain.


True definitely case of oversharpness, i can hardly play more than 4-5 match when my head starts pounding(1920x1080).....i can understand why pros town dawn theyre graphics setting.....like yesterday i went for a all-nighter 3v3 and 4v4s and went to bed with a headache....

Mind you its the games fault to,youre attenion is focused on so many places at ones,prolonged play with so many effects can be painful,however i dont get that when im just watching replays,as i imagine i wont when playing single player,its multyplayers unforgiving nature that forces you on your toes for every second....

Well theres gotta be something. Nvidia users are CAPABLE of doing it. I mean look at day 9's casts. Jeez i just want it to look like that. AM I ASKING FOR TOO MUCH? AM I? TELL ME MAN, PLEASE TELL ME, AM I ASKING FOR TOO MUCH SIR?


Off course youre asking for to much,alot of people cant even run this game stable,thanks to Blizzards "wonderful" coding,ive never see shitier,this game can go from 120 in beginning to 30 or less late game,never experienced so much flux in any video game.

Ive got a 295GTX and i can barely run this with stable frames 3v3 and 4v4 drop to 20 sometime in battle,i hardly think AA is going to help performance and stability.....
Damn i cant max this game:(
RainWhisper
Profile Joined May 2009
United Arab Emirates333 Posts
July 16 2010 13:43 GMT
#24
Look at how horrible this game looks like on MAX settings. Its all this fake lighting that only aa can fix.

[image loading]
[image loading]
Hi can i get one McGracken please?
NExUS1g
Profile Joined December 2007
United States254 Posts
July 16 2010 13:47 GMT
#25
You can't force AA on in ATi cards, but it's kind of weird because you take the FPS hit. For instance, I'm usually at 120 FPS, but with AA turned on to 16x in the console I get about 50 FPS with aliasing still. Considering I have two 5970's, I really doubt that even should AA be added in the game later that I'll be using it.
phuzi0n
Profile Joined April 2010
United States308 Posts
July 16 2010 14:07 GMT
#26
On July 16 2010 20:56 MarwanBaki wrote:
Well theres gotta be something. Nvidia users are CAPABLE of doing it. I mean look at day 9's casts. Jeez i just want it to look like that. AM I ASKING FOR TOO MUCH? AM I? TELL ME MAN, PLEASE TELL ME, AM I ASKING FOR TOO MUCH SIR?

Day9's SC2 isn't anti-aliased, the video is downscaled which creates the same effect but loses resolution. The traditional super-sampling anti-aliasing method renders the image at an increased resolution and then downscale the image to your real resolution, hence the 2x, 4x, 8x, etc. which meant that the image was really being rendered at 2x, 4x, 8x, etc. of your actual resolution before being downscaled.
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
July 16 2010 14:14 GMT
#27
On July 16 2010 22:43 MarwanBaki wrote:
Look at how horrible this game looks like on MAX settings. Its all this fake lighting that only aa can fix.

[image loading]
[image loading]



I really dont see what you are complaining about. Sure when you take some stills you can notice some minor jaggys, nothing all that bad even in stills. Now when we are talking video it looks great, and if you have enough time in the middle of a game to go zoom in and look for jaggys you are doing something wrong.
When you play the game of drones you win or you die.
RainWhisper
Profile Joined May 2009
United Arab Emirates333 Posts
July 16 2010 14:24 GMT
#28
[QUOTE]On July 16 2010 23:14 NukeTheBunnys wrote:
[QUOTE]On July 16 2010 22:43 MarwanBaki wrote:
Look at how horrible this game looks like on MAX settings. Its all this fake lighting that only aa can fix.


I really dont see what you are complaining about. Sure when you take some stills you can notice some minor jaggys, nothing all that bad even in stills. Now when we are talking video it looks great, and if you have enough time in the middle of a game to go zoom in and look for jaggys you are doing something wrong. [/QUOTE]

ACtually the images fix it, in reality it is so jagged and horrible and i hate it and i hate my life and i resent my parents and my partner in life. Also blizzard too. I hate and resent everyone, i neglect the things that truly matter. I need AA man, you dont get it. Im seriously fed up with this.
Hi can i get one McGracken please?
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
July 16 2010 14:32 GMT
#29
On July 16 2010 23:07 phuzi0n wrote:
Show nested quote +
On July 16 2010 20:56 MarwanBaki wrote:
Well theres gotta be something. Nvidia users are CAPABLE of doing it. I mean look at day 9's casts. Jeez i just want it to look like that. AM I ASKING FOR TOO MUCH? AM I? TELL ME MAN, PLEASE TELL ME, AM I ASKING FOR TOO MUCH SIR?

Day9's SC2 isn't anti-aliased, the video is downscaled which creates the same effect but loses resolution. The traditional super-sampling anti-aliasing method renders the image at an increased resolution and then downscale the image to your real resolution, hence the 2x, 4x, 8x, etc. which meant that the image was really being rendered at 2x, 4x, 8x, etc. of your actual resolution before being downscaled.

yeah I'd be shocked if supersampling AA wasn't possible. It makes for a hefty FPS hit of course
Daxten
Profile Joined October 2009
Germany127 Posts
Last Edited: 2010-07-16 14:34:09
July 16 2010 14:33 GMT
#30
32x AA? Lol what a waste of perfomance, realy beyond 2x the difference is minimal, higher settings were invented by the graphic card industrie to sell more expensive cards.

I bet AA option will be added to release!
phuzi0n
Profile Joined April 2010
United States308 Posts
July 16 2010 14:49 GMT
#31
On July 16 2010 23:32 MamiyaOtaru wrote:
Show nested quote +
On July 16 2010 23:07 phuzi0n wrote:
On July 16 2010 20:56 MarwanBaki wrote:
Well theres gotta be something. Nvidia users are CAPABLE of doing it. I mean look at day 9's casts. Jeez i just want it to look like that. AM I ASKING FOR TOO MUCH? AM I? TELL ME MAN, PLEASE TELL ME, AM I ASKING FOR TOO MUCH SIR?

Day9's SC2 isn't anti-aliased, the video is downscaled which creates the same effect but loses resolution. The traditional super-sampling anti-aliasing method renders the image at an increased resolution and then downscale the image to your real resolution, hence the 2x, 4x, 8x, etc. which meant that the image was really being rendered at 2x, 4x, 8x, etc. of your actual resolution before being downscaled.

yeah I'd be shocked if supersampling AA wasn't possible. It makes for a hefty FPS hit of course

See the early post about deferred shading... Super-sampling still won't work because it happens before all the shading is done. I was only explaining why low resolution videos (day9's cast) appear to be anti-aliased when really it's just due to downscaling.
Klumaster
Profile Joined May 2010
United Kingdom36 Posts
July 16 2010 16:10 GMT
#32
I think supersampling would work, though, if Blizzard put it into their own pipeline - ie created their intermediate buffers at double dimensions and then downscaled to the final screenbuffer. The only downside would be the enormous sucking chestwound of a performance hit that it would be. I have no idea how much extra cost you'd get trying to do the hdr effects and SSAO at double the radius, but it'd be pretty crippling. Here's hoping that they're planning on a more... nuanced approach?
The thief, Black Leaf, did not find the poison trap, and I declare her dead.
miracle.flame
Profile Joined July 2010
Slovakia1 Post
Last Edited: 2010-07-28 14:20:19
July 28 2010 14:19 GMT
#33
I can't believe this is happening. It's 2010 and the game looks like sh*t without AA. Even better, there is no in-game option to turn it on! Where are we? I played games (!)5 years ago(!) that looked better just because there was oh-so-obvious option to turn on AA in game. My hardware is 5 years ahead and it can't handle this?? Get to think real! I'm not buying the game until I know I'll play it with graphical output of today's standard!

All those jaggies and shimmering, I can't stand it... How can they even release this as OK?
Rosak
Profile Joined July 2010
United States2 Posts
Last Edited: 2010-07-28 15:51:42
July 28 2010 15:50 GMT
#34
From ATI's official Twitter account, CatalystMaker:
On vacation - but just got an email saying that Starcraft 2 AA is almost ready. Just getting tested now. Hotfix soon.

Should solve everyone's problems no? And yes, i registered just to post this after lurking for like 5 years
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