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United Arab Emirates333 Posts
Hey guys, i know we're supposed to be pro and not care about how the game looks but the graphic fanatic in me is screaming.
I see alot of images and streams of sc2 and they all look great, my game looks alright despite all graphic settings turned to max in-game and on graphic card settings. Everything looks so sharp and un-smooth. Anti aliasing usually does the trick, is there any way to force it on SC2. Any ideas?
gfx card is a 5850 incase you are wondering.
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No ATI card users have been able to figure out how to force AA in SC2. I was wondering the same thing so I searched "SC2 Anti Aliasing" and found that only Nvidia users have been able to force AA. It's probably safe to assume that ATI drivers will be updated at or near SC2 release date to be able to force AA.
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It will round/blur some things in sc2 you don't want like the minimap though, I tried it out.
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United Arab Emirates333 Posts
I see, i mean i hope someone(Ati or Blizz) does something about it. For the past year every path i take tends to be the ignored and forsaken. God effin damnit.
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There's no AA in the game because it's a beta, it'll be added to the game's options menu at release.
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i have 32xQ forced on mine and i use nvidia.
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Actually there's no AA in SC2 because it uses deferred shading, which forces hardware anti-aliasing to take place before lighting is applied to geometry, which will not even come close to producing the desired effect. There are two common ways to get around it, one being a basic blur applied to edges of geometry that's utterly inferior to true anti-aliasing, and another using DirectX 10+. The latter being the only option for applying traditional anti-aliasing in engines using deferred shading/lighting.
Since Blizzard chose not to utilize DirectX 10 and they have not implemented a custom "edge blurring" technique, we are essentially stuck with whatever hacks AMD/Nvidia are able to put into their drivers to achieve any type of anti-aliasing by forcing it through their respective control panels (Which always results in horrendous performance hits and/or results that are inferior to traditional multi-sample anti-aliasing)
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??? Does the (CCC) Catalyst Control Center / (ATT) ATI Tray Tools no longer exist?
I can turn on Anti-Aliasing on my 5400, I can force it anywhere from 2x-16x based on the AA method (box, tent, etc). It's a hardware setting, not an option in SC2, but it's even in my default CCC setup...moreso in ATT
Check out ATI Tray Tools, if you aren't satisfied with the sh*t that is the catalyst control center. Unlocks a few features not found in the CCC, so if your card doesn't support AA, check it out. (YMMV, don't fry your card by being a retard)
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Really? Doesn't seem to work for other ATI users. Could you get some screen-shots of mineral patches or something dude? Maybe No AA vs. 2x vs 8x? I would appreciate it.
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Forced AA on my GTX 280 does nothing, I'm not sure which drivers I have but they're not old. I tried turning it up all the way and saw no reduction in jaggies.
Edit: I believe it was stated that AA would not be included in the beta, but I'm pretty sure it will be built in for the full release.
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ATI Tray tools will crash win7 in my experience, don't bother downloading it if you have win7!
Also like someone above mentioned, since SC2 uses deferred rendering, if blizzard implements AA it will look extremely crappy (like STALKER looks with AA turned on)
The best you can hope for is a higher-resolution monitor (1920 x 1080 looks sick)
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On May 17 2010 09:55 PcChip wrote: The best you can hope for is a higher-resolution monitor (1920 x 1080 looks sick)
Honestly, even at 1920x1080, there's a fair amount of jaggedness. It certainly doesn't look BAD, but it doesn't look great. And it should.
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I use an ATI 5870 the lack of any AA or vsync is disapointing but as some have said might be added later. I play @ 1920x1080 on a 24" monitor and at first I noticed it and it bothered me but after some 100 games its not realy an issue for me now.
I do use the ATI tool to force Vsync which works well on my Win7 machine. But I am sure a subtle x2/x4 AA would just smoth them edges off and make everything spiffy.
ATI are probably the worst cards in terms of forcing AA, Geforce seem far more capable but at the moment ATI cards are the better bang for buck and dont required a nuclear power station to power them, and ear defenders to counter the fan noise.
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On May 16 2010 07:59 InfiniteIce wrote: ??? Does the (CCC) Catalyst Control Center / (ATT) ATI Tray Tools no longer exist?
I can turn on Anti-Aliasing on my 5400, I can force it anywhere from 2x-16x based on the AA method (box, tent, etc). It's a hardware setting, not an option in SC2, but it's even in my default CCC setup...moreso in ATT
Check out ATI Tray Tools, if you aren't satisfied with the sh*t that is the catalyst control center. Unlocks a few features not found in the CCC, so if your card doesn't support AA, check it out. (YMMV, don't fry your card by being a retard)
However, most HD-series (all except the worst of the HD2xxx, for all I know) support AA; even my Original Shrimp HD3450 (which has since been replaced by a Visiontek HD5450) supported AA (except in titles where no AMD GPU supported AA). The lack of AA support for AMD cards is why I backed down to merely High (from Ultra, and yes, the HD5450 can go that tall) for replays. (No AA and practically any detail High or greater cause a case of oversharpness, which is likely why some folks complained of a *plastic* look to the units and structures.) Medium is fine without AA; High or Ultra without AA is asking for eyeball pain.
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On May 17 2010 22:11 supertino wrote: I use an ATI 5870 the lack of any AA or vsync is disapointing but as some have said might be added later. I play @ 1920x1080 on a 24" monitor and at first I noticed it and it bothered me but after some 100 games its not realy an issue for me now.
I do use the ATI tool to force Vsync which works well on my Win7 machine. But I am sure a subtle x2/x4 AA would just smoth them edges off and make everything spiffy.
ATI are probably the worst cards in terms of forcing AA, Geforce seem far more capable but at the moment ATI cards are the better bang for buck and dont required a nuclear power station to power them, and ear defenders to counter the fan noise.
That's because those of us with AMD GPUs remember the Dustbuster that was nVidia's GeForce FX series (which helped them not a whit against the onslaught that was R300 and its progeny).
Heck, AMD actually has DX11 budget cards that are *fan-free* (a play on "fat-free", but I mean exactly that, as my Visiontek HD5450 uses passive cooling and supports DX11).
For the first time in a game, I have realized there is such a thing as oversharpness. (I could actually play at 1280x720 at pushed-to-the-ceiling detail levels; however, the oversharpness would cause Bleeding Eyeball Syndrome, so I am backing it down to no greater than High detail.)
Something I never expected to happen in a game that I enjoy - I'm actually able to max the detail level, but don't want to!
Will the Strangeness Never End this year?
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United Arab Emirates333 Posts
Guys anyone found a way to force aa on ATI YET,,,
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On May 16 2010 17:25 Decko wrote: Forced AA on my GTX 280 does nothing, I'm not sure which drivers I have but they're not old. I tried turning it up all the way and saw no reduction in jaggies.
Edit: I believe it was stated that AA would not be included in the beta, but I'm pretty sure it will be built in for the full release. On my 9800gtx I can force antialiasing, and the difference is very noticeable on some objects like the planet behind the menu - otherwise not so much.
They said the typical marketing bullshit about how currently the average hardware power isn't big enough for AA or something like that, and they might patch it in SOMETIME AFTER RELEASE.
Complete bullshit of course, since it should be everyone's own choice on what performance he wants to play SC2.
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United Arab Emirates333 Posts
Well theres gotta be something. Nvidia users are CAPABLE of doing it. I mean look at day 9's casts. Jeez i just want it to look like that. AM I ASKING FOR TOO MUCH? AM I? TELL ME MAN, PLEASE TELL ME, AM I ASKING FOR TOO MUCH SIR?
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AA is not supported by Blizzard for SC2, they are focusing more on getting the 3D thing now :/....
Nvidia cards can support AA but you need to use something like nhancer to play around with the settings to get it to work, but i do know that nvidia cards do work via npanel/nhancer.
ATi cards on the other hand, do not have it.
A little disappointed that they didn't put AA support, sure its an RTS...but the difference of just having even 2xAA at high ress on any game does add a pretty remarkable difference and gpu's in the 5x/4x should be able to support 2-4xAA at high ress...
I don't think it will be terribly aliasing, but probably on those close ingame cutscenes its going to stand out...
Still...i am not sure why they decided not to go with AA support, they have put a ton of other cool features into the game including DX10 support for retail version, soft shadows and a crap load of other settings....but skipped over AA -.-...
Maybe they just don't have time to work AA into the engine, it seems like Blizzard is really pushing to get this game out while saying 'features' will be added in via patches after launch...
Also like to point out they Blizzard did confirm, no AA support for SC2. (This means retail)
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Does anyone in the industry know what it takes to implement AA? I'm curious what kind of effort is required.
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On May 16 2010 03:41 baeracaed wrote: Actually there's no AA in SC2 because it uses deferred shading, which forces hardware anti-aliasing to take place before lighting is applied to geometry, which will not even come close to producing the desired effect. There are two common ways to get around it, one being a basic blur applied to edges of geometry that's utterly inferior to true anti-aliasing, and another using DirectX 10+. The latter being the only option for applying traditional anti-aliasing in engines using deferred shading/lighting.
Since Blizzard chose not to utilize DirectX 10 and they have not implemented a custom "edge blurring" technique, we are essentially stuck with whatever hacks AMD/Nvidia are able to put into their drivers to achieve any type of anti-aliasing by forcing it through their respective control panels (Which always results in horrendous performance hits and/or results that are inferior to traditional multi-sample anti-aliasing)
Anybody actually read this post?
On July 16 2010 22:08 Craton wrote: Does anyone in the industry know what it takes to implement AA? I'm curious what kind of effort is required.
Unless Blizzard add another set of shaders to fake AA (not too hard but could potentially be a huge performance hit on cards lacking in shaders ops/sec) there won't be any AA. Since they already have screen space ambient occlusion and other "naturally deferred" effects I fully expect them to have experiemented with shader AA. So they either didn't think it was worth the extra cycles or they couldn't get it working properly in all cases (highly likely) and held off on using it.
The best naive way involves finding all the luminous edges in the scene (there are well defined filters for this) and then use that as a mask for the blur - so you don't affect the whole scene, only the edges.
Its a pain that is alleviated with DX10 as there you have full dynamic hardware MSAA on multiple rendertargets that combine in the proper way so you can let the hardware "do the right thing".
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On May 19 2010 08:43 PGHammer wrote:Show nested quote +On May 16 2010 07:59 InfiniteIce wrote: ??? Does the (CCC) Catalyst Control Center / (ATT) ATI Tray Tools no longer exist?
I can turn on Anti-Aliasing on my 5400, I can force it anywhere from 2x-16x based on the AA method (box, tent, etc). It's a hardware setting, not an option in SC2, but it's even in my default CCC setup...moreso in ATT
Check out ATI Tray Tools, if you aren't satisfied with the sh*t that is the catalyst control center. Unlocks a few features not found in the CCC, so if your card doesn't support AA, check it out. (YMMV, don't fry your card by being a retard) However, most HD-series (all except the worst of the HD2xxx, for all I know) support AA; even my Original Shrimp HD3450 (which has since been replaced by a Visiontek HD5450) supported AA (except in titles where no AMD GPU supported AA). The lack of AA support for AMD cards is why I backed down to merely High (from Ultra, and yes, the HD5450 can go that tall) for replays. (No AA and practically any detail High or greater cause a case of oversharpness, which is likely why some folks complained of a *plastic* look to the units and structures.) Medium is fine without AA; High or Ultra without AA is asking for eyeball pain.
True definitely case of oversharpness, i can hardly play more than 4-5 match when my head starts pounding(1920x1080).....i can understand why pros town dawn theyre graphics setting.....like yesterday i went for a all-nighter 3v3 and 4v4s and went to bed with a headache....
Mind you its the games fault to,youre attenion is focused on so many places at ones,prolonged play with so many effects can be painful,however i dont get that when im just watching replays,as i imagine i wont when playing single player,its multyplayers unforgiving nature that forces you on your toes for every second....
Well theres gotta be something. Nvidia users are CAPABLE of doing it. I mean look at day 9's casts. Jeez i just want it to look like that. AM I ASKING FOR TOO MUCH? AM I? TELL ME MAN, PLEASE TELL ME, AM I ASKING FOR TOO MUCH SIR?
Off course youre asking for to much,alot of people cant even run this game stable,thanks to Blizzards "wonderful" coding,ive never see shitier,this game can go from 120 in beginning to 30 or less late game,never experienced so much flux in any video game.
Ive got a 295GTX and i can barely run this with stable frames 3v3 and 4v4 drop to 20 sometime in battle,i hardly think AA is going to help performance and stability.....
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United Arab Emirates333 Posts
Look at how horrible this game looks like on MAX settings. Its all this fake lighting that only aa can fix.
![[image loading]](http://i130.photobucket.com/albums/p277/MARWANbaki/1.jpg)
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You can't force AA on in ATi cards, but it's kind of weird because you take the FPS hit. For instance, I'm usually at 120 FPS, but with AA turned on to 16x in the console I get about 50 FPS with aliasing still. Considering I have two 5970's, I really doubt that even should AA be added in the game later that I'll be using it.
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On July 16 2010 20:56 MarwanBaki wrote: Well theres gotta be something. Nvidia users are CAPABLE of doing it. I mean look at day 9's casts. Jeez i just want it to look like that. AM I ASKING FOR TOO MUCH? AM I? TELL ME MAN, PLEASE TELL ME, AM I ASKING FOR TOO MUCH SIR? Day9's SC2 isn't anti-aliased, the video is downscaled which creates the same effect but loses resolution. The traditional super-sampling anti-aliasing method renders the image at an increased resolution and then downscale the image to your real resolution, hence the 2x, 4x, 8x, etc. which meant that the image was really being rendered at 2x, 4x, 8x, etc. of your actual resolution before being downscaled.
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On July 16 2010 22:43 MarwanBaki wrote:Look at how horrible this game looks like on MAX settings. Its all this fake lighting that only aa can fix. ![[image loading]](http://i130.photobucket.com/albums/p277/MARWANbaki/1.jpg) ![[image loading]](http://i130.photobucket.com/albums/p277/MARWANbaki/2.jpg)
I really dont see what you are complaining about. Sure when you take some stills you can notice some minor jaggys, nothing all that bad even in stills. Now when we are talking video it looks great, and if you have enough time in the middle of a game to go zoom in and look for jaggys you are doing something wrong.
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United Arab Emirates333 Posts
[QUOTE]On July 16 2010 23:14 NukeTheBunnys wrote: [QUOTE]On July 16 2010 22:43 MarwanBaki wrote: Look at how horrible this game looks like on MAX settings. Its all this fake lighting that only aa can fix.
I really dont see what you are complaining about. Sure when you take some stills you can notice some minor jaggys, nothing all that bad even in stills. Now when we are talking video it looks great, and if you have enough time in the middle of a game to go zoom in and look for jaggys you are doing something wrong. [/QUOTE]
ACtually the images fix it, in reality it is so jagged and horrible and i hate it and i hate my life and i resent my parents and my partner in life. Also blizzard too. I hate and resent everyone, i neglect the things that truly matter. I need AA man, you dont get it. Im seriously fed up with this.
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On July 16 2010 23:07 phuzi0n wrote:Show nested quote +On July 16 2010 20:56 MarwanBaki wrote: Well theres gotta be something. Nvidia users are CAPABLE of doing it. I mean look at day 9's casts. Jeez i just want it to look like that. AM I ASKING FOR TOO MUCH? AM I? TELL ME MAN, PLEASE TELL ME, AM I ASKING FOR TOO MUCH SIR? Day9's SC2 isn't anti-aliased, the video is downscaled which creates the same effect but loses resolution. The traditional super-sampling anti-aliasing method renders the image at an increased resolution and then downscale the image to your real resolution, hence the 2x, 4x, 8x, etc. which meant that the image was really being rendered at 2x, 4x, 8x, etc. of your actual resolution before being downscaled. yeah I'd be shocked if supersampling AA wasn't possible. It makes for a hefty FPS hit of course
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32x AA? Lol what a waste of perfomance, realy beyond 2x the difference is minimal, higher settings were invented by the graphic card industrie to sell more expensive cards.
I bet AA option will be added to release!
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On July 16 2010 23:32 MamiyaOtaru wrote:Show nested quote +On July 16 2010 23:07 phuzi0n wrote:On July 16 2010 20:56 MarwanBaki wrote: Well theres gotta be something. Nvidia users are CAPABLE of doing it. I mean look at day 9's casts. Jeez i just want it to look like that. AM I ASKING FOR TOO MUCH? AM I? TELL ME MAN, PLEASE TELL ME, AM I ASKING FOR TOO MUCH SIR? Day9's SC2 isn't anti-aliased, the video is downscaled which creates the same effect but loses resolution. The traditional super-sampling anti-aliasing method renders the image at an increased resolution and then downscale the image to your real resolution, hence the 2x, 4x, 8x, etc. which meant that the image was really being rendered at 2x, 4x, 8x, etc. of your actual resolution before being downscaled. yeah I'd be shocked if supersampling AA wasn't possible. It makes for a hefty FPS hit of course See the early post about deferred shading... Super-sampling still won't work because it happens before all the shading is done. I was only explaining why low resolution videos (day9's cast) appear to be anti-aliased when really it's just due to downscaling.
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I think supersampling would work, though, if Blizzard put it into their own pipeline - ie created their intermediate buffers at double dimensions and then downscaled to the final screenbuffer. The only downside would be the enormous sucking chestwound of a performance hit that it would be. I have no idea how much extra cost you'd get trying to do the hdr effects and SSAO at double the radius, but it'd be pretty crippling. Here's hoping that they're planning on a more... nuanced approach?
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I can't believe this is happening. It's 2010 and the game looks like sh*t without AA. Even better, there is no in-game option to turn it on! Where are we? I played games (!)5 years ago(!) that looked better just because there was oh-so-obvious option to turn on AA in game. My hardware is 5 years ahead and it can't handle this?? Get to think real! I'm not buying the game until I know I'll play it with graphical output of today's standard!
All those jaggies and shimmering, I can't stand it... How can they even release this as OK?
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From ATI's official Twitter account, CatalystMaker:On vacation - but just got an email saying that Starcraft 2 AA is almost ready. Just getting tested now. Hotfix soon. Should solve everyone's problems no? And yes, i registered just to post this after lurking for like 5 years
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